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LUNAR SILVER STAR STORY COMPLETE



        
 LUNAR SILVER STAR STORY COMPLETE
        Instruction Manual  written by   iFlAB

                                   Lunar
                             Silver Star Story
                             -----------------

                     --- An I.f.L.a.b. document ---


- Page - 2
                             Table Of Contents
                             -----------------

             PlayStation Game Console --------------------- 4
             PlayStation Controller ----------------------- 5
             Youichi Miyaji, Executive Producer ----------- 7
             Story ---------------------------------------- 8
             Cast Of Characters --------------------------- 10
             Keisuke Shigematsu, Scenario Writer - Part I - 25
             Starting The Game ---------------------------- 26
             Keisuke Shigematsu, Scenario Writer - Part II- 29
             Normal Menu ---------------------------------- 30
             Nall's Menu ---------------------------------- 38
             Combat Menu ---------------------------------- 48
             Isao Mizoguchi, Music ------------------------ 55
             Shops ---------------------------------------- 56
             Noriyuki Iwadore, Composer ------------------- 59
             Weapons, Armour & Items ---------------------- 60
             Magic ---------------------------------------- 65
             Toshiyuki Kubooka, Art Director - Part I ----- 75
             Opening Song Lyrics -------------------------- 76
             Boat Song Lyrics ----------------------------- 78
             Toshiyuki Kubooka, Art Director - Part II ---- 81


- Page - 3

Not entered.


- Page - 4
                         PlayStation Game Console
                         ------------------------

Usual picture of the PlayStation.


- Page - 5
                          PlayStation Controller
                          ----------------------

Standard or Dual Shock Analog Controllers

 Directional Buttons / Left Stick
  * Moves characters
  * Moves cursor on menu items and boxes that require a response.

 Analog Mode Switch
  * Enables the use of the Left Stick

 Start Button
  * Not used.

 Select Button
  * Opens and Closes the Normal Menu.

  Button
 * Returns to the previous screen during menu commands.

  Button
 * Short-cut to Save Screen
 * Press once to exit to the top of the Menu, twice to exit.

  Button
 * Initiate conversations with townspeople.
 * Search for hidden items.
 * Confirm Commands.

  Button
 * Opens Normal Menu.

 L1/R1 Button
 * Change characters on the Menu screens.
 * Displays current status. Press the Directional Buttons, or
   move the Left Stick to cancel.
 * Selects which Memory Card to save or load from.

 L2 Button
 * Turns on or off the display for the spell names during combat.

 R2 Button
 * Turns on or off the vibration function for the Dual Shock.


- Page - 6

Picture of the characters.


- Page - 7 

                    Youichi Miyaji, Executive Producer
                    ----------------------------------
                                 Interview

Not entered


- Page - 8

                                   Story
                                   -----

 Lunar  is a spectacular world filled with magic. Once, long ago, it was
threatened  with  extinction by an evil force. At that time, four heroes
arose and saved the world. The legend of these four heroes inspires many
boys and girls even today.

 Alex is no different than any other kid his age.  He has friends, three
to  be  exact:   Ramus the rotund dreamer.  Nall, his constant companion
(and  rumoured  offspring of a white dragon).  And Luna, the orphan that
Alex's parents took in.


- Page - 9

 Alex  dreams  of  taking  his  friends on fantastic adventures like his
hero,  Dragonmaster Dyne.  Dyne, one of the four heroes, is said to have
perished  under  mysterious circumstances while safeguarding the Goddess
Althena.   A  monument  in  his  honour  is  erected just outside Alex's
village of Burg.


Alex  visits Dyne's memorial nearly every day and dreams of the day he,
too,  will be able to go on an exciting journey.  Just once, he longs to
know  how  it  feels  to  have  that  rush of adrenaline when facing off
against life-threatening danger.  Soon, much sooner than he can imagine,
Alex will have the chance to find out...


- Page - 10

                            Cast Of Characters
                            ------------------

Alex

 Alex  dreams  of  one  day becoming a Dragonmaster like his hero, Dyne.
But  to  fulfil  his dream, he must leave behind all that he holds dear.
Much more is in store for young Alex than he realizes.  Hopefully, he'll
live long enough to tell about it.


- Page - 11

Luna

 Alex's  parents  have taken care of Luna since she was a child.  She is
Alex's  childhood  sweetheart, though she'll never admit it.  No one can
match  the  power  of her magical songs.  Like most adolescents her age,
she  has  many questions about herself.  Unfortunately, they're about to
be answered...

Nall

 When  Alex  was  a  small  child, a mysterious man gave his father this
strange,  winged,  catlike  creature  that unfortunately grew up with an
attitude.  He tends to get Alex into a lot of trouble by smarting off at
the  wrong  time.   But,  he'll  get  what's coming to him...  sooner or
later!


- Page - 12

Nash

 This  extremely overconfident magician's apprentice is an understudy to
Ghaleon,  the  most powerful magician in Vane.  If he isn't studying for
his  latest  exam  at the Magic Guild, he can be found trying to impress
the  woman  of  his  dreams,  Mia.   Too bad Nash isn't as successful at
trying to win Mia's heart as he is with magic.


- Page - 13

Mia

 Mia is the daughter of Lemia, one of the Four Heroes, and the leader of
Vane.   Lemia  has protected Mia from the outside world for so long that
she  is  oblivious  to  the joys and hardships found in the world below.
Despite  her  mild nature, she is actually a very powerful magician.  If
she could one new magic trick, it would be making Nash disappear.


- Page - 14

Kyle

 After  winning  the  approval of Master Mel of Meribia, Kyle was put in
charge  of  protecting  the  Nanza  Barrier.  Despite his youth, he is a
master  swordsman,  and well-respected by his loyal followers.  He can't
help  but find himself attracted to Jessica, even though she can't stand
his chauvinistic ways.  He only has one flaw...  his ego!


- Page - 15

Jessica

 Jessica  is the daughter of Master Mel, one of the Four Heroes, and the
governor  of  Meribia.  As an apprentice priest at Althena's Shrine, she
is  a  master  of  healing spells.  Don't let the sweetness she displays
around  her  father  fool  you;  Jessica is a very brave and independent
woman.   She  is at constant odds with Kyle, hoping that one day he will
treat all woman as equals.  (Yeah, right.)


