Video Games : Final Fantasy VIII

In association with Amazon.com
  

More Information

Rating: 5 out of 5 stars - A Gem in the Crown of RPG Classics
If there has ever been any rpg game that I completed feeling invigorated, not sluggish, it's FFVIII. The experience is a mixture of intrigue, suspense, emotion, and excitement all in one.

You begin as Squall, a pupil of Balamb Garden, which is no ordinary academy - it is in fact a mercenary-for-hire training ground, where members young and old are molded into well-educated, productive fighting machines. Eager to obtain initiation to Seed, the Garden's elite force, Squall finds himself briefed on harrowing missions he must face in order to make the grade. In constant competition with Seifer, his arch-nemesis, and new assigned comrades, going about his duties becomes harder as exterior threats rear their ugly heads in his direction. That, along with strange dreams that plague him as well as anyone in his vicinity, make for an unfolding of events that mark the connection between acquaintances, forgotten memories, and their impact on the fate of the world.

For a ten year old game, viii's graphics were almost unsurpassed for it's time. The sophisticated design and movement of player characters, both on the field and into the battles, are a far cry from the disproportionate statures of child-like character layouts we see so often in rpgs. There's definitely nothing "cute" intended in this game, which comes as a relief to the avid gamer. Enemies actually intimidate the player, thiers and the player character's stance and kinetics believable. FMV sequences are a step up from predecessing games, the only downside being the alteration of features and/or other details on the appearance of a character from movie sequence to sequence - for instance, the ending FMV seemed to show a different looking Squall, both in face and body, than in every other video sequence.

Music is a perfect compliment to the situations and events occurring throughout the game. Tracks migrate from field tunes reminiscent of old 80's nostalgic underground alterna-hits: pangs of synthesized notes in minor keys along with couth, plucky strings, perfectly implemented to aid the player in relaxing and pondering the situations and environment around them, to fully-orchestrated, demanding overtures of a "this
is it" nature. I'd actually be lying if I said I didn't find this soundtrack as one of the most fitting, original, and cherished of any I've heard in/for a game before.

Gameplay-wise, viii doesn't leave you without a challenge. Like with any true rpg, anything you receive, you must first earn, either through use of GP or gaining of exp. points. It is worth mentioning that unlike with most other level-based games of the genre, there is no doubling of required exp. points for advancement to the next level. A thousand points is all that is needed to progress from one to the next. However, as new areas are explored, enemies do in fact become nearly impossible to deafeat, unless you know what you're doing. Weapon and status strength is therefore earned through the draw system.

With the draw system, any kind or number of spells (or GF) may be drawn, or stolen, from an enemy or boss. Every enemy carries its own spells, and with the draw function, a character may "suck up" a number of them into their own inventory. These spells may then be implemented into the character's stat list. Of course, in order for certain stats (STR., DEF., etc.) to be raised, a GF must be assigned to make them available. GF stands for Guardian Force, viii's version of summon creatures (Ifrit, Shiva, Carbuncle, etc.). These GF may be drawn from enemies, usually bosses, or found throughout the map. Once assigned, certain stats on a character's menu become available for junction.

The junction system is also a new detail in viii. It allows for any number of drawn magics (up to 100) to be slotted into a character's stat menu. Magics can be split up, switched, taken or given. The more magic spells in a slot, the higher that character's stat number will rise. This is a great point of viii; the junctioning system allows the player to have the freedom and choice of custom designing each character's strengths and weaknesses. Eventually, with practice comes discovery of unique uses for the junctioning of GF's, and drawn magics, leading to such skills as a one-hit-kill, or invincibility against certain magics and status attacks, leading into straight-out absorption. GF's as well come with their own lists of learned abilities, which you may pick and choose in the order of which you wish them learned, thus leading to a better character-GF compatibility, as well as more open stat slots and greater strength.

