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DESCENT




DESCENT Manual

TABLE OF CONTENTS
Setup                           2
Controls                        2
Playing Descent                 4       
Options                         5
In The Mines                    8
Mine Centers                    10
Power-Ups                       10
In-Game Options                 13
Saving Your Game                14
Link Cable Operation            15
Mission                         15
Walk-Through                    18
Questions and Answers           22
Credits                         23
Customer Support                24


Controls

There are two controllers that Descent supports on the PlayStation. One is the "digital' pad 
that comes with your PlayStation'", and the other is an "analog' joystick that must be purchased 
separately. There are two ways to configure these devices; the first and simplest is to select 
one of the default configurations that we have already set up for you. There are two selections 
on Controls: preset and custom configuration.

There are four default configurations for the pad and two default configurations for the 
joystick. To choose a default setting, select Control Pad from the Options menu (either within 
the Main Menu or by pressing Start within a game). To select from default options, select 
"Select From Defaults" in the Control Pad menu. The D-Pad flips through options, "Start" exits; 
"X' selects the controller option displayed. The next time you start a level, this choice will 
be encoded as part of your password. If you have a memory card, it will be saved the next time 
you save a game.

If the available settings are not to your liking, you can customize your own configuration. Use 
the Left/Right D-Pad to select the default choice which is closest to the configuration that you 
want to use. For each function that you want to change, use the D-Pad arrows to highlight the 
item and press "X" to change it. The very next button you press will be that setting. The only 
way to change it back to what you had selected is to press the originally set button. (Note: if 
the selected button was already being used as another command. its former place will become
blank and you may need to replace it.) To clear an item so that it doesn't have any buttons 
associated with it, move to it using the D-Pad and press "O" to clear it.

While this method allows more flexibility it is not always the best choice. For instance, if you 
don't have a memory card available, you will have to re-enter your configuration every time you 
start up Descent. If you use a default configuration, your controller choice is saved in with 
your password-saved game - see "Saving Your Game' on page 14.

When done defining your layout, press "Start" to exit. The next time you save a game using the 
memory card, this configuration will get saved. However, if you do not have a memory card and 
are using a password save, only the default configuration that you started from will be saved 
with the password.


Playing Descent

The first screen you will be presented with, after the introductory screens, is the Main Menu. 
The Main Menu contains a list of options you can choose from. To make selections, use the 
up/down arrows on the left keypad (the Directional Pad, or 'D-Pad') and Press "X" to select any 
highlighted option.


New Game                Allows you to start a new game.

Combat Game             Opens a menu where you can choose to start or join a two-player 
                        game by way of Link Cable.

Load Game               Lets you resume from a saved game if you have a memory card -
                        see "Saving Your Game" on page 14 of this manual.

Enter Password          Move around the screen with the D-Pad to make choices, to select the 
                        next digit in the password at the bottom of the screen, use the square 
                        or the circle on the right keypad. Press "Start' to escape or Press "X" 
                        to confirm a completed password.

Options                 Activates the Options screen.

Credits                 Displays the list of credits for the game: press any button to exit. 
                        Up/Down on D-Pad controls credits scroll speed.


Options

A red check mark in the box to the left of an option indicates that it will be activated in your 
current game: Press 'X" to toggle a highlighted option on or off and Press 'Start" to exit back 
to the previous menu. Left/Right on D-Pad toggles options as well.

Music                   Lets you scale music volume up or down.

Sound Effects           Allows you to scale sound effects volume up or down.

Stereo                  Allows you to toggle between stereo and mono sound and music.

Full Screen             Adjusts the size of your viewing field.

Calibrate               Fine-tunes your game control. This option
JOYSTICK                is only available if you have plugged a PSX-compatible analog joystick 
                        into port 1.

Auto-Leveling           Turns Auto-Leveling feature on and off. 

Control Pad             Takes you to the Controls menu. This option becomes "Analog 
                        Joystick..." when an analog joystick is present.


STARTING A NEW GAME

To start a new game, select New Game, then choose your Skill level based on how much action you 
think you can take.

Each time you start a new game you re given an opportunity to meet with a representative from 
the Post Terran Mining Corporation and get the background on your mission. If you know your 
mission and want to bypass this meeting, Press 'Start" or 'X" to bypass the movie.

