Playstation tips, codes, passwords, hints, cheats, and secrets:METAL GEAR SOLID
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METAL GEAR SOLID

Books: Playstation Secret Codes - Secret Codes 2003



Briefing Camera Fun 

During more than a few of the briefing "tapes", you'll see the words 
"camera change" and "camera free".  This lets you know that you can 
mess with the camera for a little something to do while you're watching 
them.  To zoom in or out, use the square and triangle buttons.  To 
switch cameras, use the circle button.  Of course, if you have been 
playing the game all night and are drowsy, you'll probably figure out 
that the X button stops and ejects the "tape" by accident.  

Change Title Screen Colors 

When at the the Title Screen, simply press Up, Down, Left or Right 
on the d-pad to cycle through the different colors in the background graphics. 

Defeating Metal Gear 

To knock out the radome on Rex, use your stingers, but first throw 
out a chaff gernade or two be fore he "wakes up". Use the stingers 
while rex is trying to find you (but he cant sice you used the chaff 
gernades.) Don't wait for the target to come back after you shoot 
once, just wait for the smoke to clear. Don't forget to keep throwing 
out chaffs. After you talk to Gray Fox, use the stingers, and dont 
stop. If you put the stinger launcher away, the missiles will knock you 
down, just keep firing the stingers into the cockpit. Use you rations 
sparingly. Chaffs won't do any good this time, since Liquid is controling 
rex manualy. Remember, if you take it out of the launcher screen, 
you'll get knocked over by the missiles, and most likely die. Just 
remember you don't need the electronic site to fire. 

Defeating Psycho Mantis 

Before fighting Psycho Mantis plug your controller into the 
controller #2 slot and press any button, the screen should turn 
black and have the word "HIDEO" in green in the corner. After a few 
seconds it will go away and you can use the 2nd player controller 
to fighting against Mantis.

This way he won't be able to tell where your going to go because 
he can only read your left brain (left controller), he can't read 
your right brain (right cont.). 

Defeating Sniper Wolf 

To defeat Sniper Wolf, you need to go all the way back to the 
Armory and go into the room with six mini-rooms inside of it. Go 
into the top-left room using your recently acquired level 5 key 
card. Inside is a PSG-1 and some ammo for it.

Now go back to Sniper Wolf. You should have picked up some Daizepam 
by now. This will allow you to aim your PSG-1 without it shaking. Go 
back to Sniper Wolf and shoot her with your PSG-1.

She may be hard to spot and times because she likes to hide behind 
things. Look for her breathe, and wait for her to come out. 
Equipping your thermal goggles will also help.

Defeating the Gunner 

After Meryl opens the cargo door for you in the first floor of the 
Tank Hangar, you should go up top and make sure you get the Mine 
Detector. Now go back down and through the door.

Turn on your Thermal Goggles so you can see the infrared sensors 
moving across the room. Make your way across the room carefully 
so you don't touch any of them. If you do, the doors will shut and 
the room will fill up with poisonous gas.

After making it through that room, you'll have to fight the Gunner. 
First, turn on the Mine Detector and crawl over all of the Claymore 
mines so you can pick them up. Then throw out a Chaff Grenade to 
disable the Gunner's main weapon.

With the main weapon temporarily unfunctionable, all the gunner 
can hit you with is the regular gun. Try to manuever yourself so 
that you can get behind the tank, and then throw as many grenades 
as you can on it.

Be sure to throw a Chaff Grenade out every time the one you 
previously threw out wears off. Also, there are Rations and more 
Grenades scattered out over the battle field. These will certainly 
help you make it through this fight. 

Destroying the Generator 

To blow up the generator, you need a Nikita. Simply fire it and then 
get in first-person mode to make it easier to aim the missile. First 
turn right, and go through the door straight ahead, then left and you'll 
be in the room with the generator. Now just run into it. The cameras 
may shoot it down, so you'll probably have to try this more than once. 

Exercising Meryl 

While crawling along the duct in the Holding Cells, you may look down 
to see Meryl in her cell exercising. Should you leave the duct immediately 
(down the ladder), and re-enter it again. Meryl adopts a series of power 
workout moves each consecutive time you view her. They are: A) sit- ups, 
B) single-arm push-ups, C) stretching, D) sit-ups in underwear, 
E) single-arm push-ups in underwear, F) stretching in underwear, 
G) sit-ups (same as A, and continuing with these from now on.) 