As with other FF's, characters each have their own set of limit breaks, only now they greatly differ in functionality and frequency. Push-button combos, random spell inventories, and even a killer dog come into play here. Like with other FF's, these can prove critical, as this title also has an ATB-style battle system, which means battle sequences run on active time. Yes, we're talking the waiting for the bars to fill up while the three-person party stands in a line. Many players actually prefer this style of battle, however, as such a set up eliminates angle confusion, and makes for your brain to do all the work; stategically planning out your next series of moves and sizing up your local enemies so you may junction your party accordingly. In addition to the usual explore/fight/earn, there is also another nifty sidequest involved: a card game any character leading may play with just about anyone else in the world. It becomes addictive quite fast and is a good area to collect all cards coinciding with every entity in the game, or to trade and earn good benefits.

Also, in this game, there are no weapon shops, armories, or wizards with potions. Although the item list remains the same as it has, the element of sophistication still remains true in this department as well, at least in my opinion. This is a world of busy cities, tremendous technological advancement, space travel, state-of-the-art prisons, vehicles, weapons, and high-class political systems. Therefore, your run-of-the-mill sword and shield or magic wand will not suffice. Squall's weapon, for instance, is a gunblade, a melee hybrid of a broadsword with a trigger handle. Default weapons are assigned, of course, but your only option for progression is to earn items or tools in the field and use a mechanic to upgrade your model. GP is also not a concern as far as leveling goes; as a SeeD, a regular salary is allotted to you, recurring after a certain number of steps are taken. The amount is never set in stone, though; the player has the option of taking "written tests" in their menu, which are actually quizzes on enemy strengths and weaknesses, comrade stats, and other details of character fighting styles. With or without the tests, salary, and thus your SeeD ranking, may go up or down depending on your actions.

Of course, no rpg would mean a thing were it not for the storyline. The lifeblood of your endeavors, plot is what all your hours of hard work are for. Many mistake the main point of the story as that of love, yet it is perseverance, friendship, bonding, trust, and the gaining of maturity that hold the party together in their darkest hour. Indeed, every single character has an issue which comes to the forefront in the game; it's not just the main protagonist which hogs the stage. Although budding romance might seem the heart of the matter, it becomes a misconception to those that fully explore what the game has to offer - the sappiness and drawn-out areas equating to these themes are almost non-existent in the game. Regardless of what emotions or turmoils occur, and there are plenty, the deviation from everything that makes the title exciting and anything but trite never clouds the scene for a second. Any hint of emotion or inquisitive notions on the system don't make themselves apparent until disk 3. Squall is in fact meant to be the personification of the degredation, abandonment, moodiness, and self-doubt many of us feel. It is only through his dropping of petty inhibitions and learning of trust, coming to terms with his past, and true comraderie that he is able to bloom as a character with humanity. In this sense, the character development proves to be the best one will ever encounter in a game of this kind. In comparison of the beginnings of the story with disk 3-4, the protagonist turnaround is 180, a grand success on account of the story's writers.

It is always sad to reach the end of the game, fight the major boss, and watch the credits roll. Although the story does leave a few strings untied, if the player truly pays attention to the storyline presented, interesting and absolutely amazing deductions can be made without the game directly stating them, which to me is another first in the genre. Not that viii has any lack of shock and awe in terms of character and plot revelations and coincidences (ahh, fate). Every time I play this game, I learn something new. When I complete it yet again, I leave with a sense of something more than the pride of completing all quests, earning big money, and getting bored with instant kills. I marvel at the fact that there are people out there who make an art form out of touching whomever they can with their own innovative and ingenious sense of value, honor, and intelligence as can only be expressed in the avant-garde, original fashion of what's brought to us by today's technology. Even in the most unexpected places, answers are wrought with great citified fervor.



Rating: 5 out of 5 stars - Nostalgia at its finest
I remember when I first bought this game back in...2000. I had just beaten FFVII (yeah, I jumped on the bandwagon late), and I just knew that another installment wouldnt be anywhere near as good. So I put off the purchase as long as possible.

So, against my better judgement (and a fight against video game withdrawl) I bought it. Suffice it to say that it was one of the best games I had played, and I was so sad when my PS was stolen before I had the chance to finish it.

