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LEGACY OF KAIN

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LEGACY OF KAIN Manual CONTENTS Setting Up 2 Controls 3 Starting the Game 4 Inventory 6 Quick Menus 6 Welcome to Nosgoth 8 Feeding 11 Status Box 12 Armory 13 Magic 14 Forms 16 Maps & Areas 17 Objects & Power-Ups 18 Tokens 19 Hints in a Vein of Terror 20 Saving a Game 21 Credits 22 Memory Cards If you want to save your games, connect one or two memory cards before turning on the PlayStationTM game console. If a memory card is full, you will not be able to save games to it. Delete some data or reformat the card before starting play. (See the hardware manual for instructions.) You can continue previously saved BLOOD OMEN: LEGACY OF KAIN games by loading them from the Main Menu (pg. 4). 2 CONTROLS Note - Use the CONTROLS option (pg 5) to change the default controls. Attack SQUARE Navigate Kain through Nosgoth D-Pad Access Forms Menu TRIANGLE Action,Feed, Talk to people CIRCLE Cast a spell, Use an object, X Jump (in Wolf form), Skip through FMA Access Options Menu SELECT Access Inventory Menu START Access Quick, Objects Menu R2 Access overhead map L2 Access, Spells Menu. R1 Zoom in/out. L1 3 STARTING THE GAME Main Menu * Press the Directional buttons up/down to highlight START GAME, OPTIONS, or PREVIEW * Press X to confirm your selection. ITEMS USE -------------------------------- START GAME Begin a new game OPTIONS Go to the Options Menu to view make further selections and game adjustments. PREVIEW Check out the next big hit from Crystal Dynamics. Options Menu 1. Highlight OPTIONS on the Main Menu and press X. During a game press Select to pause and display the Options Menu. 2. Press the Directional buttons left/right to highlight options. 3. Press X to display submenus. 4. Press the Directional buttons left/right to change settings. 5. Highlight EXIT and press X to confirm selections and return to the Options Menu. If no EXIT option is available, just press X. 4 OPTION USE -------------------------------- WORLD MAP Examine the areas of Nosgoth that you Eve explored. DARK DIARY Review the full motion animations you've experienced. STATUS Check your body count, meals, mutilations and other appetizing activities. CONTROLS Remap the controller by selecting an action and then pressing a controller button to link it to that action. VOLUME Adjust the SOUND and MUSIC volume by pressing the Directional buttons left/right to move the slider. CREDITS Stroll the Hall of Shame. LOAD GAME Continue a saved game by selecting a memory card slot on the Load Game Menu, and then selecting a previously saved game (see pg. 21 - Saving a Game). EXIT Return to the game. 5 INVENTORY 1. During a game, press Start to access the Inventory Menu. 2. Press the Directional buttons left/right to highlight an area: OBJECTS, ARMORY or SPELLS. 3. Press the Directional button down to display the highlighted area. 4. Press the Directional buttons left/right to scroll through the items. 5. Press CIRCLE to hear a description of Objects Armory Spells a highlighted item. 6. Press SQUARE or Directional button up to return to the Inventory Menu; press Start to return to the game. QUICK MENUS Both Spells and Objects have Quick Menus, which allow you to load your five favorite spells and objects into fast-access menus. To Load a Quick Menu: 1. Press Start to access the Inventory Menu. 2. Highlight SPELLS or OBJECTS and press the Directional button down to enter the area. 6 3. Highlight a spell or object. 4. Press X to create a target box on the Quick Menu, use the Directional buttons to select an area on the Quick Menu, and press X again to load the item. 5. Press Start to return to the game. To Use a Quick Menu: 1. Press R1 (spells) or R2 (objects) to Loading a Quick Menu access the Quick Menu. 2. Highlight the item you wish to load into the Spell Box, where it will be ready to use. 3. Press X to load the item and return to the game. To Cast a Spell or Use an Object: During the game, press X to cast the spell or use the item loaded in the Spell Box. Loading The Spell Box * You can only cast spells loaded in the Spell Box. * You cannot use spells or objects when Kain is equipped with a two-handed weapon such as Axes or Soul Reaver, or is in any form other than Vampire. * When the Spell Box icon is gray, you cannot cast that spell or use that object (for example, when Kain is equipped with a two-handed weapon). 