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NAGANO WINTER OLYMPICS '98




NAGANO WINTER OLYMPICS '98 Manual

TABLE OF CONTENTS
                        Page
CONTROLLER              4
PLAYING THE GAME        5
OPTION MENU             7
MEMORY CARD             8
CHALLENGE MODE          8
ALPINE SKIING           9
SNOWBOARDING            11
SPEED SKATING           13
SHORTTRACK              15
BOBSLEIGH               17
LUGE                    19
SKI JUMPING             21
CURLING                 23
AERIALS                 27
MULTIPLAY               29

Set up your PlayStationTM game console according to the instructions in its Instruction
Manual. Make sure the PlayStationTM power is off before inserting or removing a com-
pact disc. Insert the NAGANO WINTER OLYMPICS 98 disc and close the Disc Cover.
Insert game controllers and turn on the PlayStationTM game console, Follow on-screen
instructions to start a game.
Thank you very much for purchasing Konami's NAGANO WINTER OLYMPICS '98 . Before
playing, please read this manual carefully to ensure correct use.

3

CONTROLLER
Directional buttons:            Highlight a menu item.
X button:                       Select a highlighted menu item (on most screens).
Circle button:                  Return to the previous menu (on most screens).
START button:                   Start the game from the Main Menu.
                                Pause action, during an event.

NOTE:   Press and hold START and SELECT buttons
        simultaneously to reset game back to Main menu.
        Beware - you will lose all times and scores in the
        current game that you have not saved.
        
4       
        
PLAYING THE GAME
OLYMPICS        The 13 events can be played in any order you like, Each event is
                cleared by meeting or exceeding the qualifying score/time. New high
                scores can be recorded on the Memory Card as Olympic records.

CHANGE          Any of the 13 events can be played over as many times as you desire.
                When a new record is set, it is recorded on the Records screen.

RECORDS         Displays the current best records and the holders of those records.

OPTIONS         Move the Directional buttons to select a setting you wish to change. For
                information about the option menu, refer to page 7.

After selecting Olympic or Challenge mode you will get to choose your Nationality and
enter your Name.

NAME
Move the cursor to the desired letters by pressing the Directional
buttons left/right and enter each letter by pressing the X button. If
you make a mistake, the 0 button backspaces one letter in your
name. When you have finished entering your name, press the Start
button,

Select your desired nationality from among 16 countries with the
Directional buttons and the X button.

5

Events are selected from the event select screen. Select
one of the 13 events with the Directional buttons, and 
enter it by pressing the Start or X button.
                
The Configuration screen shows the current Controller settings
for players 1-4 in the upcoming event.
        
After the event is completed, the Results screen shows the
marks scored in the event and the current standings.

The game is over for a player who fails to achieve a qualifying
score/time for the event. However, by pressing the Start        
button while the "Continue?" message is on the screen, the
player can continue to compete. Additional players can join             
in at this point if there are places available, If none of the
participants qualify in an event, and none of the players elect 
to continue, the game is over and the Title screen is displayed.                

6

OPTION MENU
EXIT    Returns you to the Title Screen.

LEVEL   The qualifying difficulty level can be set to Easy, Normal, or Hard.

LOAD    Allows records previously saved on a Memory Card such as Olympic
        records and personal bests for each of the events to be loaded.
SAVE    Allows Olympic records and personal bests for each of the events to be
        saved onto a Memory Card,

KEY     Key Config: Configure controls for each event. Select from
        Skiing/Board, Skating, Bobsleigh, Luge, Ski Jumping and Curling.
        Note: button settings cannot be configured for the Aerials event,

AUDIO   Switch between the sound settings Stereo and Mono. Adjust the
        volume level for background music and sound effects.

SCREEN  Allows you to adjust the screen position.

ANALOG  Allows you to calibrate the analog controller.

RULE    Allows you to adjust the rules for curling. See page 23 for details.

