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FINAL FANTASY ANTHOLOGY




                            FINAL FANTASY ANTHOLOGY  

                Final Fantasy V.                            Final Fantasy VI

                         (X) = X Button
                         (C) = Circle Button
                         (S) = Square Button
                         (T) = Triangle Button

`- Page -. 1

                      Contents - Final Fantasy V
                    
                     Prologue...................1
                     Getting Started............2
                     Controls...................3
                     Story......................4
                     Saving/Ending..............5
                     The Menu Screen............6
                     Gathering Information.....12
                     Vehicles & Shops..........13
                     Battle....................14
                     Status Abnormalities......16
                     Jobs & Changing Jobs......17
                     Abilities.................18
                     Job & Ability List........19
                     Magic & Song Effects......23
                     Items & Combinations......24

                     Final Fantasy VI Contents.26

               Music From FFV And FFVI Video Games...54


                               Prologue
                              

    Dreams fill the land with hope
    Courage ignites flames
    Water is the source of sympathy
    Investigation carries intelligence in the Wind
    If people possess the four wills, light can arise


`- Page -. 2

Entering Names --------------
During  the  game,  the player will have the opportunity to change the
names  of important characters.  When the opportunity arises, pressing
the  (X)  button  will  switch the screen to the Name Entering Screen.
Use  the  directional  button  to  move the cursor next to the desired
letter  to  be  entered,  and  press  the  (X)  button  to confirm the
selection.   To  cancel  a selection,  press the (C) button.  Once the
desired  name  is  entered,  press  the  START button to return to the
original screen.


`- Page -. 3

                           CONTROLS
                             

(X) button ----------
In addition to gathering information and items, this button serves the
following purposes:

- Executes a command selected with the directional button.
- Talk to people in castles, villages, and towns by positioning the
  character next to them.
- Search  the contents within a Treasure Box.
- Ride and dismount various modes of transportation such as the
  Zeppelin or Chocobo.
- Activate door switches, elevators, etc.

(C) button ----------
Cancel the selected command (return to the previous menu) and close an
opened  screen.   If  the  character  is moved while the (C) button is
pressed, its movement will increase to twice its regular speed.

(S) button ----------
Bring up the World Map only if the character possesses (World Map) and
is  in  the  field.   The  World  Map displays the character's present
location,  and  the  nearby  towns,  villages  and  castles.  this map
provides  an  excellent reference guide if the character should become
lost.   (Chocobos, Flying dragons, and Zeppelin locations will also be
displayed).

(T) button ----------
Switch  the  display  to  the  Menu Screen.  The command will not work
during  battles  or  events.   See the Menu Screen section (p.6) for a
detailed explanation.

directional button ----------
Direct movement of characters and vehicles.  The directional button is
also used to move the cursor to select commands and items.

R1 button ---------
Allow the party to escape from battle when pressed in conjunction with
the L1 button.

R2 button ---------
Not used during game play.

L1 button ---------
Allow the party to escape from battle when pressed in conjunction with
the R1 button.

L2 button ---------
Not used during game play.

SELECT button -------------
Not used during game play.

START button ------------
Pause the game during battle.  Pausing the game is useful for planning
battle strategies.

NOTE:   Within  the command windows of the Menu Screen, the player ill
be  able  to  shift through the information displayed on the screen by
pressing the L1, L2, R1 or R2 button.


`- Page -. 4                       
                                              STORY

The  world  thrived  on the  power of four particular crystals - Wind,
Earth,  Fire, and Water.  With the power of Wind, people sailed ships.
With  the  power  of  Fire,  they began the industrial movement.  With
Water,  people  quenched  their  thirst, and from Earth, they received
blessings.

One  day,  the  Tycoon  King,  upon feeling an irregularity in the air
currents,  rushed  to  the  Wind Shrine, only to find the Wind Crystal
shattering  to  pieces  right  before  his  eyes.  In addition to this
catastrophe,  an  enormous  meteor  had  fallen to the ground, causing
earthquakes in the surrounding land near Tycoon Castle.