- Page - 16

Ramus

 Ramus  is  the  son of the Village Elder in Burg and Alex's friend.  He
hopes  that Alex will one day get over his fascination with Dragonmaster
Dyne.   His  one ambition in life is to become filthy rich.  He wants it
all:   fast  horses,  expensive  food, and beautiful women.  It's Ramus'
craving for fame and fortune that starts Alex's adventure.


- Page - 17

Laike

 Laike  is  an extremely talented swordsman who lacks the ability to use
magic.   This  very helpful and very friendly man usually appears out of
nowhere  and  sticks  around  just  long enough to impart advice to Alex
before disappearing from the scene.  Never content to stay in one place,
Laike  is  constantly  wandering  around the world.  Just wait until his
past catches up with him!

Quark

 The  Legendary  white dragon Quark is rumoured to live in the cave just
south  of  the  village  of  Alex's  hometown,  Burg.   As  the constant
companion  of Dyne, Quark once fought alongside the Four Heroes in order
to  protect  the Goddess Althena, but no one has seen Quark since Dyne's
untimely demise.  Will Alex be able to find him?


- Page - 18

Mel

 As the leader of Meribia, Master Mel has earned the respect and loyalty
of  the  townsfolk.  He is known for his ferocious fighting style, which
earned  him  the nickname "Hell Mel." After life in the spotlight as one
of the Four Heroes, Mel settled down and fathered a child by the name of
Jessica. She is Mel's pride and joy... His life.

Ghaleon

 Ghaleon is the premier of the Magic City of Vane, and the Magic Guild's
most powerful sage.  He has never quite been the same since he witnessed
the  death  of Dragonmaster Dyne, his best friend.  Whenever a threat to
the  Guild  arises,  Ghaleon  applies  all  of his unrivalled wisdom and
strength to snuff it out.


- Page - 19

Lemia

 Lemia  is the leader of Vane, and the founder of the Magic Guild, which
instructs  others  on  how to unlock their magical abilities.  In recent
weeks,  it seems that Lemia has been on the crotchy side, becoming quite
harsh  in  her  treatment of the people.  Even her own daughter, Mia, is
wondering what is going on.  Is it menopause or madness?

Dyne

 Dragonmaster  Dyne  had the ability to command and use the power of the
four  Dragons  in  order  to protect the Goddess Althena. Unfortunately,
none  of  these  powers  could  save him from perishing under mysterious
circumstances.  With  each passing year, the legend of Dyne continues to
inspire both boys and girls alike.


- Page - 20

Tempest

 Tempest  lives  in  the  village of Pao, in the Stadious Zone. With the
recent  epidemic  that has broken out in the Prairie, Tempest and Fresca
are  forced to leave their village in order to find a cure. Tempest is a
very  strong  and  brave  fighter  who  doesn't  back down from a fight.
Hopefully, he's strong enough to face what lies ahead.

Fresca

 Fresca's hometown of Pao has recently been struck with an epidemic that
is slowly killing all of the inhabitants.  With no know cure, Fresca and
Tempest are faced with losing their entire village.  With the village in
these dire circumstances, she and Tempest decide to leave the village in
order to find a cure before it's too late.


- Page - 21

Myght

 With a severe case of body odour, Might stays hidden in his tower, away
from  the  hare-brained  people of the outside world.  From the secluded
location,  he  spends  his  time  creating  one invention after another.
However,  it  is  rumoured  that  he  is working on an incredible flying
machine.  Even more incredible than his legendary B.O.

Taben

 Taben  is  an  evil inventor who has begun work on a mechanized castle.
He  has  enslaved  the people of Talon in order to mine for the minerals
that  he needs to complete the fortress known as the Grindery.  With the
Magic  Emperor  backing  him,  Taben's Grindery will be unstoppable. Can
Taben be stopped before he makes the Grindery operational?


- Page - 22

Royce

 Royce  is a constantly busy prognosticator of the future who operates a
small shop on Black Rose Street and consults with Lemia Ausa, the leader
of  Vane  and  the  Magic Guild. While she doesn't mind peering into the
lives  of  others, she keeps her own life to herself. Strangely, she and
Nash seem to have a special bond...

Phacia

 Phacia  is  the head priestess of Althena's Shrine, located at the foot
of  the  Goddess Tower.  Much like Althena, she has a friendly demeanour
and  a  hypnotic  beauty  that dazzles anyone in her presence.  In fact,
many of the shrines inhabitants are under the impression that she is the
physical representation of Althena herself.  Could it be true?


- Page - 23

Xenobia

 Xenobia  is  the  leader  of the Vile Tribe that inhabits the Frontier.
The  Magic Emperor, with whom she is infatuated, has given her extremely
powerful  magical  spells.   One  of  her favourite spells allows her to
mimic  the physical appearance of another person.  This hotty's going to
make Alex's life very difficult.

Magic Emperor

 With  the added talents on Xenobia and Taben, the Magic Emperor has set
in  motion  his plans to rule the world of LUNAR. As his power continues
to  grow,  only a Dragonmaster will be capable of stopping him before he
destroys  all that Althena has built. Will Alex become a Dragonmaster in
time?


- Page - 24

Picture


- Page - 25

               Keisuke Shigematsu, Scenario Writer - Part I
               --------------------------------------------
                               Interview
Not entered.


- Page - 26

                             Starting The Game
                             -----------------

 If  the START button is pressed during the opening animation, the Title
screen  will  be displayed. There are three options on the Title screen:
NEW  GAME,  CONTINUE,  and  OPTION. Each of these commands are described
below.

New Game
--------
Start the Game. If this is the first time that the game is played, or to
start  from the beginning, choose NEW GAME on the Title screen. The game
will start from the beginning.

Continue
--------
 Load  a previously saved game. After choosing CONTINUE, the Load screen
will  be  displayed.  The Load screen displays currently saved games and
the  RESTART option. To help differentiate between different save files,
each  save  file  will list the following information: Current location,
Alex's  level,  and  game  time.  To  start the game from the beginning,
select RESTART.

 It  is  possible  to  decide  which Memory Card to use during a save or
load.  For  a  detailed  description  see page 38. To load a game, first
select  which  Memory Card Slot to use by pressing the L1 or R1 buttons.
Next,  move  the  cursor  to  select  which  file to load. Press the 
button.  Confirm  the decision to load the file by selecting, "Yes". The
game  will  then load. To Cancel, select "No". [Please do not remove the
Memory Card juring a save or load.]


