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Video Game RPG

Star Ocean: The Second Story

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Reviewed by CB007 Graphics It seems to me that Star Ocean 2 has excellent graphics, overall. At some points, it almost feels like you're playing a classic SNES RPG, and at some times it feels like you're playing a game with State of the Art graphics. Most of the towns have a very unique look to them. Meaining that you rarely see two towns that look alike. Depending on which town or dungeon you are in, the camera angles vary quite a bit. The angles are less awkward than in FF7, and for the most part, are setup in a way that makes it easy to see where your character is in relation to everything else. The Battle graphics are interesting in many ways. They're more similar to classic SNES games than to a lot of other PSX games, judging from the way your party members and your enemies are designed. But there are also some things that would never have been possible on the SNES. Spell Effects for example. As the game goes on, they become more and more elaborate. Eventually, however, they become too elaborate. It's not as bad as the Summons were in FF7, but it's annoying enough to keep you from using certain spells as often you would like to. Game Play You control a party of 4 people at a time out of a total of 8 that you can recruit during the game. There are more than 8 characters in the game, but there are many variables that determine which ones you can find. For example, some characters can only be found if Claude is the hero, and some only if Rena is the hero. During battles, you control one party member at a time, while the controls the rest.. I guess this is slightly similar to Secret of Mana. You can control any of the characters you want, but like I said, only one at a time. During the difficult battles, you'll probably have to switch between characters frequently, in order to be the most effective. Until you get used to the system, it can make things seem pretty confusing. To make things easier, you can give the Controlled characters a general idea of what to do. For example, some of the settings for a particular party member are.. 'Attack until all MP are gone', or 's tay Away from enemy'. Magicians can cast powerful attack and recovery spells, like they can in most other RPG's, but in Star Ocean, Fighter Characters also have special attacks called 'Killer Moves'. These are special attacks set to the L1 and R1 buttons that are very powerful. The more you use them during the game, the more powerful they become. And they do drain magic, so you have to use them wisely, especially early on in the game. There is a Skill System in Star Ocean that allows you to do many things. You buy the Skills in various places throughout the game. By using Skill Points earned by each character after battles, you can make different people better with different Skills. It's too comlicated to go into detail here, but by using the Skill System wisely, your characters will eventually become very powerful, be able to make great weapons, armor, and items, and do many other things that would not normally be possible. It is possible to get through the game without fully taking advantage of this system, but it makes things more difficult, and less enjoyable overall. Story Depending on which character you decide on as the hero (Claude or Rena), the story will be slightly different in some places, since you are playing from that person's point of view. For example, if Claude gets seperated from the rest of the party while he is the hero, you will see everything that happens to him. But if Rena is the hero, she will be with the rest of the party waiting for Claude to return. Most of the differences are minor, though. When you go to towns, you can do 'Private Actions'. During these, your party seperates and you can talk to your party members indivicually. Sometimes, you can talk with certain party members. Depending on what you decide to say to them, you can make them like you more, or start to dislike you. The endings are determined by how everyone feels about everybody else. This also affects battles slightly. If a party member's close friend is killed in combat, he will become furious and do extra-high damage to enemies for the rest of that battle. The game has a lot of text, but that bothers me less and less every time I play. It also seems that it's only a little excessive in the beginning. As the game goes on, there's less and less excessive dialogue, and more focus on actual GamePlay. The story itself is really interesting, and has some pretty big surprises as it goes on. There were some things that happened that I certainly didn't expect to see when I first started playing. Sound I happen to really like almost all of the music. I have heard that there are also a lot of people who hate it. Depends on the individual person, like anything else, I guess. The voice acting varies from character to character. I wouldn't go as far as to say that any of it is great, but some of it isn't bad to listen to at all. On the other hand, there are some characters that have really annoying or ridiculous sounding voices. It probably wouldn't have been a bad idea to include an option where you could disable the voice acting for a particular character, but most gamers shouldn't be bothered too much by this. Extras There is one more secret worth mentioning. The game keeps track of how many different voice clips you have heard so far by checking all the saves on the Memory Card. After hearing a certain amount, you will gain access to Galaxy Mode, in which the game is much more difficult. Hear even more, and you can access Universe Mode, which is said to be nearly impossible. If you hear almost all of them, you can access a Sound Test of some sort. Final Thoughts This is a great game that seems to become more enjoyable every time I play through it. It has more features and options than most other RPG's I've played. There is enough to keep you occupied for a long time. Most will want to replay several times to completelely conquer the game. Overall: 9 out of 10


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