Unbeknownst  to  them,  this  event is about to bring four people from
different walks of life together on a common journey.  There is Faris,
a  pirate  who  felt  the  impending  disaster  of  the Wind; Galuf, a
mysterious old soldier who has lost his memory due to the force of the
fallen  meteor;  Reina, a girl who has left Tycoon Castle in search of
her father; and Bartz, a wandering traveller.

Why  did  the  Crystal  shatter?   What happened to the missing Tycoon
King?  What meaning does the fallen meteor have?

The  answers  will start to unfold as this grand adventure filled with
new encounters and many mysteries begins...


`- Page -. 5

                           SAVING/ENDING
                         

Saving Onto The Memory Card ----------
Insert  a  MEMORY  CARD  into the PlayStation MEMORY CARD slot 1 or 2.
The  player  will  be  able  to  save in the field or in areas such as
dungeons  where  save points exist.  Select (Save) on the Menu Screen.
If the player selects a MEMORY CARD onto which the data will be saved,
the  screen  will  switch  to  the MEMORY CARD File Screen.  From this
screen,  the player will be able to choose a MEMORY CARD slot on which
current game data can be saved.

Saving Onto the Memo File --------------
A Memo File save is not the same as a MEMORY CARD save.  The Memo File
system will  leave  one  temporary  record in the PlayStations memory.
Once the power is turned OFF or the RESET button is pressed, the saved
Memo  File  will  be  deleted.   Data  that  the player wishes to save
permanently  should  be stored on the MEMORY CARD.  In order to record
to  the  Memo File, the player must select (Save) from the Menu Screen
and  then select (Memo).  Once (Memo) has been selected, press the (X)
button to save.

Soft Reset ----------
To  restart  a  game  from  a  saved  Memo  File, execute a soft reset
(simultaneously  pressing  the  R1,  R2, L1, L2, START, and the SELECT
buttons).   The  player  will be taken back to the opening movie after
which  they  will  be  able  to  access the Loading Screen.  Selecting
(Memo)  from this screen will allow the player to resume the game from
their saved Memo File.

Game Over ---------
The  game  is  considered  over  if  any of the following instances or
combination of instances occur to the whole party:

- Party members HP reaches zero.
- Party members become Petrified.
- Party members turn into Zombies.

Once  a  game  is over, it is possible to continue from the last saved
point.   During  battle,  instead  of  constantly attacking, the payer
should utilize Recovery  Magic and other items in order to prevent the
decrease  of HP to a critical level.  Be aware of other characters' HP
level  at  all  times.  If a character is poisoned, becomes petrified,
turns  into  a  Zombie,  or  gets  paralysed,  it  is crucial that the
character is quickly healed before their HP reaches zero.


`- Page -. 6

                          THE MENU SCREEN
                          
The  Menu  Screen can be accessed at any time except during battles or
events by pressing the (T) button.  Commands such as viewing character
status,  changing  jobs  and switching equipment are all executed from
this screen.

Character Data --------------
1. Name - Displays the character's name.
2. Level - Displays the character's current level.
3. Job - Displays the character's current Job name and/or status  (see
         Status Abnormalities on page 16).
4. Job Level - Displays  the  character's  current Job Level, acquired
               Ability  Points,  and Ability Points necessary to reach
               the next level.
5. HP (Hit Point) - Displays the character's Current/Maximum HP value.
6. MP (Magic Point) - Displays  the  character's   Current/Maximum  MP
                      Value.

Formation Changes  ---------
In  addition  to  the  order  in which characters are displayed during
battle,  characters  can  be  assigned to the Front or Back Row of the
formation.   Characters  in  the  Front row can do more damage and hit
enemies easier, though they are also more vulnerable to enemy attacks.
Characters  in  the Back Row have a more difficult time attacking, but
are  better  shielded  from  direct  attacks  by  the enemy.  A  basic
strategy  is to place warriors in the Front Row while magic users cast
spells  from  the Back Row.  To change formation, first go to the Menu
Screen.   When  the  directional  button  is  pressed to the LEFT, the
(Order)  command  will appear.  to change a character's position, move
the  cursor  to  the character to be changed, and press the (X) button
twice.   To  switch  the  positions of two characters, the player must
move  the cursor to one character, press the (X) button, then move the
cursor  to  the  other  character  and  press  the (X) button again to
complete  the  switch.   (The character located at the top of the Menu
Screen will represent the character/party when in the field).


