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Books: Playstation Secret Codes - Secret Codes 2003

Clock Tip 

If you look at the pool table in the Bar Room of the Guest House, you'll 
notice cue balls reading 12, 6, 3, 9, a clock dial at the end of the table, 
and 2 cue sticks. This represents a clock; the numbers represents the 
numbers of a clock, and the cue sticks represents the hands of a clock, 
the shorter hand being the hour hand and the longer stick being the 
minute hand. For Jill's storyline, it reads 3:45 and for Chris's storyline, 
it reads 2:15. What this tip does is that it makes it easier to open the 
door with the numbered key-pad lock in the beehive room. For Jill, 
enter 3, 4, 5 and the door will unlock. For Chris, enter 2, 1, 5, and 
the door will unlock.

Note: The numbers must not have been played with previously for trick to work. 

Defeating the Plant Boss 

To save some time, as Jill, don't go into the drug storehouse to make 
the V-Jolt. Instead just go downstairs and drain out all the water from 
the basement. Then, once you're done fooling around downstairs, head 
back upstairs and load flame rounds into your bazooka (assuming you 
got it) and go into the Plant Boss Room.

When you get there fire at him as usual. It should take about four 
shots. When you're finished and the plant has been reduce to a pile 
of purple goo on the middle of the floor, run over to the fireplace 
and get the helmet key. Doing this should save about fifteen minutes. 
You don't have to do this if Barry comes in to save you though.

If this doesn't work, do the exact same thing as above, but when you 
get back upstairs load explosive rounds in your bazooka and fire at will. 
It should also take about four shots, When you do that the plant should 
shrink itself and gather itself at the top and bottom of the room. Now 
exit the room, load flame rounds and go back inside. It should only take 
four flame rounds to kill it once and for all. 

New Clothes 

If you complete the game and rescue everyone then you will be 
awarded a secret key. To do this:

You must get all the MO Disks located in the rooms of the three floors. 

After you get all three Disks, go to the room that is near the the 
stairs. Once inside move all the way to the end of the hallway. There 
should be a computer terminal located on the wall. When all the 
cards are inserted, the door will open. 

Go inside the door and follow the path until you come to another door. 

After this is done, go to the elevator which will take you to the 
fourth floor. Here is you will first encounter the last level leader, 
Tyrant. (He's relatively easy, just run around the room and shoot 
him. The Magnum and (Jill) bazooka works best.) 

After he is dead, run back to the room where you met either Chris 
or Jill and free him/her. 

Once he/she is freed run to the elevator located next to the 
main entrance. There should be a trunk there, arm yourself 
with a lot of herbs and spray. Leave one spot open because you 
will need it for the battery that you will receive along the way. 

After you get outside, take the signal flare that is in a box next 
to the door, and lite it. 

The helicopter should appear. Once the helicopter tries to land, 
the leader Tyrant also shows up. He's much harder now so 
make sure you have a lot of bullets and herbs. After about 
10 shots, the helicopter will drop a rocket launcher. Quickly 
run and get and use it on Tyrant. 

Once he's dead, the game ends. After the credits scroll by, a 
screen should appear which says: "You have received the special 
key." Use this key on the 2nd floor of the mansion. It should 
be the only room that is left unexplored. 

After you open the door and go into the closet, move all the 
way to the end of the rack of clothes. A message should 
appear which says: 

"There is an outfit that fits you perfectly, do you want to 
put it on?" 

Click "Yes" and your characters' clothing will change. 

Partially eaten Kenneth 

Start a new game as Jill. After Barry and you enter the dining room, 
return to the main hall. Wesker will tell you to investigate the gun 
shots. The game will return to the dining room. Turn back around 
and try to go back out the doors. Barry will say "Lost Courage 
already? That's not like you." Move to the blood stain and look at it. 
Barry will say his usual thing. Then, go over to the grandfather clock. 
As soon as you do this, a zombie will come out the door. Barry will kill 
it. Return to the main hall and get the lockpick. Now, go back to the 
room where Kenneth was being eaten. He has no clips and half of him 
is gone. The game is supposedly easier now. 

Remove Emblems 

To remove the emblems from the Doom books, examine the books 
and turn them on their side with the pages facing you. Press X to 
open the books and retrieve their emblems. 

Rocket Launcher 

For unlimited use of the Rocket Launcher finish the game within 
three hours. After the credits roll you'll see a rocket fly by. Wait 
for the game to restart, then choose to play on. You'll start the 
new game with a rocket launcher! 


Enter the room with the number pad in the dormitory. To create 
V-Jolt mix UMB No. 2 with water to create the No. 3 chemical. 
Then mix UMB No. 2 with UMB No. 4 to create Yellow-06. Then mix 
No. 3 with UMB No. 4 to create No. 7. Next mix Yellow-06 with No. 7 
to get No. 13. Finally make more No. 3 and then mix it to No. 13 
to make V-Jolt. 

An easy way to remember is 1+2=3, 3+4=7, 4+2=6, 6+7=13, 
13+3=16 (Water=1.) 

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