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FINAL FANTASY VII

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FINAL FANTAST VII /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ _/ The SEGA SATURN Instruction Vault _/ _/ An Ishy Homepage _/ _/ _/ _/ Final Fantasy VII _/ _/ Contributed by AWOchs _/ _/ _/ /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ Sony PlayStation is a trademark of Sony Computer Entertainment America. Final Fantasy is a trademark of Squaresoft. The Instruction Vault is ©Ishy 1997 *NOTE*This is a near exact duplicate of the original Final Fantasy VII manual which is ©Squaresoft. At their request, this document will be deleted. For permission to use this document on a web page, newsgroup, or any media, contact Ishy at Ishy@prodigy.net . Permission for use on a web page relating to Final Fantasy VII will more than likely be granted, but please contact me first. Getting Started Continuing from Saved Data Insert the disc for the previous game and the Memory Card with the saved data, and turn On the PlayStation game console. Go to the New Game or Continue screen, and choose Continue. Select the slot into which you inserted the Memory Card (either Slot 1 or Slot 2), and press the Circle Button. From the File Select screen, choose the data file that contains the game you want to resume. If the data file cannot be loaded for some reason, remove the Memory Card without turning Off the game console and then reinsert it. Changing Discs Final Fantasy VII is the first 3 CD-ROM disc RPG for the PlayStation game console. Occasionally, during the game, a screen will appear with the message "Please insert disc 2 or 3" also with a CG image (screenshots representing discs 1 through 3 of the CD-ROM). Without turning off the console, open the Disc Cover and insert the disc designated on screen. Close the Disc Cover, and press the Circle Button to resume. The CG image randomly changes every time this screen is displayed. The Characters During the game, you will encounter friends and other important characters in the story. However, depending on how you play, you may not be able to befriend some of the characters. The following are the main characters in the game. Cloud Strife Job: Mercenary (ex-member of SOLDIER) Age: 21 Weapon: Sword Height 5'7" Birthdate: August 19 Birthplace: Nibelheim Blood Type: AB The main character in Final Fantasy VII. Originally a member of SOLDIER, he is now a mercenary who will take any job. After being hired by AVALANCHE, he gradually gets caught up in a massive struggle for the life of the planet. His enormous sword can cut almost anything in two. Aeris Gainsborough Job: Flower Merchant Age: 22 Weapon: Rod Height: 5'3" Birthdate: February 7 Birthplace: Unknown Blood Type: O Young, beautiful, and somewhat mysterious, Aeris met Cloud while selling flowers on the streets of Midgar. She decided to join him soon after. Her unusual abilities enable her to use magic, but she seems more interested in the deepening love triangle between herself, Cloud, and Tifa. Tifa Lockheart Job: Bar Hostess, AVALANCHE member Age: 20 Weapon: Glove Height: 5'4" Birthdate: May 3 Birthplace: Nibelheim Blood Type: B Bright and optimistic, Tifa always cheers up the others when they're down. But don't let her looks fool you, she can decimate almost any enemy with her fists. She is one of the main members of AVALANCHE. She and Cloud were childhood friends, and although she has strong feelings for him, she would never admit it. Barret Wallace Job: Leader of AVALANCHE Age: 35 Weapon: Gun-arm Height: 6'4" Birthdate: December 15 Birthplace: Corel Village Blood Type: O Head of the underground resistance movement, AVALANCHE, Barret is fighting the mega-conglomerate Shinra, Inc. which has monopolized Mako energy by building special reactors to suck it out of the planet. Barret depends on brute strength and his "Gun-arm" to see him through. His wife died in an accident several years ago, and he now lives with his daughter Marlene. Red XIII Job: Beast Age: 48 Weapon: Headdress Height: 3'9" Birthdate: Unknown Birthplace: Cosmo Canyon Blood Type: Unknown Just as his name implies, he is an animal with fire-red fur. But under his fierce exterior is an intelligence surpassing that of any human's. His sharp claws and fangs make him good at close-range fighting, but other than that, not much is known about him. It's not even certain that "Red XIII" is his real name. A real enigma. Cid Highwind Job: Pilot Age: 32 Weapon: Spear Height: 5'8" Birthdate: February 22 Birthplace: Unknown Blood Type: B Cid is a tough-talking, warm-hearted old pilot who hasn't forgotten his dreams. There's no better pilot by air or sea. He believes someday he'll fly to the ends of the universe. With his handmade spear and knowledge of machinery, he throws himself into any attack regardless of the danger. Sephiroth Job: Top ranking SOLDIER officer Age: Unknown Weapon: Long sword Height: 6'1" Birthdate: Unknown Birthplace: Unknown Blood Type: Unknown Even amongst the elite troops of SOLDIER, Sephiroth is known to be the best. His past is locked away in a confidential file held by Shinra, Inc. His giant sword, which only he can handle, has extremely destructive power. Said to have disappeared in a battle years ago, his current whereabouts are unknown. Yuffie Kisaragi Job: Materia Hunter, Ninja Age: 16 Weapon: Knife, boomerang, origami (for throwing) Height: 5'2" Birthdate: November 20 Birthplace: Watal Blood Type: A Although you'd never know it by looking at her, Yuffie comes from a long line of Ninja. She