Video Games : Robo Pit 2

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from: Bethesda

 : Robo Pit 2

List Price: $14.99
Price: $4.67
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Binding: Video Game
Brand: Bethesda
EAN: 0093155123601
ESRB Age Rating: Everyone
Label: Bethesda
Manufacturer: Bethesda
Model: 12360
Number Of Items: 1
Platform: PlayStation
Publisher: Bethesda
Release Date: November 15, 2003
Sales Rank: 17869
Studio: Bethesda

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Editorial Review:

Product Description:
A new battle awaits you and your customized original robot! With 146 different parts and 72 colors, you are free to customize and co-ordinate as you please. Employ the attachment ball support mechanism. You can also use the booster to fly! Combination and special attacks at your command!



Customer Reviews
Average Rating:  out of 5 stars

Rating: 1 out of 5 stars - Well, they got the "Pit" part right...
Think building your own robot and pitting it against others would be fun? Well, it SHOULD be, but in Robo-Pit 2, it isn't. Sure, there are plenty of parts to choose from when creating the ideal battling machine, but they all function in pretty much the same fashion, thus making the decision between, say, equipping a spear arm or a tomahawk arm quite pointless. The fighting system is pretty much a joke, too; you basically have your choice between four standard boxing combos to pull off initially, which you can then follow up with either additional blows or a giant swing. You can also pounce on a downed opponent by pressing X, Square, and Circle simultaneously; shoot distant opponents with AT missiles by pressing either L2 or R2; and jump around the arena by pressing X (Pressing X twice will enable you to fly, so long as you have fuel available.). Unfortunately, none of these actions really help, as AT missiles don't do much damage to your foes, and your pounces are more likely to miss their intended targets than hit them. Plus, what good is jumping or flying around the field when your opponents only catch up to you in the end and starts wailing on you? To make matters worse, there are only two modes in this game--story and two-player versus, the latter of which you can't try out unless you load previously saved data from the former. If this alone doesn't kill the replay value of this game, then maybe the lack of music will, or perhaps the pointless decisions you make in story mode as you attempt to infiltrate the Robo-Pit Colosseum and destroy the Host Computer Muse. Also, how about that cheap-hitting son-of-a-gun Ennousai, whom you meet early on in your journey and who nearly turns you into scrap iron every time you play the game without taking a single blow from you? If that event alone isn't enough to make you want to scream foul, then I don't know what will. Too bad the mediocre graphics and sound effects can't make up for all the flaws I`ve mentioned here, else I MIGHT have been generous and given this title two stars instead of just one.

In short, this game is another example of a good idea gone bad, no thanks to both pointless, remedial gameplay and less-than-passing audio and visual quality. It's questionable as to whether fans of the original Robo-Pit will enjoy this sequel, so it's safe to say that gamers in general ought to leave it alone and look for something more amiable.



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