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Video Game RPG

Final Fantasy Anthology

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Reviewed by Dyson Turner Final Fantasy Anthology has to be one of the coolest games to ever hit Playstation. Not just the fact that is two great RPG's in one package, no I will look beyond that. It is because it gives people who never owned played or rented these 2 games, a chance to see why their was 7 of them. Many people out there who have played the later 2 Fantasy's think that's all there is to it and don't realize that the roots of the games were right here, and these were two of the best FF's on the market. It also gives us American gamers who played FF3 who didn't even realize their was 5 other Final Fantasy's and only knew of two those two being Final Fantasy and Final Fantasy IV. Both of these games I am still playing and enjoying even to this day. If you played the other 2 and though that were a little too easy get a load of these, these are just as epic, and 10 times harder. You can breeze through 8 in less than a week, but don't think that you can do that 5 or 6. These games both guarantee 50 hours of game play each, and that is if your good and you do everything. Story 10/10 Final Fantasy V A very intriguing one, it seems that mostly all the early FF's focused in on the 4 elements Earth, Wind Water and Fire. This one isn't an exception it does the same thing. There are only 5 main characters one you meet later on but I don't want to give away the surprise. The story begins as Reina's father goes to the Wind Meteor because their has been some trouble with the crystal their. Then there's a young man by the name of Bartz who is traveling along with his chocobo boko and runs into Reina. Then they see a man fall from somewhere in front of the Wind Meteor he comes along. Then they meet a pirate name Faris who comes along as well. I will explain each character. Bartz-The main character of Final Fantasy V. He is described as common person and he is the adventurous type who looks for things to get into with his pet Chocobo Boko. Reina-A very noble Princess, she isn't the usual type of 'save me!!' princesses found in other RPG's she is energetic and she puts up a good fight. She joins the story when she found out her father left. Galof the as fore mentioned old man. He has seemingly lost his memory do to the fall and all he remembers is his name is Galof and he is looking for the Wind Meteor, even though he is old he still fight. Faris- A pirate who has been pirating all his life. He doesn't seem too hostile and there is a connection between Faris and Reina because they wear the same medallions, so for this reason he decides to join the quest. All these characters have a connection with each other, and very soon this story starts to pick up and it takes all the unsuspected twist and turns as per the usual Final Fantasy. Final Fantasy VI The Story of Final Fantasy VI was a long and intriguing one. It was after a war, the war was the War of the Magi. Then all of mankind's technological advances were destroyed. Many years later mankind built back what they once had, well at least close to what they had. The War of the Magi was over Espers, at one time Espers and human co existed peacefully, until some people wanted to use their powers for the magic that Espers had. So the war broke out and all Espers fled to a disclosed dimension type place where humans weren't allowed in. There was a strange girl, by the name of Terra who was born with magical powers, no one knows how she got them but the Empire was ready to exploit her for it. Which they did, and that is around the time an Esper was discovered. Many felt that Espers were just myths and that magic was just made up. Well when the discovered the Esper they new magic was for real and that everyone wanted to use it. I won't get in too deep about the characters because in this game talking about almost any of the characters except Terra is considered a spoiler. Graphics 8. 0/10 Final Fantasy V The graphics weren't that great, and I was thinking Square were going to improve them instead of just giving us the Super Famicon version in CD form. All though they were pretty good for RPG's back them they fail to meet today's standards. I do like some seemingly 3D effects that were tried like when you were in the Airship and when you seen the meteor falling. The character size was about the same from FF4 the only difference is now you seen their faces move when they laughed or some times when they talked. Normally I couldn't compare the older graphics from back then to now but I have to here because of when it actually came out. Well seemingly it does look bad, and some people considered the graphics on this a joke I like it because as I dug deeper in the story I soon forgot how bad the graphics were. Well at least each character was distinguishable from each other. Final Fantasy 6 Well compared to today's standards these graphics aren't good, but when this came out on the 16-bit systems they were unrivaled! The almost 3D effect when you riding an adorable chocobo or in the airship. The size of the characters and the colorful backgrounds everything is inspirational and astounding. The towns look great too, and each one has a different look, and is quite colorful. The bosses were huge and were highly detailed especially Weapon. Exclusive to this version was FMV. The FMV's that play