forced herself into the group just to get a 'certain something'. She's sneaky, arrogant and "way" selfish. But with her super shuriken and her special skills, there isn't anyone else you'd rather have on your side in a fight. Cait Sith Job: Toysaurus Age: Unknown Weapon: Megaphone Height: 3'2" Birthdate: Unknown Birthplace: Unknown Blood Type: Unknown Cait Sith rides around on the back of a huge stuffed Mog he magically brought to life. Megaphone in hand, he's always shouting orders and creating dopey attacks. When his slot machine attack works, the enemy lines look like an overturned toy box. His hobby if fortunetelling, but like his personality, it's pretty unreliable. Vincent Valentine Job: Unemployed Age: 27 Weapon: Gun Height: 6' Birthdate: October 13 Birthplace: Unknown Blood Type: A A mystical man, stern and upright while at the same time dark and mysterious. His past connection with Shinra, Inc. is what made him join Cloud and the others. He may seem frail at first glance, but hidden inside his body lurks a fearsome power. THE CONTROLS Start Button Field screen: Switch map displays on the World Map screen Menu screen: N/A Battle screen: Pause or resume battle Select Button Field screen: Brings up a pointer which shows your position and displays colored V marks, indicating possible doors and exits in your area. Press the Select button again to hide indicators. May not work in all areas. Menu screen: N/A Battle screen: Displays help window. L1 Button Field screen: When the character is moving, this turns the character left. If held down, the character keeps turning left. When the character is moving on the World Map, this turns the character left. When the character is stopped in the World Map, you may view the surroundings by turning left. Menu screen: Selects characters in the same order as they are lined up in the party. Moves the scroll bar up when selecting items and magic. Battle screen: Hold down simultaneously with the R1 button to escape from battles. L2 Button Field screen: Switch views in World Map. Menu screen: N/A Battle screen: N/A Directional Buttons Field screen: Moves the characters in the Field screen or in the World Map screen. Selects messages. Selects weapons, armor, items, etc. in shops. Menu screen: Moves the cursor and selects commands. Battle screen: Moves the cursor and selects commands. R1 Button Field screen: When the character is moving, this turns the character right. If held down, the character keeps turning to the right. When the character is moving in the World Map, this turns the character right. When the character is stopped in the World Map, you may view the surroundings by turning right. Menu screen: Selects characters in the same order as they are lined up in the party. Moves the scroll bar down when selecting items and magic. Battle screen: Hold down simultaneously with the L1 button to escape from battles. Switch between multiple and single targets. R2 Button Field screen: Changes view of the World Map. Menu screen: N/A Battle screen: Toggles the target cursor on and off. Triangle Button Field screen: Display the Menu screen. Menu screen: Remove Materia equipped on a weapon or armor. Battle screen: Set action (enter command) to other characters. Circle Button Field screen: Talk to other characters. Pick up items or examine treasure chests. When pressed in front of a ladder, allows character to climb up and down. Confirms the selection of weapons, armor, items, etc. to sell or buy in shops. Activates switches on various items (ex. elevators). Menu screen: Confirms the selected command. Battle screen: Confirms the selected command. Square Button Field screen: N/A Menu screen: Switch between the Materia menu and the Equip menu. Battle screen: While held down, closes the Command window and displays the Barrier and Magic Barrier (MBarrier) gauges. X Button Field screen: when the character is moving in the field, the character starts running. Cancels the selection of weapons, armor, items, etc. to sell or buy in shops. Menu screen: Closes the menu screen. Cancels the selected command. Battle screen: Cancels the selected command. Field Controls In Final Fantasy VII, you can experience a 3D Field, for the first time ever in the Final Fantasy series. Since you can explore this enormous world in all directions, you will feel as if you are actually in the world, moving around. Dynamic scene cuts and variations in camera angles provide a cinematic experience. Once in the Field, you can enter names, talk with various people in the cities, and play Event Games. Viewing the World Map As you proceed in the game, you will come across the World Map screen. At the bottom right corner of the screen, a reduced World Map is displayed. In this map, a broad yellow light beam indicates the direction your character is facing and the character's field of vision. The red dot shows the character's current location. Dots scattered around the map represent towns and villages. If you press the Start button while the reduced World Map is displayed, it will switch to the enlarged World Map screen. Press Start again, and the World Map will disappear from the screen. To display the reduced World Map, press Start again. Entering Names As you encounter each character, you will be able to customize their name using up to nine letters. If the default name is acceptable, press the Start button to move the cursor to "Select" and push the Circle button. To change a character's name, select a letter using the Directional Buttons and enter each letter using the Circle button. After