THOUSAND ARMSTHOUSAND ARMS Instruction Manual Thousand Arms ------------- (X) = X Button (C) = Circle Button (S) = Square Button (T) = Triangle Button - Page - 1 Table Of Contents ----------------- Story..................................2 How to use the Controller..............4 Getting Started........................6 The general flow of the game...........8 Status screen..........................9 Battle................................16 Master System.........................24 Item list.............................30 Magic Spell list......................31 Opening and Ending Song Translations..32 Character Introductions...............42 Hints.................................56 Displayed Errors ---------------- Controller Unplugged Icon - This will be displayed when the controller becomes unplugged in the middle of the game. The game resumes as soon as the controller is plugged in correctly. Disc Cover Open Icon - This will be displayed when the disc cover opens in the middle of the game. The game resumes as soon as the disc cover is closed. In addition, when prompted to exchange discs, the game will not resume unless the correct disc is inserted. - Page - 2 Story ----- Tradguld, The land of locomotives and peaceful countryside... Langoud, the seafaring beach-city... Sharan, the floating center of commerce... Myscatonia, the land of mystery and wonder... And Dianova, the dark empire bent on taking over the world... a world of swords and magic... This is the story of Meis Triumph and his journey to save the people from the Dianovan Empire's reign of terror and oppression. Having been raised within a circle of Spirit Blacksmiths, Meis was enjoying his life in Krant, a nature-filled town in Tradguld... However... Dianova's conquest reached the town of Krant, and the people were forced to evacuate their once peaceful land. Separated from his family, Meis reaches the town of Boyzby and meets Sodina. From here, the story unfolds... - Page - 4 How To Use The Controller `-------------------------. World/City/Dungeon ------------------ Directional buttons - Moves the character. R1 button - Rotates camera to the left (Does not work at certain locations when walking in the cities). R2 button - Moves camera UP/DOWN (Only on the World Map). L1 button - Rotates camera to the right (Does not work at certain locations when walking in the cities). L2 button - Puts a position indicator above the character. (Not used on the World Map). SELECT button - Not used. START button - Pauses the game. (If you press the Select button while the game is paused you can select QUIT to return to the Title Screen). (C) button - Displays the Status Screen. (X) button - Talks to people, enters buildings, checks treasure chests, fast-forwards the messages. (T) button - Turns the Mini-map ON/OFF; Displays the entire message of a dialog box all at once. (S) button - Meis walks when used in conjunction with the directional button. Battle ------ Directional button - Selects a command/target character. R1 button - Moves camera to the right. R2 button - Not used. L1 button - Moves camera to the left. L2 button - Not used. SELECT button - Not used. START button - Pauses the game. (X) button - Confirms the selection, fast-forwards messages, executes the action of the character in front. (T) button - Opens/Closes action cancellation window of the backup character. (C) button - Executes action of the backup character. (S) button - Fast-forwards messages, opens/closes action cancellation window of the character in front. Status Screen ------------- Directional button - Moves the cursor. R1 button - Not used. R2 button - Not used. L1 button - Not used. L2 button - Not used. SELECT button - Not used. START button - Pauses the game. (If you press the Select button while the game is paused you can select QUIT to return to the Title Screen). (C) button - Not used. (X) button - Confirms the command selected. (T) button - Cancels the command. (S) button - Not used. - Page - 6 Getting Started `---------------. To Load A Saved Game -------------------- Select CONTINUE, then press the (X) button. Select the memory card that you want to load from and press the (X) button. Then, select the game data to be loaded and press the (X) button. Switching Discs --------------- Depending on the progress of the game, you may be prompted to insert a different disc. Please follow the message and insert the correct disc. - Page - 7 Saving The Game --------------- During the game, you can save the game data on the World Map. To save, insert a memory card and select SAVE at the status screen. Select the memory card, then choose the file to be overwritten by pressing the (X) button. Up to 3 files can be saved