Exploding Soldiers 

After getting the stealth suit start a new game. When you find the 
C4 try to sneak up behind a Genome soldier and plant it but be 
careful. You need to be close. With any luck you will plant a C4 pak 
on the Soldier's back. Get back and detonate it.

Extra Modes 

The regular game is excellent, but the built-in VR Training 
mode is a definate must.

At first there is only one choice, Practice. Finish all 10 stages, 
then you gain Time Attack, where the difficulty is heightened a 
little, but shouldn't be a problem besides the time limit.

Complete these 10 and you gain Gun Shooting mode, in which the 
difficulty is at max, and you HAVE to kill ALL the guards to 
progress within the time limit. You are given a Socom regular gun 
with supressor silencer and 5 bullets per guard. If you run out of 
bullets, you'll have to choke your way out.

If you can finish these 10 stages, one last stage can be chosen, 
Survival Mission, where you rush through all 10 stages one after 
another, in under 7 minutes. You start with 30 bullets and dead 
guards drop bullets. Good luck, if you can complete this, you are 
a true Metal Gear Solid Master. 

Fa-Mas Tracer Trick 

First you need to get the bandana.  To do this, DO NOT submit to 
Revolver Ocelots torture. When you complete the game and start 
over, you will have the bandana.

Now start your second game and play up to the part where you get 
the level 2 keycard.  Go to the Armory Basement Level 2 and get 
the Fa-Mas and Fa-Mas ammo.

Now on your bullet counter in the lower right hand corner of your 
screen, you'll see that the last three shots are colored red.  Fire 
the Fa-Mas until you use up all of the yellow shots and reach the red ones.

These are your tracers, and they trail when you fire them damaging 
things that they hit as badly as your normal Fa-Mas ammo would. 
Now put on your bandana. Because the bandana tricks the computer 
into thinking that you didn't fire your last shot, you will now fire all 
tracers. This acts as a "guidance system" of sorts and allows you to 
aim the fa-mas just as acurrately as the socom. 

Fast Travel 

To move about through the complex faster, hide inside a cargo truck 
and use a C.Box. Remain perfectly still and a guard will drive the box 
to the area noted on the box. (There are three boxes, each to a 
different location.) 

First Person Nikita Missile 

You can go into first person mode with the nikita missles by 
launching the missle, then pressing triangle. However you can only 
do this for a certain amount of time or else it will blow up. this comes 
in handy when fighting Sniper Wolf, and also blowing up the electric 
panel source. 

Frequency for Meryl 

The frequency for Meryl is 140.15. This is helpful if you are renting 
the game and don't have the cd case. 

Fun with Hal Emorick 

When fighting the ninja lean aganst the locker that Hal is in and knock 
on it. He will make a funny whineing sound. 

Get the Bandana 

To get the Bandana, wich gives you infinite ammomo and no auto re-loads, 
play up until you get to Ocelots Torture Rack.  If you make it out of The 
Rack without dying or giving up, when you beat the game, you will get 
the Good ending, where you save Meryl.  She will give you the Bandana, 
and then once the credits a through, you can save your game.  Save 
it and then load it up again.  Look into your inventoy and you will 
see the Bandana. 

Get the Camera 

To get the camera, when you get a Level 6 keycard go to the first 
building (Tank Hanger), Then take the Elevator down to Basement 2. 
Go into the hall before the Room where you fought Ocelot. Then 
there should be a spot where you can blow a hole in the wall with 
C4, when you blow it up there are two rooms, The camera is in 
one of the rooms, and there is ammo and a ration around in there also. 

Getting Sick 

If you fail in Revolver's torture room and come into close contact 
with Sasaki (the guard patrolling outside your prison cell), you can 
catch the flu. This flu makes you sneeze every minute or so. You 
can cure this flu with medicine. This medicine is a green box with 
a red cross on top of it. Another way to catch a cold is as follows: 

When you're being held in the cell between Ocelot's torture tests, 
the guard talks loudly to himself about his cold, then runs to the 
bathroom. This is the point that most people usually break out of 
the cell. If you stick around and don't use the ketchup though, you 
will be treated to Ocelot's hospitality yet again. Survive, and you will 
be in the cell, and the sick guard will get the runs again. NOW you 
can break out of the cell. Give Snake a little time in the snow, and 
he will catch a cold, and start sneezing every minute or so. the 
sound will probably give you away to your enemies, so ask Otacon 
if there is anything he can do for you. 

