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LEGACY OF KAIN SOUL REAVER

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Legacy Of Kain -------------- Soul Reaver --- An I.f.L.a.b. document --- (X) = X Button (C) = Circle Button (S) = Square Button (T) = Triangle Button ------------------------------ - Page - 1 Getting Started....................2 Controls...........................3 Setting Options....................4 Saving A Game......................4 Redemption.........................5 Living And Dying In Nosgoth........7 Innate Abilities...................8 Earned Abilities..................11 Combat............................14 The Spectral And Material Planes..17 Warp Gates........................19 The Soul Reaver...................20 Glyphs............................21 Essential Items...................23 Nosgoth Dwellers..................24 Kain's Legion.....................27 - Page - 2 Getting Started --------------- Setting Up ---------- Plug it in, turn it on. Memory Card ----------- To save game settings and results and continue play on previously saved games, insert a Memory Card into Memory Card Slot 1 of the PlayStation game console BEFORE starting play. - Page - 3 Controls -------- General ------- START button .......... Pause/resume game. Directional buttons ... Select menu item. (X) button ............ Accept menu selection. Gameplay -------- Directional buttons [D-Pad] or Left Analog Stick ....... Move Raziel while running, gliding, climbing or swimming. (X) button .................. Jump/swim. L1 button + (X) button ...... High jump/speed burst underwater. Jump + hold (X) button ...... Glide. (S) button .................. Action button [i.e. attack/pick up, use, move, grab, push or flip blocks/activate objects/shift planes from Glyph Spell menu/activate warp gate "menu"]. (T) button .................. Execute a fatal move on a stunned enemy/aim and fire projectiles. (C) button .................. Devour soul. L1 button ................... Crouch/crawl. R1 button ................... Sneak/hold to autoface nearest enemy/re-press to face next enemy. L2 + R2 buttons ............. Look-Around mode. L2 or R2 button ............. Rotate camera. Tap L2 or R2 to swing camera into position behind Raziel. SELECT button ............... Access Glyph Spell menu. You can turn the Dual Shock Analog Controller's VIBRATION function on/off from the Options menu. See page 4. * Make sure the Analog button is ON [glowing red] in order to use the Left Analog Stick. - Page - 4 Setting Options --------------- 1. To open the Options menu: - Select OPTIONS from the Main menu, or - Press the START button to pause during a game, use the D-Pad to highlight OPTIONS and press the (X) button. 2. Highlight the SOUND, MUSIC or SPEECH option and press the D-Pad left/right to change it's value. 3. Highlight the VIBRATION option and press the D-Pad left/right to toggle the controller's vibration feature ON or OFF [Dual Shock Analog Controller only]. 4. Highlight DONE and press the (X) button to exit the menu. Saving A Game ------------- 1. Press the START button to pause the game and access the Pause menu. 2. Use the D-Pad to highlight SAVE GAME and press the (X) button. 3. For your first save, just press the (X) button. For all future saves, you can choose either to overwrite the existing saved game, or to create a new save file. Note: You can save upto three LEGACY OF KAIN: SOUL REAVER games per memory card. 4. To resume a saved game, use the steps in "Starting a Game" on page 2. When you resume a saved game, all of Raziel's progress is restored, but he always begins from the Elder God's chamber. - Page - 5 Redemption ---------- Dark Gods --------- A millennium has passed since Lord Kain set his capital in the ruins of the Pillars of Nosgoth and began his conquest of the world. His first act was to recruit a cadre. Dipping into the underworld, Kain snared six souls and thus birthed his lieutenants, of which I, Raziel was one. We, in turn, prowled the twilight of purgatory building six legions of vampires to pillage Nosgoth. The destruction of the major human kingdoms was inevitable. Within a hundred years, humanity has been thoroughly domesticated. To be sure, there remained some feral humans scattered across the hinterlands, clinging to their hopeless holy war to rid Nosgoth of 'the vampire scourge." They were tolerated. They made existence for the fledglings more challenging. After the taming of the humans, our real work began: shaping Nosgoth to our will. Around the Pillars, slaves constructed a shrine worthy of our new age, worthy of our dark renaissance. Huge furnaces were built to belch smoke into the sky, shielding the land from the poisonous effects of the sun. Never had the world known a time of such beauty. However, we grew bored. We allowed the remains of the legions, the lesser vampires, to have their intrigues. They provided amusement and spice to an increasingly uninspired court. As faction fell against faction we bet upon the