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G-POLICE




CONTENTS

YOUR INTRODUCTION               4
THE G-POLICE DECLARATION        5
STARTING THE GAME               6
DEFAULT CONTROLS                7
YOUR COCKPIT HUD                8
MENUS                           9
MISSION BRIEFINGS               15
TRAINING MISSIONS               15
ACTIVE MISSIONS                 16
FLYING YOUR CRAFT               17
USING YOUR ON-BOARD COMPASS     19
        RADAR
USING THE MAP                   20
REARMING YOUR GUNSHIP           21
SHIELD STRENGTH                 21
SCANNING VEHICLES AND OBJECTS   22
USING YOUR WEAPONS              22
WINGMEN                         23
FLARES                          24
WEAPON DATA                     25


YOUR INTRODUCTION TO THE FORCE

Welcome to the G-Police.

As a new recruit, you are joining an organization which, although only a few years old, already 
has an enviable reputation; we hope that you prove to be a worthy addition to our ranks.

In order to reach this point, you have undergone the most stringent and demanding training 
program ever developed.  However from now on, the orders you take and the missions you carry out
will be for real. You will no longer be using dummy weapons on makeshift st@. Things are no 
longer make believe.  Only you and your colleagues stand between our public and the aggressive
corporations we have been charged to control - it is up to you now to enter the real world and 
put your training into practice.

Wish you luck and hope that you are able to carry out all your orders with skill and 
dedication.  Remember that the G-Police will always be watching; it is up to you to ensure that 
we like what we see.

Chief Commissioner De Giorgio
G-Police Central Command


THE G-POLICE DECLARATION

                GOVERNMENT ORDER TR4/6645.89 - REPRODUCED ACCORDING
                        TO THE GOVERNMENT ARCHIVES OF DECREE.
                        NEW RECRUITS ARE INSTRUCTED TO COMMIT
                               THIS DOCUMENT TO MEMORY.

"On this day, being the 8th of June in the year 2089, this Government declares the establishment 
of a law keeping organization dedicated to the maintenance of good order within the colonies of 
Earth and its off-world installations.

This organization is to be known by the name 'Government Police' (G-Police).

By this declaration, all this Government's inclusive parties agree:

* the G-Police may bear arms in pursuit of their duties

* the G-Police may apprehend and arrest individuals assuming there is reasonable suspicion of 
  intended or actual misdemeanor.

* the G-Police are answerable at all times to this Government and its agents.

This decree is recorded and registered in the manner laid down in the Text Of Constitution.  It 
is now declared active.'

Committee of Policy and Law on behalf of the Governing Council.


STARTING THE GAME

To play G-Police on your PlayStation- game Console:

1. Set up your PlayStation- game Console in accordance with the instruction manual supplied 
with the system.

2. Follow your system directions to open the Disc cover and place Disc I onto the I>ed of the 
drive, ensuring the printed side faces upwards.

3. Close the Disc cover.  If the unit is switched off press the POWER button to begin play.  If 
the unit is already on, press the RESET button.

There are a number of animated sequences throughout G-Police.  These can be skipped by pressing 
the X button or the START button,

The intro movie consists of a few shorter sequences; these can be skipped individually by 
pressing the X button, or the START button can be used to skip the whole movie.

WARNING!  It is advised that you do not insert or remove peripherals or Memory cards once the 
power has been turned on.

Make sure you have enough free blocks on your Memory card before commencing play.


DEFAULT CONTROLS

L1              Hover Up
L2              Hover Down

R1              Target Toggle/Scan
R2              Air Brake (In conjunction with Directional button)

Triangle        Forward Thrust (Double tap and hold for Forward after-burn)
Circle          Weapon Select (In conjunction with Up and Down Directional button)
X               Fire currently selected weapon
Square          Reverse Thrust (Double tap and hold for Reverse after-burn)


Up              Nose Down
Left            Turn Left
Down            Nose Up
Right           Turn Right


YOUR COCKPIT HUD
1) Target Analysis      1               2               3
2) Compass / Radar
3) Shield Strength      4                               6
4) Air Speed Bar                                        7
5) Altimeter    5                               8
6) Thrust Bar
7) Other Weapons
8) Currently Selected Weapons


MENUS

Navigate through menu screens using the Directional buttons.  Press the X button to select an 
item.  Press the Triangle, button to return to the previous menu.