The joystick will need to be calibrated to work properly. To calibrate your joystick:
1. Make sure the joystick is plugged into controller port 1
2. Go into the 'Options" menu.
3. You should see a menu item that says "Calibrate Joystick." If you don't see this menu item, 
make sure the joystick is installed properly, and that its mode switch is set to "Analog."
4. Select 'Calibrate Joystick." You should then move the sticks to ail extremes - this means 
that you should move the stick to each corner in turn. After you have done this, release the 
joystick so that it can return to its center position. Then, while making sure the stick is 
still in its center position, Press "X" to finish the calibration.

When you save a game to the memory card, this calibration information will be saved.


In The Mines

Rear View
(Only available if assigned a button in your controls configuration.) Allows you to glance out 
the rear of your ship. Hold down the assigned button to temporarily look out the rear; when you 
release it you will return to the front view. If you want to switch indefinitely to the rear 
view, quickly tap the appropriate button.

Recharging
At specific sites within every mine there are energy centers that will boost your ship s energy 
level. Although these centers will only boost your ship's energy level up to 100, it is 
possible to achieve a maximum level of 200 by collecting "energy packets" that are scattered 
throughout the mines. These energy centers have distinct gold walls with a sparkling energy 
field between them. See the "Mine Centers" section for more details.

Exhausting A Weapon
If you exhaust a weapon, your ship auto-selects the next best one.

Your Ship As A Weapon
The objects in Descent are "physical" objects; you can ram into something with your ship and 
possibly cause a response. For example, most doors can be rammed or shot open, while hostage 
doors must actually be fired upon until destroyed. You can conceivably ram something repeatedly 
to destroy it. If this happens to be a fighting method you've been reduced to, best of luck!

Robots
There are many robots in the mines of the PTMC, originally designed to carry out the day-to-day 
hard labor required to keep the mines operational. Unfortunately, the invading force has created 
countless deadly variations of these formerly peaceful mechanical miners...if they can blast 
through solid rock, imagine what they can do to your little ship!

Doors
There are a variety of doors that can be found in the PTMC mines. Most can be opened by either 
bumping into them or shooting them. There are some though, that can only be opened if you have 
the appropriate access key. Others can only be opened if certain actions are performed or the 
Reactor is set to self-destruct (i.e. the emergency exit). Hostage doors take several hits to 
destroy, and there are also hidden doors.

Hostages
To rescue hostages, you must touch them with your ship to bring them safely aboard. Of course, 
you'll have fight through hordes of robots and blow down a few doors to reach them!


Mine Centers

Energy Center
Designed for 'on the fly' replenishing of robots' power cells. These sparking golden grids will 
also recharge your own power up to 100 units.

Robot Generators
Automated centers that determine a mine's needs and assemble robots from surrounding minerals 
and metals. Watch out for them, as they are very dangerous.

Main Reactor
The power generator of the whole mine. Usually in a secluded place, far from the range of 
day-to-day mine mishaps.

Power-Ups
Throughout the mines are caches of missiles and ammo that you can pick up to restock your 
supply, boosts for your energy banks and shields, and a number of additional power-ups and items 
designed to give you a fighting chance against your merciless opponents:

Access Keys
These allow you access to the different security levels of the mines. Color-coded to match the 
doors they open.

Energy Boost
This will give your energy banks a boost, up to 200 units max. Energy Centers can deliver 
recharge up to 100 units.

Shield Boost
Gives ship's shields a kick. By getting shield power-ups, you can get your shields up to a 
maximum of 200 units.

Cloaking Device
Gives ship cloaking ability for a limited time.

Invulnerability
Makes ship invulnerable for a short time.

Extra Life
Gives you a bonus life.

Laser
Laser cannons have four power levels. The laser power-up will give you the next available 
level.

Quad Laser
This power-up will modify your existing laser system to fire four bolts instead of the standard 
two.

Vulcan Cannon
This weapon rapidly fires explosive-tipped shells.

Vulcan Ammo
This gives you more ammunition for the Vulcan Cannon.

Spreadfire Cannon
Fires a spread of energy at your target.

Plasma Cannon
Fires bursts of supercharged plasma.

Fusion Cannon
Fires destructive blasts of energy directly from the ship's fusion reactor. Holding down the 
Fire button will charge up the Fusion Cannon until you release it. This can double the damage, 
but can also damage your ship if you hold it too long.