outcome. We helped and foiled plots at our whim. We were the Council and lord Kain, out only master. - Page - 6 Raziel ------ The humans think it is a poison of the blood that makes us what we are. Fools, the blood only feeds the bodies we live in. To create a vampire, one must steal a soul from the abyss to reanimate the corpse. It is the body that demands the blood sacrifice: our souls gain their advantage from the power of the underworld. As we matured, our earthly bodies evolved into a higher form. We assumed the powers and nobility of the Dark Gods. With each change, the trivial affairs of vampire and man held less interest. Always, it was Kain who would change first. After the master has experienced a new gift, one of us would follow in a decade or so. That is, until I had the audacity to evolve before my master. I was gifted with wings. And for my impertinence I was damned. The Elder --------- To us the touch of water is agony: it burns our flesh like acid. My punishment was to be cast into the Lake of the Dead, our execution ground for traitors and weaklings. As my brethern heaved me into the air I could see the bemused expressions on their faces. The transitory thrill of something new. Then the pain. Melting, twisting, burning, falling. A new experience indeed. Time. I have no concept of how long I feel. Only that there was an end to the fall and through the pain I heard the voice. At first I thought it merely the echoes of my own tortured mind, but I grew to understand that it was more. Something primal. Something angry. Something righteous. Something ancient. The Elder explained much to me. It told me of creation, of death, of souls and hunger. For eons the Elder feed upon the souls of Nosgoth. Then Kain's vampire dynasty deprived the Elder of sustenance. For centuries his hunger grew and festered in this place. The Elder offered me a solution to my sorry existence - if I would stalk the Material Plane, slaying my former brethren, then I would have the chance to avenge myself against Kain. How could one refuse such an offer? - Page - 7 Living and Dying in Nosgoth --------------------------- As Raziel, you are immortal. You cannot die. However, you can lose energy. The Health Coil tracks your energy reserves. On the Material Plane, you constantly consume energy in order to maintain your physical form. For this reason, your Health Coil constantly drains. to replenish your energy and maintain your physical presence on the Material Plane, you must regularly feed on the souls of your enemies. [See the 'Abilities/Feeding" section for details on how to feed.] If your energy depletes to nothing on the Material Plane , you will be forced to shift to the Spectral Plane. Here, your energy will slowly recover. You can hasten its restoration by devouring lost souls of the underworld and the souls of spectral enemies. If you lose all your energy on the Spectral plane, you return to the Elder's chamber. - Page - 8 Innate Abilities ---------------- Gliding ------- - Press (X) button to jump. - While in mid-air, press and hold the (X) button to glide. - Hold the R1 button to glide straight down. - Release the (X) button to drop to the ground. Raziel can gain additional lift by gliding over updrafts or thermals of warm air where they occur. Crouching/Crawling ------------------ - Hold the L1 button to crouch. - Crawl by holding L1 while moving Raziel with the D-Pad Raziel cannot fall off ledges or platforms with crawling. Collecting and Using Objects ---------------------------- There are three basic types of objects in Nosgoth: - Weapon objects that can be picked up. - Block objects that can be relocated or reoriented. - Contextual objects such as doors and switches. Raziel can interact with objects on the Material Plane ONLY! THERE IS NO OBJECT INTERACTION ON THE SPECTRAL PLANE. Raziel cannot pick-up weapons, move blocks, or open doors on the Spectral Plane. - Page - 9 Weapon Objects -------------- Raziel can pick up a variety of useful objects that can serve as weapons or for other purposes. These objects generally fall into the following classes: two-handed staff weapons, two-handed blunt objects and torches. Be on the lookout for fence posts, window bars and other "hidden" objects that can be broken off and used as weapons. To pick-up a weapon object: - Move Raziel near or over the object. - Press the (S) button to grab the object. To put down an object: - Hold down the L1 button and press the (S) button. Block Objects ------------- Throughout his explorations, Raziel will find opportunities to use block objects. To push blocks: - Move Raziel next to a block object. - Press the (S) button to push the object. To grab blocks: - Move Raziel next to a block object. - Press and hold the (S) button to embed Raziel's claws into the block. To move grabbed blocks: - While grabbing the block [holding the (S) button], press the D-Pad to move it. - Release the (S) button to disengage the block. To flip blocks: - Move Raziel next to a block object. - Press