Title Screen
Press the START button to continue.

Main Menu

NEW MISSION 
Start the game.

LOAD MISSION 
Go to the Load Mission Menu.

TRAINING
Go to the training Mission Menu.

OPTIONS
Go to the Options Menu.

Load Mission Menu

PASSWORD
To load a game using a password, use the Directional buttons to move the highlighter over the 
required character, then press the X button to select it.  Press the Square button to delete a 
character. When you have entered the correct password, highlight 'END and press the X button.

MEMORYCARD
To load a game using a Memory card first make sure you have a Memory card correctly inserted 
according to the Console's instructions.  Do not insert or remove Memory cards once the power 
has been turned on.

Wait for the Console to detect the Memory card.  If more than I Memory card is inserted, use the 
Left and Right Directional buttons to highlight the correct one, then press the x button to 
select it. The message 'LOAD GAME' will appear on-screen.  Press the X button to confirm. 
Although G-Police uses only I Memory card block, there are 15 potential save game positions 
within that block - they appear as 'USED' if there is a game saved in them or 'EMPTY' if there 
is no game saved in them.  Use the Up and Down Directional buttons to scroll through the game 
positions until the correct one is highlighted, then press the button to load the game position.


Training Mission Menu
A list of the available training missions will appear on-screen.  Use the Directional buttons to 
highlight your chosen mission, then press the X button to confirm.

Options Menu

SOUND SETUP
Go to the Sound Setup Menu.

CONTROL SETUP
Go to the Control Setup Menu.

GRAPHICS SETUP
Go to the Graphics Setup Menu.


Sound Setup Menu.

BGM VOLUME
Use the Left and Right Directional buttons to decrease or increase the volume of background 
music.

SFX VOLUME
Use the Left and Right Directional buttons to decrease or increase the volume of sound effects.

SOUND MODE
Use the Left and Right Directional buttons to select from Mono, Stereo or Dolby.

Control Setup Menu
This screen allows you to change the Controller setup to suit your preferences.

Use the Directional buttons to highlight the game function you want to change.  Press the X 
button.  Press the Controller button you want to allocate to that function.  Press the X 
button.  Repeat this sequence until all functions are correctly set, then press the Square 
button to confirm the new Controller setup.

If you want to revert to the default Controller setup press the Circle button.

Graphics Setup Menu

VIEWANGLE
Use the Left and Right Directional buttons to decrease or increase the game's view angle. The 
lower the view angle the faster the game will run.

VIEW DISTANCE
Use the Left and Right Directional buttons to decrease or increase the game's view distance. 
The further the view distance the slower the game will run.

FRAME RATE
Use the Left and Right Directional buttons to decrease or increase the game's frame rate. A 
faster frame rate  All adversely affect both the view angle and the view distance, but the 
speed of the game will be improved.

Mission Complete Menu

CONTINUE
Go to the next mission.

SAVE MISSION
Allows you to save your current game position using a Memory card.  First make sure you have a 
Memory card correctly inserted according to the Console's instructions.  Do not insert or remove 
Memory cards once the power has been turned on.

Once you have selected this option, wait for the Console to detect the Memory card.  If more 
than 1 Memory card is inserted, use the Left and Right Directional buttons to highlight the 
correct one then press the X button to select it The message 'SAVE GAME' will appear on-screen.  
Press the X button to confirm.  Although G-Police uses only 1 Memory card block, there are 15 
potential save game positions within that block - they appear as 'USED' if there is a game 
saved in them or 'EMPTY'  if there is no game saved in them.  Use the Up and Down Directional 
buttons to scroll through the game positions until the correct one is highlighted, then press 
the X button to save the game position.