Concussion Missiles
All-purpose dumbfire rockets. Come singly or in packs of four.

Homing Missiles
Same size warhead as Concussion Missiles, but have a tracking device that can follow a target 
around most turns. Come singly or in packs of four.

Proximity Bombs
These bombs are dropped behind your ship. waiting to explode when something gets near. Can be 
armed as a secondary weapon, or dropped directly by hitting the appropriate button if you 
assigned one to Drop Bomb in your configuration.

Smart Missile
When this missile detonates, it sends out tracking bomblets of heated plasma after the 
surrounding targets.

Mega Missile
Stand back when firing this earthshaker!

Press Start at any point in a game to pause the action and enter the Options Menu.  You can 
maneuver through the menu by using the up/down arrows on the D-Pad. Select the following options 
by pressing "X'; to exit back to your game, press "Start. '.

Return To Game
This option is self-explanatory. Select it to return to game.

Automap
The Automap keeps track of places you've been. As you move through new territory, your progress 
is drawn in by the Automap. To view the Automap from any angle, use the D-Pad to rotate the 
image any which way you like. To close the Automap and return to the action, press Select.

The center blue object is your ship.  Green objects are hostages - you will be able to see these 
long before you can find your way through the labyrinth of mines to rescue them.  The purple 
ines sketch out the mine's entrance. The red, yellow and blue walls are locked doors. These 
doors require the use of corresponding color-coded access keys for passage. Red, yellow and blue 
objects represent key locations. Yellow areas are refueling stations. The Red area is the 
Reactor. In Cooperative Mode, your teammate appears as a colored object marked with a 
directional arrow.

Options
The same basic set of options offered in the Main Menu: Music, Stereo, Full Screen, and 
Auto-Leveling.

Save Game
Allows you to save your game (this option is only available with a memory card). See 'Saving 
Your Game" below.

Quit Game
Allows you to quit your current game and return to the Main Menu. Use your D-Pad to select yes 
or no (Y/N) and press "X" to make your selection.

Saving Your Game
There are two ways to save your progress and configuration in Descent: password and memory 
card. If you do not have a memory card, then you must save your game using a password. However, 
to maximize your Descent experience, we highly recommend using a memory card. With the memory 
card, you can save and restore your progress quickly at any point. This allows you to progress 
to higher levels much faster, as there's no need to replay the beginning portion of a level when 
you restore your game. And you'll never need to reset your configuration or retype that 
20-character password.


PASSWORD SAVE FEATURE

Each time you start a new level, a unique password is created that contains the current level 
number, limited configuration information, and the highest level that you've been on. Start a 
new level after changing any configuration items in order for them to get saved.

To save your game, press Start while playing fo display the Pause menu. The password is 
displayed near the top of the menu. Write the password down, and check it for accuracy. 11 you 
accidentally mistake a B for an 8, you will not be able to enter the password correctly! It is 
recommended you write it down twice, carefully double-checking it each time.

To restore your game at a later point, select "Enter Password" from the Main Menu Then, use the 
D-Pad to select each letter. To move to the next character of the password, press the "Triangle" 
button. To back up, press Square. Since your password is complete, press "X" to accept. If you 
get an "Invalid" password message, correct any mistakes and re-enter it.


MEMORY CARD SAVE FEATURE

While in the game, make sure you have a card inserted into
either slot. Then, select "Save Game" from the Pause menu.
You can then select one of five slots to save your game under.

If there is no space available, then you must either overwrite an existing saved game or go into
the "Erase Files" menu and erase some other files. You must be very careful when erasing files 
because you can delete information that some other game has stared on the card. A better 
solution is to use the memory card manager that is accessed by turning on your PlayStation'" 
with no CD in the CD tray to delete files.

To restore a game, select "Load Game" from the main menu. Select Memory Card 1 or 2, then simply
move to the saved game that you want to restore and press "X'.

Link Cable Operation
To play against or with another player, install a Link Cable between the two machines, 
following its own instructions. Start Descent on each machine and have each player select 
"Combat Game" from the main menu. The screen will display a message saying "Waiting for remote 
player' while it validates the connection. If you wait for more than 15-20 seconds with no 
connection, press 'Start," then "X" after message to return to the Main Menu. If setup still 
fails after retrying this procedure a few times, turn off both machines and make sure the cable 
is connected properly on both of the machines. If it still doesn't work, call our Technical 
Support line.

