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Legend of Mana

Books: Playstation Secret Codes - Secret Codes 2003

Load the game and refer to the following guide.

Secret sword

Have a saved game from SaGa Frontier 2 on the same memory card as the one
used for Legend Of Mana. Enter the save screen, highlight the SaGa Frontier
2 file, then exit out of the save screen. Enter Bone Fortress and head
toward the bridge where you fought the DeathBringer. There will be two
skeletons at that location. Approach them and you will fight DeathBringer 2.
After defeating it, you will get the strongest sword from SaGa Frontier 2.

Get a Chocobo

To get a Chocobo as a pet, have a saved game from Final Fantasy 8 on the
same memory card as the one used for Legend Of Mana. Enter the save screen,
highlight the Final Fantasy 8 file, then exit out of the save screen. When
you catch a bird egg in the eastern section of Domina it should hatch into a

Get "Fastest Wheel"

Complete the "Catchin' Lilipeas" quest and have a saved game from Chocobo
Racing on the same memory card as the one used for Legend Of Mana. Enter the
save screen, highlight the Chocobo Racing file, then exit out of the save
screen. Go to Polpota Harbor. On the Polpota Harbor map screen Skippy, the
thin big eared creature from the "Catchin' lilipeas" and "Huntin' Du'cate"
quests, will appear and hand you a ring item called "Fastest Wheel".

Shadow Zero mini-game

Successfully complete the "Jewel hunter" quests (The Lost Princess, The
Flame of Hope, Drowned Dreams, The Looking-Glass Tower, The Lucky Clover,
Cosmo, Two Pearls, Alexandrite, Flourite, and Tear Drop Crystal). When those
events are finished, go to the bar in Domina on Salamander day. You should
see a Shadow Zero standing near the counter. Talk to him to play the game.

Land Bopper mini-game

Get nine lands in full view on the world map (which should resemble a
slanted tic-tac-toe board). Then, hold L1 button for approximately four
seconds to get the Land Bopper start screen to appear.

New Game+ feature

Successfully complete the game, then load the game that is next to a music
symbol. This will give you a "New Game+" feature. This game allows access to
your old level, items, weapons, and instruments. When you start out in your
home, go to the study (the room to the right down the stairs). Find the
encyclopedias and go to the "Forbidden Tome".

Rename items

While on the menu screen, enter the equip menu. Select the item of your
choice, select the status of the item, and press X(2) on the item. A
name creation screen will appear, allowing you to enter the name of
your choice.

Items with value

If during the course of the game you find your characters Lucre (funds)
a bit low, go to the SS Bucaneer. Once there, make your way to the
lower deck area and enter the left door on the bottom of the screen.
This will place you in the forecastle. Here and in the next room are
the Polter Box enemies (which resemble a treasure chest). The Polter
Box frequently drops three different valuable crystals. The Sun and
Moon crystals each sell for 750 Lucre. The Glow crystal sells for 1,000
Lucre. Go in and out of the room to bring the enemies back as many
times as needed. If you have not got the SS Bucaneer, yet go to the
second floor of the Bone Fortress and fight the Kid Dragon at that
location. He will ocassionally drop a Dragon Steak, which is worth
1,000 Lucre. The Kid Dragon will also drop Dragon Breath which is very
useful in tempering swords and sells for 300 Lucre.

Two player duel

If you want to fight a friend, travel to Geo and go to the uppermost
dot. Enter the building and go past Sotherbee into the basement.
Continue down once more and talk to the Garlic Guy. You can fight
against an NPC or a friend's character.

Monster eggs

The most common places for monster eggs to appear are locations which
had Boss battles. If when you enter a recent battle area and a monster
egg is not there, leave that room and return until one appears. When
you find one, map out the most common areas that the monster eggs
wander around and leave food every place it usually goes. Note: You can
only have five pieces of food out at a time.

Locations of different types of monster eggs

To raise a certain class of monster you need a certain type of egg to
have a chance of getting that monster. For example, if you wanted to
have a Land Dragon, whose class is Dragon, as a pet you would need to
hatch a Dragon type egg to have a chance of getting it. The locations
of the different types of egg are as follows:

Aerial egg: Luon Highway (Boss location), Norn Peaks (nowhere
special 1)
Aquatic eggs: Madora Beach (extreme right of area), SS Buccaneer
(lowest room)
Arthropod eggs: Norn Peaks (nowhere special 2)
Beast eggs: The White Forest (nowhere special)
Demi: Human eggs: ??? (???)
Demonic eggs: Jungle (nowhere special)
Dragon eggs: Fieg Snowfields (Boss location)
Morph eggs: Gato Grottoes (Boss location)
Oddity eggs: Ulkan Mines (Boss location)
Plant eggs: Jungle (Boss location)
Poltergeist eggs: Junkyard (nowhere special), Tower of Leires
(Boss location)
Reptile eggs: Luon Highway (in the cave)
Undead eggs: The Bone Fortress (Boss location)

Note: The eggs can usually be found where the area's Boss was located,
but not always. They appear in the same places the Spirits (Salamander,
Shade, etc.) appear. Sometimes nothing will appear in that location --
enter and exit that screen until they appear. A few egg/spirit
locations will not work until certain mini-quests (see the Diary) are
have been completed.

