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Table on Contents

1]      Overview
2]      Getting Started
3]      Default Controls
4]      The Main Menu
5]      Options
6]      Characters
7]      Moves
8]      Actions and Strategy
9]      Side Quests
10]     Escorting
11]     Weapons
12]     Health
13]     Items
14]     Locales
15]     Hints and Tips

Section 1:  Overview

        The galaxy stands posed at a moment of tremendous change that will forever alter 
        the lives of its billions of inhabitants.  When the greedy trade federation 
        mobilized for an invasion of the peaceful planet Naboo, the Jedi Master Qui-Gon 
        Jinn and his apprentice, Obi-Wan Kenobi, find themselves embroiled in the violent
        conflict.  Manwhile, in the city Theed, Captain Panaka, must call upon all of 
        their training to survive the first attack.  And in the swamps of Naboo, the 
        clumsy Gungan Jar Jar Binks moves ever closer to his fatal meeting with Qui-Gon.
        But it is on the desert world of Tatooine, far removed from the machinations of
        the trade federation and the endless debate in the galactic senate, where the 
        Jedi will eventually discover a young slave named Anakin Skywalker.  Despite his 
        humble beginnings, the boy could eventually save them all.

Section 2: Getting Started

        Set up your PlayStation game console according to the instructins in it's 
        Instruction Manual.  Make sure the power is off before inserting or removing 
        a compact disc.  Insert The Phantom Menace disc and close the disc cover.  
        Insert game controllers and turn on the PlayStation game console.  Follow 
        on-screen instructions to start the game.

Section 3:  Default Controls

        Directional buttons     (Move Character)
        Left Analog Stick       (Move Character)
        Right Analog Stick      (Dodge left or right)
        Triangle                (Force Push, Jedi Only)
        Square                  (Attack)
        Circle                  (Activate)
        X  "X"                  (Jump)
        L1                      (Hold to Dodge)
        L2                      (Previous Weapon)
        R1                      (Hold to Run)
        R2                      (Next Weapon)

Section 4: Main Menu

        When you first start the game, you will see the game's Main Menu, which 
        consists of the following three selections.  New Game, Load Game, and Options.

New Game
Start a new game beginning with Level 1

Load Game
        By highlighting a previously saved game from the list, you may load it by 
        pressing the X button.

Memory Card
        Each saved game will require one block on your Memory Card.  You can save as 
        many games as you have free blocks, or you can overwrite other The Phantom 
        Menace saved games.  Note: If you choose to overwrite a previous saved game, 
        that information cannot be recovered.  Be careful which files you choose to 

Section 5:  Options

* Voice: Adjust the voice volume by pressing the < button to decrease the volume, and the > 
button to increase the volume.
* Music: Adjust the music volume by pressing the < button to decrease the volume, and the > 
button to increase the volume.
* SFX: Adjust the sound effects volume by pressing the < to decrease the volume, and the > 
button to increase the volume.
* Stereo/Mono: Choose stereo or mono sound.
* Vibration: (Dual Shock controller only) Turn the vibration function on/off.
* Subtitles: Turn the text subtitles on/off.
* Credits: View the team credits
* Controls: Press the X button to go to the Controller Configuration screen where you can 
change your default controls.  Once you are at the Controller Configuration screen, use the 
< and > buttons to cycle through three control settings. Press the X button to make your 
* Music Video: Highlight and press the X button to play the exclusive Duel of the Fates 
music video.

The Inventory Menu
The Inventory Menu (accessed by pressing the Start button from within the game), displays 
the following information.

* Items: Displays the items your character has in his/her inventory. By highlighting the 
item with the Directional buttons, you can see the name of the item and a brief description.
* Weapon: Works like the Items Menu, but displays weapons. Information may include how many 
rounds of ammunition are available for the highlighted weapon.
* Options: Same as the Main Menu Options screen. 
* Save Game: Prompts you to save a game
* Load Game: By highlighting a previously saved game, you may load it by pressing the X 
* Quit: Allows you to exit a level and return to the Main Menu.
* Continue: Allows you to return to the game.

