SHADOW MADDNESSSHADOW MADDNESS Instruction Manual Shadow Madness (X) = X Button (C) = Circle Button (S) = Square Button (T) = Triangle Button ------------------------------ Please note that any missing pages (a lot in this manual) probably contain pictures, or something else that didn't need to be entered. ------------------------------ - Page - 1 TABLE OF CONTENTS ----------------- Getting Started..............2 Analog Controller............4 Save and Load................6 The Quest....................9 Heroes......................10 Naming Your Characters......16 Shops and Inns..............18 Items and Equipment.........19 Battle Mode.................22 Character Statistics........30 Menu Commands...............32 World Maps..................36 Mini Quests.................40 Survival Tips...............46 Weapons, Armor and Items....50 - Page - 6 Saving a Game ------------- To save a game, choose Save from the Select Menu. You can save your game while on any world map or at an inn. When the Load/Save Menu appears, use the Left/Right directional buttons to change slots on the memory card. The Up/Down directional buttons will switch to the other MEMORY CARD. To save your game, press the Action button. Shadow Madness games will appear as green lights on the MEMORY CARD wheel. All other games will appear as blue lights. When a Shadow Madness game is selected, you see the heroes in your party with the lead hero on the left side of the screen. The saved game information will appear in the status bar at the bottom of the screen. If the slot contains another Shadow Madness game, you must overwrite the game or choose another slot. If the slot contains a non-Shadow Madness game, you must delete the game or select another slot to save your game. - Page - 7 Loading a Saved Game -------------------- You may load a saved game from the Start Menu by choosing Load Saved Game. You can also load a new game anytime during play by selecting Load from the Select menu. When the Load/Save Menu appears, use the Left/Right directional buttons to change slots on the MEMORY CARD. The Up/Down directional buttons will change to the other memory card. To select a Shadow Madness game, press the Action button. - Page - 9 The Quest --------- On a gentle spring evening, without warning or apparent source, chaos descends upon the once thriving world of Arkose. A coastal town is silently crushed, leaving piles of dust where people once stood. A pestilence infects the land. It cares not whom it reduces into a blubbering, raving lunatic. The infected spend their final days trying to escape from the clutches of their own shadows. There is no apparent cure. The once prominent Gadgeteer race seems to disappear. Hysteria reigns supreme. Doors are shut tight and towns turn hostile to strangers. Barriers of all kinds, some quite lethal, spring up as towns fight off deranged strangers and the growing horde of bizarre creatures that are some how connected with the disease. It's as if some immense, demonic nightclub just shut its doors at 2 AM, spewing its inebriated, bloodthirsty, vicious patrons out into the world all at once. A small band of orphans stumbles along seeking help and answers. They are assisted by numerous characters and confront hordes of vicious and conniving adversaries. They wander and explore sweeping landscapes, ranging from fantastic flying cities to haunted villages and mysterious ruins. They must solve challenging puzzles, complete difficult mini-quests and meet a slew of quirky beings as they try to solve the mystery of Shadow Madness. - Page - 10 Heroes ------ Stinger ------- Stinger is a young man with dreams of adventure and the sea. He's a natural when it comes to sword play, and knows his way around a lock. When the enemy wipes out his hometown, he is forced to make his own way in the world. Race Arkosian Gender Male Age 18 Height 6'0" Weight 185 lbs Intelligence Average Weapon Sword Special Ability Lockpicking - Page - 11 Windleaf -------- Windleaf is a talented young mystic with a curious nature. Raised in a secluded Sylvan village, her dream of exploring the world comes true one dark day as the enemy attacks her home. Bow in hand and spells ready, she begins her journey. Race Arkosian Gender Female Age 17 Height 5'6" Weight 125 lbs Intelligence Above Average Weapon Bow Special Ability Spell Casting - Page - 12 Harv-5 ------ HARV-5 is a labor robot, created by the enigmatic Gadgeteers to tend fields and crops. There's more to Harv than farming though, he has a spark of life not present in any other robot. When the enemy razes his fields and home, Harv sets out into the world of humanity to find a new purpose. Race Harvester Robot Mark 5 Gender Male Age Actual 40+, mental (young adult) Height 5'6" Weight 250 lbs Intelligence Average Weapon Field Scythe Special Ability Immunity - Page - 13 Xero Von Moon ------------- Xero Von Moon is a blast from the past. A deadly combination of warrior and mage, he lost his artificial body long ago during the Great War. Down to just his head, Xero is revived from a deep sleep and brought into a new war with stakes much higher than before. Race Mage Warrior Gender Male Age 554 Height 18" Weight 13 lbs Intelligence High Weapon PSI Blasts Special Ability Spell Casting - Page - 14 Clemett ------- Clemett didn't play nice and work well with the other Gadgeteers, so he was sent to live with the humans he admired so much. Happy in his new life, he does not hesitate to pick up his multi-cannon when the enemy comes to call. No one messes with his friends! Race Gadgeteer Gender Male Age 26 Height 5'8" Weight 350 lbs Intelligence High Weapon Multi-Cannon Special Ability Gadgeteering - Page - 15 Jirina ------ Jirina fights for freedom with furious fists and devastating spells. A native of the inner world known as Wyldern, her home was turned into a twisted hell. Casting aside the pacifistic ways of her people, she begins a one woman war against an invincible foe. Race Grey Org Gender Female Age 25 Height 6'6" Weight 275 lbs Intelligence Average Weapon Magic Special Ability Spell Casting - Page - 16 Naming Your Characters ---------------------- As each of the heroes is introduced to the story, you may create your own name. The directional buttons scroll through the menu. Use the Action button to make a selection. - Page - 18 Shops and Inns -------------- Shops ----- Shops are an essential part of your adventure. Know where they are located and pay close attention to prices. The careful shopper can make gold pieces go the distance! There are three kinds of shops in the game; Weapons, Armor , and Item shops. Be sure to look at each shop's entire inventory. Some of them offer rare goods and services you can't get anywhere else. For example. Some weapon and armor shops are owned by master smiths. These skilled artisans are capable of placing enchantments on your weapons and armor. Enchantments can make the difference between life and death in battles! Inns ---- Inns are another "must-see" place. Staying the night at an Inn will restore your heroes to full health and mystic power. Additionally, you can save your game while at an Inn. This is a good idea, since it places you right next to a place of healing when you begin the game again. You can also switch parties at some Inns. When you'd like to check in on the progress of another hero group, visit an Inn or a similar place of rest. Walk up to the party switching icon and press (X). - Page - 19 Items and Equipment ------------------- There are four categories of items in the game. Weapons, Armor , Relics and Magic Items Weapons ------- Weapons come in three varieties: Mundane weapons are your everyday implements of death. They have no magic powers.
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