FREE @world-of-playstation.com
E-mail address!! Sign up here!!
Username:
Password:

FINAL FANTASY ANTHOLOGY

Search the web
FINAL FANTASY ANTHOLOGY Final Fantasy V. Final Fantasy VI (X) = X Button (C) = Circle Button (S) = Square Button (T) = Triangle Button `- Page -. 1 Contents - Final Fantasy V Prologue...................1 Getting Started............2 Controls...................3 Story......................4 Saving/Ending..............5 The Menu Screen............6 Gathering Information.....12 Vehicles & Shops..........13 Battle....................14 Status Abnormalities......16 Jobs & Changing Jobs......17 Abilities.................18 Job & Ability List........19 Magic & Song Effects......23 Items & Combinations......24 Final Fantasy VI Contents.26 Music From FFV And FFVI Video Games...54 Prologue Dreams fill the land with hope Courage ignites flames Water is the source of sympathy Investigation carries intelligence in the Wind If people possess the four wills, light can arise `- Page -. 2 Entering Names -------------- During the game, the player will have the opportunity to change the names of important characters. When the opportunity arises, pressing the (X) button will switch the screen to the Name Entering Screen. Use the directional button to move the cursor next to the desired letter to be entered, and press the (X) button to confirm the selection. To cancel a selection, press the (C) button. Once the desired name is entered, press the START button to return to the original screen. `- Page -. 3 CONTROLS (X) button ---------- In addition to gathering information and items, this button serves the following purposes: - Executes a command selected with the directional button. - Talk to people in castles, villages, and towns by positioning the character next to them. - Search the contents within a Treasure Box. - Ride and dismount various modes of transportation such as the Zeppelin or Chocobo. - Activate door switches, elevators, etc. (C) button ---------- Cancel the selected command (return to the previous menu) and close an opened screen. If the character is moved while the (C) button is pressed, its movement will increase to twice its regular speed. (S) button ---------- Bring up the World Map only if the character possesses (World Map) and is in the field. The World Map displays the character's present location, and the nearby towns, villages and castles. this map provides an excellent reference guide if the character should become lost. (Chocobos, Flying dragons, and Zeppelin locations will also be displayed). (T) button ---------- Switch the display to the Menu Screen. The command will not work during battles or events. See the Menu Screen section (p.6) for a detailed explanation. directional button ---------- Direct movement of characters and vehicles. The directional button is also used to move the cursor to select commands and items. R1 button --------- Allow the party to escape from battle when pressed in conjunction with the L1 button. R2 button --------- Not used during game play. L1 button --------- Allow the party to escape from battle when pressed in conjunction with the R1 button. L2 button --------- Not used during game play. SELECT button ------------- Not used during game play. START button ------------ Pause the game during battle. Pausing the game is useful for planning battle strategies. NOTE: Within the command windows of the Menu Screen, the player ill be able to shift through the information displayed on the screen by pressing the L1, L2, R1 or R2 button. `- Page -. 4 STORY The world thrived on the power of four particular crystals - Wind, Earth, Fire, and Water. With the power of Wind, people sailed ships. With the power of Fire, they began the industrial movement. With Water, people quenched their thirst, and from Earth, they received blessings. One day, the Tycoon King, upon feeling an irregularity in the air currents, rushed to the Wind Shrine, only to find the Wind Crystal shattering to pieces right before his eyes. In addition to this catastrophe, an enormous meteor had fallen to the ground, causing earthquakes in the surrounding land near Tycoon Castle. Unbeknownst to them, this event is about to bring four people from different walks of life together on a common journey. There is Faris, a pirate who felt the impending disaster of the Wind; Galuf, a mysterious old soldier who has lost his memory due to the force of the fallen meteor; Reina, a girl who has left Tycoon Castle in search of her father; and Bartz, a wandering traveller. Why did the Crystal shatter? What happened to the missing Tycoon King? What meaning does the fallen meteor have? The answers will start to unfold as this grand adventure filled with new encounters and many mysteries begins... `- Page -. 5 SAVING/ENDING Saving Onto The Memory Card ---------- Insert a MEMORY CARD into the PlayStation MEMORY CARD slot 1 or 2. The player will be able to save in the field or in areas such as dungeons where save points exist. Select (Save) on the Menu Screen. If the player selects a MEMORY CARD onto which the data will be saved, the screen will switch to the MEMORY CARD File Screen. From this screen, the player will be able to choose a MEMORY CARD slot on which current game data can be saved. Saving Onto the Memo File -------------- A Memo File save is not the same as a MEMORY CARD save. The Memo File system will leave one temporary record in the PlayStations memory. Once the power is turned OFF or the RESET button is pressed, the saved Memo File will be deleted. Data that the player wishes to save permanently should be stored on the MEMORY CARD. In order to record to