through out the game are spectacular, you really get to see what the characters look like, this is a huge plus for the people who had the SNES version. Although FMV's aren't abundant like they were in FF8 they are still pretty good even though it's only 3 of them. All the characters were distinguishable from one another, and so were the towns people and what not. They added a different type of screen when you are about to battle in the world part of the game; it sort of resembles Final Fantasy VIII. This really ups the overall graphics a lot and it gives fans a reason to play through again. Sound Final Fantasy V The music sounded good. I liked the FF prelude adaptation here than any other version because after this one came out it got messed up after wards with different beats and such. The other town songs sounded great too and it was stuck on your mind all the time you played this. This game really pioneered some of the music that was heard in the later Final Fantasy's and was unmatched bar none. The sound FX was down to a bare minimum though you really didn't hear much. Well early RPG's weren't too big on sound FX to start with and this Final Fantasy is known different than them. Although I did like the music on this and this saved the whole sound category. Some Sound effects were heard but not enough to really say something about it. On the PSX the music sounded even better, because now it was CD quality and it doesn't sound like a midi. Final Fantasy VI The music in this game was outstanding, and some of the best of the series. I liked the music in the later Fantasy's but this music even surpasses that. Like the music when you're in a cave, or in certain towns. I really enjoyed the music that played while you were in the world part because it kind of reminded me of western music. That Final Fantasy preludes is back and it sounds even better than before. With a few new beats added, and it sounds crystal clear on CD format. The sound effects were basically non-existent because of the fact that like most RPG's you only get the sound of magic and when you cast it and what not. The Espers make sound FX like lighting bolts and other. As a whole the graphics and music department did well in producing a wonderful game. Game Play 10/10 Final Fantasy V This game featured the job system. The most unique and innovative system for an RPG to date in my opinion. The idea was you would assign each character a job, and when they gained Ability Points to a certain amount they would gain a new ability. The ability gaining part was the uniqueness about it. Unlike FF6 were you were born with one you earned them here. Some were quite useful, however others weren't needed too much. Some jobs offered less Hp and more MP. Usually Mages and magic users didn't have a high MP but nights and monks and ninjas did. This is where the Job system solves the problem, now if you have to fight some particularly tough enemies or bosses you could have the strength and HP of a Knight combined with the skills of a Black Mage. Then mages had their faults they couldn't equip swords or shields. This problem also solved because you can gain a Knight up high enough to have even mages with swords, which resulted in deadly combinations. Almost every job besides being bare, had a certain aspect that could only be used wit hit, or until you mastered that job with that character. For instance monks are able to kick, if you master a monk you are also able to kick. Different mages learned different spells and could only use certain types. White Mages learned white magic like Cure and Raise. Blue mages learned enemy skills, which could only be used if a blue mage stood up to the spell. Time Mages learned time magic like comet and slow, hyper. Then everyone's favorite mage Black used elemental spells like fire and ice and thunder. Their was also a summoner, summonmer's used summon magic. These were great too, because they summoned the powerful summon monsters. Summon monsters are cool but they didn't play an important part in the game like we would of like them have too. Like FF6 had Espers and they were key, FF8 had GF's they were key for some reason Summon monsters were ignored here. Anyway besides that they were still powerful and all your old favorites were here like Ifrit and Shiva. You also had your usual airship moogles and chocobos. I liked the role moogles played in this game they were very useful. The difficulty in this game was mega hard, and their was a save and memo feature. Final Fantasy VI This game is for 1 or 2 players, well not really because you only get to use two players during the fighting sequence. The magic system that was used in this game is called the Esper system. The idea was to equip an Esper, when you equip an Esper it would teach you magic. You gained like most Final Fantasy Ability Points, commonly known as AP. When you gained a certain amount of AP a spell was learned which you could not lose exchange or other. Some Espers had different learning rates much like Final Fantasy 8's GF's had learning rates. In the screen where you view your Espers you will see a list of spells next to each one plus the number which tells them how fast they learn. For instance say you have Shiva equipped, and she learns Ice 2 at 5X. While another Esper learns Ice 2 at 2X. You will need to get 20 AP's to learn Ice 2 if Shiva is equipped and you will need 50 AP if the other Esper is equipped. That's the