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Video Game RPG

The Legend of Dragoon

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Reviewed by Michael LoCascio Game companies are wise to exert caution when promoting their upcoming releases. Obviously, the desire to generate as much interest in their titles as possible exists, but an overabundance of hype can lead to unrealistic expectations (not to mention intense scrutiny) from game players. Every once in a while, a company will decide to push the limits of prudent advertising and declare their game to not only be groundbreaking, but also a major threat to the established kings of the industry. More often than not, these products fall flat on their faces (remember Bubsy the bobcat, the supposed Sonic-killer?). Despite the risks, Sony was so confident in their long-awaited role-playing game, The Legend of Dragoon, that they hailed it as the adventure that could surpass Square's Final Fantasy titles as the one game that stood head-and-shoulders above all other games in the genre. Thankfully, the time and effort that Sony devoted to The Legend of Dragoon are quite evident, as they have crafted a very high quality product. Unfortunately, in the harshest of ironic twists, The Legend of Dragoon tries so hard to show its competition up, that it ends up, in many ways, emulating the very titles that it is attempting to outdo. As a result, Sony ended up creating a spectacular game that, because of its lack of originality in certain respects, falls short of the 'Classic' status that it so passionately strived to attain. The story behind The Legend of Dragoon is utterly fascinating, and held such great promise that the adventure itself couldn't quite live up to. Sony takes us away to an august fantasy world where life is brought about by a single magnificent object known as the Divine Tree. The tree began giving birth to various species thousands of years ago, and the world as it now stands contains 107 different races. The last three races that have been created, the Dragons, the Humans, and the Winglies, had at one time been embroiled in a bitter, bloody war, that featured the alliance of Humans and Dragons and concluded with the Humans gaining independence from the powerful Winglies. The Humans had lived in prosperity and peace for centuries following the war, but as this involving adventure commences, the tranquillity that the world has enjoyed for so long is about to be threatened by the extant evil that had never been fully vanquished. A 108th race is about to be born, and if this race ultimately does come into existence, all of the other races, despite their many differences, will meet the same, horrifying fate. Despite such a deep, intriguing premise, The Legend of Dragoon treads over the same, familiar paths that we've all grown accustomed to in video RPGs. For one thing, with the world's entire population staring right into the face of peril, who better to save everyone than a rag-tag group of bumbling young adults. It's a shame that with so much promise contained in its main plot, Sony felt the need to take gamers through one hackneyed, unoriginal event after another during the early segments of the game. As a matter of fact, not only does The Legend of Dragoon take after many of the more prominent RPGs that are already on the market, but Sony even decided to lift scenes or sequences directly from other titles and stick them in here. I won't give away any specifics, but fans of the genre will undoubtedly recognize events from games such as Final Fantasy VII and VIII, Star Ocean 2, and Grandia in The Legend of Dragoon, with minimal changes. The similarities don't stop with the inevitable love triangle and the Sephiroth-like villain, either. (Note to game designers: Could we possibly call a moratorium on all of these cliched scenes of tragedy that seem to be appearing in every role-playing game since Final Fantasy VII? Since everyone expects them to occur, they are completely void of any kind of real emotion, making them absolutely unnecessary. The time for another Aeris has not yet arrived, folks). It can be said, however, that the characters that make up your party in The Legend of Dragoon are unique enough to stand on their own. Unfortunately, Sony apparently felt the same lack of confidence in their characters as they did in their story, because it seems as if they attempted to model certain characters according to a pre-established mold, even if the actions and thoughts of these young Dragoons aren't entirely conducive to those ideas. For instance, besides the fact that he is a courageous male warrior, Dart (the hero of the game) really doesn't share much in common with Cloud and Squall, the protagonists in the most recent Final Fantasy games (and anyone who thinks there was anything remotely original about the character of Squall should think again). Unfortunately, Sony felt compelled to make Dart seem as much of an introverted loner as possible (he is even referred to as a 'lone wolf' at times), even though most of his actions don't indicate that he is that type of person. One need only look at the close friendship that immediately forms between Dart and Lavitz (the first character to join Dart in his quest) to realize that Dart isn't completely adverse to company or camaraderie. One never even gets the impression that Dart would deny the significant bond that develops between the two warriors - compare that attitude with, say, Squall's thoughts concerning Zell for the greater portion of Final Fantasy VIII, and then