Section 6: Characters

Heroes (Playable Characters)
Obi-Wan Kenobi                  Qui-Gon Jinn's impulsive young student and ally.  He
                                does not understand his teacher's unquestioning love for
                                all life forms, yet he is intensely loyal and models 
                                himself after Qui-Gon in all other ways.  Special       
                                Weapons: Lightsaber, Force Push.
Qui-Gon Jinn                    The venerable Jedi Master who, along with Obi-Wan, is
                                sent to solve the Trade Federation dispute.  He is one
                                of the most skilled of the Jedi Warriors.  Despite his 
                                strength and wisdom, Qui-Gon has never sat on the Jedi
                                Council due to is unconventional views.  Special        
                                Weapons:  Lightsaber, Force Push.
Captain Panaka                  Leader of the Naboo Royal Security Forces, and the
                                Queen's loyal protector.  He has uncanny instincts, and 
                                is known as "the quickest eyes on Naboo."  He has       
                                difficulty trusting others, especially when it could 
                                jeapordize the safety of his charge.  Special Weapons: 
                                Hand to Hand Combat.
Queen Amidala                   The newly elected leader of Naboo who sometimes adopts
                                unique and very personal solutions to problems.  She has 
                                been trained for her position since childhood, and 
                                gained great respect as the ruler of Theed before       
                                assuming the throne.  Her elaborate costumes are not a
                                sign of vanity, but rather appearance so that without 
                                them she may walk unnoticed among her people to 
                                gather information.  Special Weapons: Droid Stunner

Other Characters
Anakin Skywalker                A young boy on the planet Tatooine.  One of Watto's
                                slaves and a mechanical genius, Anakin is currently 
                                building a Podracer and a protocol droid.  The Force is
                                amazingly strong with this boy, although his future is 
                                clouded.  He forms an immediate attachment to the       
                                Queen's handmaiden, Padm. 
Jar Jar Binks                   A clumsy Gungan who aids the heroes, partially because 
                                he believes he owes a lift debt to Qui-Gon.  He has been 
                                banished from Otoh Gunga, yet his role in uniting the 
                                Gungans with Qeen Amidala will eventually bring him 
                                honor and respect from his people.


Battle Droid                    The primary enemy encountered by the heroes.  Battle 
                                droids have been developed secretly by several factions, 
                                including the Trade Federation, despite the restrictions
                                of the Republic.  They are extremely efficient and have 
                                been programmed for many combat situations.
Maintenance Droid               The cleaning droids found in air vents on the Trade
                                Federation ship.  They are not dangerous as such, but
                                they are programmed to recognize obstructions as dirt
                                and obliterate then with electrostatic energy.
Destroyer Droid                 Incredibly dangerous rolling battle units with personal 
                                deflector shields for defense.  These shields, along    
                                with their mobility and heavy armament, make them even
                                more formidable foe than the battle droids.
Coruscant Mercenary             Armed with a force pike, the Coruscant Mercenary is 
                                trained in stealth and melee fighting. 
Battle Tank                     The Trade Federation battle tank, also known as an 
                                Armored Attack Tank or AAT.  These tanks confront the 
                                enemy with heavily armored facade and a blistering hail 
                                of assault fire from five laser guns and six energy
                                shell launchers.  Their deployment on Naboo are the 
                                tanks' first use in open combat. 
Darth Maul                      A Sith Lord and apprentice to Darth Sidious.  He weilds
                                a double bladed lightsaber.  His appearance is fearsome,
                                with horns covering his bald head, and red and black    
                                tatoos on his face.  His absorption in the dark side of 
                                the Force is total, and he fights with frightening      

Section 7: Moves

      <    >  Move in Each Direction (GamePad)

Left Analog                     Move in Each Direction
Right Analog                    Dodge left or right

Basic Controls
Square                          Attack/Block Shots (Lightsabers Only)
L2                              Previous weapon
R2                              Next Weapon
X                               Jump/Reach Hanging Lines (Jedi can perform forward flip by 
                                pressing X a second time while in mid air).
Circle                          Activate, Use/Talk
Circle + Up                     Push/Pull Crates and logs
Circle + Down
R1 (Hold)                       Run

Special Moves
L1 (Hold) + Left                Dodge Left
L1 (Hold) + Right               Dodge Right
X + Down                        Jump Backwards (Jedi Flip backwards)
X + Up                          Jump Forward (press X second time for Jedi to flip forward).
X + Square                      Jumping Saber Attack (Jedi Only)
Square, Square (hold)           Overhead Saber Twirl (Jedi Only)
Triangle                        Force Push (Jedi Only)

In Game Controls
Start Button                    Access the Inventory Screen and Pause the Game

Section 8: Actions and Strategy

The [circle] button allows you to activate switches, buttons, use machines and talk to
other characters.  Walk up to a character if you want to talk to them, and press the 
[circle] button.  If dialogue lines appear at the bottom of the screen, you can talk
to this character.  Use the [up] and [down] buttons to scroll between these dialogue
lines until you highlight the one you want to select, then press the [circle] or [x]
button to choose it.  If one line of dialogue does not seem to produce useful results,
keep trying others.  While playing as a Jedi, you will occasionally find a line of 
dialogue  that represents a Jedi mind trick.  Choosing this option may 
allow your Jedi character to influence the actions of others.