on one memory card, with each file taking 1 block. [Iflab note: Odd this, why not more saves? Possibly later saves may take upto 5 blocks, be warned!] Places Where You Are Allowed To Save ------------------------------------ Besides the World Map, you can also save at the inns scattered throughout the various towns and cities. In a dungeon, you can save the game if you talk to the save point called SAVE DAMASHI. - Page - 8 General Flow Of The Game `------------------------. This game progresses as you travel around the World Map and talk to people in the various cities and towns. When you encounter enemies on the way, defeat them and continue on with your journey. In some cases, you will need to explore a dungeon and accomplish a certain objective before you can continue. Mini-Map `--------. The mini-map can only be accessed at the World Map and in cities or towns, by pressing the (T) button. It cannot be used in dungeons and in certain cities/towns. - Page - 9 Status Screen `-------------. As long as you are not in the middle of a battle or event, you can access the status screen by pressing the (C) button. From there, you can perform various commands such as checking the status of characters and using items. Description Of Windows ---------------------- 1. Command Window (Top left of screen) Selects and performs various commands. See page 10 for details. 2. Party Window Displays a quick overview of the character's status. The characters in the left-hand column participate in the battle, and those in the right-hand column are on standby (Cannot participate in battle unless they are moved to the left-hand column). 3. Money (GG) Displays the current total of money. The unit of currency is GG. 4. Master Points (MP) Displays the current total of Master Points (MP). See page 24 for details. - Page - 10 Status `------. Select the STATUS command at the status screen. The cursor will then move to the party window. Move the cursor to the character that you want to check, then press the (X) button. Level - The character's experience level. EXP - The current total of experience points. NEXT - The amount of experience points needed to advance to the next level. HP - Current hit points/maximum HP. EP - Current energy points/maximum EP. Elemental Power - This affects the strength of spells, resistance to spells, etc. Speed - This affects the time needed for a character to perform an action in combat. Evade Rate- This affects the chance of evading an enemy's attack. Accessory - The name of the equipped accessory. Charisma - The level of feelings toward girls (Only for Meis). Attribute - The elemental attribute of the weapon. Offense - The level of damage that can be inflicted on the enemy. Defense - The level of resistance to damage done by an enemy. Critical Rate - This affects the chance of executing a critical attack. Multi-Attack Rate - This affects the chance of executing a multiple attack. - Page - 11 Command Window `--------------. Spell ----- Displays the list of spells that the selected character has acquired. The spells in white can be cast from the command window, and the number beside the spell name indicates the amount of EP needed to cast that spell. Elemental Beast/Special Attack ------------------------------ Displays the list of special attacks (Elemental Beasts for Meis, new outfits for Nelsha) that the selected character has acquired. Equip Weapon/Equip Accessory ---------------------------- Equips the selected character with a weapon or an accessory. The list of items that can be equipped appears when the equip weapon/accessory command is selected. Press the (X) button after selecting the item to be equipped with the directional buttons. By doing so, the status change will be displayed. The equipped accessory can also be removed by selecting "REMOVE". - Page - 12 Item `----. This command allows you to perform various operations on items obtained by the player. The icon to the left of the item name indicates the type of the item, and the number to the right is the number of that particular item in stock. Refer to the bottom of the screen for the description of the item. Description Of Commands `-----------------------. 1. Action Commands 1. USE allows you to use the selected items. The usable items are displayed in white text. Select the item with the directional buttons, then press the (X) button. 2. LOOK allows you to check the description on the items. 3. DROP allows you to throw away unwanted items. Select the item to be dropped with the directional button, then press the (X) button. 