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KLONOA: DOOR TO PHANTOMILE

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KLONOA: DOOR TO PHANTOMILE Original Manual By: Namco Ltd. This manual is meant for the USA (english) version of KLONOA. Since there is nothing about "manual copyright notices" in the manual, this document may be placed on any website and/or FTP site SO LONG AS IT REMAINS INTACT AND NOTHING IS CHANGED. Namco Ltd. owns the copyright to KLONOA:DOOR TO PHANTOMILE, and reserves the right to refuse redistribution of this document. [ Front Cover ] Picture of Klonoa (heh, what else?) [ Inside Front Cover ] WARNING: READ BEFORE USING YOUR PLAYSTATION(tm) GAME CONSOLE. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation(tm) game console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures of epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. IF YOU EXPERIENCE ANY OF THE FOLLOWING SYMPTOMS WHILE PLAYING A VIDEO GAME. dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS Do not connect your PlayStation(tm) game console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. HANDLING YOUR PLAYSTATION(tm) DISC - This compact disc is intended for use only with the PlayStation(tm) game console. - Do not bend it, crush it, or submerge it in liquids. - Do not leave it in direct sunlight or near a radiator or other source of heat. - Be sure to take an occasional rest break during extended play. - Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. [ Page 1 ]------------------------------------------------------------------ It's strange... Sometimes I can't remember my dreams, though I'm sure I saw them. Where do these dreams go? But I remember one dream. As clearly as if it were reflected in a mirror... CONTENTS STORY ........................... 4 WHAT YOU'LL FIND ................. 15 A WORLD OF ADVENTURE ............ 5 ITEMS ............................ 17 HOW TO BEGIN A GAME ............. 6 VISIONS .......................... 19 OPTIONS ......................... 7 CHARACTERS ....................... 21 THE GAME SCREEN AND RULES ....... 9 ENEMIES .......................... 23 USING THE CONTROLLER ........... 13 HINTS ............................ 26 [ Page 2 ]------------------------------------------------------------------ PLAYSTATION(tm) SETUP To load and run KLONOA on your PlayStation(tm) game console, follow these simple instructions: Set up your PlayStation(tm) game console according to the instructions in the Instruction Manual. Make sure the power is off before inserting or removing the CD. Insert the KLONOA disc and close the disc cover. Insert game controllers and turn on the PlayStation(tm) game console. Follow on-screen instructions to start a game. CONSOLE (TOP VIEW) Reset Button: small circular button on lower left-side of PlayStation. Power Button: large circular button on lower left-side of PlayStation. Power Indicator: green light on lower left-side of PlayStation. Disc Cover: large circular surface in center of PlayStation. Open Button: large circular button on lower right-side of PlayStation. CONSOLE (FRONT VIEW) Memory Card Slot 1: left slot above controller port on front of PlayStation. Controller Port 1: left controller port on front of PlayStation. Memory Card Slot 2: right slot above controller port on front of PlayStation. Controller Port 2: right controller port on front of PlayStation. [ Page 3 ]------------------------------------------------------------------ CONTROLLER (BACK VIEW) L1 Button: rectangular button on top right of controller. R1 Button: rectangular button on top left of controller. L2 Button: rectangular button on bottom right of controller. R2 Button: rectangular button on bottom left of controller. CONTROLLER (TOP VIEW) Directional buttons: 4-way joypad on left of controller. Select Button: small rectangular button in center of controller. Start Button: small triangular button in center of controller. Square Button: button with pink square on it on right of controller. Triangle Button: button with green triangle on it on right of controller. Circle Button: button with red circle on it on right of controller. X Button: button with blue X on it on right of controller. [ Page 4 ]------------------------------------------------------------------ STORY Phantomile is a world, someplace far, far away. There is an old legend in Phantomile. it says that the energy from people's dreams is gathered in the mythical Moon Kingdom and used to give shape to the world. The legend says that this is the reason why we can't remember dreams we know we've had. Klonoa, who lived in the wind village Breezegale, was awakened one day by a horrible nightmare vision of a flying ship crashing on Bell Hill, and