Ghost Images 

First, you need to obtain the camera either by [A] Finishing the game 
with the ending where Meryl dies and starting that newly created save 
file with the camera automatically in your inventory or ...

[B] Getting at least as far as defeating Liquid Snake in the hind 
helicopter sequence, then going to the room located in Base 1, 
floor B-2 with a Level 7 cardkey where there are two autoguns 
you will have to use C4 explosives to  the wall below and to the right 
of the bottom entrance to the room where you fight Revolver 
Ocelot -- in one of the two rooms here, the camera is located in 
the top one. BTW if you run into a jammed door that you should 
be able to, try using a C4 explosive on it and trying to it then.

In either case, here is how you see "Ghosts".  Make sure you 
have at least 2 blocks free on a memory card to save at least 
one picture  Take pictures of different things and you may find 
a "Ghost" image of different programmers, artists, etc. 
superimposed on your new snapshot  Ive found two by taking 
pictures of the ravens on the last major elevator and one by 
snapping a shot of the dead guy in the prison cell.

Here are the locations for all 43 Spirit photos:

Kojima: Otacon lab (the picture frame to the right) 
Matsuhana: Hallway of corpses (outside Otacons lab) 
Sato: Comm Twr A (roof destroyed by a Hind D missiles) 
Nakamura: In Meryl's blood pool (where she is sniped) 
Shinkawa: Deep in Sniper Wolfs hallway behind the second pillar 
Uehara: Edge of elevator (the one were the ravens are) 
Negishi: Sewage waterfall 
Mizutani: When fighting Metal Gear 
Korekado: Men's retroom 
Sasaki: Picture frames in the Commanders room 
Sonoyama: Torture machine 
Toyota: Container in the middle of Raven's warehouse 
Kozyou: Behind the watertank-like structure in the Canyon 
Shimizu: Wolf dog cave (first crawling point)
Kaneda: The mirror located in the Women's restroom 
Fukushima: Heliport,looking out to sea from cliff 
Takade: Ninja room,glass atedga 
Fujimura: Elevator,in the Comm Twr B complex 
Shikama: Electic floor 
Kimura: MG underground base,tip of of Metal Gear 'srailgun 
Kobayashi: Rock in canyon 
Okajima: Maggots of the real DARPA Chef in cell 
Nishimura: Next to Baker's corpse 
Mukaide: Reflection in wolfdog cave puddle 
Onoda: Where Baker is tied up 
Kitao: Decoy Octopus (fake DARPA chief) corpse 
Yoshimura: Dead end ofair duct 
Hirano: Elevator (Comm Twr B) deep in the shaft of top level 
Muraoka: Water in cargo dock 
Ishiyama: Heliport top of building 
Ito: Inside elevator to tank hangar 
Jerem Blaustein: Sniper Wolfs corpse 
Yoshioka: Bridge on the third floor of the the blast furnace 
Mori: Lowest point of elevator (Comm Twr B) 
Kinbara: Darck area of stairs 
Tougo: End of boiler room (in Blast Furnace where the stemeam is)
Makimura: Hidden armory store room behnd the weakened wall) 
Kutome: Observation room 
Tanaka: Heliport,sleeping soilder 
Shigeno: Heliport,security caera by staircase 
Yamashita: Tip of nuke warhead in nukestorage room 
Kobayashi: Johnny Sasaki holding cell, near DARPA chief 
Scott Dolph: Way down in the dark from the walkway 
between Comm Tower A and B 

Jail Break 

When you are in your jail sell after being tortured, you can get 
out with out the help of Otacon. The guard is very sick and has 
the runs.  When he leaves to go to the bathroom crawl under 
the bed and wait for him to come back.  When he sees your 
gone he will run to the jail cell and open it. When he first gets 
to the door quickly get out from under the bed and when he 
comes in you knock him down once, and he will be out for good. 
Also if you call Otacon he will give you some stuff and one thing 
he gives you is ketchup.  When the guard leaves lay on the 
ground with the ketchup equiped in your items.  It will look like 
your bleeding when he comes back he will think you are dead 
when he opens the door knock him down and your out. 