- Page - 27

Option
------
 Adjust Game Settings. Allows the following game settings to be changed:
SOUND,  CHANGE  LINES,  MESSAGE  ADVANCE, MESSAGE SPEED, SHOCK, and NAME
SPELLS (described below). Each of these options can be configured before
the game and also juring the game by accessing Nall's System menu.

 Sound
 -----
 Select  how  the sound is heard in the game: STEREO (Very titillating!)
or MONO (dull!)

 Message Speed
 -------------
 Changes  the speed at which messages are displayed on the screen. There
are  three  speeds: FAST (Nall), REGULAR (why yes, thank you!), and SLOW
(Ramus).

 Change Lines
 ------------
 Determines  the order in which equipment and items are displayed in the
Item  window.  If  the option is set to EQUIPMENT, the equipment will be
listed  first  in  the  Item window. If it is set to ITEM, items will be
listed first, then equipment.

 Shock
 -----
 Activate  or  deactivate  vibration for the Dual Shock. Select "Yes" to
have the shock active, or "No" to turn off the vibration.

 Message Advance
 ---------------
 Decide  how  messages  on the screen are advanced: AUTO or MANUAL. AUTO
allows  messages to advance without needing the confirmation of a button
press.  MANUAL  requires  that the  button be pressed before the next
message is displayed.

 Name Spells
 -----------
 Determines  if  the names of the spells will be displayed on the Combat
screen during combat. Select "Yes" to display the names, or "No" to turn
off the display.


- Page - 28

Picture


- Page - 29

             Keisuke Shigematsu, Scenario Writer - Part II
             ---------------------------------------------
                               Interview
Not entered.


- Page - 30

                              Normal Menu
                              -----------

 The  Normal  menu can be accessed by pressing the  button.  The
Normal  menu allows magic and items to be used, weapons and armour to be
equipped,  or  a  character's  status  to  be  checked.   By  moving the
Directional  Buttons  to  the right or left, or by pressing the L1 or R1
button,  additional  party  members  can  be  selected.  The Normal menu
screen is described below.

Normal Menu Screen
------------------

 Menu Icons
 ----------
 The  menu  commands  are in the form of icons. The four icons represent
the  following:  (Top  to  bottom)  MAGIC, ITEMS, EQUIPMENT, and STATUS.
[Note: When Nall is selected a special menu will appear. See page 38 for
Nall's menu.]

 (S) Silver
 ----------
 Current amount of silver being carried by the group.

 Party
 -----
 Displays  the  characters  who  are  currently  in the group, and their
current status. The status shows the character's name, current level and
the current/maximum value of HP (Hit Points) and MP (Magic Points).

 Display Window
 --------------
 Shows  the  magic/skills  a  character  has  learned, or displays their
personal inventory.

 Message Window
 --------------
 Displays currently selected option along with a brief description.


- Page - 31

 Magic
 -----
 Each of the characters in LUNAR has the ability to use magic or special
skills  (except  for  Ramus,  he's  a  little  on the slow side). When a
character  has  been selected, the magic or special skill that they have
learned  will  be displayed in the form of icons. Located in the Message
window  will  be  displayed  the  name of the selected magic and a brief
description.  To  the  right  of the Magic icon(s) will be the number of
magic points (MP) required to use the magic, as well as the total number
of  magic  points.  Make sure that the character has enough magic points
available  in  order to cast the spell. [Note: If a magic name is not in
white,  it  can't  be  used  at that particular time due to insufficient
magic points or it's not applicable at that time.]

 To  cast a spell, first move the cursor to select a character that will
cast  the  spell.  Press  the    button.  Next move the cursor to the
desired spell. Press the  button.

 If the spell only affects one party member, a cursor will appear around
the  characters  at  the  top  of the screen. Move this cursor to select
which  character  will  receive  the spell. Then press the  button to
cast the spell.

 If  a  spell  affects  the  whole party, simply press the  button to
execute the selected spell.


- Page - 32

Items
-----

 Item  Management.  Each of the characters can carry up to six different
items  (not  including  weapons and protective gear) in their inventory.
The  Item menu is subdivided into three main areas: USE ITEM, GIVE ITEM,
and DROP ITEM. Each of these options are described below.

 Use Item
 --------
 Use  items  to  benefit  the  party. Only items that are highlighted in
white  can be used. To use an item, first select USE ITEM from the ITEMS
menu.  Press the  button. Move the cursor at the top of the screen to
select  a  character.  Press  the    button. Next, move the cursor to
select an item. Press the  button.

 A  cursor  will  then  appear  around  the characters at the top of the
screen.  Move  this  cursor to select which character will use the item.
Press the  button. The character will then use the item.

 If  the  selected  item can be used to benefit the entire party, simply
press the  button to use the item.


- Page - 33

 Give Item
 ---------
 Trade items with party members. Weapons, protective gear, and items can
be  given  to  other  characters.  If  a character is sitting down, they
cannot  use  that  weapon,  protective  gear, or item; however, they can
carry  the item in their inventory. A character will turn around if they
are  unable  to  receive  an  item  at  all. In order to give an item to
another  character,  select GIVE ITEM from the ITEMS menu. Press the 
button.  Then  move  the  cursor to select which character will give the
item.  Press  the  button. Next, after moving the cursor to select an
item, press the  button.

 A  cursor  will  then  appear  around  the characters at the top of the
screen.  Move  this  cursor  to  select which character will receive the
item.  Press the  button. The item will be placed into the characters
inventory.

 Drop Item
 ---------
 Discard  unwanted items. To remove an item, first select DROP ITEM from
the  ITEMS menu. Select which character will drop an item. Press the 
button.  Next  move the cursor to select the item. Press the  button.
To  drop  the item, select "Yes". The item will be discarded. To cancel,
select "No". Since discarded items cannot be recovered, use this command
with extreme caution. [Note: Some items cannot be dropped.]


- Page - 34

Equipment
---------

 Equip or unequip weapons, protective gear, or items. Each character can
equip  upto six different items: one weapon, one armour, one helmet, one
shield,  and two accessories, such as rings or charms. [Note: Only items
that are highlighted with bright white descriptions can be equipped.]

 Before  equipping  an item, check the Display window to see what effect
it  will  have  on the characters status.  The Display Window will first
list  which status will be affected (Attack, Defence, Wisdom, etc.), and
the  characters  numerical  value for that status.  The value on the far
right  will  display  what  effect  equipping  the item will have on the
character.   If  the  number  is written in red letters, the status will
decrease.   That's  bad!  If the value will increase the status, it will
be displayed in green.  That's Good!