a name is entered, select "Select." If you want to change back to the default name, select "Default." Press the X button to backspace and erase letters. Selecting Messages You can occasionally select a response or reaction when you are talking with other characters in the game. Select the response or reaction by using the Up or Down Directional Buttons, then press the Circle button. Shops, Inns, Etc. There are various shops, inns, etc. throughout the world, where you can buy things you need for your next adventure and rest. You can sell extra weapons or items at any shop, except for inns. The following are some of these establishments. Inns If you rest one night at most of the inns, the HP and MP of all party members will be completely restored. Also, abnormality status caused during battles will be reversed. The cost depends on the inn. Weapon Shop Weapons and armor are available. Weapons are specific for each character, (for instance, Gun-arms may only be equipped on Barret). Armor may be equipped on any character. Item Shop A number of items for various effects, such as recovery and attacking, are available. Accessory Shop Various accessories are available. Once equipped, they will have various special effects. Materia Shop Materia are magic orbs that have a number of positive effects if equipped in weapons or armor. Purchasing Materia is the same as purchasing other goods in other shops, however, it cannot be purchased in bulk like items or weapons. Beginner's Hall Located above the Weapon Shop in the Sector 7 Slums near AVALANCHE headquarters. It is not a shop, but if you talk to people at the Hall (and listen to Cloud), you will learn many helpful things about playing the game. Event Games Some of the events that take place during your adventure require different controller functions. For instance, there is an event in which you throw barrels at enemies below you. There are other events where you compete, relying on your amount of stamina. Tips may be hidden in messages and screens, so look for them carefully before starting an event. In some cases you will have to complete an event within a certain time limit. If you have to discontinue an Event Game, you can finish the game after saving, or press the Start button during an Event Game to pause. The Battle Screen A typical Battle screen looks like this: 1) Messages during battle are displayed here (top of screen). 2) Graphics of the party members. The V mark above a character's head indicates that you can select commands for that character. 3) Graphics of the enemy characters. 4) Press the Select button to display the help window during battle. Descriptions for the selected commands, monster names, etc. are displayed. 5) The names of the party members, with the Barrier gauge and the MBarrier gauge are displayed. If the gauge is hidden behind the Command window, you can bring it to the front by pressing the Square button. At the beginning of a battle, the Barrier and MBarrier gauges are empty, but if you equip a Materia called "Barrier", a magic that reduces the damage sustained by half will be cast only once, and the defensive effect will last until the gauges reach zero. "Barrier" works as a defense against the enemy's physical attacks, while "MBarrier" works as a defense against magic attacks. The "MBarrier" is recommended when you fight boss-level enemies. 6) Commands that can be used during battle. Depending on which Materia is equipped, different commands can be used. 7) The status window shows the current status of the party members. Reading from the left side of the window, you will see: remaining HP, maximum HP (or the current status name), remaining MP, and the Limit gauge/Time gauge. During battle, numbers will appear above your characters and enemies. White numbers indicate damage, while green numbers indicate recovered HP and MP. Under each character's HP and MP, there are gauges by which you can immediately find the balance of HP and MP. The gauges will change from their standard full color to red as they become depleted. Battle Formations In addition to the normal battle formations, enemies may also appear in the following arrangements. Both your characters and enemies will receive twice as much damage if attacked while their backs are facing opponents. Pre-emptive Attack Allows you to enter your commands prior to the enemy's attack. This formation is favorable to your characters. Back Attack An attack from behind - your front defensive and your rear defense will be reversed. Furthermore, you will always be pre-empted. A real disadvantage for your characters. Side Attack Enemies appear between your characters, allowing you to attack them from both sides. Though you cannot change formations of your characters by using the "Change" command, this formation is advantageous to your characters. Attack From Both Sides Your characters are caught in the enemies' Side Attack. The enemies will always preempt you, and you won't be able to escape. You won't be able to attack all enemies with one magic spell, nor can you change formations using the "Change" command. In this formation, your characters are at a great disadvantage. ATB (Active Time Battle) For battles in Final Fantasy VII, the ATB (Active Time Battle) system is introduced. Whether ally or enemy, the character whose Time gauge fills up first is given priority for entering commands. Choose commands in order to best attack or to defend yourself from the enemy. Battle Commands The following commands, displayed in the command window, change as you proceed throughout the