7 WELCOME TO NOSGOTH Steel yourself for a grim experience As a vampire, you have to hack and think your way through a vast, unfriendly world. And the rules have changed. Things that are harmless to mortals can be deadly to a vampire. Study and learn. Note - White puffs and "oof" sound effects indicate that Kain is taking damage. Terrain Water: Causes damage. In Wolf form, Kain can jump over small streams without damage. In Mist form, he can cross water with no damage. Swamp: Like water, causes damage if crossed unless Kain is in Mist form. Lava: Causes damage when touched, crossed or jumped over in any form. Trees: Chop these down with Axes. Standing Stones: Destroy these by using the Mace. Boulders: Push these aside. As a fledgling vampire, Kain has the strength to push only small boulders. Note - Drinking from certain Blood Fountains will increase Kains strength, allowing him to push larger and heavier boulders. 8 Weather Rain: Causes slight damage. Snow: Causes slight damage. Items Barrels: Can be smashed open, often revealing power-ups. Chests: Wooden chests open automatically. Iron chests must be smashed open with the Mace. Opened chests reveal power-ups. Buttons, Switches & Levers: Throughout the game, Kain encoun- ters wall buttons, floor levers and floor buttons. They are activated automatically by approaching them. Sometimes these devices must be activated in a specific sequence to trigger an event. Vista Markers: Kain can trigger these red, glowing, triangular markers by Wall Buttons walking over them. Some yield a descriptive voice-over, others a view to some significant location. Visual Vistas marked with a Bat Form icon indicate that Kain can fly to that location in Bat form. Vista markers in front of signposts and hanging signs yield a magnified image of the sign triggered. Note - To replay Audio or Video Vistas, walk over the triangular marker again and press CIRCLE. Teleporters: Pads marked with runes. When Kain stands on one, he is teleported to a "receiving" pad. 9 Humans Villagers: In Disguise or Beguile form, you can "talk" to villagers by pressing CIRCLE when near them. Chained Prisoners and Sleeping Villagers: Fast food. These "meals" don't have to be placed in Waver state before feeding. Blood Fountains Scattered throughout Nosgoth, Blood Fountains bestow various powers when you drink from them. You may drink only once from each fountain. * Three fountains bestow extra strength. * Three speed your Magic recovery. * One bestows protection from rain. * One bestows protection from snow. * One bestows an enhanced Disguise form, Beguile, which allows Kain to retain his Vampire form while appearing as a nobleman to humans. Spirit Forges Hidden throughout Nosgoth are Spirit Forges, where you can sacrifice some of your blood for important artifacts. l0 FEEDING Vampires must drink blood to survive. As you explore Nosgoth and gain experience as a vampire, your capacity to hold blood increases. Blood is consumed slowly to maintain your existence. It's also lost when you take damage. How to Feed 1. Attack enemies. One hit before enemies die, they sway about the screen in a Waver state. 2. Approach an enemy while it's in a Waver state, and press CIRCLE to feed. Note - You can also feed by using the Blood Gout and Blood Shower spells or by equipping Flesh Armor. Blood Types The four types of blood each have a different effect: Red Blood: Increases Kain's Blood Vial (Health Meter). Black Blood: Decreases Kain's Blood Vial (Health Meter). Blue Blood: Ghost/magic blood. Drinking blue blood increases Kain's Magic Meter. Green Blood: Poison. If Kain absorbs any green blood, his Blood Vial turns green and blood loss accelerates until Kain heals himself with Anti-Toxin. Note - Green blood wears off in time, if Kain has enough blood in his Blood Vial to wait it out. 11 [PICTURE OF STATUS BOX] STATUS BOX Keep a watchful eye on your Status Sarcophagus Box to avoid an eternity in the abyss Spell Box Blood Vial Magic Meter Sundial INDICATOR USE -------------------------------- SARCOPHAGUS Depicts Kain's current weapon and armor configuration. SPELL BOX Shows spell or object currently loaded. SUNDIAL Shows time of day (sun) or night (moon). During the day, the strength of Kain's attack decreases; during the night, it increases. Every 15 minutes, an entire day cycle is completed (7.5 minutes of daylight, 7.5 of night). MAGIC METER Indicates Kains current level of Magic. BLOOD VIAL Indicates Kain's current Health. 