 To  equip  an  item,  move  the cursor in the Item window and select an
item.  Press  the    button.  The  item  will  then  be placed in the
character's Gear window.

 To unequip an item, first select the item in the Gear window. Press the
  button. The item will then be removed and placed in the character's
inventory.


- Page - 35

Status
------

 Character's  current  status.  The  Status  screen  is divided into two
sections. The left side of the screen shows the character, their present
level, present experience points, and the number of experience points to
the next level.

 On the right side of the screen are two groups of numbers.  The numbers
on  the  left  show the current value of HP and MP, and the condition of
the  character  without  their weapon and protective gear equipped.  The
numbers  on  the  right  show  the  maximum  value of HP and MP, and the
current condition of the character with their weapon and protective gear
equipped.  Move the Directional buttons to the right or left to view the
character's equipment and magic spells.  L1 or R1 buttons will switch to
another character.

 HP
 --
 Hit Points.

 MP
 --
 Magic Points.

 Attack
 ------
 Character's attack power.

 Defence
 -------
 Character's defence power.

 Agility
 -------
 Character's  reaction  speed  during  battle.  The character will react
 quicker when the value is higher.

 Wisdom
 ------
 The higher a value, the more effective a character's magic will be.

 Magic En
 --------
 Magic Endurance. Ability to defend against magic attacks.

 # Attack
 --------
 Number  of  attacks.  The  number  of  times  a  character  can  attack
 consecutively during one round of combat.

 Range
 -----
 The distance a character can move during combat.

 Luck
 ----
 The  higher the number, the more damaging a character's attack will be.
 It also determines their success in avoiding enemy attacks.


- Page - 36

Picture


- Page - 37

Picture


- Page - 38

                              Nall's Menu
                              -----------

 Nall  has  his own special menu in which to aid the party.  Nall's menu
is  divided  into four key areas:  SYSTEM, ITEMS, TACTICS, and FORMATION
(described below).

System
------

 There  are three System commands:  SAVE, LOAD, and CONFIGURE.  The Save
screen  allows  the  current  game  to  be  saved.  The Load screen will
display  previously  saved  games that can be loaded.  To change certain
game settings, use the Configure screen.

 Save
 ----

Save  the game.  To quickly access Nall's Save menu, press the 
button.   The  Save  screen is divided into three areas:  The top of the
screen  displays  which  Memory  Card will be used to save the game, the
middle  of  the  screen shows the save data slots, and the bottom of the
screen shows current location, Alex's current level, and the game time.

 In  order  to  save  the game, first choose which Memory Card to use by
pressing  the  L1 or R1 buttons.  Next, select which slot to use to save
the  game.   Press  the  button.  To confirm the decision to save the
game,  select  "Yes".   The  game will then be saved.  To cancel, select
"No".  [Please do not remove the Memory Card during a save or a load.]


- Page - 39

 Load
 ----
 Load  a  previously  saved game.  The Load screen is divided into three
sections:  the top of the screen shows which Memory Card will be used to
load  the  game,  the  middle  shows the save data slots and the RESTART
command,  and  the  bottom  of the screen shows current location, Alex's
current level, and game time.

 In  order  to  Load  a  previously  saved  game, first use the L1 or R1
buttons  to  select  which  Memory  Card  will be used to load the game.
Next,  choose  which  data  slot to use to load the game.  Press the 
button.   Confirm the decision to load the game by selecting "Yes".  The
game will then load.  To cancel, select "No".

 Also,  on the Load screen, there is the RESTART option.  Restart allows
the  game  to  be started over from the beginning.  To start a new game,
select  "Restart".   Press  the   button.  To confirm the decision to
start  from  the  beginning, select "Yes".  The game will start from the
beginning.   To  cancel,  simple select "No".  [Please do not remove the
Memory Card during a save or load.]


- Page - 40

 Configure
 ---------
 Change  the  game  settings.   Allows the following game settings to be
changed:   SOUND,  CHANGE  LINES, MESSAGE ADVANCE, MESSAGE SPEED, SHOCK,
and  NAME  SPELLS.  These options, even though they are identical to the
options located on the Title screen, are described below.

 Sound
 -----
 Select  how  the sound is heard in the game: STEREO (Very titillating!)
or MONO (dull!)

 Message Speed
 -------------
 Changes  the speed at which messages are displayed on the screen. There
are  three  speeds: FAST (Nall), REGULAR (why yes, thank you!), and SLOW
(Ramus).

 Change Lines
 ------------
 Determines  the order in which equipment and items are displayed in the
Item  window.  If  the option is set to EQUIPMENT, the equipment will be
listed  first  in  the  Item window. If it is set to ITEM, items will be
listed first, then equipment.

 Shock
 -----
 Activate  or  deactivate  vibration for the Dual Shock. Select "Yes" to
have the shock active, or "No" to turn off the vibration.

 Message Advance
 ---------------
 Decide  how  messages  on the screen are advanced: AUTO or MANUAL. AUTO
allows  messages to advance without needing the confirmation of a button
press.  MANUAL  requires  that the  button be pressed before the next
message is displayed.

 Name Spells
 -----------
 Determines  if  the names of the spells will be displayed on the Combat
screen during combat. Select "Yes" to display the names, or "No" to turn
off the display.


- Page - 41

Picture of Luna


- Page - 42

Items
-----

 Item  management.   Nall  can  carry  upto  96  items  in  his personal
inventory.   Nall  cannot directly use items, but he can use them on the
other party members.  The Item menu is subdivided into three main areas:
USE  ITEM,  GIVE ITEM, and DROP ITEM.  Each of these menus are described
below.

 Use Item
 --------
 Use items to benefit the party. Only items in Nall's inventory that are
highlighted in white  can be used. To use an item, first select USE ITEM
from Nall's Item menu. Press  the    button. Next, move the cursor to
select an item. Press the  button.

 A  cursor  will  then appear around one of the characters in the party.
After selecting which character will use the item, press the  button.
Nall will then use that item to benefit the character.

 If  the  selected  item can be used to benefit the entire party, simply
press the  button to have Nall use the item on the party.