and hold the L1 button and Raziel will crouch. - Press the (S) button and Raziel will flip the block. Blocks can be flipped in place, or flipped up onto adjacent blocks or terrain on the same height. - Page - 10 Contextual Objects ------------------ A variety of contextual objects such as doors and switches are scattered throughout Nosgoth. To activate contextual objects: - Move Raziel next to the object. - Press the (S) button to interact with the object. Sneaking -------- By sneaking Raziel can grope his way over precarious terrain and creep up on enemies. To sneak: - Press and hold the R1 button while moving Raziel. Raziel will not fall off ledges or platforms while sneaking. Feeding ------- Feeding on Enemies ------------------ To sustain existence, Raziel must feed on the energy of creatures souls. He can also feed on the energy of discorporated spectral enemies. To feed on enemies: - After Raziel defeats enemies on the Material Plane, their souls float free from their bodies. - Press and hold the (C) button to have Raziel devour the liberated soul. Note: defeated enemies on the Spectral Plane become translucent. Raziel can feed on translucent enemies. Lightly Snacking on Humans: --------------------------- Raziel can "embrace" non-combative humans and drain their souls without the need for combat. Ha can also "sip" at a human's soul, leaving some of it to recover. If he gets carried away and devours the entire soul, the human will die. Non-combative humans are villagers and any vampire hunters who perceive Raziel as an ally. To feed on a human soul: - Move Raziel near a human. - Press the (C) button. - Release the button before the soul is completely devoured to allow it to recover. - Page - 11 Earned Abilities ---------------- Raziel gains most of his earned abilities by devouring souls of Clan Leaders. He can also gain abilities in other ways. Phasing Through gates --------------------- This earned ability allows Raziel to phase through otherwise impassible barriers such as fences, gates and grates. To phase: - While on the Spectral Plane, push against a gate. Raziel will dematerialize and phase through it. Scaling Walls ------------- Scaling walls is only possible on the Material Plane. If Raziel transitions to the Spectral Plane while scaling a wall, he will automatically drop to the ground. Raziel can't engage in combat while scaling a wall. Avoid enemies, or dispatch them before climbing. Only certain walls are scalable. To scale walls: - Press the (X) button to jump onto a scalable wall surface. - Press the D-Pad to move along the wall. Raziel automatically pulls up onto ledges when he reaches the top of a wall. - Press the (X) button to drop off the wall. - Page - 12 Firing Telekinetic Force Projectiles ------------------------------------ When not carrying the Soul Reaver or another item, Raziel can gather and throw a ball of telekinetic energy. Enemies and moveable objects are shoved backward when the sphere of force hits them. Fragile or breakable items like windows and wooden barriers are shattered by the impact of the force projectile. The projectile itself does little damage, but enemies can be forced into damaging or fatal environmental elements. For example, they can be slammed into a wall or pushed into water, fire or sunlight. You can aim the force projectile automatically or manually, like any other projectile. [See the "Combat/Projectile Attacks" section for details.] To cast telekinetic force projectile: - Hold the (T) button to form the projectile. - Release the (T) button to throw the projectile. Swimming -------- Raziel is unable to swim at the start of the game. Before he learns to swim, falling into water on the Material Plane immediately causes him to shift onto the Spectral Plane. Water on the Spectral Plane has no lift: instead it is ephemeral as air. Raziel can never swim on the Spectral plane. Ha can walk on lakebeds and canal floors, but he cannot reach higher areas. Once he earns the ability to swim, Raziel can access previously unreachable areas on the Material Plane. While swimming, Raziel is more vulnerable than normally. His combat abilities are limited, regular attacks are not available, use of projectiles is limited, and Raziel must rely more on evasive tactics than aggressive attacks when dealing with enemies. Note: While Raziel is swimming, you cannot rotate the camera with the L2/R2 buttons. To swim on the Material Plane: - While in the water, hold the (X) button to swim at a constant speed. - Tap the (X) button once to swim one stroke. - Tap the (X) button repeatedly to swim quickly. - Hold the R1 button while using the (X) button to swim more slowly and turn with more precision. - Press the D-Pad to orient Raziel. - Page - 13 To jump out of the water/speed burst in water: - Press and hold the L1 button to coil back in the water. - Press the (X) to propel Raziel out of or through the water. To climb out of the water: - Swim to a low bank or ledge. - Press the D-Pad toward the landing place to pull