Video Games : Mega Man Zero 2

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from: Capcom

 : Mega Man Zero 2

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Amazon Maximum Age: 20 years
Amazon Minimum Age: 60 months
Binding: Video Game
Brand: Capcom
EAN: 0013388280162
ESRB Age Rating: Everyone
Label: Capcom
Manufacturer: Capcom
Platform: Game Boy Advance
Publisher: Capcom
Sales Rank: 11296
Studio: Capcom

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Product Description:
Mega Man Zero 2 takes you back into the future, for a thrilling new adventure where Mega Man Zero must stop a world war!



Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - Zero Continues His Fight Against Neo Arcadia
Fans of Megaman X and Megaman Zero will be pleased with this challenging entry to the Megaman Zero series.

Megaman Zero 2 takes place one year after Megaman Zero. Zero has wandered the deserts, fighting the forces of Neo Arcadia and searching for his old allies, the rebel reploids. The game picks up just prior to him rejoining the rebels, and takes you on a quest to find the mysterious, but powerful Dark Elf.

Megaman Zero 2 departs from the giant, single, Metroid-style world of the first game and goes back to a traditional mission select style of other Megaman games. Zero 2 keeps the same weapons from the first game (Saber, Buster, and Shield), save for the spear, which is upgraded to have grappling hook functionality that allows you to bring enemies and items closer to you and swing from ceilings. As in the first game, Zero must use each of the weapons in order to gain expertise with them and learn new abilities.

The boss fights in this game are relatively easy to learn, but the stages are where the challenge lies, particularly if you're looking to A-Rank or S-Rank a stage (more on that later). If things get too difficult, the game provides you with Cyber-Elves to help you out. Cyber-Elves are found throughout the game and assist you in battle with temporary help, such as cover fire, or permanent boosts such as a health upgrade. Using an elf will kill it permanently, and the ones that provide a permanent upgrade need to be fed energy crystals (found throughout the game) before they're strong enough to be used. Those who played the previous game will find the costs of upgrading elves have been drastically reduced.

Like the first game, Zero 2 ranks your performance during each mission based on criteria such as damage you take, lives lost, whether you completed your objectives successfully, and even how many Cyber-Elves you've used. Unlike the first game, however, Zero 2 rewards you for A- or S-Ranking a level. When you defeat a boss while you have an A-Rank or higher, you have a 100% chance to learn a new ability, called an EX Skill. These typically replace a standard skill or require a special input, such as Up+Attack for an upward slash, but can be turned off in the menu should you not want to use them.

The game is a lot of fun, and I'd recommend it to any Megaman fan. It might be a little difficult for newcomers to the series, but gamers who enjoy fast paced 2D side-scrollers will be pleased with the Megaman Zero series.



Rating: 4 out of 5 stars - Very Cool
This 2nd game is very cool, yet difficult. In the beginning, you MUST train your weapons to get stronger, and if you pass the game, you must once again train your weapons. But overall, the game is very cool.



Rating: 5 out of 5 stars - Sage, Fairy, Fighting
Are you all kidding or what? In the context of the game's release, Mega Man Zero 2 is the best in the series! Just compare and contrast the original with this sequel, and the results are obvious. GameSpot's review on this game is accurate, but it harshly condemns this game for being so difficult. The difficulty, most would concur, is pronunciated in the beginning, where Zero has little health and must fight two Golems and a Mecha Scorpion...and survive the onslaught! I admit I was a bit daunted by the number of mini-bosses in the game's onset, but after the first batch of bosses (namely after Phoenix Magnion) the game does not hate you as much.

The game's sprites look wonderful. Mega Man Zero features more hand-drawn characters and landscapes, and that is okay, but Zero 2's looks are simply amazing for a handheld game. Not only have the graphics sharpened, but the quality of the game's music has improved greatly. Some of the stand-out tracks include the Train level, the Computer Zone (both the Rooftop and the base) and the Neo Arcadia Temple. How can reviewers say that the graphics have been recycled from Mega Man Zero, when plainly the characters look more vibrant and well-animated?

The difficulty in the game is also increased by the number of levels where you largely depend on the Chain Rod to traverse. The Forest of Dysis, for instance, got on my nerves because I had to jump a certain distance in order for my Chain Rod to grapple on the floating machine. You can't get too close to the agent you wish to latch on to. I learned that the hard way. Another thing is to swing to the other side correctly. In a very realistic manner, you to have swing back and forth to gain momentum prior to leaping across, or you may find yourself exploding to bits after 4 or 5 tries.

The cyber-elf system is a little easier to use, but it's not dramatically different from the first game's system. Basically you talk to Ciel if you want to download a cyber-elf (they're basically sprites that endow Zero with upgrades and abilities), but some cyber-elves require that you feed them Energy Crystals, or you can't transfer them. As the game progresses, you might want to consider downloading the cyber-elves that increase your MAX energy because the bosses get bigger (but not always badder). Too bad this affects your Mission Result ranking permanently, for the rest of the game. I can't complain however, because even though I finished the game with a C Rank, I obtained 99% of the EX Skills after each Boss Battle.

Cutscenes are considerably more abundant in this game than in any of the other Mega Man Zero installments. Particularly astouding graphics are what makes this game such an enjoyable experience, in spite of the difficulty setting and the acquisition of Zero's forms, which is my subsequent topic.