`- Page -. 7

Menu Screen -----------
The  Menu  Screen  consists of character data and four windows.  Brief
descriptions  on  how  to  read  each  window will be discussed in the
following section.  See page 8 for more details on how to use the Menu
Screen.

1. Job/Ability Window
 This  window  allows  the  layer  to  change  the  Job and Ability of
 characters.   See page 17 for instructions on how to change Jobs, and
 page 18 for methods on how to combine Abilities.

2. Menu Command Window
 This  window  allows  the  player to select and execute the following
 commands:

 - Item
 - Magic
 - Equip
 - Status
 - Config
 - Save

3. Time Window
 This window displays the amount of time spent playing the game.

4. Money Window
 This  window  displays  the  amount of money (in the form of GP) thee
 party currently possesses.


`- Page -. 8

Using Menu Commands ------------
The usage of each Menu Command on the Menu Screen (see The Menu Screen
on  page  6)  will be introduced in the following section.  Within the
Menu  Command  Screens,  it  is  possible  to recover HP and MP, check
status  and  equip  items.   These  commands  will  help the character
advance smoothly in the game.

NOTE:   Within  the  Menu  Command  Screens, the layer will be able to
shift  through the information displayed on the screen by pressing the
L1, L2, R1 or R2 button.


Item ----
This  command allows the player to use and arrange items.  On the Menu
Screen,  move  the  cursor to (Item).  When the (X) button is pressed,
the  screen  shown on the right will appear.  the items that currently
can  be  used  are  highlighted, whereas items that cannot be used are
darkened.  When the (C) button is pressed, the cursor will move to the
(Use), (Arrange), and (Rare) Window.

1. Use
 Press  the  (X)  button  after moving he cursor to (Use).  Select the
 item  to  be  used, and press the (X) button twice to confirm.  Next,
 move the cursor to the character that will use the item and press the
 (X) button to finalize the selection.

2. Arrange
 When  items,  weapons  and  armor  are randomly displayed in the Item
 column,  moving  the  cursor to (Arrange) and pressing the (X) button
 will allow the player to quickly organize these items by groups.

3. Rare
 Moving  the cursor to (Rare) and pressing the (X) button will display
 crucial  items  that  are necessary in moving the game forward.  Only
 rare items that are possessed will be displayed.

4. Item Use
 Moving  the  cursor  to  an  item  name  displays  the usage for that
 particular   item.    Weapons   and   armor  will not  contain  usage
 information.  Only the traits of weapons and armor that have specific
 abilities will be displayed.


Order of Items  --------------
The  player  will be able to switch the location of two items by using
the cursor and (X) button.  Select an item to move with the cursor and
press  the  (X) button.  Then, select the item to be switched with the
first  item and press the (X) button again.  The two items will switch
positions.


`- Page -. 9

Magic -----
Depending on the Job assigned, a character may have the ability to use
magic  spells  possessed  by  the  party.   Press the (X) button after
moving the cursor to (Magic).  Select a character with the cursor, and
press  the  (X) button again to display the screen shown on the right.
Next,  select a magic type and press the (X) button to display a Magic
Spell  List (magic that can be used will be highlighted, whereas magic
that  cannot be used will appear darkened).  After selecting the magic
spell  to  be  used and pressing the (X) button to confirm, the cursor
will move to the Character Selection Window.  To cast a magic spell on
a  particular  character,  select  the  character with the cursor, and
press  the  (X) button.   There are also certain types of magic spells
that  can have multiple targets.  Please refer to the next section for
more information on these types of magic spells.

