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BATTLESTATIONS

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BATTLESTATIONS Manual CONTENTS STARTING THE GAME 2 CONTROL SUMMARY 3 THIS IS BATFLESTATIONS 5 QUICK START 5 STRATEGIC MAP 6 Ship Select Overlay 6 Controlling a Ship Icon 7 Land-Based Structures 9 Mission Debriefing 9 TACTICAL COMBAT 10 At The Helm 11 In The Turret 11 From The Home Harbor 12 Strength Meter 12 ARCADE 13 Commission Points 14 CAMPAIGN 14 WAR GAMES 16 FLEET SELECT 19 THE SCUTTLEBUTT 20 Fleet Data 20 OPTIONS 29 PAUSE/EXIT A GAME 26 NOTE: Battlestations does not support turbo functions. Every mission begins at the Strategic Map. Use this map of the war zone to view enemy activity and deploy and mobilize your fleet. When two opposing ships are in close vicinity, one can initiate Tactical Combat against the other. [See Strategic Map on p. 6.) When Tactical Combat is initiated, an overhead view of two 3-fl ships replaces the Strategic Map. The goal of Tactical Combat is to sink your enemy's ship before your enemy sinks yours. (See Tactical Combat on p 10.] NOTE: In Arcade mode you engage immediately in Tactical Combat; the Strategic map is not available. NOTE: For detailed information regarding the specific weapons and features of each ship, see The Scuttlebutt on p. 20. STRATEGIC MAP Ship Select overlay SELECT Deploy ship/Initiate Tactical Combat X Cycle through ships CIRCLE Navigate ship D-Button Begin auto pilot TRIANGLE + D-Button Create/Disband task force SQUARE Identify your ship R2 Initiate strategic feature (if available) R1 TACTICAL COMBAT Navigate ship D-Button Over-ride auto target and target manually CIRCLE + D-Button Fire main guns X Fire premium weapon TRIANGLE Initiate secondary weapon SQUARE Initiate special feature (if available) L1 Initiate defensive measure (if available) R1 Signal Rescue Helicopter (restore strength) R2 MENU SCREENS Every menu is operated using the same basic controls. Learn them here and use 'em everywhere. Highlight categories D-Button Up/Down Scroll options D-Button Left/Right Select and continue X Return to previous screen Triangle THIS IS BATTLESTATIONS Whether you crave head-to-head fighting combined with strategic missions or pure head-to head fighting, Battlestations supplies instant gratification. Select from three game modes ARCADE Compete in multiple ship-to-ship battles against a friend or the computer. Earn Commission points when you sink your opponent's ship, and advance through 10 naval ranks to become Fleet Admiral. (Go to Quick Start below for a straight path to fighting.) CAMPAIGN Challenge a computer-animated Commander to one of 10 strategic missions, from recovering a lost research party to liberating your homeland from enemy occupation. Deploy and mobilize an assigned fleet and lead your ships into one-on-one combat to secure your goal. [See Campaign on p. 14.) WAR GAMES Compete against a friend in War, Capture the Harbor, and Capture The Flag. Create diverse War Games by combining the fleet of your choice with any of the 2G coastal locales. [See War Games on p. 16.) QUICK START These instructions take you directly to ship-to-ship fighting [i.e., Tactical Combat). To lead a mission, see Campaign on p. 14 or War Games on p. 16. To begin Tactical Combat: 1. At the Main menu, D-Button Up/Down to highlight 1 PLAYER or 2 PLAYER, and press X. A game mode screen appears. 2. Press X to select ARCADE. The ship select screen appears. [For more information on Arcade mode, see Arcade on p. 13.] 3. D-Button to select a ship from the eight available, and press X. Tactical Combat begins. (To learn the art of Tactical Combat, see Tactical Combat on p. 10.) STRATEGIC MAP [Screen] -- Ship Select overlay A number of friendly ships -- Press Circle to cycle are pre-deployed and between ship icons. docked in your harbor -- Party time identify and mobilize these immediately -------------- -- Task Force You must move the ----------- -- Home harbors ship icon from the starting point before deploying another. A global view of the hot zone, the Strategic Map is the starting point for each mission. Select and deploy your ships from the Ship Select overlay to achieve your objective. SHIP SELECT OVERLAY When you highlight the ship abbreviation the ship information appears To deploy a ship: 1. Press SELECT to call up the Ship Select overlay. 