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DINO CRISIS

Books: Playstation Secret Codes - Secret Codes 2003



All DDK door's passwords 

1=Enter "HEAD" to open the Chief's Room door.
2=Back to Main Entrance. To unlock this door enter "NEWCOMER".
3=In B1 Hall, input "LABORATORY" to unlock the door.
4=Back to Computer room, insert your Key Card in the key card 
device. Regina will call Gail for help. After that, you have to use 
your DDK Disc and enter "ENERGY".
5=In Rest Station room, enter WATERWAY to unlock the door.
6=In the room were you enter the B2 chips 1 and 2, there is a 
DDK door. Unlock this door by entering "STABILIZER".
7=In the Parts Storage room there is also a door. Enter DOCTORKIRK 
to unlock this door. 

Bonus Outfits 

If you beat the game in under 8 hours then you will get new 
costumes to wear as you play again. 

Chief's Vault Combo 

Type in 705037 at the vault. It will open and reveal the card to 
Dr. Kirk's secret lab in the control room.

Fourth Outfit 

When you finish the game for first time, Regina will get two new 
costumes (Battle type, and Army type). If you play through the 
game twice, you will get a 4th outfit for Regina to wear. It will 
change her into a cave girl.  Almost as though SHE came from 
the portal. An extra bonus for getting this is that if CHECK her 
guns at your EQUIP menu, they will have turned to an ancient 
type weapons. They will still function like normal, though. 

Green Emergency Boxes 

The following reveals the items found in each of the emergency 
boxes in the game, so you won't ever waste a plug on an E-Box 
that doesn't have what you need. 

Green E-Boxes (Medical Supplies) 

Conrol Room Hall(1):
Hemostat         2
Med. Pack M      2
Rec. Aid         2
Resuscitation    2

Research Area Hall(1):

Recovery Aid     1
Intensifier      2
Resuscitation    2

Experiment Room Hall(1):

Resuscitation    1
Recovery Aid     1
Intensifier      1
Med. Pack M      2
Hemostat         2

Central Stairway(1):

Hemostat         1
Intensifier      1
Recovery Aid     2
Resuscitation    1

Power Frequency Room(1):

Resuscitation    1
Recovery Aid     4

Infinite Grenade Gun Ammo 

When you have seen all three endings to Dino Crisis (you must 
play three separate games from start to finish). Regina not only 
starts with Grenade Gun in her arsenal, but she also has 
unlimited ammunition. Jackpot 

Operation Wipeout Mode 

To unlock Operation Wipeout, beat the game in under 5 hours. 

Red Emergency Boxes 

The following reveals the items found in each of the emergency 
boxes in the game, so you won't ever waste a plug on an E-Box 
that doesn't have what you need.

Red E-Boxes (Ammo) 

Elevator Hall(2):

9mm Parabellum   34
SG Bullets       10
Poison Dart      1
Intensifier      1

Main Hallway B1(1):

40S&W Bullets    18
Slag Bullets     10
SG Bullets       10
Poison Dart      1

Communication Room(1):

9mm Parabellum   17
SG Bullets       10
An. Aid          1
Multiplier       1

Control Room B3(3):

Grenade Bullets  3
Heat Bullets     3
SG Bullets       5
An. Aid          1
Intensifier      1

Experiment Room Hall(2):

Poison Dart      1
Slag Bullets     10
40S&W Bullets    18
An. Aid          1
Multiplier       1

Central Stairway(3):

Poison Dart      1
Heat Bullets     3
Intensifier      2
Multiplier       1
An. Aid          2

Power Frequency Room(2):

Heat Bullets     3
Grenade Bullets  3
Slag Bullets     10
An. Aid          3
Intensifier      1

Hovercraft Storage[Rick Ending](1):

Intensifier      1
Multiplier       1
An. Aid          1

Registration Numbers 

Here are the the two registration numbers you need for the ID Card:

Mark Doyle-57036
Dr. Kirk-31415

Secret Ending 

Having trouble finding the 3rd ending? If you've played through to the 
end and chosen both Rick's and Gail's choices, then here's the final 
ending you're looking for. Have a feeling you've been through the game 
without visiting a few doors? You have. Three, to be exact. If you want 
to find it, you can simply access one of the Level A doors after you've 
chosen Rick or Gail's decision. All of the unexplored level A doors lead 
to the same tunnel system. Simply follow it the secret heliport, then 
check your map and visit the red room. The red room will vary for each 
choice, so make sure to check. 

Yellow Emergency Boxes 

The following reveals the items found in each of the emergency 
boxes in the game, so you won't ever waste a plug on an E-Box 
that doesn't have what you need.

Yellow E-Boxes (Med. supplies & ammo) 

Strategy Room(1):

Med Pack M       1
Hemostat         1
Intensifier      1
Slag Bullets     5
Resuscitation    1

Control Room B3(1):

Hemostat         2
An. Aid          2
Multiplier       1
Resuscitation    1

Hovercraft[Gail Ending](1):

Slag Bullets     10
Recovery Aid     1

Underground Heliport[Ending 3](1):

Med. Pack M      2
An. Aid          1
Recovery Aid     1
Resuscitation    1


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