Pause Game Menu
Access the Pause Came Menu by pressing the START button during a mission.

RESUME
Return to the current mission.

RESTART
Restart the current mission.

QUIT
Quit the current mission.

SFX VOL
Use the Left and Right Directional buttons to decrease or increase the volume of sound effects.

MUS VOL
Use the Left and Right Directional buttons to decrease or increase the volume of in-game music.

VIEW
Use the Left and Right Directional buttons to cycle through the different game views.  
Repeatedly pressing the SELECT button will also perform this function.  Remember that cockpit 
is the default view.

MAP
Go to the mission map.  See the section headed 'Using The Hud' for more information.


MISSION BRIEFINGS

Before you undertake your mission, you will be briefed via the briefing screen. The briefing 
will bespoken as well as appearing as a text message!.  Press the X button to scroll the text 
as the screen fills up. You can press the START button at any time to skip to the next screen; 
however, it is recommended that you listen to the briefing at least once in order to understand 
your mission objectives.

Once you have pressed the START button, you will be taken to the Weapon Data screens which 
detail the weapons available on your gunship during the coming mission.  Use the Up and Down 
Directional buttons to cycle through the weapon Data screens.  Press the X button to start your 
mission.


TRAINGIN MISSIONS

The training missions are accessed via the Main Menu; they have been designed to help you 
familiarize yourself with the gunship's controls, cockpit HUD and weapons, Because your gunship 
is a complex flying machine you are strongly advised to make use of all the training missions 
before going out on active service. You should also read the appropriate sections of this 
handbook.

Training missions are briefed in the same way as active missions.


ACTIVE MISSIONS

Your active missions will consist of duties and objectives given to you by your C-Police 
commander.  It is imperative that you obey orders and listen carefully to the radio 
communications you receive during each mission, not only will they give you instructions on 
which you must act, they may also give warnings of imminent attack.

If you fail a mission, you will be given the chance to 'RETRY?' or 'QUIT'.  Use the Directional 
buttons to highlight your choice then press the X button to confirm this. This menu has a 10 
second count down; if no choice has been made within the time allowed, the mission will quit.

If you complete a mission successfully, you will be taken to the mission Debrief screens. The 
first screen will show you the mission statistics; press the X button to continue. The next 
screen will give you the mission debriefing. The debriefing screen will also give you a password 
which can be used to return to the game in the future; see the section headed 'Load Mission 
Menu' for information on using the password.  Press the START button to go to the Mission 
Complete Menu.


FLYING YOUR CRAFT

As a recent recruit to the ranks of the G-Police, you will initially be put in charge of a 
DASA - Kamov HAVOC close air support Gun Ship.  Success of your missions will depend heavily an 
your flying skills, you should spend some time familiarizing yourself with the way your craft 
handles as the lives of civilians and other G-Police members will be at stake once you're on 
active service.  You may undergo further training at any time by selecting 'Training' from the 
main menu.


Forward Thrust
Tap the Triangle button to increase your craft's forward thrust. There is no need to keep this 
button held down once your desired speed has been achieved - your craft will maintain this speed 
until reverse thrust is applied.

Double tap and hold the triangle button to engage the forward after burn functions this enables 
you to reach full forward thrust quickly.

Reverse Thrust
Tap the Square button to increase your craft's reverse thrust. This will usually be used as a 
brake to slow down your craft's forward movement However, if you keep the Square button pressed 
down once the craft is hovering, it will begin to fly backwards. This button must be held down 
to continue reversing.

Double tap and hold square button to engage the reverse after-burn function; this enables you 
reach full reverse thrust quickly.


Steering Your Craft
Use the Left and Right Directional buttons to steer your craft left or right respectively.  Use 
the Up and Down Directional buttons to point the nose of your craft down or up respectively.

Altering Your Altitude
Use the L1 and L2 buttons to increase or decrease your altitude respectively. This allows your 
craft to change its altitude without having to pitch up or down. This is a useful technique for 
approaching targets, allowing you to 'hop' over bridges and 'duck' under girders while looking 
straight ahead.