game, depending on the characters in your party. Attack You attack with equipped weapons. You can also fight your allies by selecting them as attack targets. The same applies to the "Magic" command. Limit The Limit gauge starts filling up with each enemy attack. When the gauge is full, it blinks, indicating Limit Break status. At this point, the "Fight" command changes to the "Limit" command. By selecting the Limit command, the character will be able to perform his or her unique attack called a Limit Break. If the battle ends without using the Limit Break, you can carry it over to the next battle. In this case, the Fight command will remain as the Limit command. The more damage you sustain from the enemy, the fast the Limit gauge fills up. Magic When you equip magic Materia on weapons or armor, the "Magic" command becomes available and is displayed in the window. Select the magic you want, and select who you want to cast it on. For instance, if it is attack magic, select the enemy to attack, and if it is curative magic, select one of your allies. The amount of MP consumed is the same whether it is magic that uses the Materia effect of "All" on multiple enemies or a single enemy. (Magic effective on all enemies is indicated by a red arrow next to the name of the Spell.) If magic cannot be cast due to reasons such as insufficient MP, the name of the magic will be displayed in gray. Items Items that affect attacks and recovery can be used in battles. Select an item and decide who will use it or against whom it will be used. If it is an attack item, select the enemy. If it is a recovery item, select one of your allies. Change This command will appear if you press the left Directional Button at the left edge of the battle command window. With this command, you can change the position of your characters from the front line to the rear. Characters at the rear will incur less damage from the enemy, but their damage to the enemy when attacking will be less. Placed at the front, the effect will be reversed. The changed status will not be carried over to the next battle. Defend This command will appear if you press the right Directional Button at the right edge of the battle command window. If you use this command, damage incurred will be reduced by half until the Time gauge fills up. Escape If you hold down the L1 and R1 buttons simultaneously, you may be able to escape from battle. Depending on the enemy and battle formations, it is not always possible to escape. Other Commands As you proceed, you will obtain many Materia. Among them are Materia that will add commands that you can use during battle. For example, there is the "Summon" command, the "Sense" command, and the "Enemy Skill" command. Only characters equipped with the appropriate Materia can use these commands. End of Battle Battles end when you have destroyed all your enemies or when all enemies or your characters have escaped. If you win, Gil, items, experience points (EXP), or Ability Points (AP) which affect Materia growth will be awarded. Their value will vary depending on the type and number of enemies destroyed. Game Over If all your party members are critically injured or are turned to stone, the game is over. When the game ends, a screen which allows you to select your Memory Card slot will appear. If you have saved data before, you can choose the appropriate file to reload and continue the game. However, the data reverts to what it was before the Game Over screen appears (including Gil, EXP, and items obtained). Status Changes If a character is attacked, his/her status may fall into "abnormal" status, such as listed below. In many cases, abnormal status can be cured during battles using magic like "Heal" or items like "Hyper". Also, abnormal status will normally disappear after a battle ends. However, "Critical", "Death", "Fury", or "Sadness" can only be cured using appropriate magic or items. Any abnormal status can be cured if the character rests at an inn or in a tent. In addition to the following, there are other status conditions that can occur during battles. Status Condition Cure ------ --------- ---- Sleep You cannot enter Magic "Heal", or enemy or commands until the ally's attack on the character wakes up. affected character. Poison HP decreases every Item "Antidote" or turn. Magic "Heal". Fury Doubles the damage Item "Tranquilizer" incurred and causes the Limit gauge to fill faster. Hit rate against enemies is decreased. Sadness Decreases the damage Item "Hyper" incurred and causes the Limit gauge fill up slower. Petrify The character is Item "Soft" or turned into stone, Magic "Heal" and commands cannot be entered. If all characters in your party are turned to stone, the party is destroyed. Confusion The character Magic "Heal", or becomes confused and ally's attack on attacks allies as the affected well as enemies. character. Silence The character Item "Echo becomes unable to Screen" or Magic cast magic. "Heal" Paralyzed The character Magic "Heal" becomes paralyzed and commands cannot be entered. Darkness Character's vision is Item "Eye Drop" or obscured, hit rate Magic "Heal" against enemies is decreased. Frog Character turns into Item "Maiden's a frog and the ability Kiss", Magic to attack and defend "Transform" is decreased. Magic other than "Transform" cannot be cast. Small The character's size is Item "Cornucopia", reduced and the ability Magic "Transform" to attack and defend is decreased. Critical HP levels are dangerously Item "Potion" low. types, Magic "Restore" types Death HP drops to zero and the Item "Phoenix character is unable to Down", Magic do anything. If all "Revive" types characters fall into this status, the party is destroyed. Slow Numb The character's body Item "Soft" or gradually turns to Magic "Heal" stone, after each turn. Death Sentence A countdown begins, and You must end the at zero the character battle before becomes disabled. count reaches zero. Berserk Commands cannot be Magic "Heal" entered and the character keeps continuously attacking the enemy. Menu Screens How to View Menu Screens - Menu screens can be displayed by pushing the Triangle button in the Field screen, they contain the following information. 