12 ARMORY For times when the sword is mightier than the pen. To Equip Armor & Weapons: 1. From the Inventory Menu, select the Armory area and press the Directional button down. 2. Highlight an item and press CIRCLE to hear a description of it. 3. Press X to equip the item. ARMOR USE -------------------------------- IRON Standard armor, and your best all-round protection. BONE Causes weaker undead (Skeletons, Zombies, Shadows) to ignore Kain. CHAOS Enemies who attack Kain will suffer the same amount of damage as they wreak. FLESH Drains an enemy's blood, allowing Kain to concentrate on killing. WRAITH When Kain is wearing Wraith Armor, any enemy dam- age he takes is evenly divided between his Magic Meter and Blood Vial. 13 WEAPON USE -------------------------------- IRON SWORD An heirloom-quality weapon equally good for hacking open barrels and enemies. MACE Stuns human enemies and destroys breakable obstacles. AXES A brutal two-handed weapon perfect for cutting bloody swaths through multiple enemies. As with all two-handed weapons, Kain cannot cast spells or use objects while equipped with Axes. FLAME SWORD Burns enemies. SOUL REAVER This two-handed death dealer explodes enemies with one hit. However, it uses Kain's Magic Energy and prevents him from casting spells or using objects. MAGIC As Kain explores the world of Nosgoth, he will discover spells. Spells are auto- matically entered in Kain's Inventory when they are picked up. Spells must be loaded into the Quick Spell Menu and then into the Spell Box before they can be cast. Kain can only cast spells when he has Magic Energy. Each time a spell is cast, some of Kain's Magic Energy is used. As Kain collects pyramids, his Magic Energy capacity increases. Magic Energy is replenished slowly over time. Note - See "Quick Menus," pg. 6-7, for information on loading and using spells. 14 SPELL USE -------------------------------- SANCTUARY Returns Kain to his crypt. CONTROL MIND Gives Kain mind possession over human enemies until the body of the possessed person is killed or until Kain chooses to "unpossess" the person. SPIRIT WRACK Gives Kain control over ANY enemy, except bosses. ENERGY BOLT Destroys enemies with a bolt of energy. Can be used to trigger switches. LIGHT Illuminates dark areas. INCAPACITATE Stops enemies. STUN Sends human enemies into a Waver state, allowing Kain to feed on them at his leisure. BLOOD GOUT A magical projectile that drains the target's blood into Kain's gullet. BLOOD SHOWER Blood-gouts all enemies in its area of effect. REPEL Shields Kain from all enemy attacks and deflects projectiles. INSPIRE HATE All enemies in the area of effect go insane with hate and attack each other for the duration of this spell. SPIRIT DEATH Causes immediate death to most enemies (except bosses). LIGHTNING Calls a rain of lightning upon all enemies on screen. Can only be used outdoors. 15 FORMS As Kain's vampiric powers grow, he becomes able to assume different forms. To Assume a Form: 1. Press TRIANGLE to access the Forms Menu 2. Use the Directional buttons to highlight the form you want to assume. 3. Press X to morph. 4. Press TRIANGLE when you're ready to return to Vampire form. Note - You must obtain the appropriate form before you can assume its shape. FORM USE -------------------------------- VAMPIRE Kain's natural form. WOLF Allows Kain to jump over otherwise impassable obstacles and ledges, move faster, and rip open throats. Press eo ateack in Wolf form, and press X to jump. BAT Allows Kain eo fly eo areas marked by Beacons and Boss Levels on ehe Bat Form Map. (Kain can assume Bat form only when outdoors.) MIST Allows Kain to pass through impassable areas such as doors, walls, and so on. Beware the Mist Vortex trap. DISGUISE Allows Kain to pass unnoticed among humans. BEGUILE Allows Kain to retain his Vampire form while appearing as a nobleman to humans. However, once Kain attacks, he reverts to vampire form. 16 MAPS & AREAS MAP USE -------------------------------- WORLD MAP Press Select to access. Highlighted areas show where Kain has already travelled. AREA MAP Press L2 to access. Shows the overland or dungeon area Kain is currently occupying. BAT FORM Morph into Bat form to access this map. MAP AREAS USE -------------------------------- OVERLAND All unspecified non-dungeon areas on the map. VILLAGES Village names and directions are usually given at Visual Vista Points. BAT BEACONS Large, rune-covered, antenna-like towers in the overland. These beacons appear as markers on the World Map, showing areas accessible by Bat flight. BLOOD FOUNTAINS Provide Kain with different power-ups. Don't get greedy because fountains harm Kain after the initial use. SPIRIT FORGES supernatural spots where Kain can trade blood for objects. TELEPORTERS Teleport Kain to different areas. AUDIO VISTA POINTS Activate Kain and enemy dialogue. To re-activate, place Kain on the point again and press CIRCLE. VISUAL VISTA POINTS Activate still shots of various areas of the land. To re-activate, place Kain on the point again and press CIRCLe. SAVE POINTS Large, rune-covered, antenna-like towers in the dungeons. To save, step on the base. (See "Saving a Game," pg. 21.) 