 Multiple Target Magic Spells  ----------------
 There  are  some  types  of  magic  spells  that  can  be cast on all
 characters or enemies.  When selecting a character or an enemy, press
 the directional  button  to  the  LEFT/RIGHT  until the cursor starts
 blinking  over  the  entire  targeted party.  Press the (X) button to
 cast the spell.


                                          EQUIP 

It  is  possible  to  equip  and  remove  weapons  and  armor for each
character.  Press the (X) button after selecting (Equip), and select a
character.   After  the  selection has been made, press the (X) button
again.

1. Equip
 Press  the  (X)  button after selecting (Equip) to choose the part of
 the  body  to  equip.   If the (X) button is pressed again, a list of
 weapons  and  armor  that may be equipped will be shown on the bottom
 left  section  of  the  screen.  From the list, select the item to be
 equipped.   Once the selection has been made, press the (X) button to
 complete  the equipping (or switching) process.  Press the (C) button
 to  return to the menu Screen.  When equipping items, equipment stats
 with  increasing abilities will be displayed in yellow, and equipment
 stats with decreasing abilities will be displayed in gray.

2. Optimum
 This  command  will  instantly  equip the selected character with the
 best  weapons  and armor available in the party's inventory depending
 on their Job.

3. Remove
 This  command  allows  a  specific  piece of equipment to be removed.
 Once  the  selection  has been made, press the (X) button to complete
 the process.

4. Empty
 This  command  allows  the  player to instantly remove every piece of
 equipment on a selected character.


`- Page -. 10

Status ------
Press the (X) button after selecting (Status).  Select a character and
press  the (X) button again to display character information.  Some of
the information available from this screen include:

 - Current character level
 - Job
 - HP/MP
 - Status


Config ------
Various  System  Settings within the game, such as Battle Mode, Sound,
and  window  Color  may be altered within the config Screen.  Settings
should  be  adjusted  to the player's preference.  For example, if the
player  is not accustomed to the game controls, Battle Mode can be set
to  (Wait)  (see  battle  on page 14) and Battle Speed can be set to a
slower  speed to give the player more time to become familiar with the
controls.  In this way, the game will progress at the player's pace.

1. Battle Mode
 The  player  can select between (Active) or (Wait) mode.  when set to
 (Active),  time  will  continue  to  pass  (enemies will attack) even
 though the Magic/Item screen is open.  when set to (Wait), time comes
 to  a standstill (enemies will not attack) when the Magic/Item Screen
 is open.

2. Battle Speed
 The  player  can  change  the  speed  at  which  time  passes  during
 battle, ranging  from 1  (fast)  to  6 (slow).  Press the directional
 button to LEFT/RIGHT to operate the controls.

3. Message Speed
 The  player  can  change the speed at which battle messages are to be
 displayed  in  the  upper  part of the screen.  Press the directional
 button to the LEFT/RIGHT to select a speed ranging from 1 (fast) to 6
 (slow).


4. Command Setting
 The  player  can select between two different Battle Command screens.
 the first option is (Window), which is the default setting.  When set
 to  (Window),  battle  commands  will  appear  in  a  column, and are
 accessed  by  pressing  the directional button UP/DOWN.  Pressing the
 directional  button  to  the  LEFT/RIGHT  allows the player to access
 (Row)  or  (Defend).   The  second  is  the  (Short) option, in which
 commands  are  accessed  by  pressing  UP,  DOWN,  LEFT, RIGHT on the
 directional  button,  and (Row) and (Defend) are accessed by pressing
 the L1 and R1 buttons, respectively.


`- Page -. 11

5. Gauge
 The  player can change the appearance of the HP Window during battle.
 When  set  to (ON), the time remaining until attack will be displayed
 in  gauges.   When  set  to  (OFF), the Current HP/Maximum HP will be
 displayed in numbers.

6. Sound
 The player can select between (Stereo) and (Mono) sound output.

7. Cursor
 The  player can select between (Reset) and (Memory) cursor positions.
 If  set to (Reset) the cursor in a command window defaults to the top
 of  the  screen each time.  If set to (Memory) the cursor will appear
 in its last position on the screen.

8. Re-Equip


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