up onto it. Constricting ------------ Raziel can acquire the ability to constrict enemies and objects with a band of energy. this ability works on victims on both the Material and Spectral Planes. However, Raziel cannot constrict objects on the Spectral Plane Once constricted, vampires can be reduced to a stunned state. Most humans are rendered lifeless when constricted. You can rotate certain objects such as gears or statues by constricting them. Turn the objects either clockwise or counter- clockwise, depending on which direction Raziel runs while constricting. To constrict: - Press the D-Pad to begin circling an object or enemy. - After one complete revolution, Raziel will begin to trail a band of energy [if the circled object or enemy can be constricted]. - Complete a second full revolution and the energy band will constrict the victim or object. - Page - 14 Combat ------ Your goal in combat against vampires in to reduce them to a stunned or impaired state so you can grapple them or execute a fatal blow. To stun a vampire, slash at it until you pummel it into submission. Repeated blows reduce vampires to a groggy, swaying, zombie-like state. When stunned or recovering from a stunned state, vampires are vulnerable to fatal moves. While they're still groggy and clearly losing blood, grapple them to deliver the coup de grace. If you don't, they will soon revive and become invulnerable to extreme measures, so you must act immediately. Surprise enemies by sneaking up on them on throwing a projectile before they see you. This will have the same effect as attacking a stunned target, i.e. you can fell the enemy with a fatal blow. Autofacing Enemies ------------------ The key to success in combat is the ability to engage your opponent face to face. LEGACY OF KAIN: SOUL REAVER features an autoface button to simplify this process. To autoface: - When close to an enemy, press and hold the R1 button to auto- matically face the nearest enemy. To face another enemy: - Release the R1 button. Re-press and hold the R1 button to auto- matically face the next closest enemy. - Page - 15 Combination Attacks ------------------- - Tap the (S) button to execute a short jab attack. - A second rapid tap executes a slash attack. - A third rapid tap executes a more powerful slash attack. Dodging ------- - When autofacing an enemy, press the (X) button while pressing the D-Pad away from or to the side of the enemy. Lunging Attacks --------------- Lunging attacks cover more distance and deliver more damage than any single combination attack. To lunge: - When autofacing an enemy, press the (X) button while pressing the D-Pad toward the enemy. Grappling and Throwing Enemies ------------------------------ Once an enemy is stunned or recovering from a stun, Raziel can grapple and throw his victim. Grappled enemies can be hurled into spikes, shafts of sunlight or other deadly environmental elements. Recovering enemies will struggle and may escape your grasp if you don't throw them quickly. To grapple and throw an enemy: - Press and hold the (T) button to grab a stunned enemy. - Press the D-Pad to orient Raziel. - Release the (T) button to throw the enemy. - Page - 16 Fatal Blows ----------- Impaling -------- When equipped with a staff-type weapon, Raziel can batter an enemy into a stunned/damaged state and then initiate an impale move to destroy his foe. To impale: - Press the (T) button. Note: Make sure to devour the soul of the impaled enemy before collecting the weapon or it will regain its soul and return to life. Immolating ---------- When equipped with a torch weapon, Raziel can set a stunned/damaged vampire on fire. To immolate: - Press the (T) button. Projectile Attacks ------------------ Raziel can throw any weapon he is currently holding. To auto-aim the weapon at the nearest enemy: - Hold the (T) button to aim. - Release the (T) to throw the object. To manually aim projectiles: - Press L2 + R2 to enter Look-Around mode while holding the (T) button. - Press the D-Pad to aim. - Release the (T) button to throw the weapon. - Page - 17 The Spectral and Material Planes -------------------------------- Raziel dwells on two planes: the Material Plane - the realm of the living: and the Spectral Plane - the realm of the dead. After being executed by Kain, Raziel was transformed into a creature of the Spectral Plane. - The Spectral Plane is a darker, more twisted version of the Material Plane. As Raziel passes from one plane to the other, the world around him twists and reshapes itself. Places and items which are unattainable to Raziel on one plane may be attainable on the other. - Some mechanics are only effective on one plane. In general, "physical" actions that involve interacting with objects or terrain are only functional on the Material Plane. - Different creatures inhabit the Material and Spectral Planes - vampires and humans exist on the Material Plane; enemies like the Sluagh and Vampire Wraiths exist only on the Spectral Plane. Clan Leaders have a limited ability to