2. Highlight your selection, and press K. The overlay disappears, and a generic ship icon appears. Your icons are green; enemy icons are orange. * After you deploy a ship, it has two seconds of safety before an enemy ship can attack. CONTROLLING A SHIP ICON In order to secure your position on the Strategic Map, keep in mind the objective of your selected mission, then deploy your fleet accordingly. You can place single ships on Auto-pilot, send them on their way, and form Task Forces to strong-arm the enemy. To pilot a ship: 1. Press Circle to cycle through ships. A target box surrounds the selected ship. 2. D-Button in the direction you want the ship to head. > To identify the ship you control, press R2. An abbreviation of the ship's class appears. (To view a list of ships and their abbreviations, see The Scuttlebutt on p. 20.) TASK FORCE A group of up to four ships that travel together-perfect for an aggressive attack. To create a Task Force: 1. Draw near a friendly ship and press Square. The friendly ship joins the lead ship. 2. To add a third or fourth ship, select a ship, draw near the task force, then press Square > To exit a Task Force, press Square. The ships disband, - NOTE: Tactical Combat is always one-on-one. If you attack a Task Force, the first battle is against the ship nearest yours. If you win, the next battles are against the middle ship, then finally the outermost ship. AUTO-PILOT Auto-pilot is essential for mobilizing a great number of ships. > To assign Auto-pilot to a single ship or Task Force, press Triangle + D-Button. The ship continues in the assigned direction until it is obstructed. > To end Auto-pilot, D-Button when the ship is selected. STRATEGIC FEATURES At the Strategic Map, the Submarine and Mine Layer each have a strategic feature you initiate by pressing R1. * Submerge the Submarine and send it on a stealth mission to enemy lines. If an enemy ship is in the same vicinity, the enemy's icon turns red. * Build up to two undetected mine fields with the Mine Layer. Enemy ships suffer damage and carry it over into Tactical Combat. PARTY TIME When two opposing ships are in the same vicinity, their icons become red. At this point either ship can initiate Tactical Combat. - NOTE: When Tactical Combat is initiated, all ship icons freeze. They resume course when you return to the Strategic Map. To initiate Tactical Combat, press K. (See Tactical Combat on p. 10.) LAND-BASED STRUCTURES Three land-based structures appear in Campaign mode only: MISSILE SILO Launches missiles at passing ships. Initiate Tactical Combat with the Silo, using a Troop Transport and your marines. SHORE BATTERY Initiates Tactical Combat with a passing ship. Any ship can engage in combat with a Battery, but not every ship can destroy it. POWER PLANT Provides power to nearby Batteries and Silos. Send in your marines and destroy a Power Plant to disable allied structures. MISSION DEBRIEFING [Screen] Your stats Enemy Stats Ships sunk during play At the end of a mission, all important stats are displayed on screen. TACTICAL COMBAT [Screen] Strength Meter When a ship survives in Campaign or War Games mode, it moves to the next battle Rescue Helicopter with damage suffered. Stern Port Bow Starboard Drowning Crew Member To abort the fly-around view, press X. Once a player initiates Tactical Combat from the Strategic Map, there is no turning back. This is a ship-to-ship fight to the death. - NOTE: In Arcade mode you engage immediately in Tactical Combat; the Strategic Map is not available. - NOTE: Before heading into battle, study your ship of choice and learn what distinguishes it from others. You may discover special weapons to use against specific ships. (See The Scuttlebutt on p. 20.) AT THE HELM Stay clear of the enemy's cross-hair by utilizing ship mobility, features, and the defensive measure. > To steer, D-Button relative to the bow of your ship. [e.g., D-Button Up moves the ship forward.) > To initiate your defensive measure, press R1. On most ships this activates the sonar ping or anti-aircraft weapons. > To initiate your special feature, press L1. [Few ships have a special feature. To learn special features, see The Scuttlebutt on p. 20.] IN THE TURRET While working hard to avoid enemy fire, you need to work twice as hard to get your own shots off. Success in Tactical Combat depends on keen marksmanship. - NOTE: A shot travels to the position of the cross-hair at the end of the shot's path > To override Auto target and target manually, press Circle + D-Button. The cross-hair moves relative to your bow and turns red when locked-on, leg., Circle + D-Button Right moves the cross-hair starboard of the ship.] - NOTE: You have 15% more range when targeting manually. > To fire Main guns, press X. > To launch a premium weapon, such as a missile or torpedo, press Triangle. The cross-hair returns to your ship after the shot is complete. > To fire the secondary weapon, press Square. This activates a depth charge on many ship FROM THE HOME HARBOR When attacked by a Troop Transport in Capture the Harbor, the home harbor strikes back Sink the Transport before it unloads its marines on your shore-if just one marine slips by, the harbor is destroyed > To fire Main guns at the Troop Transport press X. > To fire Machine guns at advancing marines, press Triangle. STRENGTH METER During Tactical Combat two meters appear at the top of the screen, displaying hull strength. Your ships meter is green; the opponent's meter is orange. As a ship takes hits, the meter decreases. Call in the Rescue Helicopter to restore strength. A ship sinks when hull strength is depleted. RESCUE HELICOPTER After receiving the signal, the helicopter arrives to rescue a member of your crew from the water. If the crew member is retrieved, one unit of strength is restored. > To signal the Rescue Helicopter, press R2. ARCADE [Screen] D-Button to select a ship to take into battle Begin as an Ensign at 0 Rank points, and move up in Total Points seniority with points earned. Become Fleet Admiral at Commission Points 300 points. gained if you sink the enemy Highlighted Ship Press X to begin Tactical Combat with the ships highlighted. Select ARCADE from 1 Player or 2 Player to compete in multiple one-on-one battles. Race through ten official ranks: from Ensign to Fleet Admiral, earn your stripes in the form of Commission points. - NOTE: To get the lowdown on one-on-one fighting, see Tactical Combat on p. 1G. To exit an Arcade game: 1. Press Triangle at the Arcade screen. A confirmation appears: ARE YOU SURE YOU WANT TO QUIT? 2. Highlight YES and press X. You return to the first menu screen. COMMISSION POINTS Survive a battle and earn a specified number of Commission points. The more difficult a ship is to sink, the more points you receive For example, while an Aircraft Carrier [AC has a complete stock of weaponry and can sustain plenty of damage, a Troop Transport (TV] has minimal firepower and can take little damage. Therefore, if the AC sinks the TT, the captain of the AC receives 3 points; if the TV sinks the AC, the captain of the TV receives 27 points. As you scroll through ships on the Arcade screen, specified Commission points appear beneath PTS TO GAIN. CAMPAIGN [Screen] Campaign Title Briefing D-Button Right to scroll Briefings and Campaign Map Commanders Enemy Commander Help Text appears in green text at the bottom of a menu screen. Arrows indicate D-Button directions. Select CAMPAIGN, and embark on a mission of your choice. From locating and eliminating enemy supply convoys to protecting the whale migration from illegal poachers, the difficulty of a mission depends on the Commander you challenge. To begin a Campaign: 1. Select CAMPAIGN from the 1 Player menu, and the Mission Select screen appears 2. Scroll through Briefings and Commanders, and press x to select your mission- the pairing of Commander and Briefing gives you up to 50 possible missions. The Fleet screen appears, displaying your assigned fleet. 3. Press X to advance to the Strategic Map. MISSION BRIEFING View the ten campaigns broken down into briefings and maps. From here, learn specific goals. COMMANDER View dossiers on all five opposing Commanders. Some Commands are tougher opponents than others. ADMIRAL TURNER DELANEY The easiest of your opponents, Delaney's best days may be behind him However, do not underestimate this high-seas veteran. VICE ADMIRAL BALLAST What Ballast lacks in expertise, he makes up for in patience. He discovers your weaknesses and sets his trap. REAR ADMIRAL EVELYN KENNEDY Kennedy is average in this crowd only. She is your most ruthless adversary. CAPTAIN KARL SCHRECK Second only to Vasiliev in skill, Schreck is utterly cunning-never turn your back ADMIRAL LEONID VASILIEV Your toughest opponent, Vasiliev's precision under fire is unequaled. WAR GAMES [Screen] Scroll through 25 War Game Mission Title locales. Compete against a friend in WAR, CAPTURE THE HARBOR, or CAPTURE THE FLAG. Press X to accept your selections and got to the Fleet Select screen. Compete against a human opponent in multiple missions, using various combinations of objectives, maps, and fleets. To begin a War Game: 1. Select WAR GAMES from the 2 Player menu, and the Mission Select screen appears, 2. Scroll through Maps and Objectives and select your mission. The Fleet Select screen appears. [To select a fleet, see Fleet Select on p. l8.] 