the Memo File, the player must select (Save) from the Menu Screen and then select (Memo). Once (Memo) has been selected, press the (X) button to save. Soft Reset ---------- To restart a game from a saved Memo File, execute a soft reset (simultaneously pressing the R1, R2, L1, L2, START, and the SELECT buttons). The player will be taken back to the opening movie after which they will be able to access the Loading Screen. Selecting (Memo) from this screen will allow the player to resume the game from their saved Memo File. Game Over --------- The game is considered over if any of the following instances or combination of instances occur to the whole party: - Party members HP reaches zero. - Party members become Petrified. - Party members turn into Zombies. Once a game is over, it is possible to continue from the last saved point. During battle, instead of constantly attacking, the payer should utilize Recovery Magic and other items in order to prevent the decrease of HP to a critical level. Be aware of other characters' HP level at all times. If a character is poisoned, becomes petrified, turns into a Zombie, or gets paralysed, it is crucial that the character is quickly healed before their HP reaches zero. `- Page -. 6 THE MENU SCREEN The Menu Screen can be accessed at any time except during battles or events by pressing the (T) button. Commands such as viewing character status, changing jobs and switching equipment are all executed from this screen. Character Data -------------- 1. Name - Displays the character's name. 2. Level - Displays the character's current level. 3. Job - Displays the character's current Job name and/or status (see Status Abnormalities on page 16). 4. Job Level - Displays the character's current Job Level, acquired Ability Points, and Ability Points necessary to reach the next level. 5. HP (Hit Point) - Displays the character's Current/Maximum HP value. 6. MP (Magic Point) - Displays the character's Current/Maximum MP Value. Formation Changes --------- In addition to the order in which characters are displayed during battle, characters can be assigned to the Front or Back Row of the formation. Characters in the Front row can do more damage and hit enemies easier, though they are also more vulnerable to enemy attacks. Characters in the Back Row have a more difficult time attacking, but are better shielded from direct attacks by the enemy. A basic strategy is to place warriors in the Front Row while magic users cast spells from the Back Row. To change formation, first go to the Menu Screen. When the directional button is pressed to the LEFT, the (Order) command will appear. to change a character's position, move the cursor to the character to be changed, and press the (X) button twice. To switch the positions of two characters, the player must move the cursor to one character, press the (X) button, then move the cursor to the other character and press the (X) button again to complete the switch. (The character located at the top of the Menu Screen will represent the character/party when in the field). `- Page -. 7 Menu Screen ----------- The Menu Screen consists of character data and four windows. Brief descriptions on how to read each window will be discussed in the following section. See page 8 for more details on how to use the Menu Screen. 1. Job/Ability Window This window allows the layer to change the Job and Ability of characters. See page 17 for instructions on how to change Jobs, and page 18 for methods on how to combine Abilities. 2. Menu Command Window This window allows the player to select and execute the following commands: - Item - Magic - Equip - Status - Config - Save 3. Time Window This window displays the amount of time spent playing the game. 4. Money Window This window displays the amount of money (in the form of GP) thee party currently possesses. `- Page -. 8 Using Menu Commands ------------ The usage of each Menu Command on the Menu Screen (see The Menu Screen on page 6) will be introduced in the following section. Within the Menu Command Screens, it is possible to recover HP and MP, check status and equip items. These commands will help the character advance smoothly in the game. NOTE: Within the Menu Command Screens, the layer will be able to shift through the information displayed on the screen by pressing the L1, L2, R1 or R2 button. Item ---- This command allows the player to use and arrange items. On the Menu Screen, move the cursor to (Item). When the (X) button is pressed, the screen shown on the right will appear. the items that currently can be used are highlighted, whereas items that cannot be used are darkened. When the (C) button is pressed, the cursor will move to the (Use), (Arrange), and (Rare) Window. 1. Use Press the (X) button after moving he cursor to (Use). Select the item to be used, and press the (X) button twice to confirm. Next, move the cursor to the character that will use the item and press the (X) button to finalize the selection. 2. Arrange When items, weapons and armor are randomly displayed in the Item column, moving the cursor to (Arrange) and pressing the (X) button will allow the player to quickly organize these items by groups. 3. Rare Moving the cursor to (Rare) and pressing the (X) button will display crucial items that are necessary in moving the game forward. Only rare items that are possessed will be displayed. 