shift between planes, but only momentarily. - On the Spectral Plane, time is irrelevant. While you're on the Spectral Plane, time stops on the Material Plane. Use this phenomenon to solve otherwise impossible puzzles. - Page - 18 - While on the Material Plane, Raziel's life energy is constantly drained to maintain his material form. Raziel must feed on the souls of his enemies to replenish his health and remain on the Material Plane. If he is damaged or does not feed, Raziel will be pulled back into the Spectral Plane. - On the Spectral Plane, Raziel's energy begins recovering gradually. He can speed the recovery and regain total health by finding and feeding on lost souls wandering the Spectral Plane, and the souls of the various creatures that live off them. - Raziel can always easily abandon his physical form and shift from the Material back to the Spectral Plane. - On the Spectral Plane, if Raziel is at full health and has a planar portal at his disposal, he can voluntarily shift onto the Material Plane. Shifting from the Material Plane to the Spectral Plane: - Press the SELECT button to open the Glyph Spell menu. - With the D-Pad, highlight the Shift glyph. - Press the (S) button to shift between planes. Shifting from the Spectral Plane to the Material Plane: - While at full health, locate a planar portal. - Stand in the flame in the center of the portal - Press the SELECT button to open the Glyph Spell menu. - Use the D-pad to highlight the Shift glyph and press the (S) button. - Page - 19 Warp Gates ---------- Warp gates allow Raziel to travel quickly through the world of Nosgoth. Raziel can only travel between active warp gates, and he must turn the gates "on" during visits to the rooms. Areas not yet visited are grayed out when viewed through a warp gate. Raziel must activate the associated warp gate before he can travel to those areas. To activate a warp gate: - Move Raziel onto the circular symbol on either side of the warp gate. - The symbols and the archway begin glowing as the warp gate becomes permanently active. After activating multiple warp gates, you can select the area you want to warp to. To travel via warp gates: - Move Raziel onto the glowing symbol on either side of the warp gate. - Press the (S) button. Raziel is automatically centered on the symbol and two glowing arrows appear to his left and right. The warp gate dissolves into a portal image, revealing another warp gate room elsewhere in Nosgoth. - Press the D-Pad left/right to look into all warp gate rooms, one after the other. Areas with active warp gates appear clearly. Areas with non-active warp gates are misty. - Press the D-Pad up to move Raziel through the warp gate into any "active" room. Raziel cannot warp to any "non-active" room until he visits that area and activates the warp gate. To exit a warp gate without travelling to another location: - Press the (S) button. The portal image fades. - Raziel can now move through the archway while remaining in the same area. - Page - 20 The Soul Reaver --------------- The Soul Reaver is the only weapon that Raziel can carry between planes. It remains active when Raziel shifts from the Material to the Spectral Plane [unlike other weapons, which Raziel drops when shifting to the Spectral Plane]. Raziel must acquire the Soul Reaver during his quest. After he gains possession, the Soul Reaver becomes part of him. He will not drop it or lose it. However, he can lose [and regain] the use of it. The Soul Reaver will only manifest in the Material Plane when Raziel is fully charged with energy. Once manifest, the Soul Reaver sustains Raziel's energy so that it no longer drains in order to maintain his physical form. If Raziel takes damage, the Soul Reaver will disappear until his energy is once again fully charged. As with weapons, when handling the Soul Reaver, press the (S) button for slashing attacks, and press the (T) button to execute a fatal blow on a stunned enemy. Projectiles ----------- After Raziel gains the Force Projectile ability, the Soul Reaver can shoot projectiles. To shoot with the Soul Reaver, hold the (T) button to charge it, and release the (T) button to fire. Fire Reaver ----------- Hidden in Nosgoth is a fire forge. Baptizing the Soul Reaver in the forge imbues the weapon with fire. Later encounters with the fire on the Material Plane allow you to transform the Soul Reaver into the Fire Reaver by passing the weapon through the flames. The Fire Reaver continues as long as Raziel's energy is fully charged. When Raziel takes damage, the weapon disappears, true to its fundamental nature as the Soul Reaver. Raziel must fully recover his energy to regain the Soul Reaver. To recharge the Fire Reaver, pass the Soul Reaver through fire once again. - Page - 21 Glyphs ------ Six Glyph Altars are hidden throughout Nosgoth. Each ancient altar is associated with an elemental glyph [or spell]. Once Raziel solves the puzzle of the Glyph Altar, he is awarded an elemental glyph. Glyphs go permanently into your Glyph Spell