3. Each player must press X to accept fleet selection and advance to the Strategic Map. MAP Cycle through 26 topographical maps. Select the locale of your upcoming War Game. OBJECTIVE Select a War Game from the three available. WAR: destroy your opponent's fleet. * Offensive Strategy: Be aggressive in your attack; your best battle is the one on your terms. * Defensive Strategy; Create balanced task forces with various specialty ships [e.g., AC, ML, PT). If one ship can't sink the enemy, your next one probably can. CAPTURE THE FLAG: Sink your opponent's flagship to steal the flag, then return it to your home harbor. - NOTE: Sink the ship that stole your flag before it reaches the home harbor, and reclaim possession. * Offensive Strategy: Capture the flag with a fast ship [i.e., PT, CR, SN, or DD), so you can shuttle it quickly to your home harbor. * Defensive Strategy: Your flagship is the first ship you deploy. Select a fast ship to carry your flag and surround it with powerful ships [i.e., BB, AC, CR, and DD], CAPTURE THE HARBOR: Transport troops to the enemy harbor and unleash your marines. * Offensive Strategy: Get your Troop Transport safely to the enemy harbor, and unload marines immediately. * Defensive Strategy: Sink the enemy's Troop Transports at any cost. FLEET SELECT [Screen] D-Button Left/Right to scroll Fleet Title through fleets The total number of each class of ship. Press Square to view in-game ship data. Press X to advance to the Strategic Map with your fleet selection. Lead the fleet of your choice in a 2 Player War Game. Build a Custom fleet or select from the three fleet types provided: - NOTE: Default selections appear in bold in this manual. BALANCED Two of every ship in your inventory. FLEETS OF These fleets represent naval units from around the globe. THE WORLD CUSTOM FLEET Build a Custom Fleet, using up to 16 ships of your choice. To build a Custom Fleet: 1. Highlight an available ship, then D-Button Right to add that ship to your fleet. You can add up to 9 of one class. > D-Button Left to remove a ship. 2. Press X to accept your customized fleet. After both players have selected fleets, the Strategic Map appears. - NOTE: You must have at least one Troop Transport to capture an enemy harbor. SPECIAL PURPOSE Battlestations formed the following fleets to perform specific tasks: PACIFIC: Best overall fleet composition; good for general purpose battles. JUTLAND: Numerous Battleships and Cruisers; best in heavy- weight battles. WOLFPACK: Loaded with Submarines; excellent for stealth fights. CAPITAL: Multiple Battleships; great for big-gun fun. FAST: Packed with destroyers; great in quick and furious battles. McHALE: Mostly Patrol Boats; perfect for numerous fly-weight battles. MIDWAY: A fair amount of Aircraft Carriers and escorts; good when faced with a battle for air superiority. CONVOY: Multiple Troop Transports; best for land based attacks. THE SCUTTLEBUTT derived from the daily gossip session around the ship's scuttlebutt [drinking fountain], the term "scuttlebutt" came to mean "inside information" to a ship's crew. Following is the scuttlebutt on every ship in your fleet, compliments of the Battlestations team. FLEET DATA [Screen] Ship Class Ship Stats Features are rated, and stats are displayed in bars -the longer the bar the better the rating. Help Text Press Square train the Fleet Select screen to access this in-game Scuttlebutt. > To get a good look at any ship, D-Button Up to zoom in for a close-up, then D-Button Right to rotate it 360 degrees. > To view the next ship, press Square. > To return to the Fleet Select screen, press X. AIRCRAFT CARRIER / AC Though slow and tough to control, the AC delivers payoffs for the more advanced player. > To launch up to 3 user controlled F14 attacks, press L1. Use the Action Buttons to control the F14, then press L2 to drop the bombs. To recall the aircraft, press L1 a second time. > The most versatile weapon against any ship is the AC's F14 Bomber. > You are unable to fire until your planes return from an attack. > Launch Fl4 Air Patrol and shoot down incoming missiles. L1: User Controlled F14 R1: F14 Air Patrol L2: Drop Bombs R2: Rescue Helicopter Triangle: 3 