Once you get connected, select "Start Game." One of the players will then be asked for the 
various game parameters:


MISSION
This lets you choose which mission file to use. There are three "missions" in Descent:

Descent: First Strike
The normal 27 Descent levels. These can be played in all modes but are best played in 
'Cooperative" mode, so that you and your friend can blast away at the robots together.

PSX Anarchy
A set of five small levels designed for fast and furious action
which can be played in Anarchy mode only. These levels are
small enough that it is very easy to hunt your opponent down.

Total Chaos
A set of five levels designed for anarchy-only action like the "PSX Anarchy' levels, only far 
more complex. Experienced players will find these more challenging because increased complexity 
over small levels adds a more strategic element.


DESCRIPTION
The description is the name that both players will see in their Combat Game menu.

Level
This can be any valid level for the mission you have loaded. Play will begin on the level 
selected and can continue to the other levels as play progresses.

Mode
Mode determines the type of game that will be played: ANARCHY is a player-only battle to the 
death, where the goal is to hunt down and destroy your opponent.

ROBO-ANARCHY is the same as Anarchy except that, in addition, there will also be robots in the 
game trying to kill any player they find. The goal is still to score a kill on your fellow 
player.

COOPERATIVE MODE lets you team up with the other player to destroy all of the robots in the 
mine and complete the level. The goal: to get the highest score by killing robots, rescuing
hostages, and escaping the mine after destroying the level Reactor.

Difficulty
Determines several factors, from robot awareness and deadliness to time for mine destruction 
countdowns. The farther the slider is to the right, the tougher the game. Once the parameters 
are chosen, the person starting the game presses Start to begin the action. Some special rules 
apply only to Link Cable Descent games:

When you fire a secondary weapon, a new power-up of that type is created at random somewhere in 
the mine - this keeps the total number of secondary weapons in the game constant. If you see a 
weapon suddenly appear in front of your ship, consider yourself lucky! Replacement power-ups 
are also created when the effects of an Invulnerability or Cloak power-up wear off. Concussion 
Missiles are the only secondary weapon not replaced. This replenishment does not occur in 
cooperative games.

When you bring up menus, the action does not stop as it does in one-player games. While you're 
viewing a menu, your ship remains vulnerable to attack by the other player...and by the robots. 
It's a good idea to find a quiet spot to hide in if you need to examine the Automap or 
reconfigure your controls. If you are attacked while in a menu or if the reactor is about to 
explode, the menu will automatically abort so you can deal with the problem.

Weapon power-ups are single-use only. When you kill the other player, the weapons he/she is 
carrying are ejected as power-ups for you to take.

Other options include 'Time Limit" and Show Opponent."

Walk-Through

Material Defender this is PTMC Security One.  Prepare for descent insertion Level l.
PTMC Security One. please give flight systems configuration and mission briefing before descent 
insertion.

        You weren't Given a mission briefing?

No, PTMC Security One.
        How many missions have you flown son?

Thirty seven...simulated.
        Great... why me? I always get the nubies. No offense, son.

None taken, sir.
        You don't have to call me sir, my name's Russ. What's your handle?

Horus, sir...l mean Russ.
        Relax. Now, about your configuration. What does your control panel look like?

I have a control pad in front of me. All of my simulators had a flight stick in them, Russ.
        O.K. You're flying an older model PyroGX with Default Configuration l. Don't worry, they 
        pack as much power as the new ones. I flew one for 2O years.

Wow...
        This will be easy to use. See the left side of the pad in front of you with the 
        directional arrows? That is your main controller. It's just like a flight stick, the up 
        Pushes your nose down and the down pulls your nose up. The left and right bank left and 
        right.

That seems simple enough.
        Yep. it is. Now do you see the "L2" and "R2" buttons? They roll you counter-clockwise 
        and clockwise. That will help you get re-oriented if you flip upside down. 

OK... but how do I select my weapons?
        Your weapons ordinance selection is linked with your weapons firing buttons. The L1 
        button fires and Select+L1 arms your guns. Your lasers are the first weapon. These are 
        the primary guns for the Syssyx. Beyond that you ran pick up additional weapons in 
        other locations including: the Vulcan cannon, the spreadfire cannon, the plasma cannon. 
        and the fusion cannon.