7

MEMORY CARDS
SAVE            Saves all current records onto a Memory Card.

COMPARE LOAD    Compares the records saved on a Memory
                Card with the current records in the game.
                and loads only records from the Memory
                Card that are better than those in the game.

LOAD            Loads all the records saved on a Memory
                Card into your current game,

Warning:        Never remove or insert Memory Cards during a
                Save or Load process, as there is a risk of losing data.
        
CHALLENGE MODE
In the Challenge Mode, any of the 13 events can be played over as       
many times as you desire. If you set a new record, the score is saved   
as a personal best record on the records screen. After entering the     
name and nationality of your athlete, you will go to the Event Select
Screen. Using the Directional buttons, move the cursor to the event
you wish to challenge and select it with the X button,  
                
Quitting the Challenge Mode
In Challenge Mode press the START button to pause the game and display the Exit -'V
screen. You will be given a choice of the three options listed below.
CONTINUE        Resume the game you are currently playing.      

EVENT SELECT    Return to the Event Select Screen.

EXIT CHALLENGE  Return to the title Screen

8

ALPINE SKIING
Downhill, Super-G,
Giant Slalom

[Screen]
QUALIFY                         PLAYER'S TIME
                                BEST TIME AT THE CHECKPOINT
                                TIME DIFFERENCE FROM TOP RACER

COUNTRY           
                          
                        SPEED

Downhill 2,923 Meters   
It's a race against time, but you must pass through all the gates on your way to the    -
goal. Ski in a crouch to increase your speed.

Super-G 2,423 Meters
In this event, you must strike a balance between speed and technique. Take the most C.'>
direct course for a better time!

Giant Slalom 1,487 Meters
This complex course is full of variation and demands a high degree of turning skill.
Quick turns are the key to victory.

Controlling your player
ACTION                          CONTROLLER
LEFT TURN                       LEFT
RIGHT TURN                      RIGHT
START AND CROUCH POSITION       UP
USE SKIS EDGES                  X

Description of the event

* A countdown begins 10 seconds before the start signal. You can start racing any
  time after the clock reaches 5 seconds before the signal. You automatically begin     
  skiing if the button has not been pressed 5 seconds after the start signal.   

* If you miss a gate you're disqualified. Scores for the Giant Slalom are calculated 
  from your total time after two runs; the Downhill and Super-G are skied only once.

* Skiing in a crouch position reduces air resistance, resulting in a faster speed. But, 
  since increased speed results in sharper turns, you must try to achieve a balance.

* Colliding into the netting along the course and falling will result in immediate.
  disqualification.

* With multiple players, players compete in order, from player 1 through player 4.

10

SNOWBOARDING
Giant Slalom 936 Meters

[Screen]
                                TIME




COUNTRY                         SPEED

11

Giant Slalom 936 Meters
The Giant Slalom of snowboarding requires turning agility and balance. Make the most of your -C
turning techniques and push yourself to the limit The course length is 936 meters,

Controlling your player
ACTION                          CONTROLLER
LEFT TURN                       LEFT
RIGHT TURN                      RIGHT
START AND CROUCH POSITION       UP           
USE BOARD'S EDGES               X

Description of the event
* Select your stance before you start. Use the Directional buttons to toggle between
  a "regular" stance (left foot forward) and a "goofy" stance (right foot forward).
  Press X to start the event.

* A countdown begins 10 seconds before the start signal, You will be able to start
  racing anytime after the clock reaches 5 seconds before the start signal. Your
  athlete automatically begins boarding if the button has not been pressed 5
  seconds after the start signal.

* Failing to pass through all of the gates results in disqualification. Scores for the
  Giant Slalom are calculated from your total time after two runs.      
  When a player is in a crouch position, air resistance is decreased, resulting in a
  faster speed. However, since increased speed results in sharper turns, you must try   
  to achieve a balance.

* Colliding into the netting along the course and falling will result in immediate
  disqualification.

* With multiple players, players compete in order, from player 1 through player 4.