1) Current status of each party member. Reading from the left: the character's image (face), name, level, current HP/maximum HP, and current MP/maximum MP are displayed. The two gauges to the right indicate what s required to reach the next level and to perform a Limit Break attack. 2) Commands available to you. However, some of them, such as "PHS" or "Save", can only be used at certain locations. Also, "PHS" and "Materia" commands can be used only after you obtain items "PHS" and "Materia". 3) Total gameplay time and the total sum of Gil the party has. 4) The location of the party. Menu Screen Commands Ten commands are available on the Menu screen: each explained below. To select commands, use the Up and Down Directional Buttons, and confirm by pressing the Circle button. 1) Items This command enables you to use items mainly for recovery and cure, such as "Potion" or "Phoenix Down". If you select this command, the screen shown on the right will appear. If you want to use commands other than "Use" press the X button, and select the appropriate command. Use - Choose this command to use items you possess. After selecting the item, select the character on whom the item will be used. Any items that cannot be used will be displayed in gray. Press the L1 or R1 button to scroll up and down the list of items. Arrange - Choose this command to arrange items. Items can be arranged according to the following criteria: Customize: In the order you prefer. Field: Items that can be used in the field are listed here. Battle: Items that can be used during battle will be listed here. Throw: Items that can be thrown in battle will be listed here. Type: Arrange by item types, such as weapons, armor, etc. Name: In alphabetical order. Most: Arrange by the number of items in the player's possession, greatest first. Least: Arrange by the number of items in the player's possession, fewest first. Key Items - Displays important items you currently possess, which will affect your progress in the game. 2) Magic While you are in the Menu screen, you can cast magic for recovery, cure, and check magic like "Summon" or "Enemy Skill". When this command is selected, the screen shown on the right will appear. If you press the L1 or R1 button before you select one of the three commands listed below, other party members can be selected without going back to the menu screen. This applies to other commands, including "Materia", "Equip", "Status", and "Limit". Magic - Choose this command to use Magic. After selecting the magic, decide upon whom the magic will be cast. Magic Spells available to you are displayed in white while those that cannot be used are displayed in gray. In order to cast each magic, Materia must be equipped on the character's weapons or armor. Press the L1 or R1 button to scroll up and down the list. Summon - Displays the available Summon magic (summon monster) and their effects. In order to cast the Summon Magic, Summon Materia must be attached to the character's weapons or armor. Enemy Skill - Displays the current enemy's attacks and their effects. In order to learn the enemy's attacks, a Materia called "Enemy Skill" must be attached to the character's weapons or armor. Extra Abilities - If special abilities have been gained by equipping Materia such as "All", its effects are displayed. 3) Materia If Materia orbs are inserted into slots in weapons or armor, various abilities become available. Select this command in order to equip Materia or to see its abilities. To equip the Materia, move the finger cursor to the slot in the weapon or armor, and press the Circle button. Materia not equipped by other characters are available, so choose the one you want to use and press the Circle button. To remove Materia, select the slot where it is equipped, and press the Triangle button. 1) The number of slots available in the weapons and armor currently equipped on the characters are displayed here. 2) The Ability of the Materia equipped in the slots is shown. 3) Information on the equipped Materia, including the name of the Materia, the level, the AP (Ability Point), the required AP to reach the next level, future abilities, and the effects of the Materia. Ability List - Abilities given to the character by equipping the Materia are displayed. Available Abilities are shown in white. Abilities shown in gray are not yet available. Equip Effects - By equipping certain Materia, a character's Strength, Magic, Max HP, or Max MP, may change. If any of these values increase, the increased value will be shown in yellow. If they decrease, the decreased value will be displayed in red. AP (Ability Point) - The APs (Ability Points) gained up to now for that Materia. APs are gained if you win battles. Materia that is not equipped on weapons or armor (that is, if you just possess it), will not obtain APs. If the AP exceeds the value of "to next level" shown on the right, the Materia level goes up, and the number of available abilities increases and the effects will be stronger. Most Materia can go up to level 5. 