17 OBJECTS & POWER-UPS OBJECT USE -------------------------------- HEART OF DARKNESS Resurrects Kain or restores health. ANTI-TOXIN Counteracts the effects of poison. FLAY This slow tracking projectile rips the flesh from its target. PENTALIcHE TAROT Causes random death to multiple enemies. IMPLODE Projectile that implodes on contact. PUTRESCE This projectile melts the target in a boiling pool of green slime. Enemies that touch the pool also melt. ENERGY BANK Fills Kain's Magic Meter and allows him to cast spells without depleting his power. When the effects of the spell end, all of Kain's Magic Energy is consumed. SLOW TIME Slows everything to quarter speed for the duration of the spell. OBJECT USE -------------------------------- BLOOD VIAL Increases Kain's Health Meter capacity. BLOOD BEAKER Restores Kain's Health points. Blood beakers come in three sizes: small, medium and large. RUNE TRIANGLE increases Kain's Magic capacity. MAGIC SPHERE Restores Kain's Magic points. ICON CARDS All objects, weapons, armor, spells and forms are pictured on cards. Pick up cards to acquire whatever is depicted. 18 TOKENS TOKEN USE -------------------------------- NUPRAPTOR'S HEAD Repairs the Pillar of the Mind. VORADOR'S RING Summons Vorador. TIME STREAMING DEVICE For trips down memory lane use. DOLLMAKER'S DOLL Holds the soul of King Otemar's daughter. DEJOULE'S INSULATING CLOAK Repairs the Pillar of Energy. BANE'S ANTLER HEADDRESS Repairs the Pillar of Nature. MALEK'S HELMET Repairs the Pillar of Conflict. AZIMUTH'S EYE Repairs the Pillar of Dimension. MOEBIUS' HOURGLASS Repairs the Pillar of Time. ANACROTHE'S SCALES Repairs the Pillar of States. MORTANIUS' DEATH ORB Repairs the Pillar of Death. 19 HINTS IN A VEIN OF TERROR * If you get stuck, try backtracking. You may have missed a switch or a trigger. * Sometimes you need the help of others to accomplish a task. Control Mind is a must. * Equip a new spell. You may need it to complete the section you're in. * Wait until night to enter villages for easy feeding. * Try moving non-stationary objects around. You might unlock something. * Save smart, save often. * lf you get stuck - or lost, try using the zoom-out view. * Watch the animation's and listen for hints. * Experiment with armor and weapons. Different combinations can be deadly. * Certain enemies have weaknesses that can be exploited. Undead are susceptible to fire. * You know you've backtracked if you see the ghosts of your vanquished foes. * Certain forms have more than one use. Experiment. * Sometimes it's better to blend in than to stand out. People will talk to you (or leave you alone) as long as you know how to look. * Kain is more powerful at night. This is a good time to confront stronger foes. * Feed well, but do not over graze the pasture. 20 * Blood Fountains offer Kain much more than a free meal. Listen to the Spirits. * Once you pass through a land, you're far from through with it. Return there with new powers and you'll find that your patience yields great rewards. * Don't just wait to use the Heart of Darkness until you need to be resurrect- ed. Use it to add blood to your Blood Vial while you're alive. * Don't rush. Take time to enjoy the sights of Nosgoth. You have eternity to exact your revenge. Use it! Note - After you clear an area of foes, some will return as ghosts, Ghosts do damage to your Magic Meter. Ghosts' blood adds to your Magic Energy. Game play begins (in Mausoleum) on day 4 hour 17. SAVING A GAME 1. Walk to a Save Point in a dungeon and step on the base. 2. The screen will ask if you want to save the game. Select YES and press X. 3. The Memory Card Menu appears. Use the Directional buttons to select a memory card slot. 4. Press X to save the game to that slot and automatically return to the game. 21


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