Push/Pull Objects
Sometimes your character can also move large objects like logs or crates. Walk up 
against the object, then press the [circle] button in combination with the [up] 
or [down] button to push or pull the object.

Force Push/Force Power Bar
(Available only to Qui-Gon and Obi-Wan)
Press the [triangle] button to use Force Push.  Use Force Push to temporarily disable
enemies, push certain objects, or to activate certain levers or switches.  A blue
Force Push meter located in the lower left corner of your screen shows your Force
Push power level.  Force Push diminishes with frequent use, so give it a few seconds
between uses to recharge to full power.

You can make difficult leaps over chasms by pressing the [x] button to jump. Qui-Gon
and Obi-Wan can also do a forward flip to achieve greater distance. To execute a 
forward flip, press the [x] button a second time while in midair. The jump is also
useful for reaching overhead lines, which can be used to explore otherwise 
inaccessible areas.

When speaking to characters, there are opportunities to trade objects. The dialogue
options will indicate whether or not you can trade. Trade with as many characters
as possible.

Section 9: Side Quests

There are side quests or other paths that your character can sometimes follow that 
may furnish you with useful items or extra challenges. Certain characters may as
you to help them throughtout the game. Some quests are not essential to finishing
the game, but they may prove useful once you reash the later levels.

Section 10: Escorting

Occasionally your character may have the responsibility of escorting other 
characters through a dangerous enviornment. It is your duty to protect those you 
are escorting, and if they are injured or killed, your game may end.

Section 11: Weapons

Located on screen to the right of the Health Meter, the Weapon Indicator shows the
current weapon being used and how much ammo you have available, if applicable.
Available weapons are...

(Available only to Qui-Gon and Obi-Wan)
The primary weapon of the Jedi. Deadly in offense, and quite formidable in defense, 
the energy blade of the lightsaber can cut through almost any object and can 
deflect incoming energy blasts.

Blaster Rifle
A lightweight, long-range sidearm. Standard weapon for battle droids.

Light Repeating Blaster
Has a superior fire rate when compared to standard issue blasters and blaster rifles.

Naboo Blaster
(Available only to Captain Panaka)
Standard issue for Naboo Royal Guards.

Proton Missle Launcher
Launches missiles with miniature proton warheads. The weapon can destroy many vehicles
and inflict damage on other large machinery.

R-65 Heavy Blaster
Fires high-powered energy bolts that reflect off most surfaces. It's extremely useful
in tight combat zones.

Droid Stunner
(Available only to Queen Amidala)
Emits an energy pulse capable of stunning almost any enemy. Proves very useful against
battle droids.

Thermal Detonator
Spherical baradium fusion explosive. Thermal detonators destroy all matter within a 
radius of 5-20 meters. Use with extreme caution.

Gungan Energy Ball
An explosive sphere developed by the Gungans for large-scale battles.  Energy balls
consist of an unstable energy encased in a thin organic matrix. The weapons are 
designed to be hurled at opponents to temporarily stun them.

Flash Grenade
Small-area explosive designed primarily to blind opponents. More powerful flash 
grenades can be quite destructive, but are not as powerful as thermal detonators.

Heavy Repeating Cannon
This weapon can lay down a devastating barrage of fire within a short range. 
Typically they are used by battle droids to defend jey strategic positions. Activate 
the cannon by pressing the [circle] button while standing behind it. Use the 
directional buttons to aim and the [square] button to fire.


Health Meter
The Health Meter on screen shows your character's level of health. Your health will
go down if you are injured. If your health goes down completely, you will need to 
restart the level or load a previously saved game. Replenish your health with health
packs that you find throughout the game.

Health Pack
Restores the character's health to maximum

Small Health Pack
Restores 25 percent of the character's health. Will not restore health beyond the 
maximum limit.


Energy Shield
Protective energy shield, which surrounds the player and repels blaster attacks. Pick 
up to activate

Key Card
You'll find a variety of kay cards and security passes which will allow access to
secure areas in certain levels.

Throughout the game, you'll find buttons you can push (press the [circle] button) to
open various doors and panels.

