Amazon Maximum Age: 20 years Amazon Minimum Age: 144 months Binding: Video Game Brand: Atlus EAN: 0730865850235 ESRB Age Rating: Teen Label: Atlus Video Games Legal Disclaimer: Warranty does not cover misuse of product. Manufacturer: Atlus Video Games Model: SN850235 Platform: Game Boy Advance Publisher: Atlus Video Games Release Date: October 03, 2006 Sales Rank: 6590 Studio: Atlus Video Games
Features:
Two main characters and four Guardian Beasts equals eight paths through the game
A combination of top-view adventuring and side-view real-time combat
Hundreds of weapons to be found and forged
Two-player Link Mode for battling and item trading
Product Description: Summon Night Swordcraft Story takes you into the the strange world of Lyndbaum: a sacred land linked to four magical dimensions, from which summoners can call forth spirits called Guardian Beasts to do their bidding. A great tournament has begun, and a child who wishes to win will change history. As the tournament begins, a saga begins that will lead to the uncovering of Wystern's darkest secret...
Customer Reviews
Average Rating:
Rating: - great game
I bought this game with Summon Night 1 and there both great games. I didnt like the way you craft weapons in the is game, its more realistic in the first one. I liked that the boss battles are more challenging than the first game. Something retarted I did in this game was when I first played it I didnt know you couldnt use this item called a summunite gem which is like an extra life in battle untill I was on the last boss so use it it makes the game eaiser. I liked that this game was longer than the first one. Now lets talk about negatives. The story is bassiclly the same as the first game your looking for 4 swords just like the first one. Also in this game your charecter is a total wimp. Like he is asking bad guys if there still his friend even though they made it clear there not. In the first game your charecter is just like screw you to the bad guys. But this is still a great game you should get this and get the first one. Im still waiting for the 3rd game.
Rating: - a fun little game...
one of the most addicting games in my opinion... fun for those who are into anime...
Rating: - Fun, and isn't that why we play games?? Fun.
Good game. Even though I've had it for a few months now. I have been kinda juggling around several games (ironically all brought over by ATLUS) Funny thing is I'm getting another game on the way back to the house later for the PS2 by .... guess whom, ATLUS. Yeah I'm a sucka. But back to the point. I really enjoy this game even if I am only 10+ hours into it. Very fun and entertaining. Isn't that the whole point of video games. Get it before it becomes harder to find.
Rating: - Another more than solid RPG for the GBA
Atlus continues to bring solid titles to the GBA from overseas, and like it's predecessor, Summon Night: Swordcraft Story 2 is no different. If you played the first game, you can make a safe bet as to what to expect here. Introducing us to some new characters in familiar environments, Summon Night: Swordcraft Story 2 is easy to get into and get the hang of once you pick it up. Even though the game's central storyline is packed with cliches, the game still has a certain degree of charm and humor going for it that set it apart from most of the pack (note that I said most). The game's look and graphics are nicely animated and drawn pixels that take advantage of the GBA's color palete, while the central focusing weapon-crafting system is nicely implemented and a highlight of the game. However, if you played the first game, the same problems that plagued the first game are still here in the sequel. You will do a lot of backtracking throughout the game, and when I say a lot, I mean a lot. Not to mention that the magic system, which was nothing to write home about the first time around, hasn't really changed at all. Despite all that, Summon Night: Swordcraft Story 2 is another solid Atlus game for the GBA that RPG fans should definitely check out, that is if they can pull themselves away from Final Fantasy VI Advance.
Rating: - More than meets the eye...
I picked this game up because it's an Atlus release, and that's all I needed for a recommendation. I'm really glad I did, too, because I didn't put it down until I had beaten it. At first glance, it's a pretty standard RPG... level up, save your village, get new equipment... you know, the usual. But it's done really, REALLY well.
The graphics are warm and fun in a Mana-type way, and the character portraits are gorgeous and varied, with plenty of expressions for each person in the game. Each character is unique and the dialogue is quirky and engaging, which seems like an Atlus trademark.
Combat is random-encounter based, but it switches to a real-time, side-scrolling format for the battle. (Think Tales of Phantasia) The fighting isn't very challenging, but it requires a lot more interaction than your typical "choose attack, magic, or defend" interface, and it's a nice change of pace.
Also, a good portion of the game is spent forging new weapons out of materials you find. I spent a lot of time experimenting with new materials and upgrades, trying to forge my ideal weapon. It's pretty intuitive (unlike some Mana games) and also varied, so you could spend as much time as you wanted trying out new weapons. These weapons won't really make or break your character, so you also don't feel pressured to constantly upgrade.
Leveling up is nice and simple, and you choose where your points go, to further customize your character.
There's nothing terribly new or brilliant here, but this is one of those cases where it turns out to be much more than the sum of its parts. The game introduces a lighthearted and unique atmosphere and sustains it perfectly throughout. The plot has a few nice twists, but this one mainly focuses on character development- everyone in this game holds a few surprises. This is a real gem. Sincerely, I couldn't stop playing this game, and I highly recommend it.