- Page - 43

 Give Item
 ---------
 Trade items with party members. Weapons, protective gear, and items can
be  given  to  other  characters.  If  a character is sitting down, they
cannot  use  that  weapon,  protective  gear, or item; however, they can
carry  the item in their inventory. On the other hand, some characters
will not accept certain items. A character will turn around if they are
unable  to  receive  an  item. To have Nall give an item to another
character,  select GIVE ITEM from Nall's Items menu. Press the 
button. Press  the  button. Next, move the cursor to select an item
in his inventory. Press the  button.

 A  cursor  will  then  appear  around  the characters at the top of the
screen.   Move  this  cursor  to select which character will receive the
item  from  Nall.   Press  the    button.   The  item  will  then  be
transferred from Nall's inventory to the character's inventory.

 Drop Item
 ---------
 Discard  unwanted  items. To discard items from Nall's Inventory, first
DROP ITEM from Nall's ITEMS menu.  Press the  button.  Next, move the
cursor  to select an item.  Press the  button.  To have Nall drop the
item,  select  "Yes".   Nall  will  discard the item.  To cancel, select
"No".   Since discarded items cannot be recovered, use this command with
extreme caution.  [Note:  Some items cannot be discarded.]


- Page - 44

Tactics
-------

 Set   battle   tactics.   The  tactics screen  allows  three  different
predefined  combat  strategies  to  be  configured  for  the party.  The
Tactics  screen  can be use to program how a character reacts during one
round  of combat.  The Tactics screen is divided into two sections.  The
top  of  the  screen  displays  the  characters and their commands.  The
bottom half shows the current tactic:  ONE, TWO or THREE.  A box will be
placed around the currently selected tactic.

 To  create  an  effective  tactical  system,  carry  out  the following
commands.   First,  move the cursor to right or the left to select which
tactic  to  setup.  Once a tactic has been chosen, move the cursor up or
down to select a character.  Once a character has been chosen, press the
  button.   Next,  decide how the character will react during battle.
This  is  done  in  the  form of six icons:  COMMAND, AI, ATTACK, MAGIC,
ITEMS, and DEFEND.  These icons are described below.

 Command
 -------
 Allows the character's actions to be programmed manually during combat.

 AI
 --
 Artificial  Intelligence.   The  computer will decide how the character
reacts during combat.

 Attack
 ------
 The character will attack, or move to attack the closest enemy.

 Magic
 -----
 The character will use a selected magic during combat.

 Items
 -----
 A selected item will be used during a battle.

 Defend
 ------
 The character will try to defend from an attack.


- Page - 45

 To  decide  how a character should react during battle, move the cursor
to  the  right  or  the left to select the appropriate action.  After an
action has been selected, press the  button.  The character will then
carry out that command.

 If  ITEM  is  selected,  the  character's  inventory will be displayed.
Next,  move  the  cursor  to select an item.  Press the  button.  The
character  will  then use that item during combat.  Remember, only items
that  are  highlighted  in  white  can  be  selected.   [Note:  Once the
selected item is gone, the character will default to DEFEND.]

 If  MAGIC is selected, all of the spells a character has memorized will
be  displayed.   Move the cursor to select the desired spell.  Press the
  button.   The  character  will  then  cast the spell during combat.
[Note:   Once the character's MP is depleted, the character will default
to DEFEND.]

 There  are  times  when  the  characters  will not execute the tactical
options  that  have been selected.  This is usually due to the fact that
the character doesn't have enough MP or items to carry out the specified
action.   Before combat, make sure each character has enough MP or items
to carry out their programmed tactics.  When a character is unable to do
the  programmed  option,  the  option  will be grayed-out on the Tactics
screen.


- Page - 46

Formation
---------

 Change  attack  formation.   The  Formation  screen is divided into two
sections:   the box on the left of the screen shows the current, or old,
configuration,  while  the  right  box  shows  the  repositioned, or new
formation.   When  arranging  characters  it  is  best  to  put stronger
characters  in  the front while keeping the weaker characters toward the
back.   This  way  the enemy will generally attack the characters in the
front while leaving the others alone.

 A  box  will be displayed around the currently selected character.  Use
the  Directional  buttons to move the character to the desired location.
Once the character is moved, or if no change is necessary, press the 
button.

 Once  all  of the characters are moved, the following menu options will
appear:   OK,  ADJUST, or CANCEL.  Choose OK to have the character order
changed  to  the  current  configuration,  ADJUST  to modify the current
arrangement,  or  CANCEL  to  exit  the  Formation  screen and leave the
options as they were.


- Page - 47

Picture


- Page - 48

                              Combat Menu
                              -----------

 When  exploring  certain  areas  in  the game, the characters will come
face-to-face  with  some  of  the most fearsome beasts ever beheld.  The
only  way to successfully defeat these creatures is to master the Combat
menu.  Take the time to become familiar with it; otherwise, there's only
one  butt  that's  gonna  get kicked!  Just a little hint:  It's not the
enemy's.

Combat Menu Screen
------------------

 Menu Icons
 ----------
 The combat menu is done in the form of icons.  The four icons represent
the following:  AI, COMMAND, TACTICS, and RUN.

 Battlefield
 -----------
 Shows the progression of the battle.

 Enemy Window
 ------------
 List the monster's name(s) and the number that are attacking.

 Status
 ------
 Displays  the  characters  who  are  currently  in the group, and their
current  status.   The status shows the character's name, current level,
and the current value of HP and MP.


- Page - 49

Check the character's status
----------------------------

 It  is  necessary  to watch the character's status during combat to see
how  well  they  are doing.  There are four colors (green, white, orange
and  red)  that  represent the current status of a character's HP or MP.
Consult  the  list  below  for  the  Hp or MP percentage values for each
color.

                           COLOR  | % OF HP/MP
                           -------------------
                           Green  |   100
                           White  | 99 - 50
                           Orange | 49 - 25
                           Red    | 24 - 0
                           -------------------

Changes to the character's status
---------------------------------

 Since  the  majority  of  the  enemies  have  the ability to cast magic
spells,  one  of  the party members is bound to get nailed.  A character
can  be  in  one  of  the  following  conditions:  GOOD, POISON, STONED,
CONFUSE, SLEEP, MUTE, PARALYZE, or FAINT.

 Good
 ----
 The character's status is normal

 Poison
 ------
 If  a  character  is  poisoned, their HP will gradually decrease during
combat.

 Stoned
 ------
 The  character  cannot move, but they can be healed by magic or special
items.

 Confuse
 -------
 The  character has been knocked senseless and will attack anyone within
range.

