FREE @world-of-playstation.com
E-mail address!! Sign up here!!
Username:
Password:

Parasite Eve

Get the game at Amazon.com!

Reviewed by Michael LoCascio The PlayStation seems to have earned the reputation of being the system to turn to if you're looking for great role-playing games. From Final Fantasy VII to the more recent Legend of Dragoon, Sony's machine has been reliable for top-notch RPGs throughout its history. As much as I've enjoyed these games, though, there's one thing that's really bothered me about present-day RPGs. While I'm playing these titles, I often feel like I'm spending far too much time watching flashy cutscenes, rather than participating in the action myself. So you can imagine what I was thinking when Square dubbed Parasite Eve 'The Cinematic RPG. ' As if all of these other titles weren't 'cinematic' enough, Square was apparently releasing a game that actually focused on scenes during which the player wouldn't even be involved. Well, while Parasite Eve is quite 'Cinematic' and isn't much of an 'RPG', it is a very enjoyable game with some noteworthy, original concepts. Maybe it's because I've never taken much of an interest in biology, but I didn't find Parasite Eve's plot to be particularly intriguing. Based on a novel that was released in Japan, Parasite Eve raises the uninteresting question of what might happen if our mitochondria decided to end the symbiotic relationship that they currently enjoy with us and attempted to become the dominant species of the world. Now, I may not have enjoyed biology, but I did study it enough to know that this idea is more than just a bit far-fetched. Ah, well, I guess that's part of the reason why novels and video games exist - to explore some of the more outlandish ideas that we humans come up with. The main character of this crazy little story is a spunky young cop named Aya Brea. As Aya, your mission will be to thwart the plans of the mitochondria and destroy Eve, the strange, mysterious woman who acts as the ringleader of this sudden rebellion. With the help of a stern-but-sensitive detective named Daniel Dollis and an intelligent (albeit not particularly witty) scientist named Kunihiko Maeda, you'll have to chase Eve through New York City for six days and uncover her diabolical plans. To delve any deeper into the plot would truly spoil the game, as Parasite Eve is already a ridiculously short and simple experience. Ten hours should be more than enough time for decent, experienced players to squash the mitochondria and restore order to the world. Also, since you'll spend a tremendous amount of time watching the story unfold via cutscenes, you may as well learn about the plot for the first time as you play the game. After all, there isn't much else to do when Square decides to go 'cinematic'. There are particular objectives that must be met before a day will come to an end. You can fool around in the game's various locations all you want, but until you go where you're supposed to go and do what you have to do, the day won't end and you'll never advance in the game. You'll usually be specifically informed of where you should go, so progress comes relatively easy in Parasite Eve. When Aya leaves the police station, a map of Manhattan appears on the screen (which is referred to as a 'World Map' by the instruction manual). You can then select your next destination from a number of different locations in the city. A day's work usually consists of figuring out where to go, learning new information about the plans of the mitochondria, defeating some mutated creatures as you explore a given area, and meeting up with Eve. The game will take you through various parts of NYC, including Central Park and the city's sewer system. You can save your progress at various points during the adventure. While Parasite Eve may be extremely linear for an RPG, each location will offer numerous paths for you to explore. If it's your first time through the game, you'd do well to conduct as thorough an investigation of each location as possible. It is crucial to closely examine every nook and cranny of each area that you visit, as you never know where you might stumble upon a powerful weapon or a valuable item. Combat in Parasite Eve is rather interesting. Reminiscent of the battle system in Final Fantasy VII, you'll need to wait until a gauge fills up before you can attack. However, while the bar is filling up, you can control Aya and move her anywhere on screen that you wish (provided that other inanimate objects aren't standing in her way) in order to avoid the enemies' attacks. While this system is original and innovative, it has its downsides. It's a bit annoying to have to run around the screen waiting for a bar to fill up before you're allowed to demolish your foes. These gauges seem to work better (and make more sense) in standard turn-taking battle systems. There's no logical reason why Aya shouldn't be able to pull the trigger whenever she wants. Your hand-held weapons aren't your only options in combat. During the game, Aya will learn how to make use of various types of 'Parasite Energy'. PE serves the same purpose in this title as magic spells serve in more typical RPGs. Most types of Parasite Energy serve to either heal Aya or injure her enemies. Just as there is a gauge that lets players know when they can attack, there is another bar that denotes the amount of Parasite Energy that Aya has at her disposal. This bar will slowly refill following each use of PE. However, should you resort to the powers of Parasite Energy a little too often, the bar will stall for a short period of time. Following every battle in which she is victorious, Aya will be rewarded with experience points. Upon advancing a level, the game will grant you Bonus Points which you can use to improve Aya's statistics or strengthen her equipment. Among the things you can do with Bonus Points are improve Aya's rate of attack and increase the total amount of items that she is allowed to carry. The element of Parasite Eve which I enjoyed the most was 'tuning-up' my equipment. There are various types of weapons in the game, including rifles, shotguns, and grenade launchers. Each weapon has its advantages; some guns can hold a great deal of ammo, while others have excellent range, and still others have high attack power. You'll more than likely find one type of gun that you prefer to use in most situations. If you're able to find some tools during your adventure, you can take an aspect of one weapon and add it on to another (sacrificing the weapon that you took from). You can improve upon the basic aspects of your gun, such as how much ammo it can hold and how much damage it can do. You can also add various kinds of effects to your weapon, including a 'burst' effect that will enable your bullets to slice through multiple enemies. Tools can also be used to improve your armor in a similar manner. Customizing your own special weapons and suits can be a real blast; if anything makes you return to Parasite Eve after you've completed it, it will probably be the chance to experiment with different types of weapons and create new attack instruments. The graphics in Parasite Eve are very well-done. Not surprisingly, the FMV cutscenes are nothing short of amazing (I especially enjoyed the montage that shows when the game is first powered-up). The enemies, particularly the bosses, are large and detailed, although the dark backgrounds can make it somewhat difficult to make out certain aspects of particular villains. The character graphics could have used a little more work; everything looks alright while Aya and company are standing still, but things start to fall apart the second they begin moving. For instance, instead of simply turning their bodies, the characters will often begin walking in place and slowly rotate towards the direction they wish to face. This is a minor flaw and will probably provide a bit of amusement more than anything else, but it would have been nice if Square had polished up this one glaring mistake in what is otherwise a very impressive game, visually. The music is also superb, although it gets a tad bit repetitive. You'll have to listen to the same few themes over and over again during your quest. Sounds are basically limited to gunshots and explosions. As is the case with most Square games, there isn't any voice acting in Parasite Eve. The length of the game will obviously be a sore spot for many people. It's generally unacceptable for an RPG to last for less than twenty hours, and many gamers will likely be able to complete this adventure in just one or two sittings. Still, it's important to keep in mind that Parasite Eve wasn't intended to be a traditional role-playing game; if you're looking for a typical RPG, you should look elsewhere. It really is as simple as that. Besides, this game includes far too many thrills to be overlooked just because it isn't an epic. There is even a special bonus mode included which can be accessed after you've completed the game. While this mode basically consists of the same exact quest with tougher enemies and one extra building to explore, it does add a bit to the replay value of the game. Having played through Parasite Eve a number of times myself, I can say that it is an enjoyable, appealing game, even if it fails to excel in every aspect. Definitely worth a look. Overall: 8 out of 10


[ Codes ] [ Game Endings ] [ Instruction Manuals ] [ Sounds ] [ Playstation Servers ] [ Reviews ] [ Web Page of the Month ] [ Friends ]
[ Home ] [ Contact Us ]

Webstats4U - Free web site statistics Personal homepage website counter