Legend of Mana
Books: Playstation Secret Codes - Secret Codes 2003Load the game and refer to the following guide. Secret sword Have a saved game from SaGa Frontier 2 on the same memory card as the one used for Legend Of Mana. Enter the save screen, highlight the SaGa Frontier 2 file, then exit out of the save screen. Enter Bone Fortress and head toward the bridge where you fought the DeathBringer. There will be two skeletons at that location. Approach them and you will fight DeathBringer 2. After defeating it, you will get the strongest sword from SaGa Frontier 2. Get a Chocobo To get a Chocobo as a pet, have a saved game from Final Fantasy 8 on the same memory card as the one used for Legend Of Mana. Enter the save screen, highlight the Final Fantasy 8 file, then exit out of the save screen. When you catch a bird egg in the eastern section of Domina it should hatch into a Chocobo. Get "Fastest Wheel" Complete the "Catchin' Lilipeas" quest and have a saved game from Chocobo Racing on the same memory card as the one used for Legend Of Mana. Enter the save screen, highlight the Chocobo Racing file, then exit out of the save screen. Go to Polpota Harbor. On the Polpota Harbor map screen Skippy, the thin big eared creature from the "Catchin' lilipeas" and "Huntin' Du'cate" quests, will appear and hand you a ring item called "Fastest Wheel". Shadow Zero mini-game Successfully complete the "Jewel hunter" quests (The Lost Princess, The Flame of Hope, Drowned Dreams, The Looking-Glass Tower, The Lucky Clover, Cosmo, Two Pearls, Alexandrite, Flourite, and Tear Drop Crystal). When those events are finished, go to the bar in Domina on Salamander day. You should see a Shadow Zero standing near the counter. Talk to him to play the game. Land Bopper mini-game Get nine lands in full view on the world map (which should resemble a slanted tic-tac-toe board). Then, hold L1 button for approximately four seconds to get the Land Bopper start screen to appear. New Game+ feature Successfully complete the game, then load the game that is next to a music symbol. This will give you a "New Game+" feature. This game allows access to your old level, items, weapons, and instruments. When you start out in your home, go to the study (the room to the right down the stairs). Find the encyclopedias and go to the "Forbidden Tome". Rename items While on the menu screen, enter the equip menu. Select the item of your choice, select the status of the item, and press X(2) on the item. A name creation screen will appear, allowing you to enter the name of your choice. Items with value If during the course of the game you find your characters Lucre (funds) a bit low, go to the SS Bucaneer. Once there, make your way to the lower deck area and enter the left door on the bottom of the screen. This will place you in the forecastle. Here and in the next room are the Polter Box enemies (which resemble a treasure chest). The Polter Box frequently drops three different valuable crystals. The Sun and Moon crystals each sell for 750 Lucre. The Glow crystal sells for 1,000 Lucre. Go in and out of the room to bring the enemies back as many times as needed. If you have not got the SS Bucaneer, yet go to the second floor of the Bone Fortress and fight the Kid Dragon at that location. He will ocassionally drop a Dragon Steak, which is worth 1,000 Lucre. The Kid Dragon will also drop Dragon Breath which is very useful in tempering swords and sells for 300 Lucre. Two player duel If you want to fight a friend, travel to Geo and go to the uppermost dot. Enter the building and go past Sotherbee into the basement. Continue down once more and talk to the Garlic Guy. You can fight against an NPC or a friend's character. Monster eggs The most common places for monster eggs to appear are locations which had Boss battles. If when you enter a recent battle area and a monster egg is not there, leave that room and return until one appears. When you find one, map out the most common areas that the monster eggs wander around and leave food every place it usually goes. Note: You can only have five pieces of food out at a time. Locations of different types of monster eggs To raise a certain class of monster you need a certain type of egg to have a chance of getting that monster. For example, if you wanted to have a Land Dragon, whose class is Dragon, as a pet you would need to hatch a Dragon type egg to have a chance of getting it. The locations of the different types of egg are as follows: Aerial egg: Luon Highway (Boss location), Norn Peaks (nowhere special 1) Aquatic eggs: Madora Beach (extreme right of area), SS Buccaneer (lowest room) Arthropod eggs: Norn Peaks (nowhere special 2) Beast eggs: The White Forest (nowhere special) Demi: Human eggs: ??? (???) Demonic eggs: Jungle (nowhere special) Dragon eggs: Fieg Snowfields (Boss location) Morph eggs: Gato Grottoes (Boss location) Oddity eggs: Ulkan Mines (Boss location) Plant eggs: Jungle (Boss location) Poltergeist eggs: Junkyard (nowhere special), Tower of Leires (Boss location) Reptile eggs: Luon Highway (in the cave) Undead eggs: The Bone Fortress (Boss location) Note: The eggs can usually be found where the area's Boss was located, but not always. They appear in the same places the Spirits (Salamander, Shade, etc.) appear. Sometimes nothing will appear in that location -- enter and exit that screen until they appear. A few egg/spirit locations will not work until certain mini-quests (see the Diary) are have been completed. Six Wisdom usual locations Gaeus the Earth: He is always passing time at the Luon Highway. Olbohn the Warrior: Has his own room in The Underworld. Pokiehl the Bird: After The Tree of Mana appears he can be found at its base. Before that, you may meet him once or twice during your adventures. Rosiotti the Beast: He can always be found perched on his throne in The Jungle. Selva the Wind: He can be found at the forking path near the temple in The Gato Grottoes. It is said that he likes to travel though... Tote the Turtle: He likes the view from the cliff at Lake Kilma. Artifacts Throughout the game you will receive "Artifacts" that allow you to create towns, caves, etc. The following is a complete list of the Artifacts and the lands they create: Mailbox: Home Color Blocks: Domina Wheel: Luon Highway Jade Egg: Mekiv Caverns Stone Eye: Lake Kilma Flame: Gato Grottoes Medallion: Jungle Firefly Lamp: Lumina Sand Rose: Duma Desert Trembling Spoon: The Underworld Ancient Tablet: The Mindas Ruins Torch of Coral: Madora Beach Broken Doll: Junkyard Skull Lantern: Norn Peaks Rusty Anchor: Polpota Harbor Moons Mirror: Tower of Leires Tome of Magic: Geo Dragonbone: Bone Fortress Bottled Spirit: Ulkan Mines Pirates Hook: SS Buccaneer Frozen Heart: Fieg Snowfields Green Cane: The White Forest Golden Seed: Orchard Brooch of Love: Lucemia Jumi staff: Bejeweled City Sword of Mana: Tree of Mana Word translations In the town where you have to sell lamps for someone, you will encounter small caveman-type people that only speak with the following words: Dub: Yes Dud: No, goodbye Duba: You Duda: Me Dubba: Friends Buba: Dudbear Gug: All other creatures Da: Light or stars Ba: Night Dudda: Lamp Dubababa: Many or very Du: Little Baba: Music Dada: Please Gak: Displeasure Bub: Do not understand General forging and tempering tips Mystic Power Cards seem to work best in threes. For example, where one Cleric Card would have a slightly negative effect on attack power, three greatly increases it. The God of War Card only gives a slight boost in raw power if one is used. If three are used it is raised by 10 (the God of War Card works well on all types of Orihalcon Armor). Plunge Attacks on your weapon can be changed. For instance, the Sun Crystal's Card, Sun God (you may need three applications of this card in a row) will change one of your plunge attacks (on the one handed Orihalcon sword) to Sunlight, which will still only do medium damage but will also be incredibly effective against the undead. Some items will change the amount of damage (from medium to large, etc). Save before you experiment -- you may get results you do not like, and will want to load that saved data. Forge and temper strong swords To forge either a one handed sword with an attack power of 245 or a two handed sword with an attack power of 307 you will need the following items: One piece of Orihalcon (this method may work with other metals but the resulting weapon may be weaker). Five Gold Coins from each of the eight Elemental Spirits (Wisp, Shade, Jinn, etc.). Five Bottles of Dragon Blood. Five Bottles of Holy Water. One Vial of Dragon Breath. Note: The following instructions will assume that a one handed Orihalcon sword is to be forged and tempered. Forge your Orihalcon into the HalcSword with an attack power of 75. Go to the "Temper a Weapon" option. Start off by tempering your weapon with the Elemental Spirit Gold Coins. The order you temper your weapon with them is extremely important. If done correctly, six of your elemental essence markers will be active. If done in an incorrect order only four will be active. Apply the Shade Elemental Spirit Coins first. Temper the sword with all five coins or until three Shade Elemental Cards (Mystic Powers on the weapons status screen) appear and have been applied to your weapon. This will raise your attack power by approximately 10 points, raise the sword's Shade Essence Level to 4 and give it the Shade Elemental Essence Marker. Now that you have finished with Shade, apply the rest of the coins the same way in the following order: Salamander, Jinn, Dryad, Wisp, Aura, Gnome, and Undine. When you have done this the sword will have approximately 140 attack power. Note: If you want to try changing Plunge Attacks, now is the time to do it. If you try it later it will negatively effect your attack power and waste your materials. Next, temper the sword with the five bottles of Dragons Blood or until three God of War Cards have appeared. This will raise your swords bonus stats slightly and increase attack power. Then, temper your sword with the five bottles of Holy Water or until three Cleric Cards have appeared. The first Cleric Card will lower your attack power slightly. Ignore that because the second will increase that attack power moderately and the third card will boost it greatly, so that the swords attack power is around 225. Finally, to get your sword's attack power up to 245, temper it once with a Vial of Dragon Breath.
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