Amazon Maximum Age: 20 years Amazon Minimum Age: 144 months Binding: Video Game Brand: ACTIVISION EAN: 0047875802551 ESRB Age Rating: Teen Label: Activision Inc. Manufacturer: Activision Inc. Model: 047875802551 Platform: PlayStation2 Publisher: Activision Inc. Release Date: September 08, 2006 Sales Rank: 9104 Studio: Activision Inc.
Amazon.com Product Description: Bloody Roar 3 immerses you in a 3-D, adrenaline-pumping gameplay experience with 14 playable characters. Each character has the ability to transform from a human to a beast life form, and each has its own special attack moves. You must master the characters' unique fighting skills to battle your way through nine different immersive environments. The game features intense single- and two-player modes.
Customer Reviews
Average Rating:
Rating: - game review
Love this game a lot. Just replaced it because the old one was scratched up.
Rating: - Not bad but...
Hello, animals r suppose to beat each other up.so why dont u guys make a new game called 'Bloody Roar:Ultimate Beast'and make levels where you can drop opponents and chase after them.everybody's doing it(MK:Deception,Doa,u guys...well only in knock-outs).and add new characters.if u need help, i can help make the game and make it sell once again
Rating: - Really in Depth
This game is really deep, it is deeper than Tekken but not more so than Virtua Fighter 4. First of all pressing forward and block allows your character to do a dodge move, that will render most attacks useless. Then there are air combos that can be linked to super moves via Street Fighter EX series. All the characters are totally different with the exception of two that are a shells of each other. I have had this game for two years and I am still playing it. The best way to reach the full potential of this game is to study the ending sequence and take notice to the combos that the developers do, then you will see how deep this game really is...
Rating: - More of the same
The first rank of fighting games, and the select group of developers that make them, is defined very clearly in this day and age. Ask more or less anyone, and they will tell you: there is Namco, there is AM2, there is Team Ninja, and then there is Everybody Else. Or to put it more appropriately, there is nobody else. Tekken, Soul Calibur, Virtua Fighter and Dead or Alive have captured the lion's share of the attention in the genre since the peak of the Playstation era, when DOA came out of nowhere to become a recognized contender.Which Bloody Roar never quite was. Raizing's lycanthropic fighter had two outings on the PlayStation, both localized by Sony and met respectably at the box office, but the franchise never seemed to earn the respect that Dead or Alive pried loose from the market and that Tekken and Virtua Fighter seemingly possessed by default. DOA's next-generation debut received a flurry of hype and anticipation, while the eventual arrival of Bloody Roar 3 on System 246 and PS2 barely raised eyebrows. Unfair? To a degree. Bloody Roar 3 is not the toe-to-toe equal of Soul Calibur or Tekken Tag Tournament, and it's not as ambitious as DOA2 in some ways, but it's undeniably fun as a solo or multiplayer game, and every so often it throws out a moment of serious graphical flair. It's certainly worthy of its American release, which has come thanks to Activision, and it's worth the attention of those looking for something off-beat in a fighting game.Bloody Roar's gimmick is the inclusion of monstrous alter egos for each of its characters -- the werewolf's the cover boy, but there's also the were-leopard, the were-lion, the were-tiger, the were-rhino beetle, and something called the Unborn, the definition of which has never yet been satisfactorily explained. The cast runs the gamut of visual and technical fighting styles, both in and out of their bestial forms, which they can swap between almost at will. "Almost" is the kicker, though. The game's chief strategic element involves managing the energy meter that allows the transformation, and knowing when to use the extra attacks that it enables.See, characters can fight in human form, but not nearly as effectively as when they're packing giant fangs and sharp claws (or antennae, or giant prehensile spiky things, or floppy ears and a cotton tail). Beast form enables stronger combos, and you can sacrifice your entire store of beast energy on the gamble that as a massive Beast Drive -- hit or miss, you return to human form, but it's worth it if you can land in excess of 20 hits.Offensively, then, Bloody Roar 3 has a lot of flash and a reasonable amount of depth. The combo scheme should be familiar to someone with a grasp of Dead or Alive or the more basic elements of Tekken -- characters have a decent-sized selection of attacks based on directional movements and the two attack buttons, with preset combos generally ranging from two to six hits (although a few stretch up to eight or so low-power strikes). Like DOA, though, linking attacks is generally determined by the canned strings or by staggering your opponent (which works more or less as in DOA2). There's a little less emphasis on developing original combos, although you can still devise some very clever linked attacks by studying how the stagger system works and what effect the walled arenas have on combat.It's the defensive system rather than the offensive system that feels a little less deep than some. Bloody Roar 3 includes a simple, easy-to-use sidestepping system, with up and down mapped to the lower shoulder buttons, but it's not the equal of the reversal scheme in DOA or the complex parry/reversal/sidestep system that Tekken's evolved over the years (you haven't seen real fighting sausagedom until you've seen someone chicken an attack in Tekken Tag). Defense in fighters has evolved a lot in recent years, and Bloody Roar 3 definitely feels a bit behind the curve.
Rating: - Bloody Roar 3
I don't understand why this product is discontinued, it is a very cool game. Also I think it will sell even more if it were put back on the sales floor.