tell me who the 'lone wolf' is. While most of the characters in The Legend of Dragoon may not have been lifted from other adventure games, the character designs are still flawed in many respects. The Dragoon crew is undeniably likable, but they are not particularly endearing. Character development is one element of the game that could have used drastic improvement. Near the conclusion of the game, it becomes necessary for each character to confront and deal with specific painful issues from their past. Unfortunately, some of these issues had not even been touched upon in the slightest until the entire adventure is about to come to an end! It's as if the designers procrastinated when it came to developing the characters, and then decided to jam everything about them into the last few minutes of the game. Needless to say, this aspect of The Legend of Dragoon is severely flawed. What little you do get to learn about the characters isn't even all that interesting or original; most of them are motivated by vengeance or driven by 'fate'. The one character in the game that is extremely intriguing is an icy young warrior named Rose, as the struggles that she must overcome are far more striking and complex than the typical inner strife that the other characters must deal with. The actual adventure proceeds in typical, role-playing fashion. You'll come across a wide variety of locales, ranging from towns and castles to forests and ruins. Along the way, you'll discover more information concerning the ultimate purpose of your adventure, and you'll meet up with other characters who wish to join your group on its quest. As one might expect, the game switches to a world map screen when your party is making its way from one important location to another. For some reason, on the world map screen Sony decided to provide dotted lines that connect adjacent locations. Your party can only travel along these dotted lines, eliminating any possibility of independent exploration. While I don't at all approve of this concept, I also won't penalize the game greatly for it. Most of the role-playing games that have been released for the Playstation are quite linear, and The Legend of Dragoon is no different. The inclusion of these dotted lines makes its linearity all the more obvious, but it really isn't that much more straightforward than any of the recent Final Fantasy titles. When you arrive at a new location, there will be plenty of exploring to be done anyway. Even the layouts of certain towns are extremely complex (which isn't necessarily a good thing). There are also a few side quests that can be completed during the journey. If you choose to thoroughly examine every single nook and cranny that you come across in the game, you'll inevitably find portions of 'stardust' which can be given to a certain character in exchange for valuable items (it's somewhat reminiscent of the Skulltula aspect of Ocarina of Time). The most unique (and highly scrutinized) element of The Legend of Dragoon is its interesting battle system. Combat is turn-based, and for the most part, your characters will have the typical RPG battle options at their disposal. They can choose to make use of items that they have obtained along the way, or they can choose to guard themselves from attack. Guarding is an intriguing option, as it not only increases the defensive levels of the character that uses it, but it also restores a certain amount of hit points. It's possible to completely restore each character's hit points in the midst of battle without using a single item. Of course, the tougher villains in the game will unleash devastating attacks that guarding will not be able to make up for, but it's still a very intriguing and useful option. Things really begin to get interesting when you choose to attack one of your foes. Most of the characters that will make up your party perform physical attacks through techniques called 'Additions'. Successful execution of these additions is completely reliant on timing. When you choose to attack an opponent, a small square will appear in the middle of the screen. A larger square will rotate around it, rapidly shrinking until both squares overlap. Your responsibility will be to hit the attack button just as the larger square is about to cover the smaller one. Depending on what type of addition is being performed, you may have to pull off this timing tactic a number of times in a single attack to do the maximum amount of damage that your character is capable of. Each character that is able to perform additions will learn stronger, more complex ones during the journey, and each addition increases in strength when it is successfully executed a certain number of times. One gripe that some players have with this attack system is that, regardless of how much experience their characters have attained, a single mistake in timing can result in a ridiculously low amount of damage being done. I rather like the fact that success in battle is completely in the hands of the player. If your attack fails, you have no one to blame but yourself, which isn't the case in most turn-based RPGs. With a bit of practice, there isn't a single addition that is all that difficult to pull off. It's particularly gratifying to be able to easily pull off an addition that had originally seemed so incredibly complex. Granted, there will be instances where your characters will completely botch their attacks due to no fault of yours, but without an element of probability thrown into the mix, it wouldn't be a true role-playing battle system. Of