2. Display Commands By using these commands, you can limit the types of items that are displayed in the item window. - Page - 13 Spell ----- With this command, you can look at the available spells and cast them. Select the character, then press the (X) button. The spell names displayed in white text can be cast. Select the spell to be cast, then press the (X) button. Then select a character to cast the spell on and press the (X) button. However, the spell names displayed in red text cannot be cast because of insufficient EP. Using Spells During Battle -------------------------- - Move the cursor to the spell, then press the (X) button. - Select the target, then press the (X) button. - Page - 14 Party ----- You can select the party members to be in combat, and organize the battle formation with this command. The members in battle and the battle formation can have influence over the outcome of the battle. Think about how you can organize your party as it may determine whether you win or lose a battle. Party Organization Procedures ----------------------------- After selecting the PARTY command, choose the character to be switched and press the (X) button. Then choose the character that will be replaced by the other character and press the (X) button. By doing so, the positions of the 2 characters will be switched. Battle Formation ---------------- The characters in the left-hand column participate in battle, and those in the right-hand column are on standby (cannot participate in battle unless they are moved to the left-hand column). NOTE: Of the characters in the left-hand column, the top-most character will be at the frontline and the others will serve as backup. - Page - 15 Warp `----. This command takes you to the cities / towns / dungeons that you've visited already. Select the place that you want to go to, then press the (X) button. The WARP command cannot be used initially; it will become available to the player at a certain point during the game. In addition, there exists an item that allows you to WARP. It is sold at some stores, and like other items, it is expendable. Config `------. MESSAGE SPEED, SOUND (Stereo/Mono) and VIBRATION settings can be configured. The vibration function is valid only in conjunction with a Dual Shock Controller. Save `----. You can save from here when you're on the World Map. See Page 7 for details. Print Club Note `---------------. With this command, you can view the Print Club pictures that you've taken at different locations. this command will be available to the player as soon as a Print Club picture is taken. - Page - 16 Battle `------. Vividly dramatized battle scenes are made possible by the combination of 3D polygonal backgrounds and 2D characters. And with the capability to cancel the already selected commands, the player is given the freedom to have an in-depth combat strategy. Combat Screen `-------------. Description Of Displayed Informations ------------------------------------- 1. Action Cursor This cursor is used to choose the character that will select or cancel an action. 2. Enemy's Actions The actions of each enemy are displayed. 3. Enemy Frontline This is the enemy character in the frontline. 4. Party Status The quick overview of the characters' status is displayed. 5. Actions / Standby Time Gauge The actions of the party members are displayed. The top is for the frontline, and the bottom is for the backup characters. The time gauge indicates the amount of time needed to execute the selected action. You can execute the action as soon as the time gauge reaches zero. 6. Frontline Character This is the party member in the frontline. - Page - 17 The General Flow Of Battle `--------------------------. The character in the frontline is going to be directly involved with the battle. The backup characters support the frontline character by using items and casting magic spells. The battle pauses when the command window appears, and resumes when the player selects the action to be performed. Battle Sequence --------------- The first thing done by the player when the battle commences is selecting the actions for the frontline and backup characters (Only 1 of the 2 backup characters can perform an action). Each action has a STANDBY TIME, and the selected action can only be executed after the standby time elapses. When the standby time gauge goes down to zero, "(X) Action" will be displayed for the frontline character, and "(C) Action" for the backup character. At that time, you can press the corresponding button to execute the action. When action is completed, you can select another action. Cancelling Your Commands ------------------------ An action can be cancelled at any time. Press the (S) button for the frontline character, and the (T) button for the backup character. - Page - 18 Battle Commands `---------------. Attack ------ Only the