Six Wisdom usual locations

Gaeus the Earth: He is always passing time at the Luon Highway.
Olbohn the Warrior: Has his own room in The Underworld.
Pokiehl the Bird: After The Tree of Mana appears he can be found
at its base. Before that, you may meet him once or twice during
your adventures.
Rosiotti the Beast: He can always be found perched on his throne
in The Jungle.
Selva the Wind: He can be found at the forking path near the
temple in The Gato Grottoes. It is said that he likes to travel
Tote the Turtle: He likes the view from the cliff at Lake Kilma.


Throughout the game you will receive "Artifacts" that allow you to
create towns, caves, etc. The following is a complete list of the
Artifacts and the lands they create:

Mailbox: Home
Color Blocks: Domina
Wheel: Luon Highway
Jade Egg: Mekiv Caverns
Stone Eye: Lake Kilma
Flame: Gato Grottoes
Medallion: Jungle
Firefly Lamp: Lumina
Sand Rose: Duma Desert
Trembling Spoon: The Underworld
Ancient Tablet: The Mindas Ruins
Torch of Coral: Madora Beach
Broken Doll: Junkyard
Skull Lantern: Norn Peaks
Rusty Anchor: Polpota Harbor
Moons Mirror: Tower of Leires
Tome of Magic: Geo
Dragonbone: Bone Fortress
Bottled Spirit: Ulkan Mines
Pirates Hook: SS Buccaneer
Frozen Heart: Fieg Snowfields
Green Cane: The White Forest
Golden Seed: Orchard
Brooch of Love: Lucemia
Jumi staff: Bejeweled City
Sword of Mana: Tree of Mana

Word translations

In the town where you have to sell lamps for someone, you will
encounter small caveman-type people that only speak with the following

Dub: Yes
Dud: No, goodbye
Duba: You
Duda: Me
Dubba: Friends
Buba: Dudbear
Gug: All other creatures
Da: Light or stars
Ba: Night
Dudda: Lamp
Dubababa: Many or very
Du: Little
Baba: Music
Dada: Please
Gak: Displeasure
Bub: Do not understand

General forging and tempering tips

Mystic Power Cards seem to work best in threes. For example, where one
Cleric Card would have a slightly negative effect on attack power,
three greatly increases it. The God of War Card only gives a slight
boost in raw power if one is used. If three are used it is raised by 10
(the God of War Card works well on all types of Orihalcon Armor).

Plunge Attacks on your weapon can be changed. For instance, the Sun
Crystal's Card, Sun God (you may need three applications of this card
in a row) will change one of your plunge attacks (on the one handed
Orihalcon sword) to Sunlight, which will still only do medium damage
but will also be incredibly effective against the undead. Some items
will change the amount of damage (from medium to large, etc). Save
before you experiment -- you may get results you do not like, and will
want to load that saved data.

Forge and temper strong swords

To forge either a one handed sword with an attack power of 245 or a two
handed sword with an attack power of 307 you will need the following

One piece of Orihalcon (this method may work with other metals but
the resulting weapon may be weaker).

Five Gold Coins from each of the eight Elemental Spirits (Wisp,
Shade, Jinn, etc.).

Five Bottles of Dragon Blood.

Five Bottles of Holy Water.

One Vial of Dragon Breath.

Note: The following instructions will assume that a one handed
Orihalcon sword is to be forged and tempered.

Forge your Orihalcon into the HalcSword with an attack power of

Go to the "Temper a Weapon" option.

Start off by tempering your weapon with the Elemental Spirit Gold
Coins. The order you temper your weapon with them is extremely
important. If done correctly, six of your elemental essence
markers will be active. If done in an incorrect order only four
will be active.

Apply the Shade Elemental Spirit Coins first. Temper the sword
with all five coins or until three Shade Elemental Cards (Mystic
Powers on the weapons status screen) appear and have been applied
to your weapon. This will raise your attack power by approximately
10 points, raise the sword's Shade Essence Level to 4 and give it
the Shade Elemental Essence Marker.

Now that you have finished with Shade, apply the rest of the coins
the same way in the following order: Salamander, Jinn, Dryad,
Wisp, Aura, Gnome, and Undine. When you have done this the sword
will have approximately 140 attack power.

Note: If you want to try changing Plunge Attacks, now is the time
to do it. If you try it later it will negatively effect your
attack power and waste your materials.

Next, temper the sword with the five bottles of Dragons Blood or
until three God of War Cards have appeared. This will raise your
swords bonus stats slightly and increase attack power.

Then, temper your sword with the five bottles of Holy Water or
until three Cleric Cards have appeared. The first Cleric Card will
lower your attack power slightly. Ignore that because the second
will increase that attack power moderately and the third card will
boost it greatly, so that the swords attack power is around 225.

Finally, to get your sword's attack power up to 245, temper it
once with a Vial of Dragon Breath.

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