F14 Fighters [lock on] Circle: Over-ride auto target Square: Depth Charge X: Main guns Directions: Navigate ship Triangle, Square, Circle, X: Action Buttons to control F14 Circle + D-Button: Target Manually BATTLESHIP / BB Size makes the BB an easy target, but this is a minor handicap for the toughest ship in your fleet. > To fire all three Main guns, press X three times. * From broadside, you can fire all three Main guns; from the bow, you fire two Main guns; from the stern, you fire one Main gun only. * Main guns have the longest range when fired broadside. * Fire Anti-aircraft guns to shoot down your opponent's Fl4s. R1: Anti-aircraft guns R2: Rescue Helicopter Triangle: Cruise missile (lock-on) Circle: Over-ride auto target Square: Anti-sub helicopter X: Main guns Directions: Navigate ship Circle + D-Button: Target manually CRUISER / CR A good match against any ship, the CR has everything a Commander could ask for in terms of speed and arms. > To launch three missiles simultaneously, press Triangle three times. * Utilize Radar Jam and free your ship from opponent's lock-on. * Fire Anti-aircraft guns to shoot down your opponents Fl4s. L1: Radar Jam R1: Anti-aircraft guns R2: Rescue Helicopter Triangle: Missile [lock on] Circle: Over-ride auto target Square: Depth Charge X: Main guns Directions: Navigate ship Circle + D-Button: Target manually DESTROYER / DD Tough and fairly quick, the DD works well as an escort. * Utilize sonar ping to identify slippery Subs. Torpedoes * The sonar ping and depth charge are effective against the Submarine only. R1: Sonar ping R2: Rescue Helicopter Triangle: Torpedoes Circle: Over-ride auto target Square: Depth Charge X: Main guns Directions: Navigate ship Circle + D-Button: Target manually MINE LAYER / ML The ML is slow and difficult to control. Your best bet is to build a wall of mines and take cover behind it. > At the Strategic Map, press R1 to build up to two undetected mine fields with the Mine Layer. Enemy ships suffer damage and carry . it over into Tactical Combat. R2: Rescue Helicopter Triangle: Lay mines Circle: Over-ride auto target Square: Depth Charge X: Main guns Directions: Navigate ship Circle + D-Button: Target manually PATROL BOAT / PT Utilize speed and control to steer clear of incoming fire The PT was not designed to take hits. * Sonar ping and depth charge make the PT an excellent contender against the Sub. * For an 8 second speed boost, press L1 + D-Button Up to activate hydrofoil. * flue to its speed and high ship count, the PT is great for scouting enemy territory. L1: Hydrofoil R1: Sonar ping R2: Rescue Helicopter Triangle: Torpedoes Circle: Over-ride auto target Square: Depth Charge X: Main guns Directions: Navigate ship Circle + D-Button: Target manually SUBMARINE / SN The SN performs well against any ship-stealth mode [submerged) is key. > At the Strategic Map, press Alto submerge a SN and send it on a stealth mission towards enemy lines. R2: Rescue Helicopter Triangle: Torpedoes Circle: Over-ride auto target Square: Submerged Surface X: Main guns (surfaced) Directions: Navigate ship Circle + D-Button: Target manually TROOP TRANSPORT / TT Protect the vulnerable TV by aligning it with powerful Cruisers and Battleships on the Strategic Map. * If there is a shore-based goal, a Troop Transport is necessary. > The depth charge is effective against the Submarine only. * You are limited to 16 marines per Transport. Dispatch them wisely. R2: Rescue Helicopter Triangle: Deploy marines Circle: Over-ride auto target Square: Depth Charge X: Main guns Directions: Navigate ship Circle + D-Button: Target manually OPTIONS Adjust the Battlestations setup to suit your style of gameplay: LANGUAGE Set onscreen text to ENGLISH, FRENCH, or GERMAN. SOUND Adjust the sound effects volume. STEREO-MONO Select between STEREO and MONO sound. MUSIC Adjust the music volume. CONTROLLER Select from three controller configurations PAUSE/EXIT A GAME You can pause or exit a game anytime during gameplay. To pause or exit a game: 1. Press START to pause a game from the Strategic Map or Tactical Combat screen. Game Paused appears across the screen. > To resume play, press START a second time. The action proceeds. 2. Press SELECT while a game is paused, and the Quit overlay appears. 3. Highlight QUIT and press X. A confirmation appears on screen: ARE YOU SURE YOU WANT TO QUIT? 4. Highlight YES and press X. You return to the first menu screen.


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