Now, in 2007, I found it again, and I am so psyched to relive this story. It's been a long time, and the graphics (at least for PSOne) are awesome, and the storyline is still enthralling. I still hate the dang card game, but what can you do? Take the good with the bad, and play a great game that has me addicted for hours on end.



Rating: 5 out of 5 stars - AWESOME
Final Fantasy 8 is one great game for the original playstation FF7 may be better but this is a close second for the top in final fantasy games




Rating: 5 out of 5 stars - A wonderful price for a great game!
This game is one of many excellent games to come from square-enix (Squaresoft at the time). I was looking through my collection and wanted to play through the game again, I pop in Disk one and Disk Read Error shows on the screen. Well first thing I did was try to clean and repair it. It wasnt happening, so I went online and amazon had it for 20 bucks. Thank you amazon for the great price.



Rating: 4 out of 5 stars - Final Fantasy: The Standard of RPG's
Final Fantasy is a name that many who classify themselves as RPG gamers have come to know, and more importantly, a name that gaming companies have come to respect. Indeed, any company who is lucky enough to employ a Final Fantasy game designer or artist, such as Kartia: The Word of Fate or the recently released Blue Dragon of the xbox 360, is very quick to publicize their acquisition in an attempt to gain the respect of hopeful RPG fans. Since Final Fantasy I was released in an attempt to save SquareSoft from impending bankruptcy to Final Fantasy Seven's standard setting release, the series has captivated Role-Playing-Game Fans around the world.

The history and success of the series leaves little to be disputed; but how can you be certain that these games are for you? After all, despite their masterpiece qualities; they are, after all, designed to entertain fans of a certain Genre. So the question is in fact not whether these are great games; but are they great games for you. There are some simple questions you can ask yourself to find out.

1. Do you enjoy Fantasy? Role Playing Games (RPG's) are games following the story and development of a particular characters. In many aspects, these are quite like interactive novels, and as each novel has a genre, so does each RPG. Final Fantasy, though often dabbling in science fiction, is primarily based in the world of Fantasy for which it was named. Though individuals who dislike the idea of any unrealistic story may find themselves looking in the other direction, most people who have no problem with Fantasy and Science Fiction may very well come to love this game.

2. Do you enjoy reading? Final Fantasy games 1-9 have no character voice acting, making them far more the interactive novel then their successors. That isn't to say that action is nonexistent (quite the opposite), but rather that it is the game's story that drives the Final Fantasy games forward. Any game can have sword fights, magic, and the such, but it is the brilliance of SquareSoft (now SquareEnix) that has not only combined, but mastered these two very different aspects.

3. Do you enjoy freedom in your game playing? Final Fantasy, though often linear in story, always allows for what has quickly become known as side-quests and mini-games. It allows you to divert yourself from the main story should you ever find yourself in need of a break or even a more fulfilling gameplay. Though it is true that you certainly could play all the way through ignoring any side-quests and mini-games, but most fans would agree that they add a broader and more fulfilling gaming experience.

4. Do you have time? Because RPG's focus on story and character development, you often find yourself playing for long periods of time always wanting to know what happens next or going around fighting nonessential battles in order to progress your character's attributes (usually known as leveling up). For this reason, RPG's have become infamous for the amount of time they take up. It would not be reasonable to only play ten minutes, than go on to something else. Usually a minimum of at least a half an hour to an hour is needed to not only get full enjoyment, but also to be able to save your progress.

5. Do you enjoy having fun? Do you enjoy romance? Do you enjoy action? Do you enjoy personal triumph? Do you enjoy saving the world? If you answered yes to any one of these questions, then there's a Final Fantasy game for you. But why stop there? The beauty of Final Fantasy is that there is no final fantasy. There will always be another one for you. So go ahead. Try the game. You might be surprised how much Final Fantasy there is in you, and how much of you is in Final Fantasy

-Brandon S. Johnson



More Information
page 11 of  216
 6  7  8  9  10  11  12  13  14  15  16 
 


HOME

Credit Cards - Free Ringtone - Wester Union - Credit Card - Loans