4) Move the finger cursor to "Check" and press the Circle button. Commands and Magic available to the character during the battle due to the equipped Materia will be listed. By using "Arrange", un-equipped Materia can be arranged, or all equipped Materia can be removed at once. Also, any excess Materia can be disposed of. Use "Exchange" to switch Materia between all party members, whether they are present or not. 5) Move the finger cursor to the slot for Materia and push the Circle button. Materia in your possession (not equipped) and their effects when equipped and displayed. Materia Types - Various types of Materia appear in the game. Materia can be divided into five groups based on their Abilities. Independent Materia - Purple Materia. This enhances the characters' Status, such as maximum HP and strength. Support Materia - Blue Materia. This Materia shows full effect when used in conjunction with other Materia, such as "All" or "HP Plus". Make sure you insert this Materia in linked slots (either slot is OK) when equipping this Materia in a weapon or armor. Insert Command Materia or Magic Materia in the other slot. The effects of these Materia will be enhanced with Support Materia. Command Materia - Yellow Materia. This will increase the number of commands that can be used during battle, such as "Steal" and "Throw". Magic Materia - Green Materia. This will enable you to cast a number of Attack Magic and Curative Magic. Summon Materia - Red Materia. This will enable you to cast Summon Magic during battle, in order to call a Summon Monster. 4) Equip This command equips characters with weapons, armor, and accessories. Even if weapons or armor have been acquired, they will not become effective unless equipped. Weapons - Once a character has equipped weapons, their Attack Power and Attack % Status will change. (To view the Status, choose the weapon currently equipped and press the Circle button.) If you have other weapons available to equip, they will be displayed in the lower right box. Select the weapon to equip, and press the Circle button. The Status change is shown in two columns in the lower box. The left value indicates the Status of the equipped weapon, while the right indicates the Status of the one you want to equip. Yellow numbers mean that the Suttees will increase, and red numbers mean that they will decrease. To remove the equipped weapons, select that weapon and press the Circle button. Armor - When a character is equipped with armor, the Defense, Magic Defense, and their percentages will change. Armor equips in the same fashion as weapons. Materia Slots - The number of Materia slots in corresponding weapons or armor is indicated here. The linked slots are for using Support Materia and other types of Materia in conjunction to increase the power of Abilities. Materia Growth - The growth speed of Materia is indicated. The speed varies depending on the weapons and armor. "Normal" does not change the speed, but "Double" doubles the APs obtained. On some weapons and armor, Materia does not grow at all. Accessories - Various effects can be gained by wearing accessories. Some accessories change the character's Status. Accessories equip in the same fashion as weapons and armor. 5) Status The current Status of the character is displayed. Press the Circle button to display current properties. 1) The current condition of each party member is displayed. Reading from the left are: the character's image (face), name, level, current HP/maximum HP, current MP/maximum MP, and total EXP. Also, there are gauges that indicate required EXP to reach the next level and required Limits to perform Limit Break attacks. 2) Each party member's current Status values are shown here. Reading from the top are: Strength, Dexterity, Vitality, Magic, Spirit, Luck, Attack, Attack %, Defense, Defense %, Magic Attack, Magic Defense, and Magic Defense %. 3) A window listing battle commands available to the character is displayed. 4) Weapons equipped on the character, number of Materia slots, types (colors) of Materia equipped, and accessories equipped on the character are displayed. (1) Elements - By equipping certain weapons, armor, or accessories, each character can gain special Elemental Abilities useful for both offense and defense. When the character obtains these Elements, the name of each Element is shown in white. The nine Elements are Fire, Ice, Lightning, Earth, Poison, Gravity, Water, Wind, and Holy. Attack - When you attack enemies who have certain Elements as their weak points, you can give them twice as much damage. On the other hand, if the enemy is resistant to those Elements, you can give them only half as much damage, or in the worst case, the damage may become void or absorbed. Attack Effects of Each Element Fire - Effects of fire. Effective against beasts and ice enemies. Ice - Effects of ice. Effective against enemies weak against cold, or fire enemies. Lightning - Effects of lightning. Effective against mechanical enemies. Earth - Attacks utilizing the power of the earth. Not effective against flying enemies. Poison - Poisons opponents. Not effective against poisonous enemies. Gravity - Attacks utilizing power of gravity. Water - Calls on the power of water. Effective against fire enemies. Wind - Calls on the power of wind. Effective against flying enemies. Holy - Calls on the power of the planet. Effective against the enemies of darkness. Half reduction - When attacked by enemies with certain Elements, the damage incurred will be reduced to one half. Void - When attacked by enemies with certain Elements, no damage will be incurred. Absorb - When attacked by enemies with certain Elements, the damage will be absorbed as your own characters' HP. (2) Effect Certain weapons and armor provide enemies with abnormal status, or protect you from those abnormal status. If any of the weapons or armor currently equipped has such effects, the name of the abnormal status will be displayed in white. Attack - When attacking the enemy, in addition to inflicting the usual damage, you can also inflict an abnormal status effect (for example, Poison, Sleep). Defense - When the enemy tries to cause abnormal status to the character, the attack by the abnormal status effect can be avoided (for example, Poison, Sleep). 