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RESIDENT EVIL 3: NEMESIS

Books: Playstation Secret Codes - Secret Codes 2003



Additional Costumes 

After the Boutique Key has been acquired, five new outfits may be earned 
by finishing the game at Hard difficulty. (The costumes are: Police Uniform, 
Dino Crisis suit, Disco Outfit, Biker Uniform and STARS outfit) Your final 
grade determines how many new outfits you get from the boutique. 

Costumes    Grade

5            S
4            A
3            B
2            C
1            D

Boutique Key 

To acquire the Boutique Key, which unlocks the Boutique in Uptown 
(where all the extra outfits are), finish the game in less than 7 
hours using no more than 30 Ink Ribbons.

Defeating the final boss 

When confronting the final boss,(Nemesis' final transformation) 
make him retreat into the corner from where he came from by 
your rocket launcher, and grenades, then you have to get the 
cannon online by PUSHING IN the three power sources, marked 1,2,3. 
When that is done, fire the cannon to dispose of the debris, then it 
will auotmatically fire again, at Nemesis. You then have the choice 
to finish him off yourself (this is an FMV!) or just running. I 
recommend you finish him with the FMV, because this unlocks 
more secrets in the end. 

Design Chronos Gear 

Combine the Gold Gear from the Clock Goddess Puzzle with the Silver 
Gear. The Chronos gear is used to activate clock bells. Insert it into 
the bell mechanism on the third floor of the Clock Tower. 

Epilogues 

To unlock one of eight character biographies, complete the game at 
Hard difficulty. (Note: Your final grade will determine which epilogue 
is unlocked.) 

Fighting the Nemesis 

Each time Nemesis is defeated, he will drop a special item.

Confrontation    Item

1st              EAGLE Parts A
2nd              EAGLE Parts B
3rd              First Aid Spray Box
4th              BENELLI M3S Parts A
5th              BENELLI M3S Parts B
6th              First Aid Spray Box
7th              Unlimited ammunition Pack

Get Jill's Bonus Diary 

To get Jill's diary, you must collect all the files in order, semi-hard, 
but its worth it! 

Get the Grenade Launcher in the Policestation 

If you go into the save room before you go to the police station and 
mix the A and B gunpowder on the shelf to make C and then mix it 
with the gunpowder A that you got at the warehouse and then 
combine it with your reloading tool to make grenade flame rounds 
you will always get the grenade launcher in the S.T.A.R.S. room. 

Infinite Money Trick 

Use this method to get all the infinite-ammo weapons and infinite 
weapons pack. In the mercinary mode go to the area with the 
dumpster and the hop skotch paintings (the one right behind the 
bar.) Go up the steps and take a right. You will then go north until 
you get to the fork. Go through the door and you will be in the 
deadend alley that is boarded up by red and white boards. This can 
be done with all 3 mecinaries. There are three dogs here. First kill 
2 dogs immediately. Then lure the remaining dog to where the boards 
are stacked up. Climb up onto the boards. Go to the opposite end and 
watch as the dog makes attempts to jump at you. Take a small step 
forward and press R1 right before he jumps. Your character will jump 
backwards and get a dodge bonus. Immediately after the character 
dodges, press R1 again to pick up a combo for your dodge bonus. 
Repeat this process to rack up tons of money and time. It takes time, 
but it is sure worth it. 

Mixing Gun Powder 

(Note: Additional mixing instructions are found within the game file on mixing.)

66 Handgun bullets * -- Gun Powder BBA 
55 Handgun bullets * -- Gun Powder AAA 
40 Shotgun shells -- Gun Powder AAB 
35 Handgun bullets -- Gun Powder AA 
30 Shotgun shells -- Gun Powder BBB 
24 Magnum rounds -- Gun Powder CCC
18 Shotgun shells -- Gun Powder BB 
15 Handgun bullets -- Gun Powder A 
10 Acid rounds -- Gun Powder BC 
10 Cold rounds -- Gun Powder CC 
10 Fire rounds -- Gun Powder AC 
10 Grenade rounds -- Gun Powder C (mix A with B) 
7 Shot Gun Shells -- Gun Powder B 

* Concocting large amounts of Handgun ammo wastes time, 
which affects your final grade. 

Solve Clock Goddess Puzzle 

(NOTE: there are about 3 ways to do this because it changes from 
time to time. This is only one method and it many not work all the time)

The object of the Clock Goddess Puzzle is to get the center clock in 
the Clock Tower to read twelve o’clock. Collect the Amber, Crystal 
and Obsidian gems from the statues and go to the three clocks on 
the opposite wall. Facing the clocks, place the Amber gem into the 
Past clock, the Obsidian into the Present clock, and the Crystal into 
the Future clock. If done correctly, the Present clock will open, 
revealing a Gold Gear, a Mercenary’s Pocketbook (next to the bodies 
in the corner) and M.T. rounds (in the alcove). 

The Mercenaries: Operation Mad Jackal 

To unlock “The Mercenaries” mini-game, complete the game at any difficulty. 

The object of the mini-game is to get from the Trolley to the starting 
point in Uptown within a limited amount of time. Additional time is 
awarded for killing monsters (and rescuing) people along the way.

Monster   Time (in seconds)

Crow      1
Hunter    6
Nemesis   10
People    20
Spider    5 
Zombie    3


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