Resident Evil: Director's Cut - Dual Shock
Reviewed by Dyson Turner
Resident Evil Directors Cut Dual Shock a mouthful of a name
for the 3rd redemption of the original. What's so different
about Dual Shock, well for those who have never played
either original or the original Director's Cut it is quite a
thrill. I have played the original and I have to say even
though it's not that different even when you play Director
Cut it is still kind of scary at night and when you don't
know something is about to happen. With Capcom masters of
all Dual Shock, they really did it great and timed it
perfectly this game even before Dual Shock was added was
still pretty creepy. And if you weren't paying attention or
if you were scared it could make you even more scared. I
remember some key situations where your out of bullets in a
new place and all of a sudden a few zombies or coming right for you.
Which in a sense was kind of scary. When things came out of
no where it was quite frightening. Although the game is no
where near a scary as it was when it was originally released
because at that time the public wasn't yet use to 's urvival
Horror' or the game that coined the phrase. So this game
was quite a fright fest. I remember playing the original
around the time it first came out and I have to admit that
at some points of the game I was shocked at some of the
events that took place while playing the game. I mean at
that time the graphics were pretty good and the zombies well
looked as realistic as possible. So it was a tad bit
frightening when you were trying to dodge a few zombies and
interweave in between. I say a few because when this was
made there was only about 3 zombies on the screen with you.
We know now that we can fit way more zombies on the screen
and still not have the slow down. This game even though it's
just a remake still has it downsides, but it's still not
enough to hamper the game at all. The game is still pretty
frightening and it's still fun as ever to play. Even though
the signs of age are pretty apparent you won't think about
the highly apparent 'jaggies' when you are frustrated with
a puzzle. You won't think of the faded backgrounds when you
get your meaty mitts on the shotgun for the first time. You
won't be thinking about a lot of things when you're
slaughtering zombies just because they're moaning.
This game had a huge impact on me as a person this is still
my favorite Survival Horror series even though some of the
later games in the series have not lived up to the
expectations and the overall greatness of the originals.
Even though they look better they seem to fall quite short
in my opinion to what went on here. This thing is like the
King of all Survival Horror, and all action games of the
32-bit and up era. So we must pay tribute to this awesome
game. I really love this game and as a player and a reviewer
I like past its slight imperfections although some are
vaster than other is. We have to look past these things and
just feel the overall essence of the game.
I remember when I first saw this game. I remember drooling
over the great graphics and the fact that it seemed like you
were killing people. The cool looking characters the spooky
old mansion. This just seemed like a must have type of game,
so when something is must have you must get it. That is what
I did, and it's years later since then and I still love the
game. I really like what Capcom did with the director's cut,
it improved vastly on some of the graphics because I have to
tell you the originals graphics weren't exactly the best
graphics. But this improved on that; it also added a few
more notes of music. It added all sorts of things in this
new camera angles and much much more. Well anyway onto the
rest of my review.
Story 10/10
The story is as spooky and in some places as a corny as a
scary B-Movie. But even so I love this story when I first
heard it and it sounded pretty cool if you ask me. Now when
you look back at it is kinda cheesy but it did start a huge
series and a huge following. Originally local people in
Racoon City have reported cases of people being attacked by
gangs of men. They were bizarre attacks because the people
seem as if they were eaten. There were also reports of a
woman who hiked in the mountains of big dogs that were
monster like a bery fast attacking them. S. T. A. R. S was sent
in to research this. The Stars Bravo team researched the
area of the attack. They were sent out to look for survivors
of a tourist group where the woman who got attacked was in.
There Helicopter failed, and they knew that the 'gang'
hideout was an old rundown mansion. The Bravo Team was
reported missing. The Alpha Team was sent in to find the
Helicopter of the Bravo team and to rescue all the members.
They ran into the mansion unknowingly to the fact that was
the Zombie Hideout. On the way there large Zombie like dogs
attacked them. 3 Alpha Team members made it to the mansion
Chris, Jill, and Wesker. And this is where you come in you
locate the members of the Bravo team and find out what is
going on seemingly. In reality you just try to find a way to
Survive the Horror of the mansion. The story picks up the
story is basically the same to this point for the two
playable characters who are well known in the Survival
Horror world, Jill Valentine, and Chris Redfield.
They both meet different people and even if you do the same
with both you will never encounter each other for the most
of the game. But you basically in the long run do the exact
same stuff but there are slight differences here and there
in the stories. Well consider this is in the action genre
how deep and different can the story get? Not much in this
Reviewer's opinion, that was a key thing you had to think
about. Since the majority of the game was worrying about
getting to the Chest to get more ammo or to switch weapons
you didn't think too much of the story. But when you did you
had to admit that this game had a pretty cool story and one
that I would never forget. The story did indeed sound like
some bad 80's movie you would watch on a Sunday and you were bored.