6) Order This command is used to change the characters' positions or to move them to the front or the rear of the ranks. Select the character, and choose the location to move the character (or choose the character to switch places with). To change the character from the front line to the rear, move the finger cursor to the character and double-click the Circle button. Front - By moving your character to the front, Attack Power will increase, and Defense will decrease. Attack Power and Defense against Magic doesn't change. Rear - By moving your character to the rear, Defense will increase, and Attack Power will decrease. Attack Power and Defense against Magic doesn't change. 7) Limit By using this command, you can perform Limit Break attacks when your character reaches Limit Breaks during battles. You can also find out the effects of the attacks. Limit gauges are displayed in the upper right corner, which shows the progress towards the next Limit Break. Initially, you can only use Level 1 attacks, but as you go through a number of battles, the characters will learn higher level attacks. To select an attack to perform, move the finger cursor to "Set" and press the Circle button. Then select the "Break Level" shown in white at the bottom of the screen. You will be asked whether you want to change the Break Level, if you want to change it, choose "Yes", and the limit gauge will return to zero; if not, choose "No". To find the effects of the Limit Break attacks, move the finger cursor to "Check" in the screen, and press the Circle button. Select the level of the attack you want to check, then select the attack's name. When Your Status is "Fury" or "Sadness" If your status becomes "Fury", the Limit gauge fills up faster and is shown in red. If your status becomes "Sadness", the Limit gauge fills up slower and is shown in blue. Abnormal conditions such as Fury or Sadness can be cured with the appropriate items or magic. 8) Configuration By using this command, you can change the game system according to your preference. Use the Directional Buttons to select various options, then press the Circle button to confirm. Window Color - The colors of the four corners of the window background can be changed by mixing the three colors, Red, Green, and Blue. Press the Circle button in order to move the finger cursor to the right window. Use Directional Buttons to select the corner of the box you wish to change, then press the Circle button. Change colors using the colors of all four corners, press the X button again. Sound - The sound mode can be changed between Mono and Stereo. Controller - The controller settings can be changed to Normal or Customize. To choose Customize, press the Circle button to display the window, then press the Start button. The finger cursor will appear to the left of the buttons in the box. Select the button you want to change by using the Up and Down Directional Buttons. Then push the button you want assigned to that function. When you finish customizing your button settings, press the Left or Right Directional Button. Cursor - Even after you close the window, the last position of the finger cursor can be stored. ATB - You can set the time flow during battles to one of the following three options. Active: For skilled players. Time lapses even while you are selecting commands such as Magic and Items. Recommended: For moderately skilled players. Time stops while the screen effects are displayed when using Magic and Items. Wait: For beginners. Time stops while you are selecting commands such as Magic and Items. Battle Speed - Speed of time flow during battles can be changed. Battle Message - Message speed during battles can be changed. Field Message - Message speed in the Field screen can be changed. Camera Angle - Screen angles during battles can be changed. Auto: The camera angle (view) changes constantly, making the battle exciting and realistic. Fixed: The camera angle is fixed to a specific angle when you encounter enemies. The battle continues at this fixed angle. Magic Order - When selecting Magic to cast during battles, you can choose between six types (No. 1 through No. 6) of sequences for listing Magic in the window. 9) PHS Once you have more than three members in your party, two members besides Cloud must be chosen. To do this, an item called "PHS" is required (except for certain Events). This item will become available to you during the game. However, members can be switched only in the World Map screen and at Save Points. Switch party members as follows: Select the character you want to remove from your party. Move the finger cursor to the character, and press the Circle button. (If you press the Circle button again, details on that character will be displayed. However, information on Cloud will not be available. Move the finger cursor to the other characters. Select the character you want to add to the party and press the Circle button. (If you move the finger cursor to a character and press the Circle button twice, details on that character will be displayed.) 