Zero grows stronger not only by the collection of EX Skills he absorbs from his adversaries, but also by obtaining "Forms." These forms are like a physical evolution. They can only be attained when you embark on a Mission: That means you CANNOT obtain a form on an already completed mission!!! That makes forms a rarity, because you get them only by performing certain kinds of actions. For example, you get the X Form (so called because of X's weapon of choice, the Buster, and by the Form's color, blue) by KILLING 50 enemies with your Buster before the Mission ends. If you want to know about Zero's other forms, check out gamefaqs.com.

The plot that drives Mega Man Zero 2 is as engrossing as the first game's. After separating yourself from the Resistance Base for a time, Zero wants to find a purpose for living, as well as search for clues about his past. However, he's in a rut, and he looks for Ciel and the Resistance. When he is rescued by the Resistance Reploids, he discovers that the leadership and management of the Reploids has been passed down from Ciel to a mysterious figure named Elpizo. He was formerly from Neo Arcadia, but he was ostracized (kicked out) and is now the Commander of the Resistance. As Zero takes on Elpizo's orders to infiltrate Neo Arcadia and ultimately destroy it, we find that he's got a hidden agenda running. The Dark Elf, a creature that used to be benign and which was X's hope to ending the Elf Wars a 100 years ago, is now a source of evil energy. Elpizo is obsessed with the Dark Elf and will do anything to get his hands on its boundless power. While this game doesn't reveal TOO much about Zero's relationship to X or their past, it doesn't mean this game isn't good. It keeps you interested in what other things will transpire. Play Mega Man Zero 3 and you will come to learn a lot, but you might not think that game as challenging or as fun as Mega Man Zero 2...but that might just be my personal opinion. :) It's so much fun kicking the crap out of Leviathan, Fefnir and Harpuia, I'll tell you that much!



Rating: 4 out of 5 stars - My least favorite in the series, but still a good game!
Mega Man Zero 2 is a fun game! It resembles to much of the original, but with a more in-depth storyline. But it is also the weakest in the whole series. First, there are a lot of typos in some of the dialogue. Since this is a translation from the original Japanese, it can be understandable but there's just so many that it becomes too noticeable and distracting at times! Secondly, the gameplay can be a little more frustrating than that of the original! Get ready to spend hours on end getting through some of the levels (with some booby-traps that can kill you in one hit and are also almost impossible to avoid sometimes)! However, it's not as good as the original, Mega Man Zero 3, or the recent Mega Man Zero 4! But it's still worth owning if you want to kill some time or if you're a Mega Man completist!



Rating: 5 out of 5 stars - A stunningly well done game.
The Megaman Zero series is Capcom's attempt to revive the beloved Megaman X series. However, instead of X you get to play as Zero. But what is the game really like? Well, that's easy. It's unbelievably good, and much better than Mega Man Zero. All the tough, retarded stuff in Zero 1 is reworked, from the crappily done Cyber Elf system to the linear, one boss at a time and never get to try again level select system. Now you select a boss from among the four "current bosses" (don't worry, there's only two sets) and play the level over and over until you beat him. Although you can't return to the stage select screen, it's much better than in Zero 1 where if you got game over on a level, you could never play it again and were basically screwed. The Cyber Elves are now fed and downloaded by talking to Ciel, and they are also much easier to level up as well, in terms of Energy Crystals.

The game is much easier than its predecessor, a good thing since I personally found Zero 1 to be frustratingly cheap at times. Although people who mastered Zero 1 will probably breeze through it in a couple hours, newcomers to the series will be amply challenged yet given a good chance to succeed once they have figured out the order in chich to defeat the first four bosses (trust me, there is one. You COULD beat the bosses in whichever order you please, but the game will be quite a bit more difficult). Individual enemies are simple to defeat; you can shoot them a few times or slice 'em in half with your
Z-saber. However, both the bosses and the minibosses require clever combo attacks to beat, as well as a good understanding of their attack patterns. Perhaps the only time the difficulty is messed up is the last boss, who is one of the easiest in the game.

And maybe because the difficulty is so well balanced, this is an easy game to enjoy. RPG gamers will like the plot twists and move varieties while action lovers will derive pure joy out of such moments as pulling an enemy right next to you with the Grappling hook only to cut them in two with the Z-saber. It's also great when you feel that rush of satisfaction after killing a particularly hard boss and watching the two halves of him drift apart from the effects of your Z-saber.

Visually and in terms of sound the game shines. I've probably mentioned about three times already that when you slice and enemy with your sword it actually slices him into two parts, and for a brief moment you can see the circuitry inside him before the two parts clatter to the floor and explode. Everything else also animates extremely smoothly, and the backgrounds are vibrant and well drawn. The sound effects are about average, but the music is really good. The music always fits the mood of the scene, and the background music in the levels themselves pumps you up and almost improves your reflexes (or maybe it's just the sweat running down your back after playing for two hours and trying to get an A rank in every level). I cannot remember a time when the graphics or sound effects didn't satisfy me.

Overall, this is a gem of a game that should appeal to a wide variety of different gamers. Unless you despise having fun, you'll probably like this game. And by the way, the ultimate bad guy turns out to be one of the last people you'd expect, mainly because once you beat him, if you think about it, it's really obvious why that person is bad enough to be the last boss. That obviousness will proabably having you scratching your head up until the last minute. This game is some tight stuff; enjoy.

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