Section 14: Locales

Trade Federation Battle Ship
Full of labyrinthine passages, battle droids, and destroyer droids, the Trade
Federation battle ship was to be the site for peace conference between the 
Neimoidians and a deathtrap for Obi-Wan and Qui-Gon.

The small planet of Naboo is home to two distinct advanced civilications that have
created beautiful cities. Otoh Gunga, the vast underwater city of the Gungans, is 
composed of intricate bubble domes and passages. Otoh Gunga is the former home of
exiled Jar Jar Binks, who befriends the Jedi in the swamps. The city of Theed is 
under siege by the Trade Federation. Explore the Theed palace and gardens in an
attempt to rescue Queen Amidala.

Naboo Swamp
Unusual creatures populate this swamp where Obi-Wan must reunite with Qui-Gon.

Otoh Gunga
While traveling through Otoh Gunga, Obi-Wan must successfully navigate shifting 
underwater passeges of the strange city and rescue Jar Jar Binks, without hurting
any Gungans.

Theed Palace Garden
The Palace Garden is an elaborate and beautiful place, perfect for contemplation 
when the planet isn't being invaded. But after the Trade Federation takes control of
the city, Obi-Wan must explore the garden to search of a path into the palace.

Theed City
Obi-Wan must safely escort the Queen from the Theed Palace to a hangar, where they
hope to escape the planet in her Royal Starship.

Tatooine is adesert planet on the galactic frontier and home to many alien species.
Mos Espa, one of Tatooine's few cities, houses a variety of galactic flotsam, and 
offers both refuge and danger to visitors from outside.  Mos Espa is the setting of
the famous Boonta Eve Podrace, presided over by the crime boss Jabba the Hutt.

Mos Espa
After fighting off Tusken Raiders, Qui-Gon, Jar Jar, and Padme enter the hustling
city of Mos Espa in search of parts for the Queen's Royal Starship. While the 
handmaiden and Gungan obtain supplies, the Jedi enclunters many colorful inhabitants,
several with their own problems, requests or grievances. Unless he acts in self-
defense, Qui-Gon must avoid harming the residents of Mos Espa, as many have 
powerful friends. In fact, Qui-Gon would be wise to keep his weapons hidden until
they are needed. Eventually, Qui-Gon will find a young slave named Anakin, and 
the meeting will change both of their lives forever.

Mos Espa Arena
The arena is a crowded site, filled with a variety of beings and encounters for the 
venerable Jedi Master, Qui-Gon. In order to obtain the money he needs. Qui-Gon must
deal with the vile Jabba the Hutt. Then, he must find a way to place a bet on the 
Boonta Eve Podrace.

Desert Landing on Tatooine
While returning to the Queen's Royal Starship, Qui-Gon is ambushed by a dangerous
Sith warrior named Darth Maul. Their battle on the outskirts of Mos Espa will not
be their last confrontation.

The seat of galactic government for as long as records have existed, Coruscant is the
jewel of the Core Worlds and the center of the known universe. Kilometer high 
skyscrapers and numerous spaceports cover the capital, Imperial City. The lowest,
darkest levels of Imperial City were abandoned long ago and are now home to countless
vermin and subhuman beings moving through the shadows.

Return to Naboo
The Jedi and their allies return to Theed in a last desperate effort to defeat the 
evil Trade Federation and to resotre peace and freedom to the planet of Naboo

The Final Battle
Queen Amidala reaches the Theed Palace and must acquire a series of keys in order to
rescue several Naboo prisoners and capture the Trade Federation Viceroy. As the 
Queen fights to free her planet, Obi-Wan and Qui-Gon engage in a climactic battle
with the fearsome Darth Maul.

Section 15: Hints and Tips

* Sometimes creates contain useful items. Break open every one that you can get and
  get ready for a surprise.
* Talk to everyone and check in with the characters again from time to time. You
  never know when you'll have something they need.
* Know when to fight and when to run.
* Do not attack unless you are sure that the enemy is hostile.
* Know the strengths and weakness of your enemy. Different strategies work well on
  some enemies, but not on others.
* Keep moving, a moving target is better than a sitting duck (In open areas, roll or
  sidestep while firing to attack and dodge simultaneously).
* Pay attention to the features of the level. Hints and secrets are hidden everywhere.
* If on an escort mission, stay close to the person you are escorting. Do not stray, 
  or harm may come to them.
* Use powerups sparingly. You never know when you are going to really need them.
* Familiarize yourself with using the lightsaber. The Jedi have some devastating
  special moves.
* There is often more than one way to complete the same puzzle.

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