basics on that Espers, are also summon Monsters. You can only equip one Esper per character so if you are using four characters you can summon to 4 different Espers. Most Espers do take up a lot of MP so you should really think before doing this, and you can only summon an Esper once per battle. Then there are other things you will need to know when playing this game as well. You do get weapons and armors like most other RPG's and they are paid for by GP. These are basics, some weapons and armor can grant you a limited power. Mostly armor though might make you more immune to a certain type of magic or status change. Then you have relics, relics are like accessories which you can equip to the people who are in your party. Some relics make your walking speed faster some relics, might make you immune to status changes like blind or confused. Some add to your strength and some can only be used with certain characters. Examples of this are earrings, which can only be worn by the three female characters. Each character is born or inherited a certain power which can not be changed no matter what. Some of the cooler one's are Sabin and his Blitz, Setzer and his slots, Locke and his steal. Plus many more like Gau and his enemy maneuvers, Sketch and her drawing of the enemies plus many more. Some of them will be mega cool some are only moderately cool and you could live without. Theirs even weapons which some charactres can not equip and some weapons which are only useful to certain characters. Weapons like Locke can only use the thief's knife and the guy with the sword techniques can only use certain Swords. This game also has new features not before seen in the original Final Fantasy 3. Things like the boss view list. This let you view every monster and boss in the game, and you can see their strength weakness and other things about them. You also have a FMV viewer, whenever you see a new one save the game and you can view it any time you please. The game difficulty is super ultra hard, I still haven't beaten yet, and I'm not close to it either. This game has a save using one block of memory and a memo save. Overall 10 out of 10 These are two outstanding games. Too bad this isn't like the Final Fantasy collection and it came with Final Fantasy IV V VI that would have been real cool. They do make up for it however by packing in music CD. This music CD features 22 songs from the game including the midi of the Final Fantasy Prelude, which was heard throughout the series. Some other choice songs from both games are on there as well, too bad the opera house song didn't make it. That has got to be one of the best songs in the entire series, of games. The replay value on these two games are high, considering you didn't own either of these games on Super NES or Super Famicon, it makes it worth while adventure. You will not get bored because both of these games are mega tough even though things are mostly spelled out for you, you shouldn't get lost because each town ir so requires you to do a new task. Things never stay boring in either game so you are in for a real treat here. My only gripe is they should have updated the graphics and gave us a Final Fantasy Collection. Even if both of the stories were the same it still would have been great if both of these games resembled Final Fantasy VII. It could have been done if all FMV's were taken from the games, they really weren't needed in this or any of the other great Final Fantasy's for that matter. The fun factor is high as well, there is always something going on and something to do, in both of these games. This is a real good deal not often can you get two great RPG's for the price of one especially Final Fantasy's . Although the random battle in both games can get tedious at times, especially when you need sleep and you are just trying to get out of a dungeon, or cave and save your game. Also many people complained about the long loading time on these two games. In my opinion the loading time from the filed to the status screen really isn't that bad. It all depends on how impatient you are about things like this. It may have not has been as fast as the SNES version but this a CD and that was a cartridge where this is no loading time what so ever. Other than the dated graphics and the lack of sound FX there were not that many problems with the games what other people would lead you to believe there were. This game in my opinion is hard to pass up and you would have to be a fool if you did because you have two great RPG's some of the best video game music ever, and all for an incredibly low price. Final Fantasy Anthology is a must have for any serious RPG fan, and it is a collectors item. Unless you already own Final Fantasy VI then I wouldn't advise you to get this because you are paying 40 bucks for one game and a game you already own. If you have not played experience either of these two classics than I would advise you to now because this is definitely worth it. Ithe only other small problem with this in some people's opinion is the poor conversion in FF5 other than that that game is great as well, and I haven't played the original enough to voice my own opinion. What I can say is that I really enjoy both of these games and these are a must have in any serious RPG fans video game collect, and above all one of my favorite two game to play, and I hope is becomes your as well.


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