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RPG Maker

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Reviewed by Dyson Turner RPG Maker, may have been one of the most innovative ideas to ever hit US shores. This game is like the dreams of every serious RPG Player ever wanted. This game had high anticipation around it and low hype. Many people though the gamers who drooled over it for months would not like it when they got it. Frankly in my opinion they were dead wrong. This is a game that takes a lot of patients and a lot of hard work. This is not a quick 20 minutes creating and have a 40 hour RPG at your finger tips. It takes days worth of work, I have just started early on the 19th, and all I accomplished was 20 minutes worth of work. Some people may not think its worth it, but when you see your RPG that you had playing through your mind all these years or on paper on your television set and knowing you created it, that's an awesome feeling. Story 7. 5 Chris Rock, a boat, a white monkey and Bill Clinton walk into a bar and fight an old piece of gum on the floor to save the entire world is only one of many stories your brain can come up with. The story is you make your own story and that's that. Now I will discuss the sample game 'Gobli' story. Gobli is the main character in this story. Throughout his life him and his 'Weakling' friends have been going through a 'Traditional RPG Forest' waiting for heroes so they can give them money and experience. Gobli finds this way of life shallow and unrewarding. He wants to be a boss to give the heroes a good fight. The story might sound a little plain but this a very fun game and I picked it up often to find out new things or when I couldn't figure out a new element in my RPG. Gobli might look and sound stupid but believe me it's a game that you must play. Visuals 6. 5/10 The graphics won't astound you but then again its not that bad the character size is similar to the ones seen on Final Fantasy VI. Although Final Fantasy VI looks better than this. The characters are all distinguishable from one another, and your party follows you similar to the way they did on Final Fantasy VII, and the Phantasy Star series. The background options on the game aren't that good, a lot of them are plenty plain unless you take the plain patches of grass and spruce them up a bit. The magic effects in this game can range from pretty pathetic to awesome depends on how much you put into them. The in game effects you can do are ok, they resemble other older in game effects. The graphics on them being not that fancy. Overall giving when this game originally came these graphics were average and compared to now, these graphics are pretty horrific. But the bottom line is this, the graphics won't amaze you but they give the good atmosphere around your story. Audio 6. 0/10 Caution: Do Not Play Background Music While Creating Your RPG. This will lead to actually added frustration and a possible headache seriously. Well the music is cutesy for the most part you can turn the music off which is a good thing. Most of the tunes sound similar to other RPG's and they have one for every atmosphere. The evil music or dungeon music is really effective for boss battles or when the villain makes its appearances. They also have heroic music and then just jumpy music that's sort of good. The sound effects range from useful to wacky. You have all the good ones, like a dog barking, cat meowing, an evil cackle then sword clashing sounds all sounds heard in other games at other times. None of the sounds were really lagging after all you pick the sounds you want. The music and sounds in this game in a way if you made them went along with the graphics, so if you know what you are doing everything here could sound and look right. Game Play 20/10 This game is for one player only. When you first play this the sheer volume of options will overwhelm you. Not to worry take it slowly and one at a time. You can create just about every aspect of your RPG, its up to you to control. Well I'll break this into 2 sections lie the game System & Scenario: System Data System Data is the very boring things that go into RPGs like the variables that I never even thought about before I got this game. This is where you do some pretty obvious things like make the Title for instance. You design spells here, you basically make your own graphics for them. Which I found mega cool, at first it will seem like you can just do one thing the different graphics. But delve deeper and you can make fireballs have a 3 D effect, You can make an ice ball change into 3 ice balls then have them break up while coming at the enemy. You also create your main characters here and the items used through out the game. But the most useful feature here is creating your dungeon. Dungeon creating is used for everything from a small shop to an inn, you could try you creative mind and create your own town made out of open treasure chest or blocks of gold. You could make a futuristic tower, or a typical medieval castle. You also have the option of using Sample, if you are too lazy to make your own look or, you can't find the proper pieces and the sample place for lets say a search looks better. You also create your World Map, which is under the Field options. You have a couple hundred squares to make a map with try to have pieces that look like they connect is the key and you don't have to fill in the whole map just pieces that people will see. Similar to making your own character you can make your own enemies as well. There are 99 enemy graphics to chose from, you can name them and set their powers and the attacks they will be using on you. One thing when creating your own character make sure not to give it unbelievably high stats and give the enemy low stats that it will be facing, because you will gain levels too easily. Also don't do vice versa of that or you will not make it far. You can also create the boss in the enemy design any enemy design could be used for a boss. You also make weapons in the item creation make sure when making weapons to make enough weapons to last through out the game normally 8-10 weapons for each main character will do. Even though all these things and more may not seem like fun you will need them for the rest of the game. Scenario There isn't much scenario date, but there are lots of event options. Event options is where you create things character say or the way they move. You create all the usual events in an RPG