But in a game format the story for except RPG's were never
really all that good so this is really all you had to choose
from. Overall I kind of dug the story of the game but I
think it could have been expounded upon more than it had
been. Seemingly on the surface it was a cool story but in
the realm of this one game it led too much thinking in the
end and too many unanswered questions. Plus there were too
many large gaps while playing the game and too many
differences that happened. I mean in an essence the story
got hard to follow at key points in the game and this
demanded a replay for you to really piece everything together.
Graphics 8. 0/10
The graphics on this game was pretty good. This when it came
out were streamline graphics and some of the best on
playstation. Key word when the original Resident Evil came
out. This is Resident Evil Director's Cut Dual Shock and it
came out in 98. So these graphics weren't exactly the best
on the market. But they were far from worst and they were
touched up from the original. The backgrounds and the
characters and zombies them selves have been touched up. The
graphics are quite similar to that saw on RE2 its sequel.
But they weren't nearly as good, they could have been better
is my main beef here. Although I will as always discuss the
good first. First the camera had different angles a lot of
angles which was quite similar to the Square FF later series.
Because the camera angles constantly changed and this was
sort of a good and a bad thing. For the most part you got a
good view of your character either very close or far away
but when you were in a smaller room you were pretty close.
The characters did have a high detail when they were close
up you could see their distinctive features on their faces
and the wrinkles and lines in their clothing. You could also
see little things like small objects on shelves, and other
stuff that was quite close up. Then there were the zombies
who moved very stiffly which wasn't done because of lack of
programming knowledge, it was done because that's how a
zombie notoriously moves. The zombies were all about the
same size they had sort of fat zombies, but they weren't
really fat just a little bit more rounded than a normal zombie.
Then they had zombies who were pretty scary looking with
their faded faces and dead looking bodies, with the clothes
falling off of them. The blood in my opinion looked pretty
realistic from a far but when you were close to it you could
actually see how jaggy and pixilated it was. This could have
been improved on and it was in the later games in the
series. But I think that if you didn't really pay attention
to the blood it looked pretty real. I think the way the
zombies moved when they got hit was truly great they
actually looked realistic when you shot them with a shotgun
up close. I also like the little things how Zombies would
still walk even after you blew there head off and then just
drop that looked so cool in my opinion. Everything about
this game really showed a lot of effort was put into it to
add to the realism.
Then on top of this you had opening sequences which were
awesome. This is the only PSX RE that I played that used
live action actors for the opening sequence. Which I never
watched before I got this version, I think that the live
action actors looked pretty good even though you really
can't consider them graphics because it was a movie. But
they had other real graphic cinema scenes a few of them and
I have to say those looked pretty good. Like the beginning
one when you put the game first on and some later ones all
had great graphics on them. Overall I think the graphics on
this game were great.
Sound 8. 0/10
Well considering the fact that this game for the most part
didn't have music or when it did the music was usually
pretty low or dark you really can't harp too much on it.
When the music did play loud enough for you to listen to it
I have to say in true Capcom fashion they really worked hard
on making the music of this game sound as cool as possible.
They consider the game was supposed to scare you so that is
what happened here. The game kept either no music or really
low music so the game would be scarier and this in a way up
the realism of the game. I especially like the them from
when you are on the balcony in the beginning of the game or
when a hallway is full of zombies and that music pops up its
kind of frightening.
Then the music just goes silent on you when you get back
signaling no danger, so in a way the music was an aid while
playing the game. It made the game easier to play, and it
kept you on your toes. Although some times zombies popped up
no matter what music was playing even the usual 's ave
Typewriter' music. Then there were the sounds. You heard
the awkward moan of the zombies, when you were in rooms with
the zombies, they moaned louder when you shot them, they
never screamed and I think that is a good thing. Some others
might argue that should have screamed but they were only
left to moan. Which added to the scary and spookiness of the
game, then you had more typical sounds like gunshots and
what not which also added more to the game and made the
better and more enjoyable playing.
So overall I liked the sounds and the music of this game.
These sounds and music were some of the best I heard in a
video game in a long time. I mean they really went with the
atmosphere so seamlessly. I mean the gunshots sounded so
realistic. Well then there is the bad the voice acting could
of used some work. Because some of the actors were pretty
bad at it and there voicing just didn't go with the
character type. Which is always a key thing when you are
playing a video game of this magnitude. Overall though
despite this insignificant flaw the game still was pretty
good in the sound department.