menu. Except for the Shift Glyph, all glyphs are active on the Material Plane only. Glyphs invoke powerful elemental energies that damage multiple enemies on the Material Plane. Glyphs have varying ranges and areas of effect. Note: Being elemental in nature, glyphs are sensitive to the environment in which they're invoked. All glyphs operate on the Material Plane, except in water. When swimming on the Material Plane, Raziel can only invoke the Shift Glyph. Likewise, all Glyphs except the Shift Glyph become inactive on the Spectral Plane. Eldritch Energy --------------- Casting a Glyph Spell consumes Eldritch energy. Raziel can find Eldritch energy scattered throughout the game. Destroyed enemies sometimes leave Eldritch energy behind. There are also secret locations that will fully charge Raziel with Eldritch energy. An on-screen display reveals the amount of Eldritch energy Raziel currently holds. To the left, another number indicates the energy cost of the currently selected spell. This number changes as you highlight different spells in the Glyph Spell menu. If Raziel doesn't have enough energy to cast a particular spell, it's glyph is grayed out. Casting a Glyph Spell: - Press the SELECT button to open the Glyph Spell menu. - Use the D-Pad to highlight the Glyph Spell you want to cast. - Press the (S) button to cast the highlighted Glyph Spell and close the menu. - Press the SELECT button to close the Glyph Spell menu without casting a spell. Note: "Pips" in the Glyph Spell menu are placeholders for glyphs that haven't been gathered yet. - Page - 22 Shift Glyph When Raziel casts this glyph, he shifts from the Material to the Spectral Plane or vice versa. Force Glyph Waves of telekinetic force stream from Raziel, throwing enemies backward. Telekinetically flung enemies may end up damaged or destroyed, depending on what they impact. Stone Glyph The spell creates a localized earthquake, with waves of petrifying energy radiating from Raziel. Affected enemies are temporarily solidified. Raziel can destroy petrified enemies by striking them with the Soul Reaver; otherwise, they will recover after a short period of stone-like immobility. Sound Glyph Deadly waves of sound emanate from this glyph's epicenter. The spell's frequency is deadly to vampires, who are reduced to a stunned/damaged state when impacted by the sound waves. Humans are unaffected. Water Glyph When released, this glyph's magic explodes into the room, burning all water-vulnerable vampires within its range and reducing them to a damaged state. Humans are unaffected. The spell has a wider range than the Sound Glyph. Fire Glyph This glyph's power expands outward in rings of fire, igniting all enemies within proximity. Vampires impacted by the wave of fire are immediately immolated and destroyed. Sunlight Glyph Raziel's most devastating spell, it allows him to gather all sunlight in an area into his body, then disperse it in a blinding flash that immediately reduces his vampire enemies to cinders. Humans remain unaffected. - Page - 23 Essential Items --------------- Soul ---- Souls provide the energy Raziel needs to survive and progress through the quest. Acquire human and vampire souls by destroying the creature's physical bodies. Find lost souls wandering on the Spectral Plane. Reduce spectral enemies to a vulnerable condition and devour them. Eldritch Energy --------------- These powerful sources of magical energy can be found on both the Material and Spectral Planes. This is the energy that allows Raziel to cast spells. Eldritch energy is rare, either hidden in the environment, or revealed when enemies are defeated. Use it wisely. Eldritch Energy Power-Ups ------------------------- By collecting these artifacts Raziel increases his capacity to store Eldritch energy. These are extremely rare: Raziel will find only five throughout Nosgoth. Health Power-Ups ---------------- Fifteen of these power-ups are scattered throughout the world. They are very difficult to discover. Each time you collect five of them, you increase Raziel's capacity to hold energy on the Material Plane. Health or Eldritch Energy Recharge ---------------------------------- Several energized locations in Nosgoth will refill Raziel's Health coil or Eldritch energy. To use these founts, stand on the spot until all energy is restored. - Page - 24 Nosgoth Dwellers ---------------- Vampire Brethren ---------------- The majority of your enemies are your former vampire brethren. At the time of your execution there were five other clans besides yours, each led by a lieutenant. Within each clan are several types of vampires. Vampires are susceptible in varying degrees to sunlight, water, sound, fire and being impaled. - Fledgling vampires are newly turned vampires. These inexperienced creatures are susceptible to sunlight and are easily dispatched. - Pupating vampires are in a quiescent state evolving from fledgling to adults. Do not disregard these; they can easily ambush you. - Adult vampires, whose glowing red eyes