4. Item Use Moving the cursor to an item name displays the usage for that particular item. Weapons and armor will not contain usage information. Only the traits of weapons and armor that have specific abilities will be displayed. Order of Items -------------- The player will be able to switch the location of two items by using the cursor and (X) button. Select an item to move with the cursor and press the (X) button. Then, select the item to be switched with the first item and press the (X) button again. The two items will switch positions. `- Page -. 9 Magic ----- Depending on the Job assigned, a character may have the ability to use magic spells possessed by the party. Press the (X) button after moving the cursor to (Magic). Select a character with the cursor, and press the (X) button again to display the screen shown on the right. Next, select a magic type and press the (X) button to display a Magic Spell List (magic that can be used will be highlighted, whereas magic that cannot be used will appear darkened). After selecting the magic spell to be used and pressing the (X) button to confirm, the cursor will move to the Character Selection Window. To cast a magic spell on a particular character, select the character with the cursor, and press the (X) button. There are also certain types of magic spells that can have multiple targets. Please refer to the next section for more information on these types of magic spells. Multiple Target Magic Spells ---------------- There are some types of magic spells that can be cast on all characters or enemies. When selecting a character or an enemy, press the directional button to the LEFT/RIGHT until the cursor starts blinking over the entire targeted party. Press the (X) button to cast the spell. EQUIP It is possible to equip and remove weapons and armor for each character. Press the (X) button after selecting (Equip), and select a character. After the selection has been made, press the (X) button again. 1. Equip Press the (X) button after selecting (Equip) to choose the part of the body to equip. If the (X) button is pressed again, a list of weapons and armor that may be equipped will be shown on the bottom left section of the screen. From the list, select the item to be equipped. Once the selection has been made, press the (X) button to complete the equipping (or switching) process. Press the (C) button to return to the menu Screen. When equipping items, equipment stats with increasing abilities will be displayed in yellow, and equipment stats with decreasing abilities will be displayed in gray. 2. Optimum This command will instantly equip the selected character with the best weapons and armor available in the party's inventory depending on their Job. 3. Remove This command allows a specific piece of equipment to be removed. Once the selection has been made, press the (X) button to complete the process. 4. Empty This command allows the player to instantly remove every piece of equipment on a selected character. `- Page -. 10 Status ------ Press the (X) button after selecting (Status). Select a character and press the (X) button again to display character information. Some of the information available from this screen include: - Current character level - Job - HP/MP - Status Config ------ Various System Settings within the game, such as Battle Mode, Sound, and window Color may be altered within the config Screen. Settings should be adjusted to the player's preference. For example, if the player is not accustomed to the game controls, Battle Mode can be set to (Wait) (see battle on page 14) and Battle Speed can be set to a slower speed to give the player more time to become familiar with the controls. In this way, the game will progress at the player's pace. 1. Battle Mode The player can select between (Active) or (Wait) mode. when set to (Active), time will continue to pass (enemies will attack) even though the Magic/Item screen is open. when set to (Wait), time comes to a standstill (enemies will not attack) when the Magic/Item Screen is open. 2. Battle Speed The player can change the speed at which time passes during battle, ranging from 1 (fast) to 6 (slow). Press the directional button to LEFT/RIGHT to operate the controls. 3. Message Speed The player can change the speed at which battle messages are to be displayed in the upper part of the screen. Press the directional button to the LEFT/RIGHT to select a speed ranging from 1 (fast) to 6 (slow). 4. Command Setting The player can select between two different Battle Command screens. the first option is (Window), which is the default setting. When set to (Window), battle commands will appear in a column, and are accessed by pressing the directional button UP/DOWN. Pressing the directional button to the LEFT/RIGHT allows the player to access (Row) or (Defend). The second is the (Short) option, in which commands are accessed by pressing UP, DOWN, LEFT, RIGHT on the directional button, and (Row) and (Defend) are accessed by pressing the L1 and R1 buttons, respectively. `- Page -. 11 5. Gauge The player can change the appearance of the HP Window during battle. When set to (ON), the time remaining until attack will be displayed in gauges. When set to (OFF), the Current HP/Maximum HP will be displayed in numbers. 6. Sound The player can select between (Stereo) and (Mono) sound output. 7. Cursor The player can select between (Reset) and (Memory) cursor positions. If set to (Reset) the cursor in a command window defaults to the top of the screen each time. If set to (Memory) the cursor will appear in its last position on the screen. 8. Re-Equip


[ Codes ] [ Game Endings ] [ Auctions ] [ Instruction Manuals ] [ Store: Playstation - Playstation Portable ] [ Message Board ] [ Sounds ] [ Playstation Servers ] [ Reviews ] [ Web Page of the Month ] [ Friends ]
[ Home ] [ Contact Us ]

Mortgages - Mobile Phones - Car Credit - Wedding rings - Art Prints