Tenchu
Reviewed by Shinnokxz
Tenchu: Stealth Assasins will easily always be one of the
best Stealth games ever created. No doubt. Good enoguh to
spawn a sequel, Tenchu: SA's was a hit at it's time in 1998.
Stealthly moving along walls, sneaking up on gaurds and
either stabbing them, or slitting theire throats without
them knowing what the heck is happening is always a thrill.
This game is your basic Metal Gear Solid, but seem to have
tooken place in the early 1900's in Kamodo's, Japan. Go as
far as killing an Evil Merchant, or Delivering a Secret
Message, or Slaying a forbidden preist, and you will be
happy with this games angle.
The graphics in this game are some-what ok. Facial details
and the character designs are done pretty well. And *some*
of the backgrounds are done with a high-resolution touch ti
them. But contstant fogging and noticable pop-up make this
game sort of hard to control during gameplay. Due to the
fogging, in order to see an enemy that you don't know is
there, you will just have to keepo on going until you see
him, and hope to cra* that his fronts turned away from you.
But once you get the stratedgy around the fogging and
pop-up, this games graphics are pretty cool. One other
problem see to be the blockiness in some characters and gaurds.
Sound and Music in this game are one of the high-points. The
characters voices are done nicely, with no cheeziness to
them. The dialouges between each level or easy, crisp, and
clear to her for your ears. The gaurds, being bored, or just
talking, are very funny to listen to. And are pretty loud
and clear. You can tell a yawm from a yawn, a disgruntled
'Hey, YOU!' from a sense of parnoya. And other little
things that make the game nice to play. The music, being
strangley odd at times, is OK, but doesn't fit into a Ninjay
like atmosphere. But all-in-all, all Audio in this game is
pretty sweet, but with some back-log.
The controls in this game is what you would ever come to
expect from a stealth game. X is jump. Square is attack.
Triangle is aim/shoot. O is crouch/flat against Wall. R1-L2
is change weapons. Select is Map screen. Easy to remember
actualy. Some times, though, when you are against a wall,
the controls will be quite sensitive, so if you accidentaly
tap UP, you'll roll right out into your enemies eyes.
Leaving you pretty pissed for not getting a Grand Master rating.
But besides a few bugs, quite responsive and easy to memorize.
The story consist of Grand Masters fighting, and they're
arimes also fighting. Although the story doesn't really
unfold untill the end of the 3'rd level, you still have to
complete missions for your master, like punish Evil
Merchants, or Deliver a Secret Message. Though there are
tons of side-stories in this game, you will notice that
there is no real story you stick to through the entire game.
This tends to be annyoing with people who have RPG like
hearts.
The gameplay in this game is quite fast, or either slow,
depends on how you like to kill your enemy, or if you decide
to take a shortcut along rooftops. This game will pack fun
and action for you for a long time. The two ninjas,
Rikimaru, and Anyame, are out to do orders and complete
missions for there grand masters. Easy to say. But some of
the missions are really difficult to get through... There
are a number of objects you can cary, and you can pick up.
There are a number of combos, and other little moves you can
do to move steathly along your mission. There are about 15
missions, or levels, in other words. They get harder and
harder to do as you gradually get into the game.
GOOD POINTS ABOUT THE GAME
1. Non-cheap Computer AL
2. Great Audio
3. OK graphics
4. Great Controls
5. Legnthy replay level
BAD POINTS ABOUT THE GAME
1. Pop-up
2. Serious Fogging
3. Touchy controls
Overall: 8 out of 10

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