character in the frontline can use this command. The character attacks the frontline enemy with his/her weapon. You cannot attack the enemy backup characters with this command. Spell ----- Both the frontline and backup characters can use this command. Select SPELL command and press the (X) button, and if necessary, select target by moving the cursor with the directional buttons and pressing the (X) button to confirm. The backup characters cannot cast offensive spells. Special ------- Only the character in the frontline can use this command. The character attacks the enemy with a special attack / Elemental Beast (Meis) or a new outfit for (Nelsha). Select the special attack to be used, then press the (X) button. If necessary, select the target by moving the cursor with the directional button and press the (X) button. - Page - 19 Defend ------ Only the character in the frontline can use this command. After this is selected, the defensive power of the character increases for the duration of the standby time. The command is terminated when the standby time gauge reaches zero, or when you cancel the action. Item ---- Both the frontline and backup characters can use this command. Select the item to be used, then press the (X) button. If necessary, select the target by moving the cursor with the directional buttons and then press the (X) button. Standby ------- Only the backup characters can use this command. While on standby, there is a chance of a backup character performing a cheer or taunt. Next Char --------- Only the character in the frontline can use this command. When executed, the frontline character retreats from battle, and the next backup character in line becomes the frontline character. This command can only be used if there is a backup character. Retreat ------- Only the character in the frontline can use this command. When executes successfully, the party will retreat from battle. (This command cannot be used when fighting a boss character.) - Page - 20 Frontline And Backup `--------------------. In Thousand Arms, the actions that can be performed by the frontline character and backup characters differ. The frontline character actively participates in the battle, while the backup characters support the frontline character. When organizing the battle formation, think of the characters' roles in combat. To Change Battle Formation `--------------------------. The formation can be changed with the PARTY command at the status screen. You can use the NEXT CHAR command in the middle of the battle. However, the frontline character cannot return to that battle after leaving. - Page - 21 Difference Between Frontline And Backup `---------------------------------------. Frontline --------- - Subject to an enemy's direct attack. - Subject to an enemy's area-effect attack. - Able to use all commands. Backup ------ - Not subject to an enemy's direct attack. - Subject to an enemy's area-effect attacks. - Able to use the commands: - STANDBY - SPELL - ITEM - Page - 22 Bad Conditions `--------------. During battle, a character's condition may be affected by an enemy's attack. Each bad condition has some sort of penalty; it is advised that you try to recover as quickly as possible. Name Effect Method Of Recovery ---- ------ ------------------ SLEEP Falls asleep, Recovers in a ITEM - Antidote few turns SPELL - Cure All PARALYSIS Cannot execute any form of ITEM - Hi Antidote action, Recovers in a few SPELL - Cure+, Cure All turns, (game over if all party members are paralyzed SILENCE Cannot cast magic spells ITEM - Antidote Ex SPELL - Cure All CONFUSION No control over the charac- ITEM - Antidote Ex ters actions SPELL - Cure All CONTROL Action controlled by enemy ITEM - None SPELL - Cure All POISON Receives damage from poison, ITEM - Antidote, Hi Antidote The effect lasts until cured SPELL - Cure, Cure+, Cure All - Page - 23 End Of Battle `-------------. The battle ends when you defeat all the enemies. WARNING: When all your party members ate either defeated or paralyzed, the game is over. After The Battle Ends --------------------- When you win the battle, you gain experience points (EXP), money (GG) and Master Points (MP) according to the type and number of enemies that you defeated. In addition, you may find items dropped by the enemy. Level Up -------- Each character gains some experience points per battle, and when it reaches a certain amount, the character levels up. Your parameters will also increase (SPEED, ELEMENTAL POWER, including CHARISMA for Meis), after levelling up. - Page - 24 Master System `-------------. Coming from a family of Spirit Blacksmiths, Meis can strengthen existing weapons, level up, add new features, spells, and even special attacks to that weapon. This is called Master System. In order to forge a weapon, the Master Points (MP) and a girl's Intimacy Level are required. A girl's assistance is a must for making a weapon stronger by imbuing it with an Elemental Spirit. Effects Resulting From The Growth Of A Weapon `---------------------------------------------. Since the weapon acts as a tool for both offense and defense in this game, the growth of a weapon is a very important factor. By strengthening a weapon, the defensive power, as well as the offensive power, increases. Special attacks and magic spells can also be added to the weapon. See page 27 for details. 