like regular people talking, you give them a graphic and allow them move randomly, or slow whatever you choose. It is possible to make a sort of cut scene where lets say the main boss kills one of the heroes father. That is very hard to do to make it look effective, it will take at least an hour just to do it, but when everything is finely tuned and you don't cut corners this will work. You can also change what people say to you by using different variables it could be something like when you have 0 gold, they say 'get away from me you poor bum.' When you have 5000 gold they could say 'hey your rich!' This is a very basic event used with the page option, but you could have it do more advance things than what I put up there. You could also have 2 and 3 way choices, some choices that alter the game, or a choice that just might get a different response. You can also change, character look, say if you want him to hide his identity, you can change event data. You can make an event move to a certain point say a person is supposed to be running towards you, or away from you. You can make Intro events where as soon as you step on that page, an action occurs, normally you link this to another page. To do that you will have to use the Take Over option take over enables you to take over an event, in the middle of another one, like if you want a villain to move a certain way and go to screen from screen. First you would have to make it a playable character but then again you don't want to have to move it yourself. This take a bit of skill, you shouldn't skimp here or cut corners. That is one thing never to do in the game, just because you don't 'feel' like doing more to the scene. Do everything to the scene to make it perfect. If you don't aggravation is sure to follow. You can also do a small event like a Treasure event, which is normally used for making treasure chest. You can use it for other things like if you want a character to disappear this is the only short cut you should take. When making an actual treasure event before to include that you got something a sound effect and a message of what you got. That takes at least a few minutes, for a one second event. Then there is the dreaded Text entry, there is now way around not making text, and despite what people may have told you it isn't that bad. The cursor moves fast and you can get the letters in there although if a key board was there a one page message would take 8 seconds instead of a whole minute. But there will be less typo this way. You can enter different types of text as well, like you could have the text scroll on the page or be right in the middle for the beginning or end of the game. Speaking of the end of the game, you can put your name in the credits, as game designer and stuff. But that's not even the half of it, to make a cool ending there is a snap shot feature, where while the credits roll you can see pictures of things you snapped shot during the game, maybe its when you first met a party member. Or when you discovered someone important died. Try to make it make sense, and don't worry it will go together because the game automatically will put the pictures in order. You can also do shop events you don't have to implement the two way choice here. Just put a message before hand. You could also do a trade which is actually pretty unique. You trade some items for lesser item or a greater item the choice is yours. You can also stay at an inn as well you don't need a message for this the game does a default one. Then of course another important one is the move event. Where when you step on a block it moves you to another location on another screen or the same screen this is absolutely essential. Then there are switches, switches are used for changing pages or events in the game. You usually don't announce that a switch has been made, so tuck those in events, so when say a villain kills your father after he does so he sets the switch so when you the hero returns he is dead. You could also have other things do this like I explained earlier but this in my opinion is the most effective way. You also some generic helper event options like sound effects and music change, and what not. There are plenty more but these are the ones that you will use the most. The difficulty on Gobli is medium, although you can adjust that. The game takes up to 3-infinity blocks of memory. Anime Maker Along with 'RPG Maker' there is another option called Anime Maker. Anime Maker sounds cooler than it actually is, it's very hard to use. Since a PSX mouse will be very difficult to find you are stuck with the regular ol' controller. Plus this game isn't dual shock compatible so it is extremely hard to get anything decent unless you carefully draw each blocking one by one. Make sure every line is strait and actually have some artist sense. If you aren't an artist there are other features available, you can make an animation run, or a short video neither of these two things are used in the actual RPG, Although both are fun to use in my opinion. This is something to do when you are bored with creating your own RPG. Anime Maker takes up several blocks a memory from 4 to 15. Overall 10 out of 10 This is a truly excellent game, and I recommend it for anyone who ever wanted to put their plans in action to see their RPG come 'alive'. This game is definitely not for the person who is easy to frustrate or if you are too busy with life. Once you get hooked on this game you become a living vegetable, you can actually sit in one spot for 6 hours, without any sense of surrounding. This games takes tons of time to make, you will not even get a full RPG even if this is all you do all day for at least a month. The Fun Factor is pretty much medium, because when you test an event and it works properly and you can move on its fun. But when you forget to include a move event and you can't leave the shop, that's frustrating. The replay value on this is higher than any other game created, you get bored create a new game. This is the game that keeps on giving, plus if you have a Dex Drive why leave the house? Why even buy new games? Well, if you are not creative and you don't have time just wait until the Dex saves pop on the Internet and plays them. This game leads up to dynamic fun, but without friends with the game or a Dex you might not want it as bad. Even if you have neither of these I still say give it a whirl, you will be happy you did.


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