course, your characters will eventually have another option at their disposal in the midst of combat: the power to transform into Dragoons. A Dragoon is a winged human warrior that feeds off of the powers and capabilities of a dragon. While in Dragoon form, your characters can pull off devastating attacks, as well as use magic. Before they can transform into Dragoons, however, they'll have to acquire a sufficient amount of Spirit Power, which is awarded for each successful attack that is made. They can only remain in Dragoon form for a limited amount of turns, however. Most of the enemies that you will encounter are quite easy to dispose of by using normal attack methods, so you'll probably wait until you reach the spectacular, dramatic boss battles to unleash your Dragoon capabilities. The one complaint that I have concerning combat doesn't even involve the battle system itself. The experience points and gold that your characters are rewarded with after a typical battle are simply insufficient. You could take part in dozens of random battles without attaining enough experience points to advance a single level. Also, the prices that the designers assigned to items in shops are rather curious. While most items are incredibly cheap, some of the more useful pieces of equipment are insanely expensive. You can walk into a shop and find all of the items on sale to cost either thirty gold pieces... or 10,000 gold pieces. Well, since you given such a puny amount of gold for victory in battle, chances are you'll never be able to afford those expensive items anyway. You'll always have enough money to be able to afford the little items that are necessary for survival... but you'll never have enough cash to buy the stuff that would really make your journey a lot easier. To return to the positive elements of The Legend of Dragoon, the graphics in this game are absolutely mind-blowing. I especially appreciated the outstanding cutscenes, not only for their visual appeal, but for the fact that they don't dominate the game, especially when in comparison to similar scenes that take place in some other well known RPGs (Final Fantasy VIII comes to mind). The cutscenes are used only in places where they truly compliment the plot and the game play. I always felt like I was kept busy while I was playing The Legend of Dragoon, whereas in a game like FFVIII I felt as if I were spending more time watching than playing. Also impressive are the incredible animations that take place when you make use of your Dragoons' special powers. While these Dragoon scenes will undoubtedly remind you of the Guardian Force animations that Final Fantasy VIII contained, you'll probably resort to using your Dragoon capabilities far less often than you utilized the powers of the GF's . Thus, you may not get tired of watching them quite so quickly. Since the abilities of your Dragoons will probably be used mainly in boss battles, and since the mighty bosses are absolutely enormous, you will be treated to some brilliant, spectacular fight scenes in which the artwork is incredible and the capabilities of the PSX are truly put on display. The music in The Legend of Dragoon is almost as outstanding as the visuals, with the audible highlight of the game possibly being the mystical song that plays when the first CD is initially inserted. The range of the tracks in this game is amazing; compare the sinister, devilish tunes that play in some of the game's darker locales with the majestic, melodious track that plays in the Twin Castle. Unfortunately, while there are two different themes that are played during battles, both of them are repetitious and neither of them are very good. The two boss tracks, however, are superbly done, even though one of them is basically the same old 's cary hard stuff' that is featured during most RPG boss battles. While the music is spectacular, the voice-acting in The Legend of Dragoon is rather poor. Only Rose has a truly listenable voice; the rest are either emotionless or annoying. An interesting sidenote: I believe that the actor who provided the voice of Shana also did the voice of Rena in Star Ocean 2. Once The Legend of Dragoon truly gets going (near the end of the second disk), there's really no stopping it. The plot becomes more and more fascinating as the many mysteries in the game are unraveled, and there are a few surprises that even role-playing veterans will find incredibly shocking. Still, the fact remains that most of the earlier sequences are terribly unoriginal; you'll definitely get the feeling that you've experienced certain segments previously in other video games. The text translation has also been harshly criticized. Granted, there are numerous instances where the dialogue is imperfect, but it shouldn't really affect anyone's understanding of the plot, and the translation in this title is far better than that of many other games (such as Final Fantasy VII). All in all, while The Legend of Dragoon is certainly a very good game, it falls a tad bit short in some crucial areas. Rather than building on the promise that was contained in their own creative ideas, Sony chose to delve into concepts that had already been explored numerous times. It is almost a certainty that we will one day see a sequel emerge for this game. Let's hope that Sony decides to stick with their own ideas the next time around; perhaps then, they will finally create a game that will achieve the greatness that managed to elude The Legend of Dragoon. Overall: 9 out of 10


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