What is the "R1' button for?
        Those are your long-range ordinance; your missiles; The Syssyx comes armed standard with 
        dumbfire concussion missiles. Additional missiles the ship can pick up include. homing 
        missiles (if you get them/: proximity bombs (You can also drop these puppies using 
        Select + R2 button); smart missiles; and mega-missiles (good old earth-shakers).

Frag! These can carry a lot of ordinance.
        Darn straight they can. One thing: If you pick up what the ship's system considers a 
        higher-level weapon, it will automatically switch to it. That's troublesome at times.

Great...now how do I move this baby around?
        You see the Triangle button and X button in front of you? Those are your forward and 
        reverse. The Triangle Button accelerates forward and X button moves you in reverse. 
      
Interesting...now what does Select+ L2 do for me?
        That allows you to shoot out a flare. They'll illuminate any dark corridors, but they 
        only last a while. They also drain shot energy so be careful and don't go hog-wild with 
        them.

Okay....so how do I bring up my map?

        Just hit the Start button. That will bring up the ship's computer menu. Highlight the 
        automap and press your X button to Go into the map. Once there, the directional pad 
        will let you rotate the map around. Your Accelerate and Reverse buttons (Triangle and X 
        on this configuration) zoom in and out of the map. If you press the Start button while 
        here it will bring up a help menu, too. 

Hopefully your ship isn't moving around when you do this, right?
        Course not. son. One last thing - the Square and Circle buttons.

Oh yeah, what do they do?
        They allow you to slide left and right. That comes in real handy in a fire fight. You 
        can use that to dodge missiles and other incoming attacks. You can do that while you are 
        moving forward too!!!!
                
Roger that. The Syssyx seems pretty easy to fly.
        That's why I flew one for 20 years. son. Now here is a look at Lunar Base 1.

Point 1 - That is where descent insertion will place you.

Point 2 - Security door to reactor room. This requires a red security pass.

Paint 3 - This is where same PTMC miners are being held by the bots. We don't know why they're 
        being held, but you should make an effort to pick them up. The company has a lot of time
        and money invested in training them far their jobs; blowing them up with the reactor 
        isn't going to score points with the suits upstairs.

Point 4 - These are a pair of undocumented passages in the regular mining maps. Security put  
        these in for emergency situations. The entrance Points are on the ceiling. Shoot them or
        dump them and they will open up. This leads to Paint 5.

Paint 5 - As I said. the folks in security stash contin-gencu equipment in case of emergencies. 
        Up here you will find some Vulcan cannon ammo and a four-pack of homing missiles.

Point 6 - This is a refueling center. You should always locate these in any mine. They will 
        recharge the capacitors for your energy weapons, including lasers.

Point 7 - This is where intelligence currently p/aces the passcard for the security door at 
        Point 2.

Point 8 - This is the reactor. It takes about 10 shots to set it to blow. When it goes you'll 
        have between 30 and 45 seconds to get out. One warning: the bots have set the reactor 
        security measures to shoot at any corporate equipment, including your ship.

Point 9 - This is the emergency exit. It will only open after the reactor starts its self-
        destruct cycle. When the countdown starts, this is the only way to the surface. If you 
        don't make it, you, your ship, and any miners you rescue will be blown to atoms. Note of 
        caution: this one is easy to find, others will be harder. I've seen men die cause they 
        don't find this before setting off a reactor. So you should really find the exit before 
        setting the reactor to go.

Got it, Russ.  This will be a cake walk
        Don't get so cocky, son. That's what the last Material Defender said.

What happened to him?
        He didn't come back.
        
Oh...
        Good luck, Horus.  Kick the drek out of those 'bots and may the...oh, never mind, 
        you're too young to remember.

Get Ready for Descent insertion level!!


Questions & Answers

You should have no troubles running Descent.  Just in case you do have issues, here are some 
tips:

Q: Why doesn't my joystick respond to the game?
mode switch set to Analog. and that it's properly calibrated.

Q: Hey! Why did some of my power-ups disappear'?
Certain power-ups will remove themselves from the game if they've been around four or five 
minutes. This only happens to Concussion missiles. Energy power-ups and Shield power-ups dropped 
by a dead player.

Q: I tried everything but I'm still stuck!
Don't panic. Read through the Customer Support section on page 24. Interplay's Customer Support 
department will be happy to help with any problems you may have.


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