If you hold down both the L1 and L2 buttons, your altitude will be locked. This is useful for 
tracking ground targets without flying into the ground.


USING YOUR ONBOARD COMPASS / RADAR

All G-Police craft are fitted with a sophisticated navigational device enabling you to fly 
quickly in the direction of a target.

This radar appears in the top center of your cockpit HUD; it takes the form of a green 3D 
circle. The red arrow on the circle's edge indicates your waypoint - when the arrow is pointing 
straight up, you are flying towards the waypoint. The waypoint may be a location you are 
required to go to or even an enemy vehicle.  

The radar also indicates your height above the ground; as you fly higher, the radar separates 
into 2 circles. The top circle is the plane on which you are flying while the bottom circle 
represents ground level.

Enemy vehicles are represented by colored dots within the compass:

G-Police = blue.
Civilians = white.
Manosoft vehicles = green.
Krakov vehicles = red.

A locked target is represented by a square.


USING THE MAP

When you access the map, the dome where you are currently located will be highlighted on the 
left of the map screen.  Use the Directional buttons to move the indicator lines from dome to 
dome.

Press the X button to Zoom the view of the currently indicated dome. The L1 and L2 buttons can 
then be used to zoom in or out of the dome map. The map can be scrolled using the Directional 
buttons.

Press the Square button while on the map screen to view your mission objectives. Primary 
objectives must be completed in order for you to progress to the next mission. Outstanding 
G-Police recruits will also attempt to complete secondary objectives - however these do not 
need to be completed to progress to the next mission. Press the Square button again to return 
to the map screen.
                
Press the START button to return to your mission.       


REARMING YOUR GUNSHIP

Your gunship can be rearmed during a mission by flying onto a rearm point. These are marked on 
the map screen - see the section headed 'Using The Map' for more information.

Once you have flown onto the rearm point, you will receive a pre-determined quantity of weapons 
and your shield will recharge by 50%.Your gunship can only rearm once at each rearming point.


SHIELD STRENGTH

Your gunship is equipped with shields which will be depleted as your craft comes under fire. 
The shield energy indicator is in the top right of the cockpit HUD- once this reaches zero your 
craft will be destroyed. However, your shield will recharge slowly with time.   


SCANNING VEHICLES AND OBJECTS

Most craft are automatically identified by the onboard computer. However, you will sometimes be 
required to scan vehicles and objects in order to ascertain whether they are innocent or 
dangerous. All un-scanned craft will appear as civilians on the radar.

Point your craft towards the vehicle or object to be scanned. Press the R1 button to commence 
the scan. When scanning is complete, a text message in the top left corner of the cockpit HUD 
will indicate the origin of the vehicle or object along with its shield strength.

This method is also used to obtain a target lock when using targeted weapons.


USING YOUR WEAPONS

Selecting Weapons
Your currently selected weapon is highlighted on the right side of your cockpit HUD. In order to 
cycle through other available weapons, hold down the Circle button and press the Up or Down 
Directional buttons. The number to the left of the weapon name indicates how many rounds you 
have remaining. When there are no abounds of a particular weapon left, your selected weapon will 
revert to the standard 25mm or 30mm cannon, depending on the craft that you have been issued 
for the current mission. Some weapons may not have an ammo count, but have a charge bar instead.

Firing Weapons
Press the X button to fire your currently selected weapon.

Locking weapons
Most weapons can lock on to a target. To do this, select your required weapon, then press the R1 
button when your target is framed by a white box. When the white box turns red, the target is 
locked and the weapon can be fired. Of course, this does not guarantee a direct hit as the 
target may be too fast or mobile for your chosen weapon.

If there are multiple targets within view of your cockpit HUD, you can cycle through them by 
repeatedly pressing the R1 button.

If you are using a weapon that requires a lock, the cross hair in the center of the screen will 
be green if you have a lock and red if you have no lock.


WINGMEN

Wingmen are controlled much like a lock inq weapon, When a wingman is flying with you, WINGMAN 
will appear on your list of available weapons. It is selected in the same wag as a weapon.

