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Video Game RPG

Star Ocean: The Second Story

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Reviewed by Michael LoCascio To do justice to an incredibly deep game like Star Ocean: The Second Story, one would be required to write a dissertation, not a mere review. To say that this game is deep is an understatement; to label it an epic would do it little justice. There is so much to explore, so many different things to try, and such a tremendous variety of tasks to accomplish. Any fan of role playing games in general will likely be so captivated by this fantasy world that real life will, at times, seem very far away. But who would ever want to return from a world with so many exciting adventures to undertake and so many fascinating secrets to discover? I've taken many trips through the Star Ocean universe in the few months that I've owned the game, and to this day, I am not only still playing it, but I am still being amazed by new revelations every single time I turn the game on. It really is that deep. For any role playing game to really be captivating and affecting, there needs to be an intriguing cast of characters that the gamer can become acquainted with and even, at some point, care about. The cast of misfits and vagabonds that will make up your party in The Second Story will certainly endear themselves to you over the course of the long adventure. You can choose to play as either a naive but courageous young man named Claude, who simply can't seem to escape from the shadow of his legendary father, or an innocent (yet tough) blue-haired lass named Rena, whose origin is a mystery to everyone - including herself. The idea of choosing from two different main characters is a fabulous one in itself, but another exciting concept that Enix explores in this game is that of not having your ultimate party preset for you. Claude and Rena will always be among the eight characters that you can control during your journey, but the make-up of the rest of your group will depend entirely upon the various actions that you take and decisions that you make along the way. And what an eclectic band of folks you have to choose from! There's Ashton, a superb fighter who not only possesses two swords, but also two dragons that are attached to his back (actually, the dragons are the ones who possess him, but that's a long story. .). Then there's the jaded Dias, a master swordsman and Claude's main rival - until they eventually develop a mutual respect for one another. And who could forget Opera, a crafty young lady who can wreak havoc with her explosive weapons - just don't make fun of the fact that she has three eyes and she'll be of great aid to you during your quest. These are only a few of interesting people you'll come across (and possibly recruit) during your quest to save the universe. During your quest, various members of your party will gradually develop friendships.. or possibly even romances. There are over 80 different possible endings to this game, all of which allow you to see what happened to your party members following their incredible adventure. If two of your party members became friends (or lovers) during the game, the endings will depict them together, enjoying a fulfilling life. But if a particular party member failed to endear his or her self to the rest of the gang, that character will end up alone and depressed in one of the ending scenes. There are numerous methods which one can use to end up with the final pairings that one desires, but possibly the most effective of these methods is also one of the game's greatest and most innovative features. Virtually every time that your party approaches a town, the game presents you with the choice of either entering the town as a group or conducting a 'Private Action'. During private actions, the members of your group split up, and you take control of the main character in the game (either Claude or Rena). You can then stroll about the town by yourself; when you run into your friends, there's a good chance that a very interesting conversation can take place. What you choose to say during these conversations can have a very profound effect on your protagonist's relationships with the other characters in the game. The main plot in The Second Story can seem somewhat hackneyed at first. Your little group is basically on a mission to save the universe from a group of evildoers dubbed the 'Ten Wise Men'. A cliched premise to be sure - but dig a little deeper and you'll discover a surprisingly intricate and twisted story. By doing a little research and a lot of snooping around, you can garner a ton of information concerning the true origins and goals of the ten villains. The complexity of the plot is a direct reflection on the time and effort that you put into the game. The more involved you get in this epic adventure, the more rewarding that you will find the game to be.. and believe me, it's very easy to become immersed in The Second Story. Even if the story of the Ten Wise Men doesn't particularly captivate you, the different personalities that make up your party probably will. Character development in this game is virtually unparalleled by any other role-playing game currently on the market. Each member of your party has specific goals in mind or secrets to reveal. While the cute actions and appearances of these little guys are what will make you initially adore them, it's the dilemmas and ordeals that they all must endure that will truly fascinate you and pull you into this fantasy world. Even combat isn't your regular, turn-based RPG fighting. Battles take place in real-time; you control one of the characters in the group, while the rest of the party members involved in the battle are run by the (only four members of your party can take part in any one battle). Thankfully, the CPU does a pretty decent job during battle scenes. Each character has numerous methods of attack at his or her disposal; mages generally prefer to use magic spells, while fighters can perform some pretty impressive 'Killer Moves' to thwart the enemies' attacks. As your characters level up, they will gradually earn 'skill Points' which you can utilize to built up any of the many different skills that they can learn. Improved skills will eventually lead to your characters learning 'specialties', which is another incredibly unique element of The Second Story. By collecting various materials, your characters can use the knowledge they've attained through skill points to customize their weapons or create powerful new items. Experimenting with item creation can lead to some very interesting - and sometimes essential - weapons, armor and tools The Second Story is often criticized for its visuals, which essentially feature 2D character sprites on top of 3D backgrounds. I didn't find this area to be much of a concern, partly because the backdrops are exquisitely detailed, and partly because I happen to like the cute little sprites. Particularly humorous is when little bubbles appear over their heads, denoting their feelings at the moment. It's amusing to see drops of sweat appear over Claude's head when he's embarrassed, or a cloud of smoke rise above Rena when she's angry about something. While all of this may seem a bit too cute, The Second Story manages to drop the kid gloves right when it should, and treats emotional events seriously and convincingly. Many great games have been plagued by the inability to switch gears when they really need to (Grandia is a prime example). The Second Story pulls off emotional segments just as well as cute interludes, which isn't at all easy to do. Particularly effecting are the scenes that occur later in the game between Claude and Rena, as they help each other overcome various tragedies and shocks. The music in The Second Story is generally very beautiful. While some tunes may sound quite conventional, the music really enjoys some spectacular moments, especially later in the game. The battle music is solid, and the map track is inspiring, but the music really shines during the more somber moments between Claude and Rena. When the situations call for emotion and feeling, the music really comes through with some very memorable tracks. There is so much more to experience in this title besides the fabulous aspects which I have already described. A secret dungeon, mini-games, colorful cut scenes, emotional plot twists.. this game has it all. The Second Story can become as involving as any role playing game that has ever been produced, and I can almost guarantee that once you do get in that deep, you won't ever want to leave. Overall: 10 out of 10


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