a dark, ominous shadow closing in overhead. Mysteriously, Klonoa could remember this dream clearly even as time passed. And then one day it happened. A flying ship really crashed on Bell Hill. "It's just like my dream," Klonoa thought, as a moment of fear was overcome by his overwhelming curiosity. "Let's go, Klonoa!" cried Huepow, the Ring Spirit. Huepow had been Klonoa's trusty friend since childhood. Their hearts pounding with excitement, Klonoa and Huepow ran outside to see what awaited them. [ Page 5 ]------------------------------------------------------------------ A WORLD OF ADVENTURE Once upon a time, four spirits held sway over Phantomile - the Wind Spirit, the Tree Spirit, the Water Spirit, and the Moon Spirit. The Moon Spirit gathered the energy from people's dreams and used this energy to shape the world. The other Spirits maintained peace in the world by sharing the special powers of the wind, trees and water that were entrusted to each of them. And then one day, the Dark Spirit started a rebellion. He was jealous of the omnipotent power of the Moon Spirit to create anything in the universe. The Spirits combined their strength and battled the Dark Spirit. Although the Dark Spirit's awesome might overwhelmed the other spirits at first, he was eventually overcome and hunted down by the forces of light. The war raged on for 100 days and the Dark Spirit was imprisoned at the end of the war. After the war, the Moon Spirit decided to disappear so that a war like this would never happen again in the future. Now, the Moon Spirit will not appear unless Wind Spirit, the Tree Spirit, and the Water Spirit all will the Spirit to come forth. Thus, the power of dreams is forever hidden, far away in the land of dreams. [ Page 6 ]------------------------------------------------------------------ HOW TO BEGIN A GAME MODE SELECT Press the Start button on the title screen, and the following options will be displayed: NEW GAME allows you to start at the beginning of the story (see below). CONTINUE lets you continue a game from a previously saved game (see page 7). TITLE SCREEN Controls Directional buttons ....... Select X button/Start button ..... OK USING THE MEMORY CARD This game uses one block of memory from the Memory Card. Each block contains three files, and each file can save up to four saved games. If there is a problem with the Memory Card, a warning message will be displayed. Please follow the instructions displayed on the screen if this happens. STARTING A NEW GAME First, select a file to use on the Memory Card Screen. If 3 files already exist, pick a file to overwrite. Next, enter your name on the Name Entry Screen. The game will begin after you set your options on the Options Screen (see page 8). [ Page 7 ]------------------------------------------------------------------ Controls Directional buttons ....... Select X button/Start button ..... OK Triangle button ........... Return to previous screen, Erase previous letter, (Name entry screen) Start button .............. Same as END (Name entry screen) RESUMING A PREVIOUSLY SAVED GAME First, select the FILE button at the bottom of the screen. Information on saved game data will appear at the center of the screen. Select the saved game you wish to load from here. Selecting the OPTIONS icon at the right edge of the screen will display the Options Screen (see below). Controls Directional buttons ....... Select X button/Start button ..... OK Triangle button ........... Return to previous screen, or Menu. OPTIONS After you've entered your name on the Name Entry Screen, or selected OPTIONS on the Memory Card Screen, the Options Screen will appear. You can choose the settings you wish to change with the buttons at the bottom of the screen. When you are done making your changes, select END. You will leave the Options Screen after confirming your changes and saving your settings. [ Page 8 ]------------------------------------------------------------------ OPTIONS SCREEN Directional buttons ..... Select, Move frame (in Adjust Screen Mode) X button ................ OK SOUND Use this option to switch between Stereo and Mono playback of the game's music and sound effects. Make your selection according to the type of TV you are using. Press the X button to OK your selection. CONTROLS You can choose from 3 different controller settings. Press the X button to choose your selection. ADJUST SCREEN This option allows you to align the game screen display on your TV. Use the Directional buttons to bring the square frame into view on your TV. Press the X button to set your adjustments. Press the Square button to return the default settings. [ Page 9 ]------------------------------------------------------------------ THE GAME SCREEN AND RULES NORMAL SCREEN The Mirror Spirit: (Top-left corner of screen) This is displayed temporarily when you release the Mirror Spirit (see page 18). Number of Klonoas remaining (Bottom-left corner of screen) Klonoa's health: (Bottom-center of screen) There are 2 levels to each heart, making 6 levels in all. Dream Stone Counter: (Bottom-right of screen) This shows the number of Dream Stones you have collected in the current stage. You can earn an extra Klonoa when you collect 100 stones. Item: (Top-right of screen) Displays keys or any other special items you have. BOSS STAGE SCREEN Boss's health: (Top-left of screen) You can defeat a boss by making this meter empty. The amount of damage you can do per attack depends on which boss you face. [ Page 10 ]------------------------------------------------------------------ RULES 1. Klonoa's adventure is broken up into 6 Visions, with each Vision consisting of 2 parts. You'll face a boss at the end of part 2. 2. Klonoa's health will decrease by 1 level each time Klonoa touches an enemy or gets attacked. Klonoa passes out when his health level is empty. 3. You will always lose a Klonoa when he falls into a hole, no matter what his health level is. 4. When Klonoa passes out with 0 Klonoas remaining, it's VISION OVER. 5. Klonoa can restore his health by getting a Heart item. Klonoa regains all his health after completing each part. 6. If Klonoa collects 100 Dream Stones, or picks up a 1 UP item, the number of Klonoas remaining increases by 1. PAUSE MENU Pressing the Start button in the middle of the game will display the Pause Menu. You can make selections with the Directional buttons, and OK it with the X button. CANCEL: Cancels PAUSE and returns you to the game. RETRY: Stops the current game, and restarts the game from the beginning of the part. QUIT: Stops the current game and returns you to the title screen. [ Page 11 ]------------------------------------------------------------------ STORY WINDOW This is the screen where characters in the game talk to each other. You can find out important and helpful information when they speak, so make sure not to skip them! The success of your adventure may depend on it! CONTROLS X button .......... Next message Circle button ..... Fast-forward through a message Start button ...... Skip forward a little bit by pressing once. Completely skip through by pressing twice. WORLD MAP This screen is shown whenever you complete a stage. All the rescued Phantomillians play a tune for you in this screen. If you rescue a lot of Phantomillians in the villages and kingdoms, the music they play will be livelier. CONTROLS Start button / X button ..... Go to Save screen. [ Page 12 ]------------------------------------------------------------------ SAVE SCREEN After the world map screen is shown, you can save the current game on the Memory Card. Choose the save location for your saved game with the cursor. CONTROLS Directional buttons ......... Select Start button / X button ..... OK CONTINUE You can continue your game by using the CONTINUE feature even after you've lost all your Klonoas. You can use CONTINUE as many times as you like. If you select QUIT, the game ends. CONTROLS Directional buttons ......... Select Start button / X button ..... OK [ Page 13 ]------------------------------------------------------------------ USING THE CONTROLLER Directional buttons ..... Movement Left: Walk to the left. Right: Walk to the right. Up: Face background, enter doorway. Down: Face foreground. JUMPING Pressing the X button or the Triangle button makes Klonoa jump. * If you hold down the X button or the Triangle button while Klonoa is coming down from a jump, he flaps his ears and stays afloat in the air for a bit. He can flap his ears like this once per jump. However, he can flap his ears one more time after being hurt or after seperating from a TETON. But be careful, he can't flap his ears while holding onto an enemy. * These are the default controller settings. They can be changed in the Options Screen (see page 8). Klonoa can move left/right or face inward or outward while jumping. He can also attack in the middle of a jump. Press the X button or the Triangle button to jump. Holding down the X button or the Triangle button while falling allows Klonoa to flap his ears and stay afloat in the air. [ Page 14 ]------------------------------------------------------------------ ATTACKING Pressing the Square button or the Circle button will fire a wind bullet from Klonoa's ring. When this is done next to an enemy, Klonoa can grab and inflate it. You can also attack enemies in the background or foreground. You can inflate some giant enemies, but you won't be able to grab them. But be