 Sleep
 -----
 Cannot carry out commands. After being attacked, they will awaken.

 Mute
 ----
 The character has been silenced and is unable to utter a spell.

 Paralyze
 --------
 The character will not move, and it is difficult to heal them.

 Faint
 -----
 Gone,  comatose, dead, wasted.  The character is useless until they are
resurrected.


- Page - 50

 When there are changes to a character's status during battle, a number
will appear next to them showing the effect on the character. The number
will be color coded and have the following effects on a character.

 White - This displays damage to a characters HP.
 Green - Recovery of HP and/or MP.
 Red   - Displays a critical hit to the character's defensive abilities.
 Orange- An increase in attack power.
 Yellow- Displays the damage done when a character has a special item to
         ward off attack.
 Blue  - An increase in defensive power.

AI
--

 Artificial  Intelligence.   The  computer  will  decide  how all of the
characters  will  react  during battle.  Once AI has been activated, the
characters  will  battle  vigorously  until  the battle is either won or
lost.   The AI icon will appear in the upper right hand corner until the
battle  is finished, or AI is cancelled.  To cancel AI, simply press the
  button.   After the current round of combat, the Combat menu
will be displayed.


- Page - 51

Command
-------

 The  option  allows  command options to be selected for each individual
party  member.   Each character can choose from these six commands:  AI,
ATTACK, MAGIC, ITEMS, DEFEND, and RUN.

 AI
 --
 Artificial  Intelligence.   The  computer  will  decide what action the
selected  character will take during combat.  Unlike the AI command from
the  main  Combat menu, the Command/AI only automates the character that
is selected and not the whole party.

 Attack
 ------
 During  combat,  the  character  will  use  their  weapon  to  try  and
obliterate  the  enemy.   After  choosing Attack, move the cursor on the
screen to  select  which  enemy  will  receive the brunt of the assault.
Press the  button.  The character will attack that enemy.

 Magic
 -----
 Use  spells or skills.  After selecting the Magic icon from the Command
menu, a list of spells/skills a character has learned will be displayed.
Move  the cursor to select a magic or skill Press the  button.  Next,
choose  who  to cast the spell on, friend or foe.  Press the  button.
Once combat begins, the character will cast the spell.

 Items
 -----
 Use  Items  during  combat.   After  selecting  the  Item icon from the
Command  menu,  the  character's  inventory will be displayed.  Move the
cursor  to select an item.  Press the  button.  Next, choose who will
receive  the  item.  Press the  button.  Once combat begins, the item
will be used.  Items that are not highlighted cannot be used.

 Defend
 ------
 Defend  against  enemy  attack.   After  selecting  the Defend icon, an
apparition  will  appear.  Move the apparition to a safe position on the
screen.   Press  the  button.  Once combat begins, the character will
then move to that location.

 Run
 ---
 Selecting  this option will make ONLY the selected party member attempt
to  run  away.   If  they  are  successful  in retreating, they will not
receive any experience points.


- Page - 52

Tactics
-------

 Battle  Strategies.   Use  strategies  that  can  be setup under Nall's
Tactical  menu.   There are three tactical icons, as well as the Command
icon,  on  the  Tactical  Menu.   If  the  Command icon is selected, the
individual  commands can be set for each party member.  To use a tactic,
select  which  one  to  use  by moving the cursor to the desired tactic.
Press  the    button.  The character will then perform their assigned
tactics.  After tactics are carried out, the Combat menu will once again
be displayed.  The tactical option only lasts for one round of combat.

Run
---

 Flee  from  battle.  After selecting this command the entire party will
try  to  flee  from the attack.  However, escape is not always possible.
If  the  party  is  unable  to escape, they'll have to endure a round of
pummelling before they can fight back. If they do run away successfully,
no experience points will be awarded.

 Characters  must  receive  experience points in order to increase their
levels.   If  their  levels  don't  increase,  their  physical strength,
skills,  or  magical  abilities  will not increase.  This will obviously
lead  to  them  getting  a severe thrashing during a battle.  Of course,
nothing can compare to the many frustrating hours that one would have to
endure  raising  a  character's level in order to beat a boss.  Be wise,
don't run away from a battle unless absolutely necessary!


- Page - 53

Death
-----

 The  end of it all.  If all the party members are killed during combat,
the   Load  screen  will  appear.   To  avoid  unwanted  setbacks,  save
frequently!  Nothing sucks more than having to replay a whole section of
the  game just to get back to where the characters died.  Remember, save
is your closest friend.

 To  load a game, first select which Memory Card Slot (see page 38 for a
detailed  description)  to  use by pressing the L1 or R1 buttons.  Press
the    button  Next, move the cursor to select which file to load. To
load  a previously saved game, choose a save file to use.  Press the 
button.   Confirm  the  decision to load a game by selecting "Yes".  The
game  will  load.   To cancel, simply select "No".  Please do not remove
the Memory Card during a save or a load.

Recover HP and MP!
------------------

 Before  leaving  a  town  or journeying into a dungeon, make a habit to
visit a Goddess Statue.  Usually a statue can be found in every town and
temple.   Make  sure  to take advantage of their mystical healing power.
These  statues are rumoured to be in the form of Althena and can be used
to  recover  the  HP and MP of the party members.  To recover HP and MP,
simply  press  the  button while standing next to the Goddess Statue.
The HP and MP will be recovered for each character.


- Page - 54

Picture


- Page - 55 

                         Isao Mizoguchi, Music
                         ---------------------
                               Interview
Not entered.


- Page - 56

                                 Shops
                                 -----

 As  Alex  and his party journey to new and exciting lands, make sure to
visit all of the many towns along the way.  Upon arriving in a new town,
make  it a habit to visit the local shops to upgrade weapons, protective
gear,  or  items.   If  funds  are  becoming  low,  sell the character's
unwanted  equipment  for some cold hard silver.  Then use that silver to
invest in the latest and greatest weapons and protective gear.  Doing so
will  make  them more effective during combat.  Don't forget to stock up
on  items.  Items are essential in keeping the characters in good health
during  their journeys.  The shop and its two options, BUY and SELL, are
described below.

Shop Menu Screen
----------------

 Party
 -----
 Displays the characters in the party.  If the character doesn't move at
the top of the screen, they cannot use or equip the item.

 (S) Silver
 ----------
 Amount of silver the party has collected.