12      
        
SPEEDSKATING

[Screen]
QUALIFY                         TOTAL TIME
WORLD RECORD



DISTANCE                        SPEED

Speedskating 500 Meters
The race length is one lap around the track plus 100 meters. Players in command of their
cornering will be in command of the world!

Speedskating 1,500 Meters
The race length is three laps around the track plus 300 meters. Pacing yourself is the
key to winning this event.

Controlling your player
ACTION          CONTROLLER

SKATE / DASH    FORWARD MOVEMENT IS ACCOMPLISHED BY
                REPEATEDLY AND ALTERNATELY HITTING      
                THE CIRCLE AND SQUARE BUTTONS.

CORNERING       TO MAKE TIGHT TURNS ON THE CORNERS, PRESS       
                EITHER THE X OR TRIANGLE BUTTON JUST BEFORE THE TURN.
                REQUIRES SUBTLE TIMING.

Description of the event
* Two false starts results in disqualification.

* Skaters change lanes every lap. Should both skaters arrive at the crossover area
  at the same time, the skater on the outside has the right of way. If two players
  collide, the player on the inside loses balance and slows down,

* When three or more players are competing, the race is divided into two heats.

* Just before you cross the white line is the best time to press either of the
  cornering buttons.

14

SHORT TRACK
500m, 1000m
 
[Screen]
                                PLAYER'S TIME




COUNTRY                         STAMINA

15
        
Short Track 500 Meters
The race length is 4.5 laps around the track. Sprint start to take the inside track!

Short Track 1,000 Meters
The race length is 9 laps around the track, Stamina and strategy against your opponents a
are the keys to winning this event.

Controlling your player
ACTION                  CONTROLLER

SKATE / DASH            FORWARD MOVEMENT IS ACCOMPLISHED BY     
                        REPEATEDLY AND ALTERNATELY HITTING
                        THE CIRCLE AND SQUARE BUTTONS.

PASSING                 USE THE UP AND DOWN DIRECTIONAL
                        BUTTONS TO CHANGE BETWEEN THE INSIDE
                        AND OUTSIDE LANES.

Description of the event        
* In short track you compete directly against other skaters, with the first person to
  reach the finish line the winner. Your time will be displayed, but you cannot save it
  on to the Memory Card.         

* Four opponents start simultaneously.
        
* Two false starts results in disqualification.

* If you hit the buttons repeatedly, you will lose stamina and speed. Stamina is        
  gradually regained when the buttons are not being hit repeatedly.     

* It is best to skate on the inside track, but when passing another athlete you must    
  move left or right to avoid a collision.
        
* You must come first, second, or third to qualify.

16

BOBSLEIGH
(four-man)

[Screen]
                                PLAYER'S TIME

COURSE MAP


COUNTRY                         SPEED
        
Bobsleigh four-man
Shave off as much time as possible with a fast starting sprint, smooth boarding, and    
skillful steering!      

Controlling your player
        STARTING THE BOBSLEIGH  
                
CONTINUOUSLY AND ALTERNATELY HIT THE 0 AND U BUTTONS TO PUSH THE SLEIGH.        - -

BOARDING: WHEN THE WORDS "RIDE ON" APPEAR ON THE SCREEN, YOU CAN BOARD
YOUR ATHLETES BY PRESSING THE TRIANGLE OR THE X BUTTON. MAKE SURE THEY ARE ALL ON
BOARD BEFORE THE SLEIGH CROSSES THE 50-METER LINE.      

ACTION                  CONTROLLER
LEFT TURN               LEFT
RIGHT TURN              RIGHT

Description of the event
* You have 15 seconds to start after the start signal. After 15 seconds, you will be 
  started automatically.

* Your team is disqualified if all four members have not boarded when the       
  bobsleigh crosses the 50-meter line.

* Timing begins after the sleigh crosses the 15-meter point.    

* Try to keep the sleigh off the walls to maintain your speed.

