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Binding: Video Game Brand: Square Enix EAN: 0662248908106 ESRB Age Rating: Everyone 10+ Label: Square Enix Manufacturer: Square Enix Model: 90810 Platform: Nintendo Wii Publisher: Square Enix Release Date: July 08, 2008 Sales Rank: 1964 Studio: Square Enix
Features:
Beautiful visuals create an incredibly vivid Final Fantasy atmosphere on the Wii for the first time.
Chocobo, a venerable icon from Final Fantasy, can learn familiar jobs from the Final Fantasy franchise (White Mage, Black Mage, etc.) Unlock more jobs as you progress through the game.
Unlock the Job Change function and change jobs as you adventure through dungeons.
Famous Final Fantasy monsters and creatures appear as enemies to be battled in the dungeons.
Rating: - Lots of depth hiding behind the cutesy look
Despite the kiddy look, Chocobo's Dungeon is a roguelike RPG with quite a bit of depth. Many jobs (or classes) to use as the dungeon contexts change; dozens of items to discover, customize, and equip. The JRPG translations and some of the voice acting can be a little grating, but the bottom line is this is a fun game with several dozen hours of content.
If you're looking for a solid turn-based RPG on Wii with a respectable level of difficulty, Chocobo's Dungeon is a good deal.
Rating: - loved it, loved it, loved it.
best gamplay i've seen in a while. fun and addicting. Only wish it was longer BUT was surprised with all the extra gameplay after beating it.
Rating: - Chocobo Dungeon is an Old-School Final Fantasy RPG Experience
I am a huge fan of Square and of the Final Fantasy franchise as it appeared once upon a time on the NES and SNES systems. I didn't really set out to do so, but due to issues of price and durability I've become something of a Nintendo Loyalist. When the Final Fantasy series moved to other consoles, I was left behind.
When the GameCube got "Crystal Chronicles" I was extremely excited. But, the game didn't recreate a "Final Fantasy" type experience for me. It was pretty. It had its merits. But, it wasn't "Final Fantasy." (It should have been produced/promoted as a "Secret of Mana" game instead.)
"Chocobo's Dungeon" succeeds where "Crystal Chronicles" failed. At least for me ... this "feels" like a Final Fantasy game. "Chocobo's Dungeon" is a "dungeon crawler" much as the classic SNES Final Fantasy games were. It is turn based as those games were. The classes, abilities, powers and spells all carry the familiar "Final Fantasy" feel.
So much of this game seems to be intended to capture and embrace the nostalgia of classic "Final Fantasy" from the story line to the fantastic musical scores that are all reworkings of selections from past games. This is, in my opinion, the first "Final Fantasy" game to appear on a Nintendo console since Final Fantasy III (VI).
The "cute" graphics are no more intrusive upon the story line or game play than the primitive 16 bit pixel images of the SNES era ... truth be told, those were every bit as "kiddie" in appearance, but they took nothing from the game. The same is true of "Chocobo's Dungeon." If making a game that "appears" to be intended for a young audience is the only way to get a "Final Fantasy" game on a Nintendo platform, then I won't resist. A good game is a good game.
"Chocobo's Dungeon" is a good game. It's also a true addition to the franchise for "Final Fantasy" fans. I can't recommend it highly enough.
Rating: - A game with many problem
pro- $40 for a brand new game
that it i guess
Con- They reuse all of the music from every final fantasy game, which the music isn't bad. They just didn't use at the right moment.
-Job class, all of the ability look the same, it didn't feel like each job feel different from each other.
-The game have like 5 stages ( memory state, fire stage, water stage, light stage, and dark stage ), and all the stage look the same.
-Voice actor was bad, the first 10 mins of the game made me quit the game for like a week, then i went back on to finish the game.
-They don't have muti player unlike the ps1, which is really fun
-The dungeon don't even feel like a dungeon
-Story was awful
-Boss look terrible, and they don't require skill to defeat
-Card game make no sense
-Secret ending, chocobo seem like he was on something, he maybe have ate
too much ghysal green
-I don't know why but japanese rpg seem to have guy with no shirt these day ( last boss of the game ),
for example final fantasy 12
-Battle, most of the time, you will mostly fight them in a straight line
-No effect for the weapon( no fire come out of the weapon when chocobo kick, unlike the ps1 game)
-Two fishing spot
- I couldn't believe i wasted my time for this game, i actually wait for this game, trust me i love the chocobo series game
This is why this game cost 40 bucks, and not 59.99 or not even 50 bucks
Another bad game from square enix, even chocobo racing is better than this game.
You pay for what you get....TASTE MY CHOCOBO KICK
Rating: - Fun game with great gameplay
Pros:
+Online card battling
+Great dungeon exploring fun
+Ability to do different classes (Knight, Black Mage, etc)
+Nice, captivating story
+$40 price
+Game lasts a long time and is enjoyable
+Fish by tieing a line onto a back tail feather
+Different Moogle personalities were enjoyable
Cons:
-Graphics are blurry sometimes
-Character voices don't line up with mouths sometimes