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Rating:
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For many of us, we here at Lunar Assignment were sad when we heard that the new Final Fantasy was going to exclude the normal FF style of combat, however we were greatly surprised at how good it was.
4/5 Combat-Setting Gambits for allies, with high and low priority choices met a new quality to the game. Real Time combat, the ability to move freely the License System, and Mist Abilities each added a new and greatly admired flare to each battle.
5/5 Voice Overs-Consistent Voice Actors and expressions made us feel as if we were in the game, the characters themselves were vary distinguishable and did not seem like clones of each other or characters from other various games.
4/5 Story Line-The story was pretty straight forward, as to be expected from a Final Fantasy, however the supposed main character, Vaan, seemed as if he was sitting back and going along for the ride, as opposed to having a huge impact on the story itself.
5/5 Music-The music matched each battle, and scene very well. The new and 'improved' Final Fantasy victory music set a nice flash back to the older versions, though it was used a lot less then normal, which made it even more special.
5/5 Cut-Scenes-The highly done cut-scenes left us in aw, and each of us here at Lunar Assignment were amazed at the detail and amazing shine or dark glow of each one. The medium cut-scenes were also well done, though not as aw inspiring.
4.5/5 Land Detail-Most of each land zone you enter are very well detailed and look absolutely amazing, however once you reach the wastes it becomes obvious almost instantly that the designers did not spend as much time on this land zone, as well as others. The rocks seemed very very fake when compared to the other zones.
Overall-Final Fantasy XII is a must have for any RPG or Final Fantasy fan, the surprises, laughably cliche twists (There is only one or two, don't worry.), hunts, awards, and the beastery. As well as the realistic personal views of both citizens and guards around town are all all pull you deeper and deeper into the game, increasing its replay ability.
Rating:
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Very fun. Even though Final Fantasy X and Final Fantasy X-2 where both good, Final Fantasy XII is more like a regular Final Fantasy game.
Rating:
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this game doesn't need a review, anyone who has played a final fantasy game knows that are of the best rpg's ever made
Rating:
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This review is for all the people who gave this game a 1 or 2. The story is phenomenal (although i will admit i may be a little bias from m love of FFT). The main the grievance is the gameplay, how its like the game is always on autopilot. I admit the gambit system is dumb. Its for people who wana just watch the game. However the idea of manual control is good. You cannot play it like you play other FF games. You cant take a hour to make one move. Like a real fight you have to think quickly. Thats the point of the gameplay. Stop Complaining.
Rating:
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This game was such a disappointment. The FF series has always been a staple RPG to own with its high quality storytelling and engaging battle systems. Not every FF has met these quality standards (I have played FF4, 6, 7, 8, 9, and 10), but XII fails so miserably. It truly is a game to be avoided despite the name attached.
The gameplay: I actually like to play a game, not just set up gambits and have the computer play for me. For most battles, you can just leave the room and you'll still win. How exciting. It's a system that was a good idea but could've used a lot more tweaking. The license board was also a poorly executed idea. So all the characters can do all the same things? Okay! Summons were pointless and useless that take over your team members and die too quickly.
The story/world: This is where the game absolutely falls apart. All the characters are flat and boring. Only one character actually has a reason to be in the group, and all the others just tag along for no reason at all or reasons that are shunted to the side quickly. The characters aren't developed either; they have maybe one personality trait and that's it. The worst being Penelo. Why is she there? What does she do? How many lines does she get in the game besides the epilogue? It seems she was just added to meet the 3 girls in the party thing Square has going. Everyone knows a good story is created by round characters, but unfortunately, its seems Square missed the memo. In fact, the most interesting characters are the villains!
The plot all happens away from you. So while you're wandering through some cave for some artifact, the plot and intrigue happens to other characters. Why they didn't make those characters the main ones, who knows?
The world was also a poorly developed world. There was no excitement going to a new city. No city evoked the power of Midgar, the coolness of going to the Moon, the creepiness of a ghost train, or the technological wonder of Esther. It was a boring world that didn't make me want to explore it. The Deadlands was the most interesting part, and it was optional and not developed like it should have, and not as creepy as it could've been.
Graphics: Yes, the graphics were amazing. But I felt the FMVs were pointless. I can't recall a single FMV scene off the top of my head. I can certainly remember Aeris being stabbed, Rinoa in space, the water scene of X, but here, nothing. Maybe it's because there was no scene that provoked the feelings those others did.
Sound: Unremarkable and not rememberable. Enough said. Oh, but I did actually enjoy the voice acting. I found each character's voice fit and was pretty spot on in emoting.
In conclusion, rent this game first before buying. Others liked it, and so might you. I, however, felt Square has taken a big step back. I wish Square would concentrate on story again rather than on graphics. Graphics do not a great game make. Look at FFVII and VI, terrible (nowadays) graphics, but both are wonderful games that stand the test of time.
If you are looking for an excellent RPG, then try Shadow Hearts: Covenant and Shadow Hearts. There are games with great characters, witty dialogue, and set during pre-WWI with a supernatural side.
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