* There is no brake control.

18

LUGE
Single  

[Screen]
                                TIME

COURSE RECORD


                                SPEED

19
Luge Single
Experience the thrill of speeds up to 130 kph! Finishing times may differ by only 1/1000 sec-
onds and winning depends on your steering dexterity     

Start: A power gauge increases and decreases in a cycle. Set your starting speed by 
pushing the Circle button in time with the gauge.
                
Accelerate: Continuously and alternately press the Circle and Square buttons.
        
Controlling your player

ACTION                          CONTROLLER      
MOVE LEFT                       LEFT
MOVE RIGHT                      RIGHT

Description of the event
* At the staff, carefully watch the athlete's breath (power gauge) and set your initial
  acceleration accordingly.

* There is no brake control. Try to keep the sled from contacting the sides of the course.
        
20

SKI JUMPING
Large Hill (K120)

[Screen]
     QUALIFY    COURSE RECORD


                                WIND SPEED

Ski Jumping (Large Hill K120)
A good take-off angle is the key to a good jump.        

Controlling your player V
ACTION                  CONTROLLER      
START                   CIRCLE, L1 OR R1 BUTTONS
JUMP                    R1 OR L1 BUTTONS
IN-AIR POSTURE          LEFT OR RIGHT
LANDING                 R1 OR L1 BUTTONS

Description of the event
* You can start after the signal changes from red to blue. If you do not start within 15        
  seconds, you will be automatically started.   
        
* You can determine the direction of the wind from the wind vane.

* When nearing the base of the ramp, a gauge will appear on the screen. Press and
  hold the L1 or R1 button to make the jump angle increase. When you release the
  button you will jump at the selected angle.

* In the air, the Directional buttons are used to maintain your left and right balance.
  By quickly balancing these levels, you can achieve high marks in flying posture.

* You can also achieve a high score by timing the landing well,

22      

CURLING

[Screen]


                                COURSE DIAGRAM
        

PLAYER 1                        STONES REMAINING

curling 
Manipulate the stone into the center of the "house" with advanced throwing control      
and sweeping. Note that sweeping makes the stone travel further along the course.

Coin toss: A coin toss is performed to determine which team throws first. First, players
choose heads or tails.
X BUTTON                SETS YOUR SELECTION.
CIRCLE BUTTON           TOGGLES BETWEEN HEADS AND TAILS.

After the selection, the coin is automatically tossed, The team that wins can choose whether
to throw first or after (second).
X BUTTON                SETS YOUR SELECTION.
CIRCLE BUTTON           TOGGLES BETWEEN FIRST AND AFTER.

Controlling your player CC
ACTION                  CONTROLLER      
SET THROWING DIRECTION  LEFT OR RIGHT THEN PRESS X
SET TURN OF STONE       LEFT OR RIGHT THEN PRESS X
CONTROL THROWING POWER  SET WITH X
SWEEPING                PRESS CIRCLE AND SQUARE REPEATEDLY

24

Description of the event

* Curling is a competition between teams, high score wins. Here, a tournament is held
  between four teams, one for each player. When less than four players are compet-
  ing, the remaining teams will be played by the computer.

* Two teams compete at a time, alternating with one throw apiece. One "end" is
  completed after each team throws 4 stones (B total), at which time the team that
  has placed a stone nearest to the center of the "house" (rings drawn on the ice
  surface) wins.

* If neither team has a stone left in the house after all stones in an end are thrown,
  the result is a tie score. If the score is tied after all the ends are played, a sudden
  death playoff is held.

* Sudden death playoff
Each team throws one stone, the team whose stone is nearest the center wins. This
step is repeated until one team is the victor.

* Press the Triangle button after a throw to change the view point to the opposite direction.

* The following settings for curling can be changed in the Options menu.