10) Save Execute this command at a Save point to save your game contests up to that point to a Memory Card. In the World Map screen, regardless of your location, you can save the game by pressing the Triangle button and opening the Menu screen. In order to save the game in the Field screen, move the character to a Save point. A window explaining ways of saving will appear. Close the window by pressing the X button, and open the Menu screen by pressing the Triangle button. Select the "Save" command by using the Directional buttons and press the Circle button. Select the slot in which the memory card is inserted (Slot 1 or Slot 2). Memory cards just purchased are not formatted. In that case the game will ask you whether you would like to format it or not - format the card following the on-screen instructions. Use the Up and Down Directional buttons to select the file in which you want to store the saved data and press the Circle button. Though only three files appear on the screen, other saved files will appear if you press the Up and Down Directional buttons. Up to 15 saved files can be stored on one Memory Card. If the card already contains other game data, fewer files will be available. Vehicles & Machines As you proceed in the adventure, you will be able to travel in a variety of vehicles. By using these vehicles, places not accessible by foot can be reached. Many different vehicles and machines will become available during the game. Instructions on using each vehicle will appear as you use it for the first time. Chocobo If you have a Materia called "Chocobo Lure", you can catch a Chocobo in certain areas in the World Map screen by walking on the Chocobo's tracks. Chocobos can move around areas you cannot reach by foot, such as rivers, seas, and mountains (different Chocobos have different abilities). You can get off a Chocobo by pressing the X button, once you do the Chocobo will run away. You cannot ride the same Chocobo more than once. In order to ride another Chocobo, you must catch one again. Riding a Chocobo is the same as walking except for the use of the X button. Credits SQUARE Producer: Hironobu Sakaguchi Director: Yoshinori Kitase Music Composer: Nobuo Uematsu Main Programmer: Ken Narita Character Design & Battle Visual Director: Tetsuya Nomura Art Director: Yusuke Naora Image Illustrator: Yoshitake Amano CG Supervisor: Kazuyuki Hashimoto Movie Director: Motonori Sakakibara Character Modeling Director: Tomohiro Kayano Battle Effect Director: Hirokatsu Sasaki Special Magic Effect Director: Shintaro Takai Battle Stage Director: Akira Fujii Outside Contractor Coordinator: Hiroyosi Hamada Graphic Outside Contractor Art Director: Hitoshi Sasaki Animation Director: Hidetosi Omori Battle Plan Director: Matsumura Yasushi Map Plan Director: Hidetoshi Kezuka Map Plan Co-Directors: Tekeshi Endo, Motoharu Tanaka, Masato Yagi Main Character Modeler: Hiroshi Arai Battle Programmer: Hiroshi Harata Character Programmer: Hiroshi Kawai CD & Movie Programmer: Shun Moriya Sound Programmer: Minoru Akao Sound Engineer: Eijii Nakamura MA & Recording Engineer: Kenji Nagashima Story By: Karzshige Nojima, Yoshinori Kitase Based on the story by: Hironobu Sakaguchi, Tetsuya Nomura Executive Producers: Tetsuo Mizuno, Tomoyuki Takechi SQUARE SOFT Product Development Coordinator: Michael Baskett QA Manager: Jon Williams Customer Service Manager: Rick Thompson Executive VP, Strategic Planning: Yoshihiro Maruyama Vice President of Marketing: Jun Iwasaki Assistant Marketing Associates: Kenji Mimura, Kiomi Murazeki, Kyoko Yamashita Testers: Andy Hsu, Yoshinobu Matsuo, Sean Camanyag, Stanford Ng, Clayton S. Chan, Vangthonhoua Moua, Terry Youjin Jung, Seth E. Williams, Fernando Bustamante SONY COMPUTER ENTERTAINMENT AMERICA Associate Producer: Seth Luisi Senior Producer: Perry Rodgers Licensing Manager: Etsuko Kobata Business Coordinator: Taku Imasaki QA Manager: Mark Pentek Lead QA Analyst: Mike Benton Assistant Leads: Christian Davis, Tim Duzmal QA Analysis: Rich Cummings, Kevin Seiter, Tom White, Brand Inman, Conner Morlang, Pete, Mayberry, Annette Dancel, Chris Johnson, Jo Aragones, Charles Delay, Bruce Cochrane, Donovan Soto, Jose Cruz, Jim Harper, Chad Lowe, Jason Torres Senior Product Manager: David Bamberger Vice President of Marketing: Andrew House Director of Marketing: Peter Dille Director of Public Relations & Promotions: Jeffery Fox Public Relations Manager: Molly Smith Creative Services Director: Marilyn Weyarn Creative Service Managers: Howard Liebeskind, Kim Hornecker, Peggy Gallagher Packaging: Richard Watts & Brent Watts, Axiom Design Manual Design: Steven Wright, Beeline Group, Inc. Special Thanks: Hironobu Sakaguchi, Jack Tretton, Teri Rago, Riley Russell, Lisa Lunger, Michelle Whitmer, Christa Carter, Marla Hernandez, Brian Balistreri; The Kenwood Group, Wayne Leonard, Randy Fields, Jane Hernandez; Thinc, Tom Hennes; Clarity, David Miller; TBWA Chait/Day, Lee Crow, Maggie Silverman, Jerry Gentile, Doug Mukai, Bill Paul, Lisa Welsh-Nehring, Mike Rose, Lara Fields; Brady Games, David Waybright, David Cassady, Tim Cox, Jean Bisesi; The PlayStation Underground, Colin MacLean, Yvonne Smith, Gary Barth, Buzz Burrowes, Alan Drummer.


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