 Items
 -----
 Displays  weapons,  protective  gear,  or items that are for sale.  The
name  of  the  weapon,  protective gear, or item will be displayed along
with  a  brief  description.   The purchase price is displayed above the
party's silver.

 Status
 ------
 Displays  the  effect of equipping the weapon or protective gear to the
character.


- Page - 57

 Buy
 ---
 Purchase  Goods.   After selecting "Buy" from the menu, move the cursor
to  select which character will purchase an item.  Press the  button.
Now select some equipment to purchase.  Press the  button.  There are
three   options   to   choose  from:   EQUIP,  purchases  the  item  and
automatically  equips  it to the character:  BUY, purchases the item and
places   it   in  the  character's  inventory:   or  CANCEL,  voids  the
transaction.   After  selecting  "Equip"  or "Buy", simply press the 
button  to  purchase  the  item.  To stop the purchase, select "Cancel".
The equipment will not be purchased.

 There  are  a couple things to remember when purchasing weapons, armour
and  items.   First,  if  an  item  is not written in white letters, the
characters  do  not  have  enough  silver  to purchase it.  Second, if a
character  doesn't  move,  they  are  unable  to  equip  that  weapon or
protective gear.  Finally, before purchasing weapons and protective gear
for  a character, make sure that they increase their attack or defensive
power.   Usually,  it's  best  only  to  purchase  items  that improve a
character's status.

 Sell
 ----
 Sell  Goods.   Before selling an item, remember that most items will be
sold  at  half  their price.  To sell an item, select "Sell".  Press the
 button.  Next, move the cursor to select which character.  Press the
  button.   After choosing an item to sell, press the  button.  To
confirm  the decision to sell the item, select "Sell".  The item will be
sold and removed from the character's inventory.  To stop the sale of an
item,  select  "Cancel".   The  item will not be sold.  Make sure not to
sell  an  item  that  mat be needed later.  [Note:  Some items cannot be
sold.]


- Page - 58

Picture


- Page - 59

                       Noriyuki Iwadore, Composer
                       --------------------------
                               Interview
Not entered.


- Page - 60

                        Weapons, Armour, & Items
                        ------------------------

Dagger
------
 This small dagger has a very low attack level, But, most characters use
it.

Sling
-----
 Very  effective  in  battle,  especially  when  you want to keep a safe
distance from the enemies.

Long Sword
----------
 The  slender  blade  and light handle makes this sword easy to use.  In
the right hands, it can be a very powerful weapon.


- Page - 61

Fire Armlet
-----------
 Used  to  identify  all those who study magic.  It is believed that the
Goddess Althena protects those that wear it.

Leather Clothes
---------------
 Low  protective power:  however, most characters should be able to wear
these stylish clothes.

Heavy Clothes
-------------
 These  durable  clothes are  worn by travellers for protection from the
elements.  They offer low protection in battle.


- Page - 62

Iron Armour
-----------
 Offers  good protection from close attacks.  Since it is made from iron
plates that are riveted together, it is a bit heavy and cumbersome.

Prairie Armour
--------------
 This  armour  offers good protection from enemy attacks.  It is made by
fusing  together  the  shells  from  bizarre  creatures that live on the
southern continent.


- Page - 63

Holy Water
----------
 This  will  neutralize  the  poison  from  monsters  if it is sipped or
applied to wounds.

Herb
----
 This  herb  can  be  used  to  recover  the HP of Alex and his friends.
However, its healing power is quite low.

Star Light
----------
 These  mystical  items are able to revive some of the character's magic
power.


- Page - 64

Picture


- Page - 65

                                 Magic
                                 -----

 Lunar  is  a  world  filled with magic.  With all of the many different
branches of magic, Alex and his companions are each adapted to a certain
field  of  magic.   For instance, Nash's magic is mainly offensive while
Jessica's magic is used for healing.  Magic abilities will increase when
levels  are  gained.   The  following  pages  will  preview  the  magics
available for each character.


- Page - 66

 Each  character's  magic  has an effective range.  A magic might effect
just  one  character/enemy,  or  several  characters/enemies.  The chart
below  is  a key to the range notations (labelled as "R") that are found
in the following charts.

 - Only affects the selected ally.
   Name: One Ally     Abbreviation: 1A

 - Affects all of the allies in the party.
   Name: All Allies   Abbreviation: AA

 - Affects only the allies that are in the selected area.
   Name: Ally Zone    Abbreviation: AZ

 - Only benefits the person casting the spell.
   Name: One's Self   Abbreviation: OS

 - Affects only the selected foe.
   Name: One Enemy    Abbreviation: 1E

 - Affects every single enemy on the screen.
   Name: All Enemies  Abbreviation: AE

 - Enemies in a selected area will only be affected.
   Name: Enemy Zone   Abbreviation: EZ

 - Affects only the enemies that are in the line of attack.
   Name: Single Line  Abbreviation: SL


- Page - 67

Alex
----
Sword Dance     [MP: 6  R: 1E]
- Alex strikes one unfortunate enemy with a rapid series of devastating
  slashes.

Explosion Staff [MP: 9  R: EZ]
- Alex will leap into a group of enemies, proving white men can jump,
  and trigger a fiery blast.

Vigor           [MP: 10  R: OS]
- Alex magically pumps up his own attack power.

Dragon Grief    [MP: 15  R: AE]
- All the enemies are sucked into a magical limbo, bringing a swift end
  to the battle.

Flash Cut       [MP: 18  R: AE]
- Alex dashes across the battlefield and leaves large cuts in his
  enemies' guts.

Dragon Anger    [MP: 35  R: AE]
- Alex rains down very large and very damaging fireballs upon his foes.

Dragon Healing  [MP: 40  R: AA]
- Alex restores everyone in the party to full health, including himself.

Dragon Protect  [MP: 60  R: AA]
- Everyone in Alex's party is shielded from the effects of one enemy
  spell.


- Page - 68

Luna
----
Healing Song    [MP: 4  R: 1A]
- Luna uses her magic to heal the wounds of one ally.

Purity Song     [MP: 4  R: 1A]
- Luna cures the illness(es) of one party member.

Temptation Song [MP: 8  R: AE]
- Luna puts every monster on the battlefield into a deep sleep.

Cascade Song    [MP: 10  R: 1A]
- One character's attack and defensive power is boosted by Luna's sweet
  voice.

Escape Song     [MP: 10  R: AE]
- Luna uses the power of her golden pipes to scare away all the
  monsters.