1. The performance of the weapon increases. 2. New special attacks may be acquired. 3. Spells become available. Important Note: Each girl can imbue different spells and/or special attacks at different intimacy levels. You can raise any girls intimacy level up to 10 at any given time. However, Meis' charisma level must be equal to or higher than a girl's intimacy level in order to imbue those spells and/or special attacks on any given intimacy level. Be careful, and make sure that you watch Meis' charisma level, otherwise you might miss a spell or attack when you go to forge your weapons because your charisma isn't high enough. - Page - 25 Things To Do Before Forging Weapons `-----------------------------------. 1. Win Battles A certain amount of Master Points are expended every time a weapon is strengthened. In order to gather enough MP for strengthening a weapon, you need to go into battle. Every time you win a battle, you will be given a certain amount of MP, as well as experience points and money. Additionally, by gaining experience points and levelling up, Meis' Charisma level rises. This will affect the girl's Intimacy Level. 2. Increase The Girl's Intimacy Level The strength of the Elemental Spirit that will be imbued in a weapon is determined by the girl's Intimacy Level. That means you need to increase the Intimacy Level to make the weapon stronger. You can increase the Intimacy Level by going on dates with the girl. Be careful not to make the girl mad, or else Meis' Intimacy Level will go down instead. As Meis' Charisma level increases, so does the maximum limit of each girls Intimacy Level. * See Page 29 for additional information. - Page - 26 To Strengthen A Weapon `----------------------. The weapons of the party members can only be strengthened by Meis, the Spirit Blacksmith. You can do so at the smithy in cities, towns, and some dungeons. Procedure --------- After pressing the (X) button in front of the anvil, select the girl that you want to strengthen the weapon with. A weapon selection window will open up. You can then check the magic spells / special attacks that are going to be added, as well as the MP consumption rate for each weapon. Select the weapon, the press the (X) button to confirm the action. You will not be able to strengthen weapons that require more MP's than you have. - Page - 27 Power Of Elemental Spirit: Special Attack ------------------------- Depending on the weapon, the girl, and her Intimacy Level, special attacks may be acquired. Each special attack can influence the course of battle greatly; the more you acquire, the easier your journey will be. Power Of Elemental Spirit: Magic Spell ------------------------- By infusing the girl's feelings, the Elemental Spirit dwells within the weapon that is being forged. The use of a new magic spell becomes available. Note that the only way to acquire new spells is to strengthen the weapons with the girls you meet. Another Method Of Obtaining MP `------------------------------. MP's can also be obtained in cities and towns. There are certain locations where Elemental Spirits reside, and by pressing the (X) button in certain places you can obtain MP's. - Page - 28 Going On A Date `---------------. In order to get acquainted with a girl, and to make weapons stronger, going on a date is absolutely necessary. To go on a date, go to a city / town and press the (X) button in front of a statue of the goddess. Next, select the girl that you want to go on a date with and press the (X) button. Finally, choose between DATE, PRESENT and MINI-GAME. Date ---- Once you select DATE, the girl you choose will appear behind you. Take her to a Date Spot! (There are several Date Spots in each city / town). You will be prompted when you reach a Date Spot. Select YES and press the (X) button to confirm. You will then be transferred to conversation mode, where the girl will ask you various questions. If you answer positively according to the girl's personality, your Intimacy Level with her increases. But if you upset her, your Intimacy Level