Knockout Punch 

Hit Triangle+Square 5 times to charge up then do rapid punch 
and in 10 punches it will kill any boss. 

Mad Mei Ling 

This is a code to make Mei Ling angry with you. Keep calling her 
over and over without saving. If you do it enough (8-10 times) 
she will stop talking to you and the stick her tongue out at you. 

Mantis Memory 

The Mantis reacts with startlingly correct witticisms depending 
on the save games of other Konami games you have on your 
memory card. Try confronting him with a Castlevania, ISS Soccer, 
Suikoden or Silent Hill save game on your memory card for 
startling revelations. 

Meryl's Undergarments 

In the Women's Restroom where you meet up with Meryl prior 
to the Psycho Mantis confrontation, if you follow Meryl straight 
in and move up to the top stall within five seconds. Meryl will not 
have time to properly change, and spends the first part of the 
conversation without her combat pants on. 

Nice Wolves 

Method 1: When you first enter the caves, kill all the wolves. 
Meet up with Meryl, and kill those dogs there. Leave only the 
small one. Shoot Meryl with the Socom, then immediately equip 
a Cardboard Box. The little dog will pee on the box. Now whenever 
you are in the cave, equip the Box that the dog peed on and the 
Wolfs will leave you alone.

Method 2: Simply equip Sniper Wolf's hankerchief. 

Policenauts Guest Appearance 

After you defeat Ninja for the first time, and meet up with Otacon, 
he tells a story about Japanese Metal Gear prototypes. In the movie, 
seens from Konami's japanese game, Policenauts can be seen. 

See Through Mantis's Eyes 

When battling Psycho Mantis, hold in the Triangle (1st Person View) 
button.  Instead of seeing through Snake's eyes, you will see through Mantis's. 

Sharp Dressed Man 

When you start your game for the third time on the same save, your 
memory card icon will be the ninja, and Snake will be wearing a tuxedo. 
Also the "Cyber Ninja" will be in a red costume sort of like spider-man 

Shy Meryl 

When walking around with Meryl, if you keep staring at her in 
first-person mode. Meryl starts blushing, turning embarrassed 
and tapping her gun to her leg. Keep looking at her, and she turns 
more and more red, whispering embarrassed little questions. 

Silent, Deadly, and Easy Neck Snap 

Sneak up, unarmed, behind a guard. When close, tap the square button 
really quickly ten times. This way you don't have to risk any ruckus. 

Stats when fighting Liquid 

When fighting hand to hand with Liquid at the end, hit the circle 
button on the second controller and it shows the stats of the fight. 

Stealth Suit 

To get the Stealth, wich makes you invisible to all enemies except 
for Wolfs and bosses, play up until you get to Ocelots Torture Rack.
Submit to Ocelot by pressing SELECT.  After the game is beaten, 
you will get the bad ending where Meryl dies and you escape with 
Otacon.  He will give you his Stealth suit.  Watch the credits, 
then save your game.  After you save, go to the Main Menu and 
load your game.  Look in your inventory, you will find the Stealth Suit.  

Thermal goggle tips 

When you play in a harder mode without the rader, the mine dector 
doesn't work. But if you use the thermal goggles you can see the 
mines. Also when fighting Mantis he likes to disapear. Just pop out 
the thermal goggles when he disapears and you can see him. 

Torture Tips 

This tip contains a minor spoiler.  You've been warned.

As you probably know, there are no continues in the torture 
event.  If you lose, you start at your last save.  So this won't 
be a huge loss, remember to save after beating Sniper Wolf.  
The torture event is coming very soon afterwards.

If you want the best ending, don't submit to the torture.  It 
gets more difficult on the higer difficulty levels, but it never 
gets impossibly hard.

After getting through two tortures, you will have a chance to 
escape.  When the guard runs to the bathroom, hide under the 
bed.  When he says, "He's gone!" and runs to the door, hop 
out and snap his neck.

After you get your stuff back, get rid of the "Timer B."  It's 
a time bomb. 


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