careful. You can't inflate or grab bosses. Press the Square/Circle button to fire the wind bullet. If the wind bullet hits, you will grab the enemy. Pressing the Square/Circle button again throws the enemy. The thrown enemy will either hit something in its way or explode after flying some distance. DOUBLE JUMP When you are holding onto an enemy, it is possible to jump twice as high by jumping off of the enemy. Just press the X button or the Triangle button while jumping or falling down to do a double jump. This double jump allows Klonoa to jump higher than a normal jump. It is also possible to kick the enemy downwards to attack enemies below. You can grab another enemy in the middle of a double jump to jump even higher! [ Page 15 ]------------------------------------------------------------------ Grab an enemy. Press the X/Triangle button to jump. While in the air, press the X/Triangle button to jump again to do a double jump. The enemy will be kicked downwards. You can use this technique to attack enemies below. WHAT YOU'LL FIND You'll encounter many things in the course of your adventure. Here we will introduce just a few. Fan Grass: This is a plant that blows a strong gust of wind upwards at regular intervals. You can ride this wind to jump higher and reach tall places you normally can't. Gondolas: There are some that are always moving, some that move automatically when Klonoa gets on, and others that are operated by some power. Rail Car: A rail car starts moving automatically when Klonoa gets on. You can move around on top of the rail car without worrying about falling off. [ Page 16 ]------------------------------------------------------------------ Locked Doors: Locked doors open when you bump into one while holding a key. One key is required for each door. Leaves: Leaves are constantly buffeted by wind and are unstable. It's easy to fall off of them, so be careful! Switches: When you hit a switch with a wind bullet or throw an enemy at it, its color changes and something happens. Jump Platform: You can jump really high if you press the jump button at just the right moment while stepping on one of these. Rolling Logs: These turn slowly, so you can fall down if you stop. You can jump to adjust your position on the log. [ Page 17 ]------------------------------------------------------------------ ITEMS There are many items to help Klonoa on his adventure. ITEMS PICKED UP BY TOUCHING Klonoa can pick these items up by touching them. Dream Stone (small): You can earn 1 Klonoa when you gather 100 stones. Dream Stone (large): Worth 5 small Dream Stones. Key: There are doors you can't open without a key. Heart (small): Klonoa's health is restored by 1 level. Heart (large): Klonoa's health is restored by 3 levels. 1 UP: Increases the number of Klonoas you have by 1. [ Page 18 ]------------------------------------------------------------------ ITEMS PICKED UP BY ATTACKING Klonoa can pick these items up by hitting them with either a wind bullet or a captured enemy. Phantomillian Prisoners: These spheres contain Phantomillians imprisoned in nightmares. A disruption in the balance of dreams in the world caused nightmares to begin dreaming their own dreams. The dreaming in turn trapped hapless Phantomillians. The number of people you rescue will effect how music is played back in the world map that is shown when you clear a part. Memory Clock: If Klonoa passes out, he can start at the last place where he picked up a clock. All items that Klonoa had at that point will be restored. Ngapoko's Egg: When you hit the egg with a captured enemy, something pops out. LEGEND OF THE MIRROR SPIRIT Once upon a time, there was a Mirror Spirit who loved to play tricks. The spirit would take things and put them in front of the mirror. This confused people, since it made things look twice as large. Then one day, the Mirror Spirit made a reflection of the sun that was twice as large, and drove away night. People couldn't sleep or dream because there was no more night. The spirit had gone too far this time with its tricks. The spirits were so angry that they imprisoned the Mirror Spirit. MIRROR SPIRIT When you hit this sphere, the Mirror Spirit sppears. While the spirit is visible, Dream Stones will sparkle. Each stone you pick up in this state is worth twice as much as a regular stone. [ Page 19 ]------------------------------------------------------------------ VISIONS What kind of adventures await Klonoa on his journey? We'll introduce just a few here. VISION 1-1: THE BEGINNINGS OF GALE / Breezegale, the wind village Klonoa and Huepow begin their adventure by heading toward the fallen flying ship on Bell Hill. On the way, they meet a character named Balue the mason, who tells them