burn eerily in the shadows, are generally immune to sunlight and are more difficult to destroy. - Clan leaders are the most difficult of all to exterminate. Note: Learn the weaknesses of different vampire types. Some may be immune to water or sunlight. The Clans --------- Dumahim ------- Dumahim are the most common vampires in Nosgoth. These creatures wander the land in search of humans to devour. Melchahim --------- Melchiah, the leader of the Melchahim, was the last lieutenant created. As such, his powers are the weakest of all the clan leaders - so much so that his flesh mouldered. Melchiah's vanity was such that he would search among the human slaves for the most stunning specimens. After feeding on them, he would skin them and don their flesh to cover his putrescence. His children, the Melchahim, also skin their victims to help hold their own rotting carcasses together. Zephonim -------- The Zephonim vampires descend upon their victims from the dark recesses of the walls. These spider-like monsters use their stealth to ensnare their prey to satiate their hunger. Zephon is said to rule his empire from the spire of an incredible cathedral. - Page - 25 Rahabim ------- The Rahabim rule the waters of Nosgoth. These vampires have adapted to become immune to the destructive effects of water. These beasts are equally dangerous on land or sea. However they are very susceptible to sunlight's devastating effect. Turelim ------- The most powerful vampires in Nosgoth, most of this clan have retreated into Nosgoth's hinterlands, but many independent rogues and bands linger in the area. Spectral Enemies ---------------- Sluagh ------ These jackals prey on the lost souls wandering the Spectral Plane. They travel in packs to corner and overwhelm their prey. If an encounter goes badly, they will flee. Vampire Wraiths --------------- If a vampire's body is destroyed on the Material Plane and his soul is not consumed, a Vampire Wraith is born on the Spectral Plane. When a Vampire Wraith injures Raziel, it opens a wound from which it will continually draw off Raziel's energy. To halt the deadly drain, you must either slash the Vampire Wraith or flee. These creatures grow in power the longer they dwell on the Spectral Plane. If for some reason its corpse on the Material Plane is healed, the Vampire Wraith will return to the Material Plane to reinhabit its body, bringing its deadly ability with it. These reincarnated vampires are recognizable by the sparks of blue energy they exude. As super vampires, Vampire Wraith are deadly foes indeed. Note: Spectral enemies' health is evident in their auras: powerful enemies emit a blue aura, then the color degenerates through the spectrum as strength lessens, so that an enemy in the last stages of weakness will radiate a red aura. - Page - 26 Humans ------ Villagers --------- The few humans that still exist have taken refuge in the fortified city to the north. They will occasionally venture out of the city, but only rarely. They are unarmed, and easy prey for either the vampires or Raziel. They will modify their behaviour toward Raziel depending on how he behaves - if Raziel preys on them, they will see him as a demon, and flee in terror. If he spares them, attacking the vampires that plague them instead, they will see him as a saviour, an avenging angel, and worship him. Humans' souls are not as deeply rooted as the vampires' - the humans do not have to be killed before Raziel can draw energy from their souls. If Raziel gets close enough, he can grasp a human and draw its soul energy directly from its body. If he chooses only to "sip" at a human's soul - recovering his health slightly, but not draining the victim completely - the human will faint, but recover. As long as Raziel does not drain his victim completely, he will not be vilified by the humans. Vampire Hunters --------------- The warrior class of Nosgoth's remaining humans have become Vampire Hunters. There are two types: hunters armed with crossbows equipped with heavy impaling bolts, and hunters armed with primitive flame-throwers. The hunters protect the city, and will venture outside its walls to engage in skirmishes with their vampire enemies. Worshippers ----------- There is another sub-class of humans, who have adapted to the vampire menace by serving their tormentors and worshipping them as gods. The worshippers fall into two classes: Novitiates, who wield decorative but deadly staves; and Adepts, who use their sacrificial knives as weapons. The worshippers, in their blind allegiance to their vampire masters, will always view Raziel as an enemy and cannot be swayed by Raziel's behaviour. The worshippers are an insidious threat to the human population, since they kidnap victims for blood sacrifices. Considering no sacrifice too great, they will also gladly give their own blood, and lives, if necessary, to sustain their vampire masters. - Page 27 & 28 Kain's Legion ------------- The credits. Not entered.


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