Game Play 10/10
This game is for one player only. You get a choice of two
characters Jill Valentine and Chris Redfield. You are
equipped with the basic knife which isn't that great only in
a must situation, and a regular handgun. You also get a
couple more weapons but you will find out about those on
your own. These are your basic weapons. The object is to
find keys and other things around the mansions to solve the
games various puzzles. So really when you think about it the
zombies were just thrown in to get in your way and the real
objective was trying to find your way through the mansion.
That is what the game is about. Of course these are zombies
you will be facing and maybe a few different type of
enemies. But for the most part Zombies if you have played
the later games in the series there are quite a few things
you will notice about this.
Number one you can't tell when you character is hurt or not
you have to actually look at the status screen. Although you
can run around while under danger this is actually a good
thing. I hated having to drag my half dead body in other
RE's because I was beat up too much. Then there is the fact
that for some reason there is a major bullet shortage in
this game. In RE2 even on hard popping four bullets in a
zombie would drop them on the normal mode. Then in RE3
popping 3 could drop the zombie, but this you usually have
to shoot them 6 times you may get lucky and get that head
popper. But that's rare and doesn't come out all the time.
So this combined with the shortage of the bullets in the
game will really have you keeping that knife strapped to you
at all times.
That was the main strategy of the game it was easy to die
here because you had to manually push the zombies off of
you. Which was at times difficult, because you see the
zombies were kind of stubborn. You had to mash the buttons
really hard for the zombies to actually get off of you which
at times tending to become very annoying. Especially when
you were low on life you could be killed by one zombie and
not even know you were about to be killed. This did tend to
get kind of annoying. Some of the puzzles were entirely too
hard, I mean even though I know where to go some places
still stump me no matter how many times I play the game again.
Overall though this was a pretty difficult game. Good thing
the controls for this game were perfectly up to standard and
were quite easy to use. They responded perfectly may have
been slightly too loose. They responded too quick and since
there was barely and room for era when fighting a few
zombies you were usually dead if you couldn't move quickly
enough. The difficulty for the most part on this game was
adjustable and this game required one block of memory for
the save feature.
Overall 10 out of 10
Even though this game had its flaws it still stands out on
top. For some very simple and basic reasons that many will
recognize some of these reasons are the fact that the game
has started a colt following. People hang on to this series
like it's gold and have to have every game in it and have to
write fan fiction for it. Even though this version is an
obvious reason to suck money at anyone who loves variations
or just have to have every different version of this game
possible. Every thing about this game was just splendid and
it was done well. Even though it had it's laws I mean they
were easily looked over by the average gamer none really
stick out and bug me like other games did. Although I would
of appreciated if the game had a little more lead way for beginners.
Because you really had to have experience playing the other
RE's before you played this one. I mean you really couldn't
just figure it out on your own. I think the original version
of the game really was slightly different in the manner and
a maybe more user friendly than this one. This one although
it's a great game just didn't provide the things that the
others one did. I mean in reality what were looking at is
the remake of a great game. It wasn't that mcuh different
that the other two versions.
The fun factor was pretty low, on this game. I mean killing
zombies will always be fun but how many times can you shoot
the same zombies. Not too many in my book and this game is
easily frustrating I ran around in circles a lot while
playing this and got lost easily. It just goes to show you
even if you know the game playing it in Director's Cut Mode
is pretty difficult. The Replay Value was pretty high though
because the fact that not only did you has a original mode
you also had the director's cut. The Director's Cut was more
than just different camera angles it was a lot of other
things to. You had items in different place, which made the
game entirely different to play. But once you beat both
modes there is not too many reasons to hop back into it.
Then there was the bad in the game. See some thing things
you just can't avoid some of these things stand out more
than others, because a lot of times while playing this I
experienced some slow down. When you had like 3 monster on
the screen you just moved too slow. If you were walking
backwards shouldn't you be able to move pretty fast walking
backward that's what I would think but that's not so here.
You actually at some points move slower than the zombie does
it self when you are walking backwards. This can and will be
a problem. The game had more problems than just that some
were more evident than. I think the fact that you had a low
supply of ammo was real nerve biter. Plenty of times you had
to actually watch how many bullets you used in the early
going simply because you just didn't have enough bullets to
go around.
See this should have been solved I mean don't flood the game
with bullets like RE3 but then they could have had more
bullets than what you had here. I was pretty much
disappointed because you basically had to live clip to clip.
You couldn't really have a nice supply of bullets unless you
got some good breaks and dumped off a lot of zombies pretty
quickly. But that was a game to game basis and never
happened all the time so it sort of made the game switch p
in a way. Overall though this was still a fabulous game and
one of my favorites.

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