about the legend of Phantomile. VISION 1-2: THE DIVA AND THE DARK SPIRIT / Gunston Mine Go through the mine of shining stones and onto Bell Hill. Use the wind to jump over gaps in the path on the way. There are strange creatures up on the hill, and they sure don't look friendly! VISION 2-1: DEEP IN THE DYING FOREST / Forlock, the tree village The two hurry to the tree village to warn Granny of the danger, but Joka reached her first! New types of monsters appear one after another, so be careful! [ Page 20 ]------------------------------------------------------------------ VISION 2-2: BEYOND THE BACKWARDS WATERFALL / The kingdom of Jugpot Klonoa and Huepow head toward the water kingdom because their path through the dying forest was blocked. After climbing up a huge waterfall, a voice calls from somewhere, just as they reach Crustacean Castle. VISION 3-1: REBIRTH OF THE FOREST / Forlock, the tree village Klonoa and Huepow return to the tree village to see Granny. If you find a tied up forest guard along the way, be sure to rescue him. VISION 3-2: THE STOPPED GEAR / The tree mansion of machinery Granny's house is full of machinery! You have to steer clear of all the obstacles before reaching the top of her mansion. The passageways are confusing, so don't get lost. There's a lot more to Klonoa's adventure. A fantastic surprise awaits you at the end. Do your best! [ Page 21 ]------------------------------------------------------------------ CHARACTERS The inhabitants of Phantomile are simple, peace-loving people. KLONOA A happy creature living in Breezegale, the wind village. He's known for his long ears and blue hat. He's always running around the fields with his childhood friend, Huepow. HUEPOW A spirit who lives inside a ring that fell from the sky one day. Huepow normally stays inside the ring and helps Klonoa use the power of the wind. LEPHISE The legendary Diva who can sing the Song of Rebirth to give life back to the world again. She is being chased by Ghadius, the dark spirit, who wants to corrupt her powers. [ Page 22 ]------------------------------------------------------------------ BALUE Balue used to be Head Mason at the Gunston Mine. He believes in the legend of the Diva Lephise. He says it's his ultimate dream to go to the Moon Kingdom, where she lives. He's a hopeless romantic. KING SEADOPH King Seadoph is king of Jugpot, the water kingdom, Phantomile's only remaining kingdom. He is guardian of the Elemental Spring, and a keeper of some of Phantomile's secrets. GRANNY Granny is the elder of Forlock, the tree village. She lives in a mansion full of machinery nestled atop the branches of the sacred Great Tree that stands tall in the middle of her village. Like Grandpa, she is someone who knows some of the world's secrets. GRANDPA Grandpa is the elder of the wind village. He is Klonoa's guardian. A natural scholar, he has vast knowledge of Phantomile's history and legend. [ Page 23 ]------------------------------------------------------------------ ENEMIES JOKA Joka is a loyal servant of Ghadius who just tries his best to please him. All he really wants is to be recognized by Ghadius. Still, something about him just doesn't seem right. He can harness the powers of darkness a little bit. RONGO LANGO A beast with savage strength, He can create dangerous shockwaves and ripples on the ground. His weakness might be his behind. PAMELA Pamela is a giant fish who guards the Crustacean Castle of Jugpot, the water kingdom. Pamela and King Seadoph are both spellbound and manipulated by Ghadius. But, they are really not evil at all. Bump the king into her to wake both of them up out of their curse. GHADIUS, THE DARK SPIRIT Ghadius is a dark spirit who awoke from his long slumber. His imprisonment in sleep was a punishment that was decreed by the spirits. Ghadius plans to turn Phantomile into a world of nightmares. He controls the world of darkness and has the ability to warp space. [ Page 24 ]------------------------------------------------------------------ MOO These cute critters just wander around the paths haplessly. ZIPPOE Zippoe always tries to chase and ram into Klonoa whenever he sees him. SPIKER Spiker is not affected at all by Klonoa's attacks, so the only thing you can do is to avoid him. TETON He drifts about in the air and floats even higher when you inflate him. ARMORED MOO The wind bullet merely bounces off of this Moo. Throw other enemies at it to break its armor first. BOIN Boin comes toward you by bouncing along, but be careful! [ Page 25 ]------------------------------------------------------------------ SHIELDED MOO This Moo has a shield, so you can't attack from the front. Jump over it to get to its undefended backside. MEWMEW Mewmew