        - A Number of ends
          A maximum of 10 ends
        - Playoff method in a tie
          Sudden death or extra ends (extended play)
        - Free guard zone rule ON/OFF
          When ON, the free guard zone rule applies. This means that stones placed in this
          zone can not be bumped out by the other team until the first four stones in an -
          end have been thrown. If this rule is violated, the stone thrown is removed and
          the expelled stone put back in its original position. When OFF, the free guard
          zone rule does not apply.
        - Number of deliveries (stones)
          Can be changed to 4 or 8. Default is 4.

25

Determining points scored

Example 1       
The white team scores 1 point. The black
team scores 0 points, because they were C
unable to place a stone closer than the
white team

Example 2
Neither team was able to place a stone  
inside the house. Therefore, no points
are scored.

Example 3       
Although, the white team was able to place      
two stones in the house, one is further from
the center than the black team's stone and      
does not qualify as a point. Therefore, white           
earns 1 point and black 0.      

26

FREE STYLE
Aerials 


Jump name
Code                                            Difficulty
bLTT (back layout tuck tuck)                    3.20
bFTT (back full tuck tuck)                      3.45
bLFT (back lay full tuck)                       3.50
bdFF (back double full in full out)             3.55
bFTF (back full tuck full)                      3.75
bLFF (back lay full full)                       3.80
bdFdF (back double full in double full out      3.95   
bFFF (back full full full)                      4.05
bHRaL (back half landy lay)                     4.225
bFdFF (back full double full full)              4.45
bHRaF (back half landy full)                    4.475
bFdFdF (back full double full double full)      4.85

27

Free Style Aerials      
Can you come from behind to win with your last jump? Or solidify your victory? It's all
in the timing!

Description of the event
* The level of difficulty is different according to the jump. Of course, more points
  can be received for a jump with a high level of difficulty, but you do not receive a
  good score if you make a mistake in entering the commands. Further, the same
  maneuver cannot be performed for both jumps.  

* You will have 60 seconds to practice the command inputs before you jump. Press
  any Directional button to end practice and start your descent.

* For maximum height, which gives you more time to enter the commands, time your
  jump to match the player's movement.

Controlling your player
ACTION                  CONTROLLER
JUMP SELECTION          USE THE DIRECTIONAL BUTTONS TO SELECT YOUR      
                        TRICK FROM THE MENU, ENTER YOUR SELECTION WITH
                        THE X BUTTON.   

START                   AFTER THE START SIGNAL PRESS ANY DIRECTIONAL
                        BUTTON TO BEGIN YOUR DESCENT.

JUMP                    PRESS EITHER THE L1 OR R1 BUTTON AT THE END OF
                        THE RAMP.

IN-AIR TECHNIQUE        QUICKLY ENTER THE BUTTON COMMANDS

LANDING                 IF THE COMMANDS WERE COMPLETELY ENTERED
                        BEFORE TOUCHING DOWN, THE LANDING       
                        WILL BE SUCCESSFUL.

28

MULTI PLAY

A maximum of 4 players can compete in this game. However, for 3 or more players, you
must use a Multi-Tap, sold separately Four controllers can be connected to one Multi-Tap.

* Equipment required
FOR 2 PLAYERS   2 controllers

FOR 3 OR 4 PLAYERS A controller for each player and one Multi-Tap
        
* Connection Specifications
Notes on using the Multi Tap

When connecting controllers to a Multi-Tap, always connect a Controller to Port A of
the Multi Tap first, followed by Ports B, C, and D. It is strongly advisable to use only
Controllers packaged with your PlayStation game console or Controllers specified as
suitable by Sony Computer Entertainment America.

For 2 players, the Controller for player 1 is connected to Controller Port 1, and the
Controller for player 2 to Controller Port 2. For 3 or 4 players, a Multi-Tap is connected
either to Controller Port 1 or Controller Port 2 of the PlayStation game console, and
Controllers are connected directly to the Multi-Tap's Controller Ports A, B, C, and D.
When the Controller is not connected at the start, it will not be detected during the
game.

29


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