You must also choose a target using the R1 button as described in the section headed Locking 
Weapons. Once a target has been locked, press the X button to instruct the wingman to attack. 
If no target is selected when the X button is pressed, the wingman will return to your wing. If 
the wingman destroys the target, or the target lock is lost, the wingman will return to your 
wing. 


FLARES

At certain points in the game, you will be required to control a ground team. This is done by 
summoning them to a location using Flares. When this is possible, FLARE will appear on your 
list of weapons; it is selected and fired in the same wag as a weapon.

When you deploy a flare, the ground team will make their wag to that location. However, if the 
flare isn't deployed anywhere near the required area, the ground team may well ignore your 
instructions.  


WEAPON DATA

Henschel AAG-SEE 25mm
The HenschelAAG-53E 25mm cannon has a smaller shell size than the Lavochkin, but it can be twin 
mounted meaning increased firepower. This weapon can only be fitted to the Venom gunship, and 
also overheats faster than the Havocs 30mm.

Lavochkia GSh45-80 30mm
This weapon is a standard fixed placement for the Havocs gun barbette. Firing 30mm shells at a 
very high rate, the gun is aimed by placing the cross-hairs in the HUD on the target and Wring. 
This weapon overheats with continued use.

IR Seekinq Air-To-Air Missile
This missile works by following the current locked target from the HUD system. The missile will 
follow the target until it loses a lock or exceeds its maximum range. The missile is fired 
dumb if no target is locked.

Hyper-Velocity Missile
Hyper-Velocity missiles have no locking capability and the head of the missile contains only a 
depleted uranium core. The missile travels at high speed and is designed to penetrate the target 
on impact.

Henschel H538 Firestreak Missile
The Firestreak missile is highly maneuverable with an extremely high rate of turn. Althouqh much 
more maneuverable than the IR missile it supersedes, it has a less powerful warhead.

HATRA 973 Unguided Rocket
The Matra is a medium range, unguided rocket. Each ammo pack will fire three warheads. The 
standard payload is usually quite high as the warhead is light.

Henschel Starburst Dispersion Missiles
The Starburst dispersion missile is fired in bursts of eight. The warhead is liqht; most of its 
weight consists of the ignition fuel which fires the weapon to a HUD target The weapon will not 
target G-Police units, but it should be used with caution.

Cluster Bombs
The bomblet is fired in clusters and is used to cause medium damage over a large area. The 
weapon is unguided and must be aimed with the HUD bomb predictor targeting device.

500Kg Bomb
The 500Kg bomb is an unguided bomb causing heavy damage. Because of their weight, relatively few 
can be carried. The weapon must aimed with the HUD bomb predictor targeting device.

1000Kq Bomb
The 1000Kg bomb is the heaviest unguided weapon in the G-Police arsenal. It causes massive 
damage by sending an invisible shockwave over a large area. Use with extreme caution.

Rothbart Optics BW26H 80GW Military Laser 
The laser is an advanced charged weapon causing damage by extreme heat The weapon overheats very 
quickly, meaning that it can only be fired in rapid bursts before the weapon should be allowed 
to cool. Causes severe damage.

Yilleneuve Industrie Plasma Launcher
The plasma launcher is the most powerful charged weapon in the G-Police arsenal. The X button 
must be held until the weapon is fully charged; releasing the X button will then unleash the 
charged bolt causing massive damage.

Rothbart Optics Electronic Pulse Paralyser
The electromagnetic pulse paralyser or EPP is designed to disable vehicles. When fired, the EPP 
emits a powerful electromagnetic wave; when a vehicle is hit, all avionics and computer systems 
are disabled. Be aware that civilian vehicles may be destroyed if they are hit g an EPP.

The Ground Unit Deployment Beacon
The GUDB is a tactical beacon which, when fired at the ground, sends a homing signal to all 
ground units in the vicinity; the ground units will then make their wag to the beacon. Mission 
Control will advise you when to deploy a beacon.


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