scatters balls with thorns sticking out of them. Jump over the balls to avoid them and then move in closer to attack quickly! GIANT MOO This Moo has absorbed Dream Stones and transformed into a giant. If you ram an enemy into it, sometimes Dream Stones will pop out. BOOMIE After a certain amount of time passes, this dangerous enemy explodes! Be careful when it starts to glow! When a Boomie hits a wall, it falls straight down and blows up after a set time. DABBY Shoots out thorny balls from its rear end. Jump over its thorny balls and attack! GLIBZ Glibz is a double-gun toting enemy who just loves to shoot. Attack him in between rounds while he's grinning. SHELLIE Shellie is usually protected by its hard shell. Attack it when you can see its face. [ Page 26 ]------------------------------------------------------------------ GAME HINTS SEARCH FOR ITEMS There are items that are invisible until Klonoa touches them. Make sure to search for these invisible goodies. Hard to see something that's invisible, you say? Dont fret, because you can see their shadows. Try jumping on a suspicious-looking shadow when you see one on the ground. [ Page 27 ]------------------------------------------------------------------ USE YOUR ENEMIES You cannot succeed in the game without being resourceful with your enemies. For instance, the floating TETON is useful for reaching high places, and Boomie, who explodes after a certain time, is indispensible for solving puzzles that involve timing! Also, try throwing enemies against places that have an X mark on them. This might open paths for you and help you earn valuable items. RESCUE PHANTOMILLIANS Don't forget to rescue the poor Phantomillians that are trapped inside nightmares!!! There are 6 Phantomillians per each Vision. If you are able to save everyone in each part, something will happen. You can find out what this secret is after you finish the game!! [ Page 28 ]------------------------------------------------------------------ NAMCO'S TIP LINE All the hints, tricks and cheats! Under 18, please have your parent's permission. Touchtone phones only. 1-900-737-2262 $.95/min for automated tips $1.15/min for live counseling 9-5 M-F Pacific Time [ Inside Back Cover ]-------------------------------------------------------- CREDITS Published by: Namco Hometek, Inc. Designed and Developed by: Namco, Ltd. Localization Producer: Yas Noguchi Localization Coordinator: Brian Schorr Quality Assurance: Marcus Montgomery Paul Guiaro Director of Marketing: Mike Fischer Marketing Coordinator: Jennifer Fitzsimmons Marketing Administrator: Loan Vu Manual Development: Yas Noguchi Brian Schorr Jennifer Fitzsimmons Manual Design: Moore & Price Design Group Special Thanks: Tak Hyodo Jesse Taylor Jeff Miller For questions and information not listed in the 900 line, write to: Namco Hometek, Inc. 150 Charcot, Ave. Suite A San Jose, CA 95131-1102 Namco Online: http://www.namco.com Visit our website to get information about our new titles LIMITED WARRANTY Namco Hometek, Inc. warrants to the original purchaser that this Namco Hometek, Inc. game pak shall be free from defects in material and workmanship for a perioud of ninety (90) days from the date of purchase. If a defect covered by this limited warranty occurs during this ninety (90) day limited warranty period, Namco Hometek, Inc. will repair or replace the defective game pak or component part, at its option, free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other cause not related to defective material or workmanship. LIMITATIONS ON WARRANTY Any applicable implied warranties of merchantability and fitness for a particular purpose, are hereby limited to ninety (90) days from the date of purchase and are subject to the conditions set forth herein. In no event shall Namco Hometek, Inc. be liable for consequential or incidental damage resulting from the possession or use of this product. The provisions of the limited warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts, or exclusion of consequential or incidental damages, so the above limitation or exclusion may not apply to you. This limited warranty provides you with specific legal rights. You may have other rights which vary from state to state. [ Back Cover ]--------------------------------------------------------------- Namco Hometek, Inc., 150 Charcot, Ave. Suite A, San Jose, CA 95131-1102 KLONOA(tm) (c) 1997 Namco, Ltd. All rights reserved. Manufactured persuant to license with Namco Holding Corp. Licensed to Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Manufactured and printed in the U.S.A. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION U.S. AND FOREIGN PATENTS PENDING


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