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Star Ocean: The Second Story

Get the game at Amazon.com!

Reviewed by Dyson Turner Star Ocean 2 was a great RPG but not the best ever as some people claim. I mean it was innovative great story nice graphics great music. I don't know the plot just didn't absorb me. Although it was a very good plot some things were missing from the game major key elements that were supposed to be in but were noticeably absent. Then there was the battle system innovative yet it didn't necessarily have to be done the way it was although it was a breath of fresh air from the usual mash x battle system. The two main characters Claude and Rena were both unique but if you look deep we seen these two types of characters in other RPGs but they weren't the main characters. They both go through major changes in the game and they both realize their plight in the world, which is showing of decent story telling. One outstanding point in the game is the music I loved the game music especially in some of the towns and the battle music, the music really did give you a feel of the atmosphere in the game. Upon first impression I didn't like the story because the first 5 minutes of both characters seemed a little boring but the story picked up quite a bit when you got deeper into it. Then I thought the graphics were a little cheesy but you get use to them. Overall upon first look I thought this game had promise. Story 9. 0/10 Two different characters two different stories almost but then they meet and their individual stories mesh together it did go together seamlessly I had no problem there. But they both could have used more individual character development maybe an extra 20 minutes before they met would of made each one stand out more. Well the first character is: Claude Kenni The story starts off with Claude and his father and a crew. They land on a strange planet. They are all from Earth and Claude is an Ensign in the space research team. Claude examines a strange force field even though his father and the rest of the crew told him not to. He gets sucked in and lands on a strange New World which looks under developed which it is. Claude's scenario is different from the other character Rena because he deals with some of his longings to be home and different feelings. Rena Lanford Her story starts off in her home town then she goes to a forest and she then meets Claude, Claude saves Rena from a monster that was chasing her and they both meet and pick up from there. Her story is different rather than the longing to be home scenario it's about a big meteorite that's about to hit her planet called the Sorcery Globe. She wants desperately for it to go away and her and Claude start off to stop it. Like I stated before their stories are very similar for the most part there aren't too many changes between the two characters or too many differences. Since you will get to use both any ways you just get a different point of view. Although it does give you more of a reason to play through again, since I first started with Claude then switched to Rena because she was more interesting. The story although good could of used some help, I fell there wasn't a true supporting character. The rest of the characters seem to just follow Rena and Claude around like lost puppies, since none of them in my opinion contributed much to the game. That's my major story flaw and the main problem I had if you make supporting characters please make them have there own side stories. The focus was too much on the major characters and not enough on any of the supporting characters. Then another problem was the minor characters or supporting weren't even that great to begin with. They should of made at least two more character who had great stories so that you weren't always focused in on what the main characters did and said. It seemed as though it was made purposely so that the main characters got more attention and that you don't want to pay the lower characters any attention. Visuals 7. 0/10 The graphics were good but they could have been better. The pre rendered backgrounds looked great and not too cartoon pretty realistic like the Resident Evil Series. The game focused a lot on making places look futuristic or rustic. Or to make old spooky caves look down right scary. The characters on the other hand looked flat and 2D which they were but then they didn't look real bad against the 3D environment. Although 2D they were that flat they just were lacking color, I'm not sure what it was but they were lacking colors. I think that if they added a little more definition to their faces they would have looked better. The enemy design was quite similar to the character design but they were a little bit better. Seeing as most enemies were monsters they were pretty colorful and slightly more detailed than heroes were. Although the pictures of the heroes in the status screen looked very good but that's not the main focus point of the game. I think their faces should have had more details because this game was very Final Fantasy VII like because they lacked mouths. Even so they were good but I think the graphics could have been better since I have seen better when this game came out. Audio 7. 