with that girl may decrease. - Page - 29 Present ------- When you select PRESENT, the list of presents in your inventory appears. Choose the present that you want to give to the girl, then press the (X) button. Your Intimacy Level increases if the girl likes the present, but the reverse situation is also possible. Mini-Game --------- You can play a different mini-game with each girl. After you select MINI-GAME, START GAME, TRAINING, and INSTRUCTION will be displayed. Before starting the mini-game, it is advised to first read through the instructions and try the training game. Try your best, because your Intimacy Level with that girl will increase if you do well. On the other hand, your Intimacy Level may go down if you don't do well. Intimacy Level And Mood `-----------------------. The Intimacy Level of a girl indicates hoe much Meis means to her. The mood of the girl will be represented with a heart icon. The girl is happy when the heart is filled, and she is in a bad mood when the heart is empty. Not that you are likely to get a positive result when you date a girl in a good mood, but there are conversations that can only be heard when the girl is in a bad mood. - Page - 30 Item List `---------. Recovery Items `--------------. Name Effect ---- ------ Potion Restores HP HP Potion Restores more HP than Potion Potion Ex Restores HP to max G. Potion Restores HP of all party members Antidote Recovers from poison/sleep condition Hi Antidote Recovers from poison/paralysis condition Antidote Ex Recovers from silence/confuse condition Revive Revives a party member to 1 HP Revive Ex Recovers everything except bad status Elixir Restores EP Hi Elixir Restores more EP than Elixir Elixir Ex Restores more EP than Hi Elixir Offensive Items `---------------. Name Effect ---- ------ Fire Bottle Fire-based damage to selected enemy Spark Bottle Light-based damage to selected enemy Wind Bottle Wind-based damage to selected enemy Geo Bottle Earth-based damage to selected enemy Support Items `-------------. Name Effect ---- ------ Book Of Delay Causes enemies' speed to decrease Necronomicon Scares enemies away Accessories `-----------. Name Effect ---- ------ Happy Glove Protects from control/confusion Sports Glove Speed Up, Enemy's Critical Hit down War Glove Speed and Attack Up, Defense Down Power Bracer Offense Up Speed Bracer Speed Up Guard Bracer Defense Up Fire Amulet Fire resistance Up Water Amulet Water resistance Up - Page - 31 Spell List `----------. Recovery Spells `---------------. Name Effect ---- ------ Heal Minor HP recovery Heal+ Moderate HP recovery Heal All Heals all party members Revive Revives unconscious person to 1 HP Revive+ Revives unconscious person to full HP Cure Recovers 1 person from poisoning Cure+ Recovers 1 person from poisoning, paralysis Cure All Returns status of 1 person to normal Offensive Spells `----------------. Name Effect ---- ------ Fire Attacks enemy with Fire Rain Attacks enemy with Water Wind Attacks enemy with Wind Geo Attacks enemy with Earth Light Attacks enemy with Light Support Spells `--------------. Name Effect ---- ------ Paralyze Paralyzes an enemy Confuse Confuses an enemy Sleep Puts an enemy to sleep Silence Silences an enemy Might Guts Offensive power of a person increases Guard Guts Defensive power of a person increases Speed Speed of a person increases Evade Agility of a person increases Weaken Offensive power of an enemy decreases Defense Defensive power of an enemy decreases Down Speed of an enemy decreases Slow Agility of an enemy decreases Barrier Spells `--------------. Name Effect ---- ------ Barrier Reduces physical damage (minor) Barrier+ Reduces physical damage (major) Wall Reduces magical damage (minor) Wall+ Reduces magical damage (major) - Page - 32 Opening Song "Depend on You" Performed by Ayumi Hamasaki written by Ayumi Hamasaki & Kazuhito Kikuchi arranged by Akimitsu Honma & Takashi Morio published in the U.S. by Peermusic Ltd. (BMI) As translated from the original Japanese lyrics. If there ever comes a time when you need to go on a journey, let's start it together, you and me. When you are about to reach the goal you've been always striving for, what would you do if you realize that it's still so far away? "How long do I have to go on?" "Will there ever be an end?" How will you spend your uncertain days by yourself? Are you tired from your flight? You can't go on anymore? You can rest your wings and be comforted, Because I will always be here for you. If there ever comes a time when you need to go on a journey, let's start it together, you and me. - Page - 33 Ending Song "Two of Us" Performed by Ayumi Hamasaki written by Ayumi Hamasaki & Daisuke Miyachi arranged by Akimitsu Honma