Video Games : Final Fantasy XII

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Rating: 5 out of 5 stars - Nothing like expected
Having been a Final Fantasy fan for e few years I became used to good stories and too-easy game play. I always considered Kingdom Hearts to be better because it had a good story and good gameplay that was a challenge and fit the story better. Three characters lined in a row taking turns damaging an enemy is not a very epic way to battle. Final Fantasy XII was different. Although the time-based situation was still there, it was only after you entered the command that you had to wait for the command to execute. Also, you could move your people around in battle. Well, your party leader at least. Sure, you can't effectivly dodge attacks - If you are out of range, the enemy will move so that you are in range before executing the attack. However, gameplay was fast and addicting. The lack of save points can be problematic, but the only other issue I found was the leveling up method. It took FOREVER. You thankfully get an item that allows double experience, but this is only mild releif for a short time period. Money could also be a problem. Some say that the issue is getting items and selling them, but you have to go to a store to buy something anyways so I did not find a problem. Instead, I found the issue to be that the items you sold were not worth alot at all. To get the spells needed to fight a level 35 boss, you had to fight. By the time you had the money to buy the spells, you were ten levels higher than the boss was. Not to fear, though. Alot of the bosses could still be a challenge as long as you actually fight them. For those who do not want the challenge, new summons are available, unique to the series. They reuse FFVI Espers, but the Espers are all new. No more Ifrit, Shiva, or Bahamut. Instead, these are names of Imperial airships ofund throughout the game. If summons do not work for you, the liscence board allows you to get the games limit breaks, called quickenings, for use. Three for each character, and the liscence board is faster than leveling up. Also, unlike abilities and magic, quickenings do not require you to buy the ability. You can only use as many quickenings as your mp allows, however, you can use mist charges during quickening sequences to rebuild your mp for more quickenings. Although the time alloted to do this is less with every quickening, it is possible to wipe out half of a boss's hp with an attack. Then, just switch in the next three characters and do it again! The story was better than I had heard. In fact, I had been expecting a boring midieval story. However, the war sequences at the begining are enough to hook you for the rest of the game. The main story, however, focuses on avoiding war, however the search for rocks (this games version of crystals) gives the heroes and villains more power (for the story) and calls for unique plot twists such as Will she use it for revenge? I personally do not yet know (I am almost to the end but not quite there yet) but if I did know I would not tell you. You will have to lay the game and see this epic tale for yourself. One last note, though, is that the characters are more realistic. Not just with the amazing graphics, but also with their movements. You do not see Vaan jumping up a skyscraper with a single leap or anyone wielding a sword that is obviously way to big. The characters move like humans (even the non-human ones) and have traditional human limitations. All the same, a great and long game to play.




Rating: 2 out of 5 stars - Boring and dissapointing.
I'll go against the majority and say that this is my least favorite Final Fantasy. First, the storyline is boring, the characters are not pursuing a major antagonist and don't have a clear goal. They travel from place-to-place with their goals constantly changing. This seems to result in repetitivness and makes the story plain boring. The characters for the most part seem extremely shallow, they are very simple and predictable and there seems to be nothing new to learn about them. Balthier and Fran, 2 characters in the party are a little more interesting but their stories are not well explored. The gameplay is reptitive, the license bored system becomes frustrating after a while. In order to learn new abilities you're required to get more and more license points yet defeating monsters still gives you 1 or 2 points even as the game goes on. Its hard to describe, but the game simply lacks substance.



Rating: 4 out of 5 stars - Ehh
The storyline was difficult to follow. This is because the dialect/dialogue was difficult to understand/comprhend what the characters were saying, and subsequently, what was going on.
Other than that, great RPG action and cutomability. Huge worlds to explore, monsters to vaquish. Great strategy.



Rating: 5 out of 5 stars - Much Better Than Final Fantasy X!
OMG People!!!! Quit comparing this game to other Final Fantasy games!!! The only other final fantasy game I have ever played was X, and I never finished it because of the last (I think) boss battle with Sin, and XII is head-over-heels better than X. I especially like the fact that the battles are not random. No longer do you take 3 steps and find yourself in a battle, and then take another 2 steps and you're in another battle!

The graphics are AMAZING, as is the story. Don't listen to the other reviewers who bad talk the characters. The characters were amazing also. I really liked Fran and Balthier. Vaan was forgettable as the main character, but all the rest were pretty good.

All in all, if you look at this game separately, without comparing it to other Final Fantasy games, than you will see a solid, fun experience that will last a LONG time. I have already clocked in well over 120 hours!



Rating: 1 out of 5 stars - worst yet
thanks to ff7 and a few other rpgs i like this genre but its a fact that 12 is worse than 10 which is worse than 9 which is worse that 8 witch isnt quite as good as 7, my favorite rpg. if u liked 12 then you need a role model.....story and graphics only support a fundamentaly FUN game. story and graphics are not supposed to be the whole game.


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