0/10 The music like the graphics was lacking in certain instances. Strait from the door I have to say this game had great music, I loved a lot of tunes and the music never got annoying even if you heard it play over and over as you were searching a town. The air ship music was decent but it reminded me too much of other games airship theme. Although this one is equally good they should have made it more than different than they did. The sound effects were pretty good like the sound of explosions when spells were cast and the sounds of enemies getting hit with swords and other weapons. What I didn't like was the voice acting. It was quite horrendous and bad. They should have had the characters say nothing and maybe put text on the bottom of the screen I know that sounds cheap but it's a lot better than what we got here. All the characters sound funny, and not just they sound funny they some pretty stupid stuff like. 'I don't want to die, Do we have to fight, Hey That was a close battle' Other generic and corny statements throughout the fight. During before andf after. It's kind of cool they talk at first but after a while when you start listening to it gets pretty cheesy. I mean there is no getting around this horrific speech in the game and I would rather they would of left out the speech altogether then to give us this bad acted mush. Other than the cheesy voices the music section was pretty good, but that does ruin the mode of a good fight. Game Play 10/10 This game is for one player only. You control the lead character for the most part Claude or Rena. What I mean that by that is you get to see them in the front and not any other character. Which is sort of cheesy since you can do this thing called Private Action. It would have been more fun to use each character separately during Private Action instead of using either main character depending on whom you picked in the beginning of the game. The battle System is different this is how it works. You have 3 choices you have Turn Based where you get your turn then they get their turn. You have Semi Turn Based where as it's you walk over to them and then they do something it goes back and forth and it's a little faster. Then finally you have Action this is my favorite it's everybody doing whatever they want no turn based it's more like an action RPG although you have random battles. Also not every character can use magic, which is better than they all can are. This right sort of reminds me of games like Wild Arms. The Main character Claude as far as I know never used any spell he only uses special attacks, these were spell like. Seeing as though he would say something before them but it didn't take all day to go like all the other spells used in the game. Then Renna she wasn't that strong physically but she is one of the only characters in the game to use curative spells. The way she got her spells was a mystery. The controls were tight but the problem was when you used active battle, when you changed characters some times it was too late to try to move them out of harms way if they were getting beat up too badly. Besides this there was skills to be learned skills did all sorts of things. You could do item creation through skills the most popular and easiest of these is cooking. You can cook food from raw materials the better the cook and materials you got the more chances of you cooking something good will occur. Then you also had other fun ones like compounding where you could make medicines or refine silver and things for cash. This is one of the major draws of the games is the fact there is just so much to do and it's all fun to do. People didn't realize this at the time when it came out but now I do. Anyway the difficulty of this game and length is really an eye opener, seeing as it will take 50 hours or more to beat this game fairly and you have 80 endings. I doubt anyone will beat the game 80 times seeing as how that would be ridiculous. The game is not that good to be beaten 80 times so I think adding that, as a feature was wrong. Well it's not a true feature but as an incentive if you will. RPGs weren't made for many replays only if you were extremely bored and you wanted to play through an extremely fun part of the game will you continually beat the game. Other than that I wouldn't waste my team trying to beat this again. The difficulty is Very hard and this game requires the standard one block to save. Overall 8 out of 10 Although this is a great game and I loved it to death it just didn't strike me as being as great as people say it is. It's not nor will it ever will be the best game of all time. I mean yeah it's a great RPG to add to the collection yeah I even consider this a must have game. But the fact of the matter is this, it's just too hacky. I mean they could of made this just slight bit better cut out all the hacking and then and only then would I even consider this game in realm with some of the greats. A truly great game wouldn't have needed all these innovations to make it solid. I think a lot of things in this game could of used some work for order for any one to even consider this one of the greatest games of all time. Because this game although I enjoyed I'm just real iffy on it. I liked certain sections of the game but then in some instances it just seemed tedious and kind of boring. I mean that when I don't play an RPG strait through then it's just not that great to me. It didn't really hold my interest although I have to admit when I do pick it up before I beaten it did hold it for a while. Overall I still think this is an excellent game and I recommend it to anyone still looking for a good RPG and they have almost everything else.


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