Tranquil Song   [MP: 15  R: AA]
- Luna croons a tune to restore some HP to every character.


- Page - 69

Nash
----
Thunder Bomb    [MP: 6  R: EZ]
- A group of enemies is showered with violent voltage.

Stone           [MP: 6  R: EZ]
- Nash turns a group of enemies into statuesque versions of themselves.

Confusion       [MP: 7  R: EZ]
- Nash uses his hocus-pocus to baffle a group of enemies.

Magic Box       [MP: 8  R: EZ]
- Nash silences a group of enemies to prevent them from casting spells.

Sleep           [MP: 9  R: EZ]
- Nash tells stories about himself to put a group of enemies into a
  coma.

Spark Ball      [MP: 10  R: EZ]
- Nash shocks a group of enemies into temporary paralysis.

Thunder Bolt    [MP: 15  R: 1E]
- Nash chooses one unlucky foe to receive the gift of electricity.

Thunder Thrust  [MP: 18  R: AE]
- Every enemy on the battlefield is jolted for heavy damage.


- Page - 70

Jessica
-------
Heal Litany     [MP: 4  R: 1A]
- One character regains a moderate amount of HP.

Cleanse Litany  [MP: 4  R: 1A]
- Jessica cures one character of bad conditions - poison, muting,
  halitosis, etc.

Fear Litany     [MP: 6  R: 1E]
- Jessica scares the bejeezus out of a single enemy, who flees the
  battle.

Althena Litany  [MP: 10  R: 1A]
- Jessica restores every single HP to one lucky adventurer.

Saint Litany    [MP: 12  R: AA]
- Every character regains a small amount of HP at the end of each turn.

Calm Litany     [MP: 15  R: AA]
- Everyone in the party regains some (but not all) of their precious HP.

Miracle Litany  [MP: 20  R: 1A]
- Jessica calls upon the Goddess to resurrect one fainted friend.

Escape Litany   [MP: 20  R: AA]
- The entire party teleports to the entrance of the current dungeon.


- Page - 71

Mia
---
Ice Lance       [MP: 5  R: 1E]
- Mia impales a single enemy with a criss-cross of giant icicles.

Flame Circle    [MP: 7  R: EZ]
- Mia uses this fiery spell to badly burn a group of enemies.


Blizzard        [MP: 10  R: AE]
- A raging snowstorm blows across the battlefield, chilling out all the
  enemies.

Ice Shell       [MP: 11  R: 1A]
- Mia increases the defensive strength of one ally - the hard way. Brrr!

Power Drive     [MP: 11  R: 1A]
- Mia raises the attack power of a friend, because it's the right thing
  to do.

Flame Bomb      [MP: 13  R: 1E]
- Always concerned with cleanliness, Mia gives a fiery shower to one
  enemy.

Ice Wall        [MP: 15  R: EZ]
- Mia bombards a group of enemies with big nuggets of frozen water.

Flameria        [MP: 30  R: AE]
- Massive swords of magical fire rain down from the sky, putting the
  Ginsu to shame.


- Page - 72

Kyle
----
Power Slash     [MP: 6  R: 1E]
- Kyle dashes out one massive hack to one monster of any size.

Power Up        [MP: 8  R: OS]
- Kyle boosts his attack power a smidge, giving his ego a boost as well.

Power Sweep     [MP: 9  R: AZ]
- Kyle swings his sword in a massive arc, hitting any nearby critters.

Sonic Riser     [MP: 14  R: SL]
- Kyle fires an energy bolt across the battlefield, hitting any monsters
  in its path.

Tempest
-------
Flash Arrow     [MP: 8  R: EZ]
- Tempest lobs an explosive arrow at an unwary group of enemies.

Flash Wind      [MP: 10  R: AE]
- Tempest calls upon the forces of nature to blow all the monsters off
  the battlefield.


- Page - 73

Ghaleon
-------
Tornado         [MP: 10  R: AE]
- A vortex of wind picks up and then drops the monsters from a great
  height. They don't survive.

Rock 'N' Roll   [MP: 10  R: AE]
- Dozens of bouncing boulders fall onto all the monsters, and crush
  them.

Inferno         [MP: 14  R: AE]
- Supernatural flames engulf every monster on the battlefield and kill
  them.

Nitro Dagger    [MP: 14  R: AE]
- Explosive shards of magical ice strike all the monsters, and destroy
  them.


- Page - 74

Picture.


- Page - 75

                Toshiyuki Kubooka, Art Director - Part I
                ----------------------------------------
                               Interview
Not entered.


- Page - 76

                          Opening Song Lyrics
                          -------------------

Original Japanese Lyrics
------------------------

Far, far into the distant horizon
let's ride forgotten on wings in the wind.

Sometime we will surly meet-
as the charming future
beckons us on.

Let's start the journey
to a new world!
Open the door to a memorable legend!


- Page - 77

English Lyrics
--------------

In your dreams,
magical thoughts...

All things are real
unless you dream they're not.

In your dreams,
love is the plot
carried on wings of hope.

Each of our souls
intertwine, when we do.

Instantly we see it
the time to grow and be it
when everything is pinned on a hope.

Let rise the dreams of your heart,
that innocent youth
careless and kind.

Free to roam the breeze in love
only when two
brilliantly shine as one...


- Page - 78

                            Boat Song Lyrics
                            ----------------

Original Japanese Lyrics
------------------------

As travelling across the sea,
from the unknown country,
the wind passes gently behind my ears,
will you tell me if people live with the same bewildering feeling inside?

To love someone,
or to be loved by someone-
I wonder what those feelings are like?
I can only feel vaguely from afar.
I want to cherish the feeling that has just started inside me,
the fate trembles my heart like the wind.


- Page - 79

English Lyrics
--------------

Wishing on a dream that seems far off
Hoping it will come today.

Into the starlit night,
Foolish dreamers turn their gaze,
Waiting on a shooting star.

But, what if that star is not to come?
Will their dreams fade to nothing?
When the horizon darkens most,
We all need to believe there is hope.

Is an angel watching closely over me?
Can there be a guiding light I've yet to see?
I know my heart should guide me, but,
There's a hole within my soul.

What will fill this emptiness inside of me?
Am I to be satisfied without knowing?

I wish then for a chance to see,
Now all I need, 

Is my star to come...


- Page - 80

Picture


- Page - 81

               Toshiyuki Kubooka, Art Director - Part II
               -----------------------------------------
                               Interview
Not entered.



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