published in the U.S. by Peermusic Ltd. (BMI) As translated from the original Japanese lyrics. I was dreaming about resting in your arms; I woke up and noticed I was alone. I started crying from loneliness. The color-faded sofa, the pair of cups that we used, The bed that's too large for me alone... I'll get over them, someday. I didn't love you so that you could keep on loving me. I thought I knew that, but now I can't go to sleep. The song that we liked, The movie we watched together... I can't forget them. I was hoping that tomorrow, Everything would go back to the way it was... Since then, I tried calling you once. The girl who answered the phone Had a gentle voice. Your voice calling my name, The fingers that ran through my hair, The eyes that were so pure... Now, they're so far away... We laughed together, we argued together, We believed in each other; I'm all alone. I want to see you again. I know, I have to give up my hope... - Page - 42 Character Introductions `-----------------------. Meis Triumph Age: 16 Hometown: Kant, a town in the countryside of Tradguld. Personality: Very true to himself, for better or for worse. Puts 100% effort to what he believes is right. And what's right is his passion for the opposite sex. Note: The son and heir to the Triumphs, a noble family of Spirit Blacksmiths. Very passionate, especially toward women of his type, which pretty much covers any girl who'll talk to him. Regarded by most people as an easy-going play boy, but he has a strong sense of responsibility. Sodina Dawnfried Age: 15 Hometown: Boyzby, the capital of Tradguld. Personality: A down-to-earth girl, who believes in Meis, no matter what. Note: Honest, cheerful, and kind towards everybody. But whenever Meis shows interest in other girls, she gets a bit jealous and acts accordingly. Most likely with a slap to Meis' head. Muza Grifford Age: 21 Hometown: Schutzren, home of the fearless warriors. Personality: His actions are motivated by his dream of becoming a hero. A big-brother figure to Meis, but gets very nervous in front of girls... Wyna Grapple Age: 17 Hometown: Langoud, the pirates' hideout. Personality: A very straightforward and carefree girl who prefers to live her life her own way. Talks like a guy, and her combat skills are first class. To this girl, the fight is everything. Soushi Mahoroba Age: 18 Hometown: Wano, land of the Orient. Personality: People may mistake him for a beautiful woman, but in battle he is a cold machine programmed to defeat anyone unfortunate to cross his path. Very gentle to women and uses his looks and frailty to influence their maternal instincts. Kyleen Nelphe Age: 16 Hometown: Sharan, the floating city of commerce. Personality: Cheerful, active, full of curiosity. When caught between a rock and a hard place, she tends to either just run away or try to squeeze her way out of it by arguing. But somehow, people around her aren't too concerned with her personality. Nelsha Stylus Age: Appears to be 12 Hometown: The ancient city of Myscatonia Personality: The Dress Master with a dual personality. Usually an introverted girl, but acts completely different whenever she changes her costume. When she loses her temper, she really loses her temper. - Page - 56 Hints ----- - The key to succeeding in Thousand Arms is to DATE, DATE, DATE! When you do well on dates with certain girls they will give you access to new spells and powers that can be passed on to other characters in your party! - Talk to everyone you meet at least once or twice, they may give you helpful information to complete your quest. - Stock up plenty on healing items and recovery items. You never know when you might need them. - Practice using the "CANCEL" command during battle and watch what the enemy does. The wrong spell or the wrong command at the wrong moment can spell disaster for your party. - Remember all of your special attacks are replenished when you visit an Inn. Also, only use your special attacks when you really need them. - SAVE OFTEN! You never know when the next battle will be your last! Tips on how To Enjoy The Game But Won't Necessarily Help You Beat It ------------------- - As much as the Dating portion of the game is important, don't take it too seriously. Don't always pick the same choices even if they are the correct ones. Have fun with it! We didn't record over 12 hours of dialog just so that nobody would hear it! Also, you can't get everything if you always do well during your encounters! (Hint, Hint!) - Try to collect